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1

Tan, Shaolin. "Proximity inheritance explains the evolution of cooperation under natural selection and mutation." Proceedings of the Royal Society B: Biological Sciences 286, no. 1902 (2019): 20190690. http://dx.doi.org/10.1098/rspb.2019.0690.

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In this paper, a mechanism called proximity inheritance is introduced in the birth–death process of a networked population involving the Prisoner's Dilemma game. Different from the traditional birth–death process, in the proposed model, players are distributed in a spatial space and offspring is distributed in the neighbourhood of its parents. That is, offspring inherits not only the strategy but also the proximity of its parents. In this coevolutionary game model, a cooperative neighbourhood gives more neighbouring cooperative offspring and a defective neighbourhood gives more neighbouring de
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Andrade-Lotero, Edgar, and Robert L. Goldstone. "Self-organized division of cognitive labor." PLOS ONE 16, no. 7 (2021): e0254532. http://dx.doi.org/10.1371/journal.pone.0254532.

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Often members of a group benefit from dividing the group’s task into separate components, where each member specializes their role so as to accomplish only one of the components. While this division of labor phenomenon has been observed with respect to both manual and cognitive labor, there is no clear understanding of the cognitive mechanisms allowing for its emergence, especially when there are multiple divisions possible and communication is limited. Indeed, maximization of expected utility often does not differentiate between alternative ways in which individuals could divide labor. We dev
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Cunha, Saulo Barreto, Leonardo Rodrigues Sampaio, and Guilherme Ribeiro Eulálio Cabral. "Distributive behavior, cooperation and gender differences: evidence from Dictator experiments." Revista Brasileira de Terapia Comportamental e Cognitiva 23 (December 1, 2021): 1–20. http://dx.doi.org/10.31505/rbtcc.v23i1.1528.

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The aim of this work was to investigate if men and women differed significantly in the distribution of endowments in a dictatorial game context, after the accomplishment of a cooperative task, when interacting directly one with another (Study 1), and when interaction is intermediated by the researcher (Study 2). The experimental task consisted of putting together a puzzle, and then distribute vouchers tickets in the model of a Dictatorial Game. One hundred twenty undergraduates (80 in Study 1 and 40 in Study 2) were organized into three types of pairs: men only, women only, or mixed. The distr
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KUŁAKOWSKI, KRZYSZTOF. "COOPERATION AND DEFECTION IN GHETTO." International Journal of Modern Physics C 17, no. 02 (2006): 287–98. http://dx.doi.org/10.1142/s0129183106009151.

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We consider ghetto as a community of people ruled against their will by an external power. Members of the community feel that their laws are broken. However, attempts to leave ghetto makes their situation worse. We discuss the relation of the ghetto inhabitants to the ruling power in context of their needs, organized according to the Maslow hierarchy. Decisions how to satisfy successive needs are undertaken in cooperation with or defection the ruling power. This issue allows to construct the tree of decisions and to adopt the pruning technique from the game theory. Dynamics of decisions can be
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Akiyama, Eizo, and Kunihiko Kaneko. "Evolution of Cooperation, Differentiation, Complexity, and Diversity in an Iterated Three-Person Game." Artificial Life 2, no. 3 (1995): 293–304. http://dx.doi.org/10.1162/artl.1995.2.3.293.

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A nonzero-sum three-person coalition game is presented to study the evolution of complexity and diversity in cooperation, where the population dynamics of players with strategies is given according to their scores in the iterated game and mutations. Two types of differentiation emerge initially: a biased one to classes and a temporal one to change their roles for coalition. Rules to change the hands are self-organized in a society through evolution. The coevolution of diversity and complexity of strategies and interactions (or communications) are found at later stages of the simulation. Releva
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6

SCHWEITZER, FRANK, LAXMIDHAR BEHERA, and HEINZ MÜHLENBEIN. "EVOLUTION OF COOPERATION IN A SPATIAL PRISONER'S DILEMMA." Advances in Complex Systems 05, no. 02n03 (2002): 269–99. http://dx.doi.org/10.1142/s0219525902000584.

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We investigate the spatial distribution and the global frequency of agents who can either cooperate or defect. The agent interaction is described by a deterministic, non-iterated prisoner's dilemma game, further each agent only locally interacts with his neighbors. Based on a detailed analysis of the local payoff structures we derive critical conditions for the invasion or the spatial coexistence of cooperators and defectors. These results are concluded in a phase diagram that allows us to identify five regimes, each characterized by a distinct spatiotemporal dynamics and a corresponding final
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Liu, Yongkui, Xiaojie Chen, Lin Zhang, Fei Tao, and Long Wang. "Social selection of game organizers promotes cooperation in spatial public goods games." EPL (Europhysics Letters) 102, no. 5 (2013): 50006. http://dx.doi.org/10.1209/0295-5075/102/50006.

