Academic literature on the topic 'Game phenomenon'
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Journal articles on the topic "Game phenomenon"
Chen, Yi-Chun, and Siyang Xiong. "The e-mail game phenomenon." Games and Economic Behavior 80 (July 2013): 147–56. http://dx.doi.org/10.1016/j.geb.2013.02.010.
Full textMeng, Wei. "Evolutionary Game Simulation of “Wave Phenomenon”." Advanced Materials Research 940 (June 2014): 429–32. http://dx.doi.org/10.4028/www.scientific.net/amr.940.429.
Full textMoskalchuk, H. "Phenomenon of “language game” in contemporary Ukrainian Studies." Studia Philologica 1, no. 14 (2020): 68–74. http://dx.doi.org/10.28925/2311-2425.2020.1410.
Full textAnisimova, A. T. "Phenomenon of computer game in translation discourse." Scientific bulletin of the Southern Institute of Management, no. 2 (August 2, 2018): 82–86. http://dx.doi.org/10.31775/2305-3100-2018-2-82-86.
Full textSAADANBEKOVA, Cholpon. "Game as a Phenomenon in Kyrgyz Family Traditions." WISDOM 18, no. 2 (2021): 85–95. http://dx.doi.org/10.24234/wisdom.v18i2.474.
Full textNikitin, Grigory M. "Gaming as a sociocultural phenomenon in modern pedagogical science." Pedagogy: history, prospects 3, no. 5 (2020): 42–55. http://dx.doi.org/10.17748/2686-9969-2020-3-5-42-55.
Full textFUJIHARA, Masahito. "Exploratory Research on the Game Play Phenomenon." Journal of Digital Games Research 11 (2018): 1–13. http://dx.doi.org/10.9762/digraj.11.0_1.
Full textLitvinova, Svetlana. "Phenomenon of present-day preschoolers’ game subculture." St. Tikhons' University Review. Series IV. Pedagogy. Psychology 56 (March 31, 2020): 106–16. http://dx.doi.org/10.15382/sturiv202056.106-116.
Full textNash, Dustin, Hae-Rhi Lee, Christopher Janson, Chalese Richardson-Olivier, and Maully J. Shah. "Video game ventricular tachycardia: The “Fortnite” phenomenon." HeartRhythm Case Reports 6, no. 6 (2020): 313–17. http://dx.doi.org/10.1016/j.hrcr.2020.02.007.
Full textKneer, Julia, Sanne Franken, and Sabine Reich. "Not Only for the (Tom) boys: Gender Variables as Predictors for Playing Motivations, Passion, and Addiction for MMORPGs." Simulation & Gaming 50, no. 1 (2019): 44–61. http://dx.doi.org/10.1177/1046878118823033.
Full textDissertations / Theses on the topic "Game phenomenon"
Gustafsson, Viktor, and Gustav Höglund. "The cooperative future of game development : A phenomenon of collaboration between producers and consumers in the video game industry." Thesis, KTH, Skolan för datavetenskap och kommunikation (CSC), 2016. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-188581.
Full textDrazdauskas, Laurynas. "Virtual Reality as a Phenomenon of Art." Thesis, Linköping University, Department of Philosophy, 2006. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-7645.
Full textSörenson, Karl. "In Search of Lost Deterrence – Two essays on deterrence and the models employed to study the phenomenon." Licentiate thesis, KTH, Filosofi och historia, 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-240090.
Full textOrtiz, de Gortari A. B. "Exploring 'Game Transfer Phenomena' : a multimodal research approach for investigating video games' effects." Thesis, Nottingham Trent University, 2015. http://irep.ntu.ac.uk/id/eprint/27888/.
Full textFranklin, Adam Christopher. "Headshot! An exploration of the phenomenon of violent video games /." Bowling Green, Ohio : Bowling Green State University, 2007. http://rave.ohiolink.edu/etdc/view?acc%5Fnum=bgsu1182264608.
Full textFranklin, Adam C. "Headshot!: An Exploration of the Phenomenon of Violent Video Games." Bowling Green State University / OhioLINK, 2007. http://rave.ohiolink.edu/etdc/view?acc_num=bgsu1182264608.
Full textChan, Hok-Hin Vincent. "Study on the cooperative phenomena of the hypothesis testing Minority Game." Click to view the E-thesis via HKUTO, 2008. http://sunzi.lib.hku.hk/hkuto/record/B40040343.
