Academic literature on the topic 'Game play Evaluation'
Create a spot-on reference in APA, MLA, Chicago, Harvard, and other styles
Consult the lists of relevant articles, books, theses, conference reports, and other scholarly sources on the topic 'Game play Evaluation.'
Next to every source in the list of references, there is an 'Add to bibliography' button. Press on it, and we will generate automatically the bibliographic reference to the chosen work in the citation style you need: APA, MLA, Harvard, Chicago, Vancouver, etc.
You can also download the full text of the academic publication as pdf and read online its abstract whenever available in the metadata.
Journal articles on the topic "Game play Evaluation"
Gupta, Sagar, Prashant Kaushik, and Suma Dawn. "Game Play Evaluation Metrics." International Journal of Computer Applications 117, no. 3 (2015): 32–35. http://dx.doi.org/10.5120/20538-2902.
Full textBunt, Lance, Byron Bunt, Veruschka Pelser-Carstens, and Gordon Matthew. "Play with Purpose: A Heuristic Approach to Evaluating Tabletop Serious Games for Academic Integrity Education." European Conference on Games Based Learning 18, no. 1 (2024): 142–52. http://dx.doi.org/10.34190/ecgbl.18.1.2879.
Full textO'Donoghue, P. G. "Using Technology to Evaluate Game Play for Beginners and Proficient Players That Encompasses Game-Play Evaluation." Research Quarterly for Exercise and Sport 87, sup1 (2016): S6—S7. http://dx.doi.org/10.1080/02701367.2016.1200405.
Full textArgaj, Gustáv. "Porovnanie plus/mínus bodov a hernej efektivity pri hodnotení individuálneho herného výkonu v basketbale." Studia sportiva 5, no. 1 (2011): 85–94. http://dx.doi.org/10.5817/sts2011-1-10.
Full textRowe, Jonathan P., Eleni V. Lobene, Bradford W. Mott, and James C. Lester. "Play in the Museum." International Journal of Gaming and Computer-Mediated Simulations 9, no. 3 (2017): 96–113. http://dx.doi.org/10.4018/ijgcms.2017070104.
Full textDébordès, Jean-Baptiste, Gilles Caporossi, and Denis Larocque. "Is my cross-promotion profitable? Evaluation of game-to-game cannibalization in free-to-play mobile games." Journal of Marketing Analytics 9, no. 3 (2021): 173–84. http://dx.doi.org/10.1057/s41270-021-00122-x.
Full textGe, Jin, Tu Manghui, Kim Tae-Hoon, Heffron Justin, and White Jonathan. "Evaluation of Game-Based Learning in Cybersecurity Education for High School Students." Journal of Education and Learning (EduLearn) 12, no. 1 (2018): 150–58. https://doi.org/10.11591/edulearn.v12i1.7736.
Full textKasapakis, Vlasios, and Damianos Gavalas. "Revisiting design guidelines for pervasive games." International Journal of Pervasive Computing and Communications 13, no. 4 (2017): 386–407. http://dx.doi.org/10.1108/ijpcc-d-17-00007.
Full textHérnandez-Orallo, José, Marco Baroni, Jordi Bieger, et al. "A New AI Evaluation Cosmos: Ready to Play the Game?" AI Magazine 38, no. 3 (2017): 66–69. http://dx.doi.org/10.1609/aimag.v38i3.2748.
Full textCanaan, Rodrigo, Xianbo Gao, Youjin Chung, Julian Togelius, Andy Nealen, and Stefan Menzel. "Behavioral Evaluation of Hanabi Rainbow DQN Agents and Rule-Based Agents." Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment 16, no. 1 (2020): 31–37. http://dx.doi.org/10.1609/aiide.v16i1.7404.
Full textDissertations / Theses on the topic "Game play Evaluation"
Hannan, Joseph. "Formative Evaluation of a Family Cooperation Board Game." UKnowledge, 2017. http://uknowledge.uky.edu/hes_etds/50.
Full textGillani, Syed Muhammad Farhan. "Evaluation of Games Monetization Approaches : A case study on PlayersUknown’s Battlegrounds (PUBG)." Thesis, Högskolan Dalarna, Institutionen för information och teknik, 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:du-37490.
Full textHill, Betty J. "Evaluation and Games That Music Teachers Play: A Case Study of a Peer Review Program." The Ohio State University, 2019. http://rave.ohiolink.edu/etdc/view?acc_num=osu1574681400815453.
Full textSkaret, Michael. "Digitala krigsspel i taktikutbildning." Thesis, Försvarshögskolan, 2012. http://urn.kb.se/resolve?urn=urn:nbn:se:fhs:diva-2737.
Full textDiegues, Débora. "O modelo lúdico na análise do brincar de crianças com Síndrome de Down." Universidade Presbiteriana Mackenzie, 2015. http://tede.mackenzie.br/jspui/handle/tede/1651.
Full textWANG, Wei-Hsuan, and 王瑋萱. "Design and Evaluation of Play-based Learning Game Literacy Training Course." Thesis, 2014. http://ndltd.ncl.edu.tw/handle/hr83k3.