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8

Holubčík, Martin, Jakub Soviar, and Miroslav Rechtorík. "Systematic Approach to Academic Teamwork as Basis of Effective Cooperation." Systems 12, no. 9 (2024): 329. http://dx.doi.org/10.3390/systems12090329.

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A systematic approach to teamwork is important for clarifying the behavior of actors in a cooperative environment. The cooperative game as system steps is most often shown in teamwork. The aim of this article is to present the results of this research, in which two rounds of an experiment were carried out and then an interview was held to clarify the results. We pointed out academic teamwork. This article focuses on the research of team cooperation under specified conditions of an experiment on students, which were divided into organized and unorganized teams and assigned two different tasks.
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9

Bear, Adam, and David G. Rand. "Intuition, deliberation, and the evolution of cooperation." Proceedings of the National Academy of Sciences 113, no. 4 (2016): 936–41. http://dx.doi.org/10.1073/pnas.1517780113.

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Humans often cooperate with strangers, despite the costs involved. A long tradition of theoretical modeling has sought ultimate evolutionary explanations for this seemingly altruistic behavior. More recently, an entirely separate body of experimental work has begun to investigate cooperation’s proximate cognitive underpinnings using a dual-process framework: Is deliberative self-control necessary to reign in selfish impulses, or does self-interested deliberation restrain an intuitive desire to cooperate? Integrating these ultimate and proximate approaches, we introduce dual-process cognition i
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10

Kifokeris, Dimosthenis, and Yiannis Xenidis. "Game Theory-Based Minimization of the Ostracism Risk in Construction Companies." Sustainability 13, no. 12 (2021): 6545. http://dx.doi.org/10.3390/su13126545.

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Strategic and managemerial decision-making in an organization can have a crucial effect for the whole entity; however, it rarely involves the organization’s employees evenly at the different organizational levels. The result is—what is addressed in this paper as—the ostracism risk, namely the risk accruing from the lack of satisfaction of underprivileged employees’ groups during the decision-making process. The ostracism risk could jeopardize the organization’s integrity and therefore requires effective treatment. This paper aims at verifying a conceptual approach, which is proposed as a metho
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Terti, Galateia, Isabelle Ruin, Milan Kalas, et al. "ANYCaRE: a role-playing game to investigate crisis decision-making and communication challenges in weather-related hazards." Natural Hazards and Earth System Sciences 19, no. 3 (2019): 507–33. http://dx.doi.org/10.5194/nhess-19-507-2019.

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Abstract. This study proposes a role-playing experiment to explore the value of modern impact-based weather forecasts on the decision-making process to (i) issue warnings and manage the official emergency response under uncertainty and (ii) communicate and trigger protective action at different levels of the warning system across Europe. Here, flood or strong-wind game simulations seek to represent the players' realistic uncertainties and dilemmas embedded in the real-time forecasting-warning processes. The game was first tested in two scientific workshops in Finland and France, where European
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12

Tomassini, Marco, and Alberto Antonioni. "Computational Behavioral Models for Public Goods Games on Social Networks." Games 10, no. 3 (2019): 35. http://dx.doi.org/10.3390/g10030035.

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Cooperation is a fundamental aspect of well-organized societies and public good games are a useful metaphor for modeling cooperative behavior in the presence of strong incentives to free ride. Usually, social agents interact to play a public good game through network structures. Here, we use social network structures and computational agent rules inspired by recent experimental work in order to develop models of agent behavior playing public goods games. The results of our numerical simulations based on a couple of simple models show that agents behave in a manner qualitatively similar to what
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Hooper, Paul L., Kathryn Demps, Michael Gurven, Drew Gerkey, and Hillard S. Kaplan. "Skills, division of labour and economies of scale among Amazonian hunters and South Indian honey collectors." Philosophical Transactions of the Royal Society B: Biological Sciences 370, no. 1683 (2015): 20150008. http://dx.doi.org/10.1098/rstb.2015.0008.

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In foraging and other productive activities, individuals make choices regarding whether and with whom to cooperate, and in what capacities. The size and composition of cooperative groups can be understood as a self-organized outcome of these choices, which are made under local ecological and social constraints. This article describes a theoretical framework for explaining the size and composition of foraging groups based on three principles: (i) the sexual division of labour; (ii) the intergenerational division of labour; and (iii) economies of scale in production. We test predictions from the
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14

Enkhbat, R. "A Note on Anti-Berge Equilibrium for Bimatrix Game." Bulletin of Irkutsk State University. Series Mathematics 36 (2021): 3–13. http://dx.doi.org/10.26516/1997-7670.2021.36.3.

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Game theory plays an important role in applied mathematics, economics and decision theory. There are many works devoted to game theory. Most of them deals with a Nash equilibrium. A global search algorithm for finding a Nash equilibrium was proposed in [13]. Also, the extraproximal and extragradient algorithms for the Nash equilibrium have been discussed in [3]. Berge equilibrium is a model of cooperation in social dilemmas, including the Prisoner’s Dilemma games [15]. The Berge equilibrium concept was introduced by the French mathematician Claude Berge [5] for coalition games. The first resea
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15

Fotouhi, Babak, Naghmeh Momeni, Benjamin Allen, and Martin A. Nowak. "Evolution of cooperation on large networks with community structure." Journal of The Royal Society Interface 16, no. 152 (2019): 20180677. http://dx.doi.org/10.1098/rsif.2018.0677.

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Cooperation is a major factor in the evolution of human societies. The structure of social networks, which affects the dynamics of cooperation and other interpersonal phenomena, have common structural signatures. One of these signatures is the tendency to organize as groups. This tendency gives rise to networks with community structure, which are composed of distinct modules. In this paper, we study analytically the evolutionary game dynamics on large modular networks in the limit of weak selection. We obtain novel analytical conditions such that natural selection favours cooperation over defe
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JUHÁSZ, Ana. "Primary school teachers’ attitude to board-games and their board-game playing practice." Acta Didactica Napocensia 14, no. 1 (2021): 182–87. http://dx.doi.org/10.24193/adn.14.1.15.

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Abstract: The usage of games in the process of teaching and learning is always advantageous, because children prefer to learn playfully. Board-games are particularly enjoyable for children. They do not learn consciously, but they enjoy playing together with their parents and siblings, because board-games bring together both family and friends. Playing board-games is not only a joyful activity, it also develops different skills of the player, as communication skills, strategy creating and problem solving competency, cooperation, etc. Nowadays there are many boardgames on sale, active board-game
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17

Vogel, Ludwig, and Thomas Schack. "Cognitive representations of handball tactic actions in athletes–The function of expertise and age." PLOS ONE 18, no. 5 (2023): e0284941. http://dx.doi.org/10.1371/journal.pone.0284941.

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The tactical cooperation for the optimal interaction of team members is an essential performance-determining variable in sports games. The underlying cognitive memory structures of cooperative tactical actions have so far been little researched. Therefore, this study investigated the cognitive memory structure of tactical knowledge of handball actions in teams of different expertise and age groups. In the first experiment, tactical mental representation structures (TMRS) of 30 adult handball players of two different level of expertise were investigated. In the second experiment, TMRS of 57 you
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18

MARJIAH, MARJIAH. "PENINGKATAN MINAT DAN HASIL BELAJAR EXPRESSION DENGAN PENGGUNAAN COOPERATIVE LEARNING MAKE A MATCH PADA SISWA SMA NEGERI 1 TEGALOMBO." LANGUAGE : Jurnal Inovasi Pendidikan Bahasa dan Sastra 3, no. 3 (2023): 138–43. http://dx.doi.org/10.51878/language.v3i3.2470.

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The purpose of writing this scientific review is to describe the implementation of learning using Cooperative Learning Make A Match in an effort to increase interest in learning English in class XI students at SMAN 1 Tegalombo. From the results of the study, with fun learning, such as the Make A Match method, students feel happy and enthusiastic about learning. This is because Make A Match is a learning game, where students are asked to find pairs of question cards or answer cards. This game with question and answer cards increases students' interest in learning English. The advantages of Make
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19

Harahap, Lenni Yunita, Lelya Hilda, Ahmad Nizar Rangkuti, and Mariam Nasution. "Introduction to Educational Game Learning Media through Word Wall at SD Negeri 200118 Padangsidimpuan." Edumaspul: Jurnal Pendidikan 7, no. 2 (2023): 3492–97. http://dx.doi.org/10.33487/edumaspul.v7i2.6914.

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The team from the Tadris Mathematics Study Program, Faculty of Tarbiyah and Teacher Training UIN Syekh Ali Hasan Ahmad Addary Padangsidimpuan organized community service in the form of training on the use of wordwall applications. This training aims to create interactive learning media. This activity was held at a school that had collaborated with the organizers. This service was held with the aim of providing guidance on the use of the Wordwall application in compiling interactive learning media. This is expected to be a solution to create interesting learning by combining theory and practice
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Bevilacqua, Vitoantonio, Francesca Intini, and Silvana Kuhtz. "Un modello cooperativo di gestione intermunicipale della raccolta differenziata dei rifiuti: un'applicazione del valore di Shapley." ECONOMICS AND POLICY OF ENERGY AND THE ENVIRONMENT, no. 3 (July 2009): 19–35. http://dx.doi.org/10.3280/efe2008-003002.