Full textChan, Hok-Hin Vincent, and 陳學謙. "Study on the cooperative phenomena of the hypothesis testing Minority Game." Thesis, The University of Hong Kong (Pokfulam, Hong Kong), 2008. http://hub.hku.hk/bib/B40040343.
Full textNeto, Pedro Ribeiro de Andrade. "Game theory and agent-based modelling for the simulation of spatial phenomena." Instituto Nacional de Pesquisas Espaciais, 2010. http://urlib.net/sid.inpe.br/mtc-m19/2010/11.21.17.15.
Full textKanary, Nikolova Jennifer. "Labyrinth psychotica : simulating psychotic phenomena." Thesis, University of Plymouth, 2016. http://hdl.handle.net/10026.1/5509.
Full textBooks on the topic "Game phenomenon"
Love game: A history of tennis, from Victorian pastime to global phenomenon. Serpent's Tail, 2014.
Find full textJahn-Sudmann, Andreas, and Ralf Stockmann, eds. Computer Games as a Sociocultural Phenomenon. Palgrave Macmillan UK, 2008. http://dx.doi.org/10.1057/9780230583306.
Full textCoupland, Douglas. Lara's Book: Lara Croft and the Tomb Raider Phenomenon. Prima Publishing, 1998.
Find full textPolick. Phenomenal foam flyer book: With aero-facts, techno-tips, and high-flyin' games. Innovative Kids, 2001.
Find full textGalam, Serge. Sociophysics: A Physicist's Modeling of Psycho-political Phenomena. Springer US, 2012.
Find full textChristie, Ian, and Annie Oever, eds. Stories. Amsterdam University Press, 2018. http://dx.doi.org/10.5117/9789462985841.
Full text1933-, Simopoulos Artemis P., and Pavlou Konstantinos N, eds. Nutrition and fitness for athletes. Karger, 1993.
Find full textLove game: A history of tennis, from Victorian pastime to global phenomenon. University Of Chicago Press, 2016.
Find full textMcAlpine, Kenneth B. The Game Boy. Oxford University Press, 2018. http://dx.doi.org/10.1093/oso/9780190496098.003.0008.
Full textBook chapters on the topic "Game phenomenon"
Jenkins, Henry, and Kurt Squire. "‘Applied Game Theory’: Innovation, Diversity, Experimentation in Contemporary Game Design." In Computer Games as a Sociocultural Phenomenon. Palgrave Macmillan UK, 2008. http://dx.doi.org/10.1057/9780230583306_4.
Full textDubey, Pradeep, and Abraham Neyman. "An Axiomatic Approach to the Equivalence Phenomenon." In Game-Theoretic Methods in General Equilibrium Analysis. Springer Netherlands, 1994. http://dx.doi.org/10.1007/978-94-017-1656-7_13.
Full textLockwood, Dean, and Tony Richards. "Presence-Play: The Hauntology of the Computer Game." In Computer Games as a Sociocultural Phenomenon. Palgrave Macmillan UK, 2008. http://dx.doi.org/10.1057/9780230583306_17.
Full textBerger, Peter. "There and Back Again: Reuse, Signifiers and Consistency in Created Game Spaces." In Computer Games as a Sociocultural Phenomenon. Palgrave Macmillan UK, 2008. http://dx.doi.org/10.1057/9780230583306_5.
Full textMohd Rani, Nurdalilah, Ida Hartni Zainol, and Muhamad Fairus Kamaruzaman. "Empirical Study on Game-Based Learning Phenomenon Through Mobile Design Technology." In International Colloquium of Art and Design Education Research (i-CADER 2014). Springer Singapore, 2015. http://dx.doi.org/10.1007/978-981-287-332-3_20.
Full textFeng, Anran. "The Implementation of Acoustic in the Game Design - Insight from the Recently Popular “Onmyoji” Phenomenon in China." In Advances in Human Factors in Wearable Technologies and Game Design. Springer International Publishing, 2017. http://dx.doi.org/10.1007/978-3-319-60639-2_22.
Full textWait, Eldon C. "The Phenomenon of The Gaze." In Memory in the Ontopoesis of Life. Springer Netherlands, 2009. http://dx.doi.org/10.1007/978-90-481-2501-2_8.
Full textOrtiz de Gortari, Angelica B. "Characteristics of Game Transfer Phenomena in Location-Based Augmented Reality Games." In Augmented Reality Games I. Springer International Publishing, 2019. http://dx.doi.org/10.1007/978-3-030-15616-9_2.
