Academic literature on the topic 'Game Programming'
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Journal articles on the topic "Game Programming"
Coulom, Rémi. "GAME PROGRAMMING FORUM." ICGA Journal 31, no. 3 (September 1, 2008): 178. http://dx.doi.org/10.3233/icg-2008-31309.
Full textTanaka, Tetsuro. "Special Issue: Game Programming." Journal of Information Processing 21, no. 1 (2013): 16. http://dx.doi.org/10.2197/ipsjjip.21.16.
Full textSung, Kelvin, Michael Panitz, Scott Wallace, Ruth Anderson, and John Nordlinger. "Game-themed programming assignments." ACM SIGCSE Bulletin 40, no. 1 (February 29, 2008): 300–304. http://dx.doi.org/10.1145/1352322.1352241.
Full textPerry, Lynellen D. S. "Book Reviews: game programming." XRDS: Crossroads, The ACM Magazine for Students 3, no. 2 (November 1996): 26–27. http://dx.doi.org/10.1145/332132.332145.
Full textEspinosa-Avila, Eduardo, Pablo Padilla Longoria, and Francisco Hernández-Quiroz. "Game theory and dynamic programming in alternate games." Journal of Dynamics & Games 4, no. 3 (2017): 205–16. http://dx.doi.org/10.3934/jdg.2017013.
Full textLehrer, Ehud, and Dov Monderer. "Discounting versus Averaging in Dynamic Programming." Games and Economic Behavior 6, no. 1 (January 1994): 97–113. http://dx.doi.org/10.1006/game.1994.1005.
Full textYunus Anis, Yunus, Artin Bayu Mukti, and Sri Mulyani. "Perancangan Game Sederhana Perancangan Game Sederhana Menggunakan Scratch Programming Sebagai Media Pembelajaran Visual Bagi Anak Usia Dini." Bulletin of Information Technology (BIT) 4, no. 3 (September 26, 2023): 320–27. http://dx.doi.org/10.47065/bit.v4i3.769.
Full textKazimoglu, Cagin, Mary Kiernan, Liz Bacon, and Lachlan MacKinnon. "Understanding Computational Thinking before Programming." International Journal of Game-Based Learning 1, no. 3 (July 2011): 30–52. http://dx.doi.org/10.4018/ijgbl.2011070103.
Full textEnns, Mack. "Becoming Official." Journal of Sound and Music in Games 4, no. 2 (2023): 46–69. http://dx.doi.org/10.1525/jsmg.2023.4.2.46.
Full textCoulom, Rémi. "THE 12th GAME PROGRAMMING WORKSHOP." ICGA Journal 31, no. 1 (March 1, 2008): 38–41. http://dx.doi.org/10.3233/icg-2008-31106.
Full textDissertations / Theses on the topic "Game Programming"
Johnsen, Andreas Lyngstad, and Georgy Ushakov. "[Lecture Games] Python programming game." Thesis, Norges teknisk-naturvitenskapelige universitet, Institutt for datateknikk og informasjonsvitenskap, 2011. http://urn.kb.se/resolve?urn=urn:nbn:no:ntnu:diva-13582.
Full textAreizaga, Ander. "Programming learning games : Identification of game design patterns in programming learning games." Thesis, Högskolan i Skövde, Institutionen för informationsteknologi, 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-17230.
Full textPantaloni, Tommaso. "Game programming: Grafica 3d." Bachelor's thesis, Alma Mater Studiorum - Università di Bologna, 2014. http://amslaurea.unibo.it/6595/.
Full textMuaweyah, Amer. "Game skeletons in Game Maker for the course Design and Programming of Computer Games." Thesis, Linköping University, Department of Computer and Information Science, 2009. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-50777.
Full textThis report is written as a summary of the solution to the problem that the staff for the course TDDD23 at the Swedish university Linköpings universitet wanted two computer game skeletons. One for a scrolling shooter game and one for a strategy game. The games the staff wanted were to be like two existing games. The scrolling shooter was to be like the scrolling shooter from the tutorial GM Tutorial Scrolling Shooter[1]. The strategy game was to be like an existing game called Ancient War[2]. There were some additional requirements that the games had to fulfill. The games were created using Game Maker. It is an easy to use program for creating small computer games. The result of the project was two game skeletons. One for a scrolling shooter game and one for a strategy game. The skeletons were according to the requirements stated.
Sasso, Michele. "Game programming: sviluppo di un gioco." Bachelor's thesis, Alma Mater Studiorum - Università di Bologna, 2014. http://amslaurea.unibo.it/6596/.
Full textJintanawan, Jaturon. "The development of situational simulation game programming." Online version, 2001. http://www.uwstout.edu/lib/thesis/2001/2001jintanawanj.pdf.
Full textMaggiore, Giuseppe <1985>. "Casanova: a language for game development." Doctoral thesis, Università Ca' Foscari Venezia, 2013. http://hdl.handle.net/10579/3046.