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- In this work we have carried out a study in order to estimate and allocate the costs related to separate waste collection in an inter-municipal area located in the province of Bari (Italy). This analysis promotes the cooperation among municipalities to manage, in an optimal way, the waste collection service. Indeed, according to Italian laws, the municipalities are responsible for organizing the management of municipal waste in accordance with principles of transparency, efficiency, effectiveness and inexpensiveness. For this reason we have built a model of separate waste collection manageme
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Mizin, Kostiantyn, and Maryna Shemuda. "INTERACTIVE TECHNOLOGIES OF SITUATION MODELING AND PROCESSING OF DISCUSSION QUESTIONS IN THE PROCESS OF STUDYING A FOREIGN LANGUAGE." Germanic Philology Journal of Yuriy Fedkovych Chernivtsi National University, no. 843 (July 2023): 84–92. http://dx.doi.org/10.31861/gph2023.843.84-92.

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The theoretical foundations of interactive learning, in particular, the peculiarities of the definition of the concepts “interactive learning” and “interactive technology” are examined in the article, the classification of interactive learning technologies is carried out, the stages of development of interactive learning technologies and the criteria for the effectiveness of their application in the educational process are determined. It was found that interactive learning is an organized interaction of education seekers among themselves and the teacher with the learners, which ensures immersi
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Deineko, Alfiіa, Ruslan Shcherbak, and Iurii Fishev. "Strength preparedness of 6-7 years boys in artistic gymnastics: experience of using the game method." Scientific Journal of National Pedagogical Dragomanov University Series 15 Scientific and pedagogical problems of physical culture (physical culture and sports), no. 1(129) (January 27, 2021): 31–34. http://dx.doi.org/10.31392/npu-nc.series15.2021.1(129).07.

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The article considers the effectiveness of using game method to increase the level of strength preparedness of 6-7 years boys. It is shown that children of this age due to the ontogenetic features of growing are characterized by increased motor activity and a strong need in it. It is highlighted that a game is one of the most important areas in the children’s life that in cooperation with activity, study, art and sports provides the necessary emotional conditions for a comprehensive, harmonious development of personality. For the teacher, it becomes a tool of education that allows to fully tak
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Pires, Diogo L., and Mark Broom. "The rules of multiplayer cooperation in networks of communities." PLOS Computational Biology 20, no. 8 (2024): e1012388. http://dx.doi.org/10.1371/journal.pcbi.1012388.

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Community organisation permeates both social and biological complex systems. To study its interplay with behaviour emergence, we model mobile structured populations with multiplayer interactions. We derive general analytical methods for evolutionary dynamics under high home fidelity when populations self-organise into networks of asymptotically isolated communities. In this limit, community organisation dominates over the network structure and emerging behaviour is independent of network topology. We obtain the rules of multiplayer cooperation in networks of communities for different types of
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Karrar, Yaareb Kattoof. "The Effect of Some Recreational Games on the Aggressive Behaviour of School Students." Sarcouncil Journal of Applied Sciences 4, no. 1 (2024): 1–5. https://doi.org/10.5281/zenodo.10625688.

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<strong>Background:</strong> Changing sports activities is an important aspect of life that aims to develop social behavior and develop human relations between individuals, in addition to achieving an important aspect of physical efficiency and functional body systems and raising the individual&rsquo;s capabilities and physical and intellectual potential. <strong>Objective:</strong> Identifying the effect of some recreational games on the aggressive behavior of school students aged 15-17 years. <strong>Methodology:</strong> The current study used the descriptive approach using the survey metho
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Protsenko, Irina. "AN EMPIRICAL STUDY OF THE FEATURES GAME ACTIVITY OF SCHOOL-AGE STUDENTS IN HISTORY LESSONS." Modern Information Technologies and Innovation Methodologies of Education in Professional Training Methodology Theory Experience Problems, no. 74 (February 26, 2025): 156–66. https://doi.org/10.31652/2412-1142-2024-74-156-166.

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In the article, a theoretical analysis of the psychological and pedagogical literature on the problem of the characteristics of children's game activity was carried out, the essence of game activity, types of games for school-age children, problems of children's game activity were determined. The results of an empirical study of play activities of older preschool children with general underdevelopment of speech are presented based on a comparison of play activities with children of older preschool age with normative development, and the features of their play activities are determined. It was
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Vural, Dervis C., Alexander Isakov, and L. Mahadevan. "The organization and control of an evolving interdependent population." Journal of The Royal Society Interface 12, no. 108 (2015): 20150044. http://dx.doi.org/10.1098/rsif.2015.0044.

