Journal articles on the topic 'Game Programming'
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Coulom, Rémi. "GAME PROGRAMMING FORUM." ICGA Journal 31, no. 3 (September 1, 2008): 178. http://dx.doi.org/10.3233/icg-2008-31309.
Full textTanaka, Tetsuro. "Special Issue: Game Programming." Journal of Information Processing 21, no. 1 (2013): 16. http://dx.doi.org/10.2197/ipsjjip.21.16.
Full textSung, Kelvin, Michael Panitz, Scott Wallace, Ruth Anderson, and John Nordlinger. "Game-themed programming assignments." ACM SIGCSE Bulletin 40, no. 1 (February 29, 2008): 300–304. http://dx.doi.org/10.1145/1352322.1352241.
Full textPerry, Lynellen D. S. "Book Reviews: game programming." XRDS: Crossroads, The ACM Magazine for Students 3, no. 2 (November 1996): 26–27. http://dx.doi.org/10.1145/332132.332145.
Full textEspinosa-Avila, Eduardo, Pablo Padilla Longoria, and Francisco Hernández-Quiroz. "Game theory and dynamic programming in alternate games." Journal of Dynamics & Games 4, no. 3 (2017): 205–16. http://dx.doi.org/10.3934/jdg.2017013.
Full textLehrer, Ehud, and Dov Monderer. "Discounting versus Averaging in Dynamic Programming." Games and Economic Behavior 6, no. 1 (January 1994): 97–113. http://dx.doi.org/10.1006/game.1994.1005.
Full textYunus Anis, Yunus, Artin Bayu Mukti, and Sri Mulyani. "Perancangan Game Sederhana Perancangan Game Sederhana Menggunakan Scratch Programming Sebagai Media Pembelajaran Visual Bagi Anak Usia Dini." Bulletin of Information Technology (BIT) 4, no. 3 (September 26, 2023): 320–27. http://dx.doi.org/10.47065/bit.v4i3.769.
Full textKazimoglu, Cagin, Mary Kiernan, Liz Bacon, and Lachlan MacKinnon. "Understanding Computational Thinking before Programming." International Journal of Game-Based Learning 1, no. 3 (July 2011): 30–52. http://dx.doi.org/10.4018/ijgbl.2011070103.
Full textEnns, Mack. "Becoming Official." Journal of Sound and Music in Games 4, no. 2 (2023): 46–69. http://dx.doi.org/10.1525/jsmg.2023.4.2.46.
Full textCoulom, Rémi. "THE 12th GAME PROGRAMMING WORKSHOP." ICGA Journal 31, no. 1 (March 1, 2008): 38–41. http://dx.doi.org/10.3233/icg-2008-31106.
Full textLinhoff, Joe, and Amber Settle. "Teaching game programming using XNA." ACM SIGCSE Bulletin 40, no. 3 (August 25, 2008): 250–54. http://dx.doi.org/10.1145/1597849.1384338.
Full textClairambault, Pierre, Marc De Visme, and Glynn Winskel. "Game semantics for quantum programming." Proceedings of the ACM on Programming Languages 3, POPL (January 2, 2019): 1–29. http://dx.doi.org/10.1145/3290345.
Full textShanmugam, Ramalingam. "Mathematical programming and game theory." Journal of Statistical Computation and Simulation 90, no. 3 (June 12, 2019): 570. http://dx.doi.org/10.1080/00949655.2019.1628891.
Full textvan den Herik, H. J., A. Plaat, D. N. L. Levy, and D. Dimov. "Plagiarism in game programming competitions." Entertainment Computing 5, no. 3 (August 2014): 173–87. http://dx.doi.org/10.1016/j.entcom.2014.02.002.
Full textNadir, Hamid. "Learning game design while playing games." Journal of Technology-Integrated Lessons and Teaching 3, no. 1 (June 25, 2024): 3–20. http://dx.doi.org/10.13001/jtilt.v3i1.8485.
Full textGalgouranas, Stefanos, and Stelios Xinogalos. "jAVANT-GARDE: A Cross-Platform Serious Game for an Introduction to Programming With Java." Simulation & Gaming 49, no. 6 (July 23, 2018): 751–67. http://dx.doi.org/10.1177/1046878118789976.
Full textChen, Woei-Kae, and Yu Chin Cheng. "Teaching Object-Oriented Programming Laboratory With Computer Game Programming." IEEE Transactions on Education 50, no. 3 (August 2007): 197–203. http://dx.doi.org/10.1109/te.2007.900026.
Full textHumble, Niklas, and Peter Mozelius. "Refurbishing the Educational Escape Room for Programming: Lowering the Threshold and Raising the Ceiling." European Conference on Games Based Learning 16, no. 1 (September 29, 2022): 280–89. http://dx.doi.org/10.34190/ecgbl.16.1.603.
Full textSanjaya, Wahyu, Muhammad Sultan Fauzan, and Tedjo Darmanto. "BELAJAR MENGURUTKAN ANGKA SECARA VISUAL BERBASIS GAME BERBENTUK GAME PUZZLE: SEBAGAI PENDAHULUAN BELAJAR LOGIKA PEMROGRAMAN." EDUSAINTEK: Jurnal Pendidikan, Sains dan Teknologi 11, no. 1 (August 29, 2023): 258–73. http://dx.doi.org/10.47668/edusaintek.v11i1.969.
Full textMohanarajah, Selvarajah, and T. Sritharan. "Shoot2Learn: Fix-and-Play Educational Game for Learning Programming; Enhancing Student Engagement by Mixing Game Playing and Game Programming." Journal of Information Technology Education: Research 21 (2022): 639–61. http://dx.doi.org/10.28945/5041.
Full textSmith, Adam. "Answer Set Programming in Proofdoku." Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment 13, no. 2 (June 25, 2021): 118–24. http://dx.doi.org/10.1609/aiide.v13i2.12972.
Full textChiu, Chiung-Fang, and Hsing-Yi Huang. "Guided Debugging Practices of Game Based Programming for Novice Programmers." International Journal of Information and Education Technology 5, no. 5 (2015): 343–47. http://dx.doi.org/10.7763/ijiet.2015.v5.527.
Full textSideris, Grigorios, and Stelios Xinogalos. "PY-RATE ADVENTURES: A 2D Platform Serious Game for Learning the Basic Concepts of Programming With Python." Simulation & Gaming 50, no. 6 (September 9, 2019): 754–70. http://dx.doi.org/10.1177/1046878119872797.
Full textHumble, Niklas, Peter Mozelius, and Lisa Sällvin. "Need-Based Game Design: Developing a CT Game Based on Educational Needs." European Conference on Games Based Learning 17, no. 1 (September 29, 2023): 269–77. http://dx.doi.org/10.34190/ecgbl.17.1.1489.
Full textMaskeliūnas, Rytis, Audrius Kulikajevas, Tomas Blažauskas, Robertas Damaševičius, and Jakub Swacha. "An Interactive Serious Mobile Game for Supporting the Learning of Programming in JavaScript in the Context of Eco-Friendly City Management." Computers 9, no. 4 (December 17, 2020): 102. http://dx.doi.org/10.3390/computers9040102.
Full textMuratet, Mathieu, Patrice Torguet, Jean-Pierre Jessel, and Fabienne Viallet. "Towards a Serious Game to Help Students Learn Computer Programming." International Journal of Computer Games Technology 2009 (2009): 1–12. http://dx.doi.org/10.1155/2009/470590.
Full textvon Wangenheim, Christiane Gresse, and Aldo von Wangenheim. "Teaching Game Programming in Family Workshops." Computer 47, no. 8 (August 2014): 84–87. http://dx.doi.org/10.1109/mc.2014.220.
Full textGruenbaum, Peter. "Undergraduates Teach Game Programming Using Scratch." Computer 47, no. 2 (February 2014): 82–84. http://dx.doi.org/10.1109/mc.2014.49.
Full textOrwant, J. "EGGG: Automated programming for game generation." IBM Systems Journal 39, no. 3.4 (2000): 782–94. http://dx.doi.org/10.1147/sj.393.0782.
Full textFowler, Allan, Teale Fristce, and Matthew MacLauren. "Kodu Game Lab: a programming environment." Computer Games Journal 1, no. 1 (May 2012): 17–28. http://dx.doi.org/10.1007/bf03392325.
Full textPaiva, José Carlos, José Paulo Leal, and Ricardo Queirós. "Fostering Programming Practice through Games." Information 11, no. 11 (October 24, 2020): 498. http://dx.doi.org/10.3390/info11110498.
Full textZhadan, S. S., A. I. Krakova, and A. V. Stopkin. "Using the Unity environment for learning programming." E-learning teXnology 5 (December 15, 2021): 52–59. http://dx.doi.org/10.31865/2709-840052021246295.
Full textWynn, Adam, Jingