Academic literature on the topic 'Game of Rules'

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Journal articles on the topic "Game of Rules"

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Ito, Hiromu, and Jun Tanimoto. "Dynamic utility: the sixth reciprocity mechanism for the evolution of cooperation." Royal Society Open Science 7, no. 8 (2020): 200891. http://dx.doi.org/10.1098/rsos.200891.

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Game theory has been extensively applied to elucidate the evolutionary mechanism of cooperative behaviour. Dilemmas in game theory are important elements that disturb the promotion of cooperation. An important question is how to escape from dilemmas. Recently, a dynamic utility function (DUF) that considers an individual's current status (wealth) and that can be applied to game theory was developed. The DUF is different from the famous five reciprocity mechanisms called Nowak's five rules. Under the DUF, cooperation is promoted by poor players in the chicken game, with no changes in the prison
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By, Tomas. "Formalizing Game-play." Simulation & Gaming 43, no. 2 (2011): 157–87. http://dx.doi.org/10.1177/1046878110388239.

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Current computer conflict simulation games, or wargames, are opaque in the sense that most of the game mechanisms are not directly visible to the players and are frequently not described in user accessible documentation, have a transient lifetime that is mainly shaped by the evolution of graphics hardware and processor speed, and do not, in contrast with, for example, the well-known abstract board games CHESS and GO, have the technical prerequisites for critical intellectual discussion that the thought-intensive and knowledge-rewarding character of these games seems to warrant. The main reason
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Hoppenbrouwers, Stijn, Hans Weigand, and Etiënne Rouwette. "Setting Rules of Play for Collaborative Modeling." International Journal of e-Collaboration 5, no. 4 (2009): 37–52. http://dx.doi.org/10.4018/jec.2009062603.

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A gaming approach to methods and tooling for operational modeling is proposed, emphasizing the interactive and creative collaborative modeling process rather than modeling languages or model representations. The approach builds on existing work in method engineering, but focuses on the creation of model-oriented interactive systems. Various game elements as defined in game design theory are discussed in relation to games-for-modeling. In addition, a number of possible game concepts (like competition, score systems, etc.) are considered and illustrated by means of two design sketches of multi-p
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Liao, Shu-hsien, and Wei-Lun Chiu. "Investigating the Behaviors of Mobile Games and Online Streaming Users for Online Marketing Recommendations." International Journal of Online Marketing 11, no. 1 (2021): 39–61. http://dx.doi.org/10.4018/ijom.2021010103.

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Mobile games have become online leisure and communication activities, so in recent years, different generation players have gradually become more involved in mobile games and the market has grown. Online streaming refers to entertainment and communicate in the form of a real-time broadcast on the internet, such as mobile gaming apps which create a one-stop game audio-visual interactive online marketing and social media/network platforms. Using a market survey on Taiwan players, a total of 1,020 questionnaires data are incorporated into a relational database. Big data analytics, including clust
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Purnomo, Kosala Dwidja, Indry Larasati, Ika Hesti Agustin, and Firdaus Ubaidillah. "Modification of Chaos Game with Rotation Variation on a Square." CAUCHY 6, no. 1 (2019): 27. http://dx.doi.org/10.18860/ca.v6i1.6936.

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<p class="Abstract">Chaos game is a game of drawing a number of points in a geometric shape using certain rules that are repeated iteratively. Using those rules, a number of points generated and form some pattern. The original chaos game that apply to three vertices yields Sierpinski triangle pattern. Chaos game can be modified by varying a number of rules, such as compression ratio, vertices location, rotation, and many others. In previous studies, modification of chaos games rules have been made on triangles, pentagons, and -facets. Modifications also made in the rule of random or non-
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Brennan, Niamh M. "100 research rules of the game." Accounting, Auditing & Accountability Journal 32, no. 2 (2019): 691–706. http://dx.doi.org/10.1108/aaaj-02-2019-032.