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Starting with Darwin, biologists have asked how populations evolve from a low fitness state that is evolutionarily stable to a high fitness state that is not. Specifically of interest is the emergence of cooperation and multicellularity where the fitness of individuals often appears in conflict with that of the population. Theories of social evolution and evolutionary game theory have produced a number of fruitful results employing two-state two-body frameworks. In this study, we depart from this tradition and instead consider a multi-player, multi-state evolutionary game, in which the fitness
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Gorbachuk, Vasyl, Gennadii Golotsukov, Maksym Dunaievskyi, Andrii Syrku, and Seit-Bekir Suleimanov. "GAME THEORY AND OPTIMIZATION MODELS AND METHODS TO INCREASE SECURITY OF CYBERINFRASTRUCTURES." International Scientific Technical Journal "Problems of Control and Informatics" 2, no. 6 (2022): 92–105. http://dx.doi.org/10.34229/2786-6505-2022-2-6.

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Critical infrastructure of interdependent modern sectors is increasingly relying on cyber systems and cyber infrastructures, which are characterized by growing risks of their cyber components, including cyberphysical subsystems. Therefore, cybersecurity is important for the protection of critical infrastructure. The search for cost-effective ways to increase or improve the security of cyber infrastructure is based on optimization models and methods of cyber infrastructure stability, safety, and reliability. These models and methods have different fields of application and different directions,
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Benko, Miroslav, András Náhlik, and Kristijan Tomljanović. "Hunters in Europe: What does it mean "the hunters population" in Europe?" Sustainable Forestry: Collection, no. 81-82 (2020): 159–74. http://dx.doi.org/10.5937/sustfor2081159b.

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According to FACE (The European Federation of Associations for Hunting) approximately 7 million hunters are registered in Europe. Throughout the year they work in nature, in the hunting ground, or organize work of supporting teams and individuals on development of habitats with different kinds of animals, of which only some are hunted or listed as game. By using methods of positive selection and care in order to increase quality and quantity of the habitat itself, is maintained and permanently increased biological diversity of plant populations and whole ecosystem same as animal populations, i
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Прус, Г. А. "Организация группы адаптации к условиям детского сада и ранней социализации детей от 1 до 2 лет, не посещающих дошкольное учреждение". Pedagogical perspective, № 1(17) (14 січня 2025): 47–55. https://doi.org/10.55523/27822559_2025_1(17)_47.

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Комплексное сопровождение социальной адаптации ребёнка, рассматривается как специально организованная социально-педагогическая деятельность по оказанию помощи и поддержки, направленных на его благоприятную социализацию. Предлагается решение проблемы успешной социализации детей раннего возраста и сокращения сроков адаптации к условиям дошкольного образовательного учреждения в условиях группы кратковременного пребывания на основе авторской модели. Модель построена на игровом, деятельностном и системном подходах, включает регламентирующий, ресурсно-содержательный, методико-технологический и преоб
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Huntington, Henry P. "The Alaska Eskimo Whaling Commission and other cooperative marine mammal management organizations in northern Alaska." Polar Record 28, no. 165 (1992): 119–26. http://dx.doi.org/10.1017/s0032247400013413.

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AbstractThe formation of the Alaska Eskimo Whaling Commission (AEWC) in 1977 was the first time that Native Alaskans had organized themselves to protect a specific hunting interest. The AEWC's success and prominence has led to the formation of other user-based management regimes for marine mammals in northern Alaska. This paper begins with a description of the creation and development of the AEWC as it fought the ban by the International Whaling Commission (IWC) on bowhead whaling and gained management authority for the Eskimo harvest. Then, three other regimes are examined, each of which focu
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Dziuba, Elena V., and Irina Yu Ryabova. "The category of dialogicality as realization of novel genre potential." International Journal “Speech Genres” 18, no. 4 (40) (2023): 349–57. http://dx.doi.org/10.18500/2311-0740-2023-18-4-40-349-357.

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The category of discursive dialogicality is considered, represented in a literary text that exists on the border of two social discourses – literature and law. The semantic domain of the interdiscourse, as a heterogeneous linguosociocultural space in which two different discourses interact, is open, mobile and dialogically conditioned. The aim of the paper is to reconstruct the cooperative model of dialogical interaction of the stated discourses, i.e. such a model that allows a recipient to bring together two worldviews in the recipient’s mind: legal and artistic. The subject of the research i
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Bandyopadhyay, Nita, and Tuhin Das. "Indian Traditional Games: An Intangible Cultural Heritage to Promote Good Life among Children." Journal of Advances in Sports and Physical Education 8, no. 03 (2025): 36–40. https://doi.org/10.36348/jaspe.2025.v08i03.002.

