Journal articles on the topic 'Game-narrative'
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Wei, Huaxin, Jim Bizzocchi, and Tom Calvert. "Time and Space in Digital Game Storytelling." International Journal of Computer Games Technology 2010 (2010): 1–23. http://dx.doi.org/10.1155/2010/897217.
Full textDeLand, Michael F. "Suspending Narrative Engagements." ANNALS of the American Academy of Political and Social Science 642, no. 1 (June 4, 2012): 96–108. http://dx.doi.org/10.1177/0002716212438201.
Full textDaneels, Rowan, Steven Malliet, Lieven Geerts, Natalie Denayer, Michel Walrave, and Heidi Vandebosch. "Assassins, Gods, and Androids: How Narratives and Game Mechanics Shape Eudaimonic Game Experiences." Media and Communication 9, no. 1 (January 6, 2021): 49–61. http://dx.doi.org/10.17645/mac.v9i1.3205.
Full textYu, Hui-Beom, and Jung-Hwan Sung. "Active Narrative of Digital Game and Improvisation." Journal of Korea Game Society 16, no. 2 (April 30, 2016): 75–86. http://dx.doi.org/10.7583/jkgs.2016.16.2.75.
Full textKjeldgaard-Christiansen, Jens. "Narrative video game aesthetics and egocentric ethics." MedieKultur: Journal of media and communication research 36, no. 68 (October 1, 2020): 088–106. http://dx.doi.org/10.7146/mediekultur.v36i68.118777.
Full textWarkentin, Erwin J. "The Un-Changing Narrative of the Game." International Journal of the Arts in Society: Annual Review 6, no. 1 (2011): 269–80. http://dx.doi.org/10.18848/1833-1866/cgp/v06i01/35985.
Full textRobertson, Judy, and Judith Good. "Children’s narrative development through computer game authoring." TechTrends 49, no. 5 (September 2005): 43–59. http://dx.doi.org/10.1007/bf02763689.
Full textM. Graham, Joseph. "Narrative Therapy for Treating Video Game Addiction." International Journal of Mental Health and Addiction 12, no. 6 (March 4, 2014): 701–7. http://dx.doi.org/10.1007/s11469-014-9491-4.
Full textNawrocka, Ewa Barbara. "Strategies in the translation of the narrative in "Pillars of Eternity"." Beyond Philology An International Journal of Linguistics, Literary Studies and English Language Teaching, no. 17(2) (October 20, 2020): 131–55. http://dx.doi.org/10.26881/bp.2020.2.06.
Full textPark, Byungchul, and Duk Hee Lee. "The Interplay between Real Money Trade and Narrative Structure in Massively Multiplayer Online Role-Playing Games." International Journal of Computer Games Technology 2017 (2017): 1–8. http://dx.doi.org/10.1155/2017/3853962.
Full textSanna-Mari Äyrämö. "Narrative Constitution for Instructional Game Design: A Semiotic-Cognitive Model of Narrative." Storyworlds: A Journal of Narrative Studies 8, no. 2 (2016): 53. http://dx.doi.org/10.5250/storyworlds.8.2.0053.
Full textMunhoz, Daniela Rosito Michella, Luciane Maria Fadel, Carla Galvão Spinillo, Ana Emília Figueiredo de Oliveira, Katherine Marjorie Mendonça de Assis, and Dilson José Lins Rabêlo Júnior. "A Human Centred-Design Approach to a Serious Game in Health Training for the Open University of the Unified Health System (UNA-SUS/UFMA) in Brazil." European Journal of Teaching and Education 2, no. 3 (December 30, 2020): 24–34. http://dx.doi.org/10.33422/ejte.v2i3.493.
Full textQin, Hua, Pei-Luen Patrick Rau, and Gavriel Salvendy. "Measuring Player Immersion in the Computer Game Narrative." International Journal of Human-Computer Interaction 25, no. 2 (February 10, 2009): 107–33. http://dx.doi.org/10.1080/10447310802546732.
Full textMalegiannaki, Irini A., Thanasis Daradoumis, and Symeon Retalis. "Teaching Cultural Heritage through a Narrative-based Game." Journal on Computing and Cultural Heritage 13, no. 4 (December 8, 2020): 1–28. http://dx.doi.org/10.1145/3414833.
Full textMarchiori, Eugenio J., Javier Torrente, Ángel del Blanco, Pablo Moreno-Ger, Pilar Sancho, and Baltasar Fernández-Manjón. "A narrative metaphor to facilitate educational game authoring." Computers & Education 58, no. 1 (January 2012): 590–99. http://dx.doi.org/10.1016/j.compedu.2011.09.017.
Full textHsueh-Min Chang and Von-Wun Soo. "Planning-Based Narrative Generation in Simulated Game Universes." IEEE Transactions on Computational Intelligence and AI in Games 1, no. 3 (September 2009): 200–213. http://dx.doi.org/10.1109/tciaig.2009.2034638.