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Purpose There are several basic, and at times minor, pedantic principles required to successfully publish in good-quality international peer-reviewed journals. These are what the author calls the “rules of the game”. Many are so basic, so taken-for-granted, tacit knowledge, that at times supervisors do not tell their students about them. The paper aims to discuss this issue. Design/methodology/approach The author has assembled 100 research rules of the game from her work over many years with doctoral students and early career researchers. Each rule is accompanied by short advice. Additional ci
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Mealey, Linda. "Mating strategies as game theory: Changing rules?" Behavioral and Brain Sciences 23, no. 4 (2000): 613. http://dx.doi.org/10.1017/s0140525x00523371.

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Human behavior can be analyzed using game theory models. Complex games may involve different rules for different players and may allow players to change identity (and therefore, rules) according to complex contingencies. From this perspective, mating behaviors can be viewed as strategic “plays” in a complex “mating game,” with players varying tactics in response to changes in the game's payoff matrix.
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Barberà, Salvador, Matthew O. Jackson, and Alejandro Neme. "Strategy-Proof Allotment Rules." Games and Economic Behavior 18, no. 1 (1997): 1–21. http://dx.doi.org/10.1006/game.1997.0511.

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Sprumont, Yves. "Coherent Cost-Sharing Rules." Games and Economic Behavior 33, no. 1 (2000): 126–44. http://dx.doi.org/10.1006/game.1998.0760.

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Khaidarova, Diana Ruslanovna. "Identification of stability in following the game rule in the context of role-playing game of senior preschoolers." Interactive science, no. 4 (38) (April 21, 2019): 24–27. http://dx.doi.org/10.21661/r-496362.

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In this article, following the rules of the game is an important indicator of the development of game activities of preschool children, as the plot and role – playing games have the potential for the formation and development of gaming skills. As the study of this article shows, the stability of children in subordination to the game rule during the role-playing game is constantly increasing and between the role and the rule, which dictates a certain role, there are always naturally changing relationships. The article also presents recommendations for teachers of preschool institutions on direc
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Dissertations / Theses on the topic "Game of Rules"

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Kew, Francis Christopher. "Constituting games : an analysis of game rules and game-processes." Thesis, University of Leeds, 1990. http://etheses.whiterose.ac.uk/474/.

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In social theory, games are frequently presented as archetypal examples of activities governed by formal rules. Drawing upon ethnomethodology and figurational sociology, this project provides an analysis of the constituting of games and identifies the inadequacies of this conventional formalist wisdom. Applying and elaborating upon Garfinkel's work, two case-studies are presented which are designed to display the other dimensions of rule-following through which players accomplish a viable game. Analysis also reveals that this collaborative work does not preclude differing interpretations of th
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Johnson, Mary Frances. "Experimental analysis of negative vs. positive rules in the "Good Behavior Game"." Virtual Press, 1987. http://liblink.bsu.edu/uhtbin/catkey/546124.

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The Good Behavior Game (Barrish, Saunders, & Wolf, 1969) has been demonstrated to be an effective group-oriented contingency technique to decrease disruptive classroom behaviors. Typically, competing groups of students play a game by following negatively worded rules to attain specified consequences. The present study investigated the effects of rules stated in positive terms in the Good Behavior Game format to increase appropriate classroom behaviors. A class of third grade students was divided into three teams to play the game. The flip of a coin determined daily conditions and the effects o
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Riesman, Jean A. (Jean Ann). "Rules of the game : rezoning Boston, 1984-1989." Thesis, Massachusetts Institute of Technology, 1990. http://hdl.handle.net/1721.1/69269.

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Hagvall, Martin. "RULES AND BEYOND: THE RESURGENCE OF PROCEDURAL RHETORIC : A Literature Review in Game Studies." Thesis, Högskolan i Skövde, Institutionen för informationsteknologi, 2015. http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-11615.