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Culture plays a significant role in the development of the nation. India has rich cultural diversity and plurality, among which traditional game is one that used to occupy much of the leisure time of children and youth. These games are played informally with minimal equipment and infrastructure and with unwritten, simple, and flexible rules. The few popular traditional games in India are Camel Race, Game of Dice, Archery, Bull Race, Buffalo Race, Marbels, Mallakhamb, Kite flying, Hopscotch, Spinning the Top, Boat Race, and Kalaripayattu. Today's fast-paced lifestyle, urbanization, unit familie
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Đukić, Verica. "The significance of the game in the didactic-methodical basedness of physical education lessons." Fizicko vaspitanje i sport kroz vekove 10, no. 2 (2023): 32–39. http://dx.doi.org/10.5937/spes2302032d.

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A game is a form of activity that during the historical development of society provided the participants, but even today it provides a certain amount of fun and joy, as spontaneous activities through a huge variety of game types. In this paper, the attention is focused on the game as a practical value in an important social area such as physical culture, i.e. firstly, on sports where the outcome is prestige, then on recreational activities and, finally, on games that have a specific education value.The strategy of each of these games is determined by a set of rules that systematize the possibl
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Lansing, J. Stephen, Stefan Thurner, Ning Ning Chung, et al. "Adaptive self-organization of Bali’s ancient rice terraces." Proceedings of the National Academy of Sciences 114, no. 25 (2017): 6504–9. http://dx.doi.org/10.1073/pnas.1605369114.

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Spatial patterning often occurs in ecosystems as a result of a self-organizing process caused by feedback between organisms and the physical environment. Here, we show that the spatial patterns observable in centuries-old Balinese rice terraces are also created by feedback between farmers’ decisions and the ecology of the paddies, which triggers a transition from local to global-scale control of water shortages and rice pests. We propose an evolutionary game, based on local farmers’ decisions that predicts specific power laws in spatial patterning that are also seen in a multispectral image an
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Shatkin, Max A. "The problem of privacy in a digital society of swarm intelligence." Izvestiya of Saratov University. Philosophy. Psychology. Pedagogy 24, no. 1 (2024): 62–66. http://dx.doi.org/10.18500/1819-7671-2024-24-1-62-66.

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Introduction. The development of digital technologies requires the specification of the type of the emerging digital society. One of the development scenarios is the formation of a digital society of swarm intelligence. Theoretical analysis. The concept of swarm intelligence means an optimization algorithm that imitates the behavior of swarms or colonies of insects and bird flocks. Human society is characterized by the manifestation of swarm intelligence as a condition of joint organized activity, but the development of digital technologies brings swarm intelligence to a higher level. Creation
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Kovalenko, Yulia N., and Andrey V. Ulez’ko. "The mechanism of economic interactions: the content of the category and essential characteristics." Economy of agricultural and processing enterprises, no. 12 (2023): 46–51. http://dx.doi.org/10.31442/0235-2494-2023-0-12-46-51.

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The mechanism of economic interactions is represented by mechanisms of three main types: vertical, horizontal and network interactions. The essence of these types of interaction mechanisms, the features of their organization and formation are demonstrated. The mechanism of vertical interactions implies the presence of a certain center that determines the «rules of the game» within the boundaries of the economic space it controls. This type of mechanisms includes, for example, the mechanism of interaction between the state and economic entities, the mechanism of interaction between management c
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37

Areshev, A. G., A. A. Grishanov, T. Kiknadze, L. M. Ravandi-Fadai, and A. V. Safaryan. "Foreign Countries Humanitarian Policy in the South Caucasus: on the Materials of the International Round Table." Russia & World: Sc. Dialogue, no. 1 (March 5, 2025): 22–45. https://doi.org/10.53658/rw2025-4-1(15)-22-45.

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The article reflects the most interesting opinions expressed during the international round table “Humanitarian Policy of Extra-Regional Actors in the South Caucasus”, organized by the National Research Institute for Communications Development in partnership with the Center for International and Strategic Studies of the Diplomatic Academy of the Ministry of Foreign Affairs of the Russian Federation. A comprehensive view of humanitarian policy in the context of geopolitical and economic interests of countries is presented. Emphasis is made on the policies of the United States, Turkey, Iran, and
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Bielecki, Andrzej, and Sylwia Nieszporska. "Analysis of Healthcare Systems by Using Systemic Approach." Complexity 2019 (April 21, 2019): 1–12. http://dx.doi.org/10.1155/2019/6807140.