Full textMeschik, Markus. "Continue? Excessive Gaming Behavior and Handling Related Phenomena in Education." In Perspektiven der Game Studies. Springer Fachmedien Wiesbaden, 2019. http://dx.doi.org/10.1007/978-3-658-27395-8_20.
Full textKelley, David F., Haohua Tu, and Xiang-Bai Chen. "Intraband Spectroscopy of GaSe Nanoparticles and InSe/GaSe Nanoparticle Heterojunctions." In Ultrafast Phenomena XV. Springer Berlin Heidelberg, 2007. http://dx.doi.org/10.1007/978-3-540-68781-8_215.
Full textConference papers on the topic "Game phenomenon"
Li, Qingjun, and Xiaoxia Guo. "Evolutionary Game Analysis of Fog and Haze Phenomenon." In 6th International Conference on Electronic, Mechanical, Information and Management Society. Atlantis Press, 2016. http://dx.doi.org/10.2991/emim-16.2016.326.
Full textIermachkova, Olga, and Katarína Chválová. "LANGUAGE GAMES IN TEACHING RUSSIAN AS A FOREIGN LANGUAGE." In Aktuální problémy výuky ruského jazyka XIV. Masaryk University Press, 2020. http://dx.doi.org/10.5817/cz.muni.p210-9781-2020-3.
Full textSilva, Gabriel, Rodrigo Lins Rodrigues, Amadeu Sá Campos Filho, and Américo Amorim. "Discovery of Research Gaps in Game Learning Analytics Applications on Learning Processes." In Simpósio Brasileiro de Informática na Educação. Sociedade Brasileira de Computação, 2020. http://dx.doi.org/10.5753/cbie.sbie.2020.1203.
Full textFangyuan Lu and Min Lu. "Evolutionary Game Analysis on the Phenomenon of National Student Loan Default." In 2008 International Seminar on Business and Information Management (ISBIM 2008). IEEE, 2008. http://dx.doi.org/10.1109/isbim.2008.176.
Full textArlitt, Ryan, Friederich Berthelsdorf, Sebastian Immel, and Robert Stone. "Using Human Computation to Assist Biologically Inspired Design: Evaluating a Game-With-a-Purpose." In ASME 2014 International Design Engineering Technical Conferences and Computers and Information in Engineering Conference. American Society of Mechanical Engineers, 2014. http://dx.doi.org/10.1115/detc2014-34796.
Full textLiu, De-hai, and Wei-guo Wang. "An Explanation of Evolutionary Game Theory for the Circulative Flowed Phenomenon in Chinese Rural Labor Transfer." In 2008 Second International Conference on Genetic and Evolutionary Computing (WGEC). IEEE, 2008. http://dx.doi.org/10.1109/wgec.2008.54.
Full text"The Game Playing and Development Trend of Cross-boundary Vocal Performance Phenomenon and Traditional Vocal Music." In 2018 International Conference on Culture, Literature, Arts & Humanities. Francis Academic Press, 2018. http://dx.doi.org/10.25236/icclah.18.025.
Full textIermachkova, Olga. "Языковая игра с именами собственными в газетном заголовке". У Пражская Русистика 2020 – Prague Russian Studies 2020. Charles University, Faculty of Education, 2020. http://dx.doi.org/10.14712/9788076032088.1.
Full textLi, Shilong, and Siyu Liu. "Restraining the Illegal Sublease Phenomenon of Public Rental Housing in China: Based on Dynamic Evolutionary Game Theory." In International Conference on Construction and Real Estate Management 2019. American Society of Civil Engineers, 2019. http://dx.doi.org/10.1061/9780784482308.105.
Full textKuzmina, Luiza, and Elena Remchukova. "RUSSIAN CLASSICAL LITERATURE TEXT AS A PRECEDENT PHENOMENON OF THE MODERN MEDIA SPACE." In NORDSCI International Conference. SAIMA Consult Ltd, 2020. http://dx.doi.org/10.32008/nordsci2020/b1/v3/18.
Full textReports on the topic "Game phenomenon"
Slotiuk, Tetiana. CONCEPT OF SOLUTIONS JOURNALISM MODEL: CONNOTION, FUNCTIONS, FEATURES OF FUNCTIONING. Ivan Franko National University of Lviv, 2021. http://dx.doi.org/10.30970/vjo.2021.50.11097.
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