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How do games express meaning and participate in societal development? A significant contribution to the scholarly efforts that seek to answer such questions takes the rule-based properties of games as its starting point. Termed Procedural Rhetoric, the theory is tightly interwoven with major research questions in Game Studies, yet is under-researched and lacks clarity in several respects. This paper conducts an exploratory, qualitative literature review of the theory to address the lack of information about accumulated knowledge. It discovers new perspectives that may help chart a future for t
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Malkan, Nelson Anna. "Messages in games and player backgroundA player study about modeling and conveying emotional states through game rules and mechanics : A player study about modeling and conveying emotional states through game rules and mechanics." Thesis, Uppsala universitet, Institutionen för speldesign, 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-414365.

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Games can be used to convey meaning and communicate messages. While there is ample research on games' expressive capacities, how players' backgrounds impact game interpretation has thus far been under-explored.  This study explores this gap by way of testing an expressive game and discerns if there is a relationship between how people experience a game and their personal background and current state of mind. To engage this question, we conducted a player study. We developed the abstract, metaphorical game “Lorn” intended for this purpose. The game together with an online survey, intended to as
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Ferguson, Jodie Lynne. "Fair or Foul? Determining the Rules of the Fair Pricing Game." Digital Archive @ GSU, 2009. http://digitalarchive.gsu.edu/marketing_diss/13.

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Past research on perceived price fairness has examined outcome fairness, or the fairness of an offered price in respect to other prices (e.g., Campbell 1999a; b). In this research consumers’ perceived fairness of the process used by the retailer to set the price, as well as outcome perceived price fairness (PPF), were examined. In the first of two studies, twelve price-setting practices were evaluated on procedural fairness, pervasiveness (i.e., commonness of price-setting practice in the marketplace), and social acceptability within six contexts. Social acceptability was found to be highest w
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Ferguson, Jodie Lynne. "Fair or foul? determining the rules of the fair pricing game /." Atlanta, Ga. : Georgia State University, 2008. http://digitalarchive.gsu.edu/marketing_diss/13/.

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Thesis (Ph. D.)--Georgia State University, 2008.<br>Title from title page (Digital Archive@GSU, viewed July 29, 2010) Pam Ellen, committee chair; Ken Bernhardt, Ed Rigdon, Bill Bearden, committee members. Includes bibliographical references (p. 189-194).
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Escobar, Hernandez Rosa Margarita. "Question time in the Mexican Congress : the rules of the game." Thesis, University of Nottingham, 2017. http://eprints.nottingham.ac.uk/43310/.

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This study is the first to examine Question Time (QT) in a Latin American congress. Its main goals seek to discover the extent to which QT in the Mexican Chamber of Deputies is different from, or similar to, the House of Commons in the UK Parliament, and if findings and theories of studies conducted on other parliaments apply or not to Mexico’s Congress. A contrastive analysis reveals significant differences in terms of frequency of sessions, rules, and organisation, but not in how oral questions are used to bend the rules of the game. By using the methodology of Discourse Analysis, two QT ses
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Flores, Borda Guillermo. "Game Theory and the Law: The "Legal-Rules-Acceptability Theorem" {A Rational for Non-Compliance with Legal Rules)." Derecho & Sociedad, 2015. http://repositorio.pucp.edu.pe/index/handle/123456789/118941.

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Until now, legal science has lacked of a formal explanation forthe biggestand mostobvious legal problem: "non-compliance with legal rules': This papel defies the common sense idea that non-compliance with legal rules is a psychological issue by providing the first formal game-theoretic explanation regarding how people decide wthether to comply with a specific legalrule, and provides a solution that any policy maker can apply in arder to reduce legal non-compliance rates.
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Vitanza, Elizabeth Ann. "Rewriting the rules of the game Jean Renoir in America, 1941-1947 /." Diss., Restricted to subscribing institutions, 2007. http://proquest.umi.com/pqdweb?did=1467886881&sid=1&Fmt=2&clientId=1564&RQT=309&VName=PQD.

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Books on the topic "Game of Rules"

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Nixon, James. Rules of the game. Franklin Watts, 2014.

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Gifford, Clive. Rules of the game. Wayland, 2009.

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Marie, Robertson Eleanor. Rules of the game. Thorndike Press, 2002.