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National healthcare systems in all countries do not act effectively. Therefore, especially strategies for introducing organizational innovation to public organization should be considered. The problem is how to organize the research in this field. One of the generally accepted solutions is the systemic approach to healthcare systems. In this paper multiagent systems theory and autonomous systems theory are applied to the analysis of main types of healthcare systems. Such analysis allows us to consider the system properties: the level of the autonomy, energy dissipation in the system, the payof
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Li, Changjin. "A Study on the Impact of Rule Innovation in Mass Sports Events-The Case of Auntie's Basketball Tournament." Frontiers in Humanities and Social Sciences 5, no. 6 (2025): 208–15. https://doi.org/10.54691/ahd52328.

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This study explores the impact of rule innovation in mass sports events by taking Auntie's Basketball Tournament as an example. Literature method, field survey method, questionnaire method and data analysis method were used to investigate the tournament stakeholders. The results show that rule innovation is both an opportunity and a challenge for the organizers, although it enhances the attractiveness of the tournament, it increases the organization cost; for the referees, although it enhances the authority, it brings new problems in terms of judging, etc.; the participants' acceptance is high
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40

Vermeij, Geerat J., and Peter D. Roopnarine. "Reining in the Red Queen: the dynamics of adaptation and extinction reexamined." Paleobiology 39, no. 4 (2013): 560–75. http://dx.doi.org/10.1666/13009.

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One of the most enduring evolutionary metaphors is Van Valen's (1973) Red Queen. According to this metaphor, as one species in a community adapts by becoming better able to acquire and defend resources, species with which it interacts are adversely affected. If those other species do not continuously adapt to compensate for this biotically caused deterioration, they will be driven to extinction. Continuous adaptation of all species in a community prevents any single species from gaining a long-term advantage; this amounts to the Red Queen running in place. We have critically examined the assum
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Imber, Viktoriia I. "ОРГАНІЗАЦІЯ НАВЧАЛЬНОЇ ВЗАЄМОДІЇ ВИКЛАДАЧА І СТУДЕНТІВ ЗАСОБАМИ SMART BOARD". Information Technologies and Learning Tools 64, № 2 (2018): 119. http://dx.doi.org/10.33407/itlt.v64i2.1950.

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The article deals with the stages in the organization of teacher -student educational interaction by means of Smart Board. The possibilities of the updated SMART Learning Suite software have been described, including the Smart Lab interactive application for game technology learning, the new Smart Response 2 used as a student’s assessment tool for the organization of students’ cooperation within the single virtual Smart Amp workspace, student’s personal devices usage, online assignments accomplishment through Smart Learning Suite Online. It has been determined that the new forms of teacher-stu
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Saevels, Jan, Isabelle De Wulf, Nathalie Duquet, and Hendrik De Rocker. "Quality Care Program: Raise awareness, motivate and coach community-pharmacists to provide high-quality pharmaceutical care." International Journal of Integrated Care 23, S1 (2023): 583. http://dx.doi.org/10.5334/ijic.icic23560.

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Apart from providing pharmaceutical care when dispensing prescribed medicines, responding to the demand for an OTC drug or advice, is another core task of the community pharmacist. By asking the correct questions, the pharmacist collects all the necessary information to accurately estimate a patient's specific health problem. Pharmacists have a social responsibility and guarantee the responsible delivery of health products and medicines at all times, especially when it concerns non-prescription medicines or in the context of self-care. By providing this person centered care, pharmacists can di
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Sousa, Micael, Carla Sousa, and Filipe Luz. "The Novelty of Collaboration: High School Students Learning and Enjoyment Perceptions When Playing Cooperative Modern Board Games." European Conference on Games Based Learning 17, no. 1 (2023): 632–42. http://dx.doi.org/10.34190/ecgbl.17.1.1461.

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Modern board games are changing the way people play analogue face-to-face multiplayer games. One of the novelties of this trend is the growing prevalence of games that offer collaborative gameplay. These cooperative games have been instrumental in shifting the demographic of players, attracting individuals who prefer engaging in constructive interactions rather than destructive confrontations. Likewise, playing cooperative games demand specific players' skills which can be associated with the concept of soft skills. Training these skills through modern cooperative board games, whether by modif
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Batenova, Yulia Valeryevna, Sergey Vladimirovich Tipushkov, and Oksana Gennadievna Filippova. "Peculiarities of forming preschoolers’ socio-cultural agency as a condition for their cognitive- emotional development in the digital society." Science for Education Today 13, no. 5 (2023): 158–78. http://dx.doi.org/10.15293/2658-6762.2305.08.

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Introduction. The article presents a theoretical review and an experimental study of preschoolers’ cognitive and emotional development in the digital era. The purpose of the research is to identify and clarify the synergetic effect of creating an event–organized educational space for joint activities of children and adults in the implementation of a complex of various types and forms of cultural practices aimed at developing agency and initiative in preschool children within the framework of socially transformative activities in digital society. Materials and Methods. The study follows the bas
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Ivanova, Elizaveta A. "Joe Abercrombie’s ‘Red Country’ as a Fantasy Western: the Genre Features of the Novel." Вестник Пермского университета. Российская и зарубежная филология 14, no. 2 (2022): 92–100. http://dx.doi.org/10.17072/2073-6681-2022-2-92-100.

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The article analyzes the novel Red Country (2012) written by the outstanding modern British fantasy author Joe Abercrombie. All his works can be characterized as postmodern play with genre conventions and genre mixing. Red Country unites the characteristics of the fantasy and the Western – genres that seem to be incompatible. The aim of the article is to look into how the elements of each of the genres are connected in the novel and how they are transformed in this process. The article gives a short overview of the characteristic features of both fantasy and Western based on works by Russian a
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Abdulaeva, Elena A. "From responsiveness to self-organization: a comparative study of approaches to children in Waldorf and “Directive” preschool education." National Psychological Journal 47, no. 3 (2023): 77–88. http://dx.doi.org/10.11621/npj.2022.0310.

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Background. _e individual’s ability for self-development is the modern day priority in education. _e main prerequisite for the development of this ability is self-organization which is considered to be one of the future’s most in-demand competences. It seems necessary to study the conditions for its development at the initial stage — at preschool age, in particular, in a kindergarten, where children spend a signi`cant part of their lives. Objectives. _e study aims to explore the practices of educational systems as an environment to develop self-organization of preschool children at the Waldorf
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Febrianti, Sonia Dita Anggraeni. "Menstimulasi Tingkat Kepercayaan Diri Pada Anak Dengan Metode Bermain Peran." AlBanna: Jurnal Pendidikan Islam Anak Usia Dini 1, no. 1 (2021): 1–18. http://dx.doi.org/10.24260/albanna.v1i1.277.

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Early childhood education is a process of fostering development and development of children at birth as a whole, which includes appropriate and correct social, emotional, moral, and spiritual aspects so that children can grow and develop optimally. Play for early childhood can learn and learn many things, be able to recognize rules, socialize, place themselves, organize emotions, tolerance, cooperation and uphold sportsmanship. Based on the results of observations, the social emotional aspects of the child have not developed optimally. The purpose in this is to see the implementation of the ro
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Hong, Zhen, Xiaoman Pan, Ping Chen, Xianchuang Su, Ning Wang, and Wenqi Lu. "A Topology Control with Energy Balance in Underwater Wireless Sensor Networks for IoT-Based Application." Sensors 18, no. 7 (2018): 2306. http://dx.doi.org/10.3390/s18072306.

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As part of the IoT-based application, underwater wireless sensor networks (UWSN), which are typically self-organized heterogeneous wireless network, are one of the research hot-spots using various sensors in marine exploration and water environment monitoring application fields, recently. Due to the serious attenuation of radio in water, acoustic or hybrid communication is a usual way for transmitting information among nodes, which dissipates much more energy to prevent the network failure and guarantee the quality of service (QoS). To address this issue, a topology control with energy balance
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Wibawa, I. Made Citra, I. Wayan Widiana, and Nyoman Jampel. "How EtnoEduction is Essential and Linked to the Science Learning in the 21st Century Paradigm?" Jurnal Edutech Undiksha 12, no. 1 (2024): 11–19. https://doi.org/10.23887/jeu.v12i1.82441.

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Improving the quality of science education in elementary schools is not only crucial for fostering better understanding of science, but also for building a strong foundation for future scientific thinking and actions. This systematic review aims to explore and analyze various effective methods and strategies of science learning in elementary schools in the 21st century. This systematic review was designed based on relevant criteria from the Preferred Reporting Items for Systematic Reviews and Meta-Analyses (PRISMA). The data were sourced from the utilization of electronic databases such as Pub
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Chawre, Rakesh. "Importance of Games and Sports in Society and Youth: India." Integrated Journal for Research in Arts and Humanities 5, no. 3 (2025): 328–32. https://doi.org/10.55544/ijrah.5.3.40.

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Sports and games have a huge impact on how people, especially young people, develop socially, mentally, and physically. Sports in India, where a sizable section of the populace is young, provide a potent platform for individual development, social cohesion, and national advancement. With an emphasis on youth development, social integration, and national identity, this essay examines the many facets of sports and games' significance in Indian society. Youth who participate in sports develop their self-confidence, discipline, resilience, and physical fitness. In addition, playing organized games
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