Full textIn questo lavoro presentiamo Casanova, un linguaggio di programmazione. La novità sta nel fatto che è stato progettato con un focus esclusivo sul realizzare videogiochi. L'obiettivo di Casanova è quello di cambiare lo sviluppo di giochi, mostrando come linguaggi di programmazione, e non motori di gioco e sistemi di sviluppo del gioco siano la vera frontiera da esplorare al fine di rendere più facile lo sviluppo di giochi. In questo lavoro non ci limitiamo a mostrare Casanova. Presentiamo anche una valutazione approfondita della nostra esperienza nell'utilizzo dell'implementazione corrente di Casanova per costruire giochi e simulazioni. Concludiamo che Casanova non è solo in grado di supportare la realizzazione di giochi, ma anche che rende più facile evitare errori e difficoltà comuni.
Wu, Penn Pinlung. "Development of a Career-Oriented Instructional Design Model for Game Programming." NSUWorks, 2012. http://nsuworks.nova.edu/gscis_etd/339.
Full textJonsson, Jenna. "Game Development : Using UML Class Diagram." Thesis, Södertörns högskola, Institutionen för naturvetenskap, miljö och teknik, 2013. http://urn.kb.se/resolve?urn=urn:nbn:se:sh:diva-19253.
Full textI mitt examensarbete har jag planerat strukturen för ett spel som jag har tagit fram tillsammans med två utvecklare och en art director. Spelets struktur planeras med klassdiagram. Klassdiagram ingår i UML och kan användas inom många områden, ett av områdena är programmering. Fler användningsområden är företags informationssystem. Syftet med rapporten är att visa på fördelar och nackdelar med att använda klassdiagram. Rapporten visar exempel på hur det kan användas och hur jag har använt mig av det i mitt arbete. Resultatet visar att klassdiagram kan underlätta programmeringen av ett spel med en komplicerad struktur. Andra fördelar är att det förbättrar kommunikationen mellan samtliga deltagare i ett projekt.
McKee-Scott, Jamie. "A study of an educational game for learning programming." Thesis, University of British Columbia, 2015. http://hdl.handle.net/2429/53704.
Full textGraduate Studies, College of (Okanagan)
Graduate
Books on the topic "Game Programming"
Somberg, Guy, ed. Game Audio Programming. Boca Raton : Taylor & Francis, CRC Press, 2016.: CRC Press, 2016. http://dx.doi.org/10.1201/9781315368696.
Full textYii, Sylvia Wan Fei. Othello game programming. Oxoford: Oxford Brookes University, 2001.
Find full textHarbour, Jonathan S. Beginning game programming. 3rd ed. Boston, MA: Course Technology/Cengage Learning, 2010.
Find full textA, DeLoura Mark, ed. Game programming gems. Rockland, Mass: Charles River Media, 2000.
Find full textA, DeLoura Mark, ed. Game programming gems. Hingham, Mass: Charles River Media, 2001.
Find full textA, DeLoura Mark, ed. Game programming gems. Boston, Mass: Charles River Media, 2007.
Find full textMeigs, Tom. Ultimate game design: Building game worlds. New York: McGraw-Hill/Osborne, 2003.
Find full textBook chapters on the topic "Game Programming"
Pérez Castaño, Arnaldo. "Game Programming." In Practical Artificial Intelligence, 549–88. Berkeley, CA: Apress, 2018. http://dx.doi.org/10.1007/978-1-4842-3357-3_15.
Full textMeyer, Jeanine. "Word Guessing Game." In Programming 101, 259–88. Berkeley, CA: Apress, 2022. http://dx.doi.org/10.1007/978-1-4842-8194-9_9.
Full textMatelski, Marilyn J. "Game Shows." In Daytime Television Programming, 23–30. London: Routledge, 2023. http://dx.doi.org/10.4324/9781032621890-3.
Full textBohrer, Brandon, and André Platzer. "Constructive Game Logic." In Programming Languages and Systems, 84–111. Cham: Springer International Publishing, 2020. http://dx.doi.org/10.1007/978-3-030-44914-8_4.
Full textvan Toll, Wouter, Arjan Egges, and Jeroen D. Fokker. "Game Programming Basics." In Learning C# by Programming Games, 25–40. Berlin, Heidelberg: Springer Berlin Heidelberg, 2019. http://dx.doi.org/10.1007/978-3-662-59252-6_3.
Full textEgges, Arjan. "Game Programming Basics." In Swift Game Programming for Absolute Beginners, 17–27. Berkeley, CA: Apress, 2015. http://dx.doi.org/10.1007/978-1-4842-0650-8_2.
Full textEgges, Arjan. "Game Programming Basics." In Building JavaScript Games, 19–28. Berkeley, CA: Apress, 2014. http://dx.doi.org/10.1007/978-1-4302-6539-9_2.