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Rules of the game. Columbia University Press, 2009.

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Gifford, Clive. Rules of the game. Wayland, 2012.

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Group, Diagram. Rules of the game. St. Martin's, 1990.

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Rules of the game. Five Star, 2003.

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Rules of the game. Harper, 2007.

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Qureshi, Asim. Rules of the game. Columbia University Press, 2009.

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Bobby, Humphrey, ed. Rules of the game. Amicus, 2012.

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Book chapters on the topic "Game of Rules"

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van Bree, Jeroen. "Rules." In Game Based Organization Design. Palgrave Macmillan UK, 2014. http://dx.doi.org/10.1057/9781137351487_5.

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Cook, Michael. "Generating Rules." In Procedural Generation in Game Design. A K Peters/CRC Press, 2017. http://dx.doi.org/10.1201/9781315156378-29.

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Gadman, Leslie, and Cary Cooper. "New Game, New Rules." In Open Source Leadership. Palgrave Macmillan UK, 2009. http://dx.doi.org/10.1057/9780230236806_2.

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Byl, Penny de. "Game Rules and Mechanics." In Holistic Game Development with Unity. CRC Press, 2019. http://dx.doi.org/10.1201/9781351053693-4.

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Pylayeva, Dana. "Rules of the Game." In Introduction to DevOps with Chocolate, LEGO and Scrum Game. Apress, 2017. http://dx.doi.org/10.1007/978-1-4842-2565-3_3.

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Silva, Vivian-Lara. "Rules of the Game." In Social Drivers In Food Technology. Springer International Publishing, 2020. http://dx.doi.org/10.1007/978-3-030-50374-1_5.

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Grinfeld, Pavel. "Rules of the Game." In Introduction to Tensor Analysis and the Calculus of Moving Surfaces. Springer New York, 2013. http://dx.doi.org/10.1007/978-1-4614-7867-6_2.

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Bredereck, Robert, Piotr Faliszewski, Andrzej Kaczmarczyk, Rolf Niedermeier, Piotr Skowron, and Nimrod Talmon. "Robustness Among Multiwinner Voting Rules." In Algorithmic Game Theory. Springer International Publishing, 2017. http://dx.doi.org/10.1007/978-3-319-66700-3_7.

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Epitropou, Markos, and Rakesh Vohra. "Optimal On-Line Allocation Rules with Verification." In Algorithmic Game Theory. Springer International Publishing, 2019. http://dx.doi.org/10.1007/978-3-030-30473-7_1.

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Feasey, Don. "The Rules of the Game." In Therapy. Macmillan Education UK, 2005. http://dx.doi.org/10.1007/978-0-230-80211-7_5.

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Conference papers on the topic "Game of Rules"

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Koriche, Frédéric, Sylvain Lagrue, Éric Piette, and Sébastien Tabary. "Constraint-Based Symmetry Detection in General Game Playing." In Twenty-Sixth International Joint Conference on Artificial Intelligence. International Joint Conferences on Artificial Intelligence Organization, 2017. http://dx.doi.org/10.24963/ijcai.2017/40.

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Symmetry detection is a promising approach for reducing the search tree of games. In General Game Playing (GGP), where any game is compactly represented by a set of rules in the Game Description Language (GDL), the state-of-the-art methods for symmetry detection rely on a rule graph associated with the GDL description of the game. Though such rule-based symmetry detection methods can be applied to various tree search algorithms, they cover only a limited number of symmetries which are apparent in the GDL description. In this paper, we develop an alternative approach to symmetry detection in st
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Qi Liao, Zhen Li, and Aaron Striegel. "Information game of public firewall rules." In 2009 5th IEEE Workshop on Secure Network Protocols (NPSec). IEEE, 2009. http://dx.doi.org/10.1109/npsec.2009.5342253.

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Kurniawati, Arik, Yonathan Ferry Hendrawan, and Fahrur Rozi. "Metamorphosis edugame using 2048 game rules." In 2017 International Conference on Sustainable Information Engineering and Technology (SIET). IEEE, 2017. http://dx.doi.org/10.1109/siet.2017.8304141.