Full textSeagram, Robert. "Use of constructivism in the development and evaluation of an educational game environment." Thesis, 2004. http://hdl.handle.net/10413/4101.
Full textChou, Yi-Shiuan, and 周逸璇. "The development and evaluation of a digital educational game using role-play strategy and simulation situation for teaching high school students’ electromagnet concepts." Thesis, 2013. http://ndltd.ncl.edu.tw/handle/95638743809260882803.
Full textFourie, Maria Elizabeth. "Voorwiskundige vaardighede as grondslag vir die bemeestering van wiskunde : 'n opvoedkundige sielkunde perspektief." Thesis, 2015. http://hdl.handle.net/10500/19163.
Full textBooks on the topic "Game play Evaluation"
Constance, Kamii, ed. Achievement testing in the early grades: The games grown-ups play. National Association for the Education of Young Children, 1990.
Find full textPaavilainen, Janne, Hannu Korhonen, Elina Koskinen, and Kati Alha. Heuristic evaluation of playability. Oxford University Press, 2018. http://dx.doi.org/10.1093/oso/9780198794844.003.0015.
Full textFried, Robert L. Game of School: Why We All Play It, How It Hurts Kids, and What It Will Take to Change It. Wiley & Sons, Limited, John, 2015.
Find full textFried, Robert L. Game of School: Why We All Play It, How It Hurts Kids,and What It Will Take to Change It. Wiley & Sons, Incorporated, John, 2009.
Find full textFried, Robert L. The Game of School: Why We All Play It, How It Hurts Kids,and What It Will Take to Change It. Jossey-Bass, 2005.
Find full textHurka, Thomas, ed. Games, Sports, and Play. Oxford University Press, 2019. http://dx.doi.org/10.1093/oso/9780198798354.001.0001.
Full textDesurvire, Heather, and Dennis Wixon. Heuristics uncovered for Games User Researchers and game designers. Oxford University Press, 2018. http://dx.doi.org/10.1093/oso/9780198794844.003.0014.
Full textChambers, Dave. The Hockey Drill Book. Human Kinetics, 2016. http://dx.doi.org/10.5040/9781718219465.
Full textLablanc, Michael L. SC 77 Shakespearean Criticism: Criticism of William Shakepeare's Plays and Poetry, from the First Published Appraisals to Current Evaluations (Shakespearean Criticism (Gale Res)). Thomson Gale, 2003.
Find full textLablanc, Michael L. SC Vol 79 Shakespearean Criticism: Criticism of William Shakespeare's Plays and Poetry, from the First Published Appraisals to Current Evaluations (Shakespearean Criticism (Gale Res)). Thomson Gale, 2004.
Find full textBook chapters on the topic "Game play Evaluation"
Fujii, Keisuke. "Potential Play Evaluation with Learning-Based Agent Modeling." In SpringerBriefs in Computer Science. Springer Nature Singapore, 2025. https://doi.org/10.1007/978-981-96-1445-5_4.
Full textBuchem, Ilona, Lukas Brömmling, and Niklas Bäcker. "“NAO Says”: Designing and Evaluating Multimodal Playful Interactions with the Humanoid Robot NAO." In Digital Interaction and Machine Intelligence. Springer Nature Switzerland, 2023. http://dx.doi.org/10.1007/978-3-031-37649-8_14.
Full textDerbali, Lotfi, and Claude Frasson. "Physiological Evaluation of Attention Getting Strategies during Serious Game Play." In Lecture Notes in Computer Science. Springer Berlin Heidelberg, 2011. http://dx.doi.org/10.1007/978-3-642-21869-9_65.
Full textFujii, Keisuke. "Predictive Analysis and Play Evaluation with Machine Learning." In SpringerBriefs in Computer Science. Springer Nature Singapore, 2025. https://doi.org/10.1007/978-981-96-1445-5_3.
Full textHusna, Asmaul, and Martin Müller. "Analysing KataGo: A Comparative Evaluation Against Perfect Play in the Game of Go." In Lecture Notes in Computer Science. Springer Nature Switzerland, 2025. https://doi.org/10.1007/978-3-031-86585-5_4.
Full textde Souza Filho, José Cezar, Ingrid Teixeira Monteiro, and Paulyne Matthews Jucá. "Game for PLAYability Heuristic Evaluation (G4H-PLAY): Adapting G4H Gamification to Allow the Use of Playability Heuristics." In Design, User Experience, and Usability. Practice and Case Studies. Springer International Publishing, 2019. http://dx.doi.org/10.1007/978-3-030-23535-2_5.
Full textBirklein, Laura, and Anna Susanne Steinweg. "I Can Do It on My Own?! Evaluation of Types of Implementation of Digital Game-Based Learning in Early Mathematics Education." In Teaching Mathematics as to be Meaningful – Foregrounding Play and Children’s Perspectives. Springer International Publishing, 2023. http://dx.doi.org/10.1007/978-3-031-37663-4_5.