Full textSuvak, Janine. "Game Programming 101." In Learn Unity 3D Programming with UnityScript, 27–60. Berkeley, CA: Apress, 2014. http://dx.doi.org/10.1007/978-1-4302-6587-0_2.
Full textEgges, Arjan, Jeroen D. Fokker, and Mark H. Overmars. "Game Programming Basics." In Learning C# by Programming Games, 27–41. Berlin, Heidelberg: Springer Berlin Heidelberg, 2013. http://dx.doi.org/10.1007/978-3-642-36580-5_3.
Full textMillington, Ian. "Programming Game AI." In AI for Games, 901–25. Third edition. | Boca Raton : Taylor & Francis, a CRC title, part of the Taylor & Francis imprint, a member of the Taylor & Francis Group, the academic division of T&F Informa, plc, [2019]: CRC Press, 2019. http://dx.doi.org/10.1201/9781351053303-13.
Full textConference papers on the topic "Game Programming"
Vasilateanu, Andrei, Sebastian Wyrazic, and Bujor ionel Pavaloiu. "A SCIENCE FICTION SERIOUS GAME FOR LEARNING PROGRAMMING LANGUAGES." In eLSE 2016. Carol I National Defence University Publishing House, 2016. http://dx.doi.org/10.12753/2066-026x-16-082.
Full textWhite, David R., Shin Yoo, and Jeremy Singer. "The Programming Game." In GECCO '15: Genetic and Evolutionary Computation Conference. New York, NY, USA: ACM, 2015. http://dx.doi.org/10.1145/2739482.2764655.
Full textNilsson, Henrik, and Ivan Perez. "Declarative Game Programming." In the 16th International Symposium. New York, New York, USA: ACM Press, 2014. http://dx.doi.org/10.1145/2643135.2643160.
Full textStoffova, Veronika. "EDUCATIONAL COMPUTER GAMES IN PROGRAMMING TEACHING AND LEARNING." In eLSE 2019. Carol I National Defence University Publishing House, 2019. http://dx.doi.org/10.12753/2066-026x-19-004.
Full textDe Almeida Ferreira, David, and Cidcley Teixeira De Souza. "Game patterns: patterns for game programming." In the 8th Latin American Conference. New York, New York, USA: ACM Press, 2010. http://dx.doi.org/10.1145/2581507.2581518.
Full textVanhatupa, Juha-Matti. "Game engines in game programming education." In the 11th Koli Calling International Conference. New York, New York, USA: ACM Press, 2011. http://dx.doi.org/10.1145/2094131.2094156.
Full textStoffova, Veronika. "COMPUTER GAMES IN PROGRAMMING TEACHING AND LEARNING." In eLSE 2020. University Publishing House, 2020. http://dx.doi.org/10.12753/2066-026x-20-009.
Full textMayer, Mikaël, and Viktor Kuncak. "Game programming by demonstration." In the 2013 ACM international symposium. New York, New York, USA: ACM Press, 2013. http://dx.doi.org/10.1145/2509578.2509583.
Full textZhu, Jichen, Katelyn Alderfer, Anushay Furqan, Jessica Nebolsky, Bruce Char, Brian Smith, Jennifer Villareale, and Santiago Ontañón. "Programming in game space." In FDG '19: The Fourteenth International Conference on the Foundations of Digital Games. New York, NY, USA: ACM, 2019. http://dx.doi.org/10.1145/3337722.3337749.
Full textSung, Kelvin, Michael Panitz, Scott Wallace, Ruth Anderson, and John Nordlinger. "Game-themed programming assignments." In the 39th SIGCSE technical symposium. New York, New York, USA: ACM Press, 2008. http://dx.doi.org/10.1145/1352135.1352241.
Full textReports on the topic "Game Programming"
Моісеєнко, Наталя Володимирівна, Михайло Вікторович Моісеєнко, Владислав Сергійович Кузнецов, Богдан Альбертович Ростальний, and Арнольд Юхимович Ків. Teaching computer game development with Unity engine: a case study. CEUR Workshop Proceedings, September 2023. http://dx.doi.org/10.31812/123456789/8486.
Full textSemerikov, Serhiy O., Mykhailo M. Mintii, and Iryna S. Mintii. Review of the course "Development of Virtual and Augmented Reality Software" for STEM teachers: implementation results and improvement potentials. [б. в.], 2021. http://dx.doi.org/10.31812/123456789/4591.
Full textOelrich, I. C., and C. D. Farmer. A Linear Programming Approach to Complex Games: An Application to Nuclear Exchange Models. Fort Belvoir, VA: Defense Technical Information Center, August 2002. http://dx.doi.org/10.21236/ada410210.
Full textWang, Zhi, Mark Gehlhar, and Shunli Yao. Reconciling Trade Statistics from China, Hong Kong and Their Major Trading Partners--A Mathematical Programming Approach. GTAP Technical Paper, September 2007. http://dx.doi.org/10.21642/gtap.tp27.
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