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Handa, Hisashi, and Norio Baba. "Evolutionary Computations for Designing Game Rules of the COMMONS GAME." In 2007 IEEE Symposium on Computational Intelligence and Games. IEEE, 2007. http://dx.doi.org/10.1109/cig.2007.368117.

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Kasprzyk, Krzysztof. "Recognition rules in weighted majority games and their implications." In Game Theory and Mathematical Economics. Institute of Mathematics Polish Academy of Sciences, 2006. http://dx.doi.org/10.4064/bc71-0-14.

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Nielsen, Thorbjorn S., Gabriella A. B. Barros, Julian Togelius, and Mark J. Nelson. "Towards generating arcade game rules with VGDL." In 2015 IEEE Conference on Computational Intelligence and Games (CIG). IEEE, 2015. http://dx.doi.org/10.1109/cig.2015.7317941.

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Bergantiños, Gustavo, and Anirban Kar. "On obligation rules for minimum cost spanning tree problems." In the Behavioral and Quantitative Game Theory. ACM Press, 2010. http://dx.doi.org/10.1145/1807406.1807481.

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Sihombing, Amal Syahril, Suprayitno, and Rahma Dewi. "Development of Table Tennis Game Rules Through Modification of Game Rules Model Ams32 in Class VIII Middle School Students." In Proceedings of the 4th Annual International Seminar on Transformative Education and Educational Leadership (AISTEEL 2019). Atlantis Press, 2019. http://dx.doi.org/10.2991/aisteel-19.2019.75.

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Fermueller, Christian G., and Matthias F. J. Hofer. "Hintikka Style Game Rules for Semi-Fuzzy Quantifiers." In 2017 IEEE 47th International Symposium on Multiple-Valued Logic (ISMVL). IEEE, 2017. http://dx.doi.org/10.1109/ismvl.2017.57.

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Schuster, Sebastian, and Torben Weis. "Enforcing Game Rules in Untrusted P2P-based MMVEs." In 4th International ICST Conference on Simulation Tools and Techniques. ACM, 2011. http://dx.doi.org/10.4108/icst.simutools.2011.245550.

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Reports on the topic "Game of Rules"

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Calomiris, Charles. Banking Crises and the Rules of the Game. National Bureau of Economic Research, 2009. http://dx.doi.org/10.3386/w15403.

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Graetz, Robert B. Central Asia in Context: Local Rules of the Great Game. Defense Technical Information Center, 2013. http://dx.doi.org/10.21236/ada607044.

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Yafimava, Katja. Building new gas transportation infrastructure in the EU - what are the rules of the game? Oxford Institute for Energy Studies, 2018. http://dx.doi.org/10.26889/9781784671150.

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Bordo, Michael, and Ronald MacDonald. Violations of the `Rules of the Game' and the Credibility of the Classical Gold Standard, 1880-1914. National Bureau of Economic Research, 1997. http://dx.doi.org/10.3386/w6115.

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Bos-Brouwers, H. E. J., M. G. Kok, J. C. M. A. Snels, and A. A. van der Sluis. Changing the rules of the game : Impact and feasibility of policy and regulatory measures on the prevention and reduction of food waste. Wageningen Food & Biobased Research, 2020. http://dx.doi.org/10.18174/529888.

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Yatsymirska, Mariya. SOCIAL EXPRESSION IN MULTIMEDIA TEXTS. Ivan Franko National University of Lviv, 2021. http://dx.doi.org/10.30970/vjo.2021.49.11072.

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The article investigates functional techniques of extralinguistic expression in multimedia texts; the effectiveness of figurative expressions as a reaction to modern events in Ukraine and their influence on the formation of public opinion is shown. Publications of journalists, broadcasts of media resonators, experts, public figures, politicians, readers are analyzed. The language of the media plays a key role in shaping the worldview of the young political elite in the first place. The essence of each statement is a focused thought that reacts to events in the world or in one’s own country. Th
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