Full textIsbister, Katherine. "Enabling Social Play: A Framework for Design and Evaluation." In Evaluating User Experience in Games. Springer London, 2009. http://dx.doi.org/10.1007/978-1-84882-963-3_2.
Full textChu, Kimberly, Chui Yin Wong, and Chee Weng Khong. "Methodologies for Evaluating Player Experience in Game Play." In Communications in Computer and Information Science. Springer Berlin Heidelberg, 2011. http://dx.doi.org/10.1007/978-3-642-22098-2_24.
Full textDesurvire, Heather, and Charlotte Wiberg. "Game Usability Heuristics (PLAY) for Evaluating and Designing Better Games: The Next Iteration." In Online Communities and Social Computing. Springer Berlin Heidelberg, 2009. http://dx.doi.org/10.1007/978-3-642-02774-1_60.
Full textConference papers on the topic "Game play Evaluation"
Ziemer, Tim. "Results from the Curat Sonification Game." In ICAD 2024: The 29th International Conference on Auditory Display. International Community for Auditory Display, 2024. http://dx.doi.org/10.21785/icad2024.007.
Full textZheng, Chuanxiong, Lei Zhang, Hui Wang, Randy Gomez, Eric Nichols, and Guangliang Li. "Shaping Social Robot to Play Games with Human Demonstrations and Evaluative Feedback." In 2024 IEEE International Conference on Robotics and Automation (ICRA). IEEE, 2024. http://dx.doi.org/10.1109/icra57147.2024.10611605.
Full textConstant, Thomas, and Guillaume Levieux. "Automated Evaluation of Game Experience based on Game Dynamics and Motives for Play." In CHI PLAY '22: The Annual Symposium on Computer-Human Interaction in Play. ACM, 2022. http://dx.doi.org/10.1145/3505270.3558343.
Full textLi, Zun, and Michael P. Wellman. "A Meta-Game Evaluation Framework for Deep Multiagent Reinforcement Learning." In Thirty-Third International Joint Conference on Artificial Intelligence {IJCAI-24}. International Joint Conferences on Artificial Intelligence Organization, 2024. http://dx.doi.org/10.24963/ijcai.2024/17.
Full textJayakrishnan, Gokul Chettoor, Vijayanand Banahatti, Sachin Lodha, Gangadhara Sirigireddy, and Shree Nivas. "Housie: A Multiplayer Game for Cybersecurity Training and Evaluation." In CHI PLAY '22: The Annual Symposium on Computer-Human Interaction in Play. ACM, 2022. http://dx.doi.org/10.1145/3505270.3558328.
Full textvan Dooren, Marierose M. M., Renske Spijkerman, Richard H. M. Goossens, Vincent M. Hendriks, and Valentijn T. Visch. "PLEX as input and evaluation tool in persuasive game design." In CHI PLAY '14: The annual symposium on Computer-Human Interaction in Play. ACM, 2014. http://dx.doi.org/10.1145/2658537.2661314.
Full textKim, Jung-Ho, Soon-Chul Kwon, Kwang-Chul Son, and Seung-Hyun Lee. "Evaluation of vision training using 3D play game." In SPIE/IS&T Electronic Imaging, edited by Nicolas S. Holliman, Andrew J. Woods, Gregg E. Favalora, and Takashi Kawai. SPIE, 2015. http://dx.doi.org/10.1117/12.2082781.
Full textIoan, Augustin. "POSSIBILITIES OF PLAY ACTIONS EVALUATION IN VOLLEYBALL." In eLSE 2015. Carol I National Defence University Publishing House, 2015. http://dx.doi.org/10.12753/2066-026x-15-228.
Full textVayanou, Maria, and Yannis Ioannidis. "Storytelling games with art collections: Generic game-play design and preliminary evaluation through game testing sessions." In 2017 9th International Conference on Virtual Worlds and Games for Serious Applications (VS-Games). IEEE, 2017. http://dx.doi.org/10.1109/vs-games.2017.8056612.
Full textSu, Yanhui, Per Backlund, and Henrik Engström. "A Data-driven Model for Mobile Game New Version Update Evaluation." In Proceedings of DiGRA 2020 Conference: Play Everywhere. Digitial Games Research Association DiGRA, 2020. https://doi.org/10.26503/dl.v2020i1.1192.
Full textReports on the topic "Game play Evaluation"
Roschelle, Jeremy, Britte Haugan Cheng, Nicola Hodkowski, Julie Neisler, and Lina Haldar. Evaluation of an Online Tutoring Program in Elementary Mathematics. Digital Promise, 2020. http://dx.doi.org/10.51388/20.500.12265/94.
Full textLegarreta, Regina, Anais Maria Anderson Alonso, Maria Clemencia Monroy, et al. Corporate Evaluation: Managements Implementation of OVE Recommendations: IDB Groups Evaluation Recommendation Tracking System 2022. Inter-American Development Bank, 2023. https://doi.org/10.18235/0005311.
Full text