Full textDickey, Michele D. "Game Design Narrative for Learning: Appropriating Adventure Game Design Narrative Devices and Techniques for the Design of Interactive Learning Environments." Educational Technology Research and Development 54, no. 3 (June 2006): 245–63. http://dx.doi.org/10.1007/s11423-006-8806-y.
Full textLester, James C., Eun Y. Ha, Seung Y. Lee, Bradford W. Mott, Jonathan P. Rowe, and Jennifer L. Sabourin. "Serious Games Get Smart: Intelligent Game-Based Learning Environments." AI Magazine 34, no. 4 (December 15, 2013): 31–45. http://dx.doi.org/10.1609/aimag.v34i4.2488.
Full textLind, Stephanie. "Music as temporal disruption in Assassin’s Creed." Soundtrack 11, no. 1 (August 1, 2020): 57–73. http://dx.doi.org/10.1386/ts_00005_1.
Full textNaul, Emily, and Min Liu. "Why Story Matters: A Review of Narrative in Serious Games." Journal of Educational Computing Research 58, no. 3 (July 8, 2019): 687–707. http://dx.doi.org/10.1177/0735633119859904.
Full textCarr, Diane. "Bodies That Count: Augmentation, Community, and Disability in a Science Fiction Game." Journal of Literary & Cultural Disability Studies: Volume 14, Issue 4 14, no. 4 (October 1, 2020): 421–36. http://dx.doi.org/10.3828/jlcds.2020.28.
Full textPaliy, O. "THE NARRATIVE STRUKTURE OF THE NOVEL BY MILAN KUNDERA IMMORTALITY." Comparative studies of Slavic languages and literatures. In memory of Academician Leonid Bulakhovsky, no. 36 (2020): 222–38. http://dx.doi.org/10.17721/2075-437x.2020.36.18.
Full textMedovarski, Andrea. "Boxing Ain’t No Game: Clement Virgo’s Poor Boy’s Game as Canadian Racial Counter-narrative." TOPIA: Canadian Journal of Cultural Studies 22 (April 2010): 117–37. http://dx.doi.org/10.3138/topia.22.117.
Full textYap, Christopher Michael, Youki Kadobayashi, and Suguru Yamaguchi. "Conceptualizing Player-Side Emergence in Interactive Games." International Journal of Gaming and Computer-Mediated Simulations 7, no. 3 (July 2015): 1–21. http://dx.doi.org/10.4018/ijgcms.2015070101.
Full textShi, Yen-Ru, and Ju-Ling Shih. "Game Factors and Game-Based Learning Design Model." International Journal of Computer Games Technology 2015 (2015): 1–11. http://dx.doi.org/10.1155/2015/549684.
Full textFRANKLIN, Gustavo Leite, Brunna N. G. V. PEREIRA, Nayra S. C. LIMA, Francisco Manoel Branco GERMINIANI, Carlos Henrique Ferreira CAMARGO, Paulo CARAMELLI, and Hélio Afonso Ghizoni TEIVE. "Neurology, psychiatry and the chess game: a narrative review." Arquivos de Neuro-Psiquiatria 78, no. 3 (March 2020): 169–75. http://dx.doi.org/10.1590/0004-282x20190187.
Full textKerr, Douglas JR, Frank P. Deane, and Trevor P. Crowe. "Pilot study of a serious board game intervention to facilitate narrative identity reconstruction in mental health recovery." Health Psychology Open 7, no. 1 (January 2020): 205510292090562. http://dx.doi.org/10.1177/2055102920905628.
Full textSf. Luthfie Arguby Purnomo, Dyah Nugrahani, Sf Lukfianka Sanjaya Purnama,, SF Luthfie Arguby Purnomo, and Dyah Nugrahani. "Let the Game Begin: Ergodic as an Approach for Video Game Translation." Register Journal 9, no. 2 (January 30, 2017): 107. http://dx.doi.org/10.18326/rgt.v9i2.696.
Full textArmstrong, Michael B., and Richard N. Landers. "An Evaluation of Gamified Training: Using Narrative to Improve Reactions and Learning." Simulation & Gaming 48, no. 4 (May 15, 2017): 513–38. http://dx.doi.org/10.1177/1046878117703749.
Full textBradford, Wesley J. "Exploring the Narrative Implications of Emerging Topics in The Legend of Zelda." Journal of Sound and Music in Games 1, no. 4 (2020): 1–21. http://dx.doi.org/10.1525/jsmg.2020.1.4.1.
Full textPurnama, SF Lukfianka Sanjaya, SF Luthfie Arguby Purnomo, and Dyah Nugrahani. "Let the Game Begin: Ergodic as an Approach for Video Game Translation." Register Journal 9, no. 2 (December 1, 2016): 107. http://dx.doi.org/10.18326/rgt.v9i2.107-123.
Full textPurnama, SF Lukfianka Sanjaya, SF Luthfie Arguby Purnomo, and Dyah Nugrahani. "Let the Game Begin: Ergodic as an Approach for Video Game Translation." Register Journal 9, no. 2 (December 1, 2016): 107. http://dx.doi.org/10.18326/rgt.v9i2.1148.
Full textBodi, Bettina, and Jan-Noël Thon. "Playing stories?" Frontiers of Narrative Studies 6, no. 2 (January 12, 2020): 157–90. http://dx.doi.org/10.1515/fns-2020-0012.
Full textKoenitz, Hartmut. "What Game Narrative Are We Talking About? An Ontological Mapping of the Foundational Canon of Interactive Narrative Forms." Arts 7, no. 4 (September 20, 2018): 51. http://dx.doi.org/10.3390/arts7040051.
Full textReisner, Thomas A. "R. Rawson Wilson, In Palamedes’ Shadow : Explorations in Play, Game and Narrative Theory." Études littéraires 25, no. 1-2 (April 12, 2005): 219–24. http://dx.doi.org/10.7202/501008ar.
Full textFalkenhayner, Nicole. "Futurity as an Effect of Playing Horizon: Zero Dawn (2017)." Humanities 10, no. 2 (April 27, 2021): 72. http://dx.doi.org/10.3390/h10020072.
Full textSwearingen, Kyoung, Scott Swearingen, Fede Camara Halac, Sruthi Ammannagari, and Matt Hall. "The Woods." Proceedings of the ACM on Computer Graphics and Interactive Techniques 4, no. 2 (July 30, 2021): 1–7. http://dx.doi.org/10.1145/3465616.
Full textKubiak, Adam. "Narrative Interfaces, Identity of The Game and The Integrity of The Interfaces." Panoptikum, no. 24 (October 20, 2020): 80–101. http://dx.doi.org/10.26881/pan.2020.24.02.
Full textWhaley, Ben. "Who Will Play Terebi Gēmu When No Japanese Children Remain?" Games and Culture 13, no. 1 (September 24, 2015): 92–114. http://dx.doi.org/10.1177/1555412015606533.
Full textBurgess, Jacqueline, and Christian M. Jones. "“Is It Too Much to Ask That We’re Allowed to Win the Game?”: Character Attachment and Agency in the Mass Effect 3 Ending Controversy." Bulletin of Science, Technology & Society 37, no. 3 (October 2017): 146–58. http://dx.doi.org/10.1177/0270467618819685.
Full textBrenskott, Krzysztof. "Jak czytać planszówki? Gry planszowe zorientowane na narrację a powieści hipertekstowe." Wielogłos, no. 3 (45) (2020): 161–80. http://dx.doi.org/10.4467/2084395xwi.20.026.12834.
Full textSanfelice, Vinicius Oliveira. "A Bigger Splash to the Narrative." Études Ricoeuriennes / Ricoeur Studies 9, no. 1 (September 4, 2018): 90–107. http://dx.doi.org/10.5195/errs.2018.360.
Full textRahman, Najat. "Apocalyptic Narrative Recalls and the Human: Rawi Hage'sDe Niro's Game." University of Toronto Quarterly 78, no. 2 (April 2009): 800–814. http://dx.doi.org/10.3138/utq.78.2.800.
Full textGillespie, Gerald, and R. Rawdon Wilson. "In Palamedes' Shadow: Explorations in Play, Game, and Narrative Theory." Comparative Literature 46, no. 1 (1994): 94. http://dx.doi.org/10.2307/1771617.
Full textMastey, David. "Slave Play, or the Imperial Logic of Board Game Narrative." Caribbean Quarterly 65, no. 3 (July 3, 2019): 367–87. http://dx.doi.org/10.1080/00086495.2019.1640941.
Full textSun, Min-ju, and Do Yeon Won. "Study the narrative change of the game through 'Auto Play'." Journal of Digital Contents Society 19, no. 10 (October 31, 2018): 1927–36. http://dx.doi.org/10.9728/dcs.2018.19.10.1927.
Full textMallon, Bride. "Towards a taxonomy of perceived agency in narrative game-play." Computers in Entertainment 5, no. 4 (March 2008): 1–15. http://dx.doi.org/10.1145/1324198.1324202.
Full textRanasinghe, Nimesha, Koon Chuan Raymond Koh, Nguyen Thi Ngoc Tram, Yan Liangkun, Kala Shamaiah, Siew Geuk Choo, David Tolley, et al. "Tainted: An olfaction-enhanced game narrative for smelling virtual ghosts." International Journal of Human-Computer Studies 125 (May 2019): 7–18. http://dx.doi.org/10.1016/j.ijhcs.2018.11.011.
Full textJoyce, Lindsey. "Creating Collaborative Criteria for Agency in Interactive Narrative Game Analysis." Computer Games Journal 4, no. 1-2 (June 2015): 47–58. http://dx.doi.org/10.1007/s40869-015-0004-x.
Full textSzeto, Mindy D., Daniel Strock, Jarett Anderson, Torunn E. Sivesind, Victoria M. Vorwald, Hope R. Rietcheck, Gil S. Weintraub, and Robert P. Dellavalle. "Gamification and Game-Based Strategies for Dermatology Education: Narrative Review." JMIR Dermatology 4, no. 2 (August 30, 2021): e30325. http://dx.doi.org/10.2196/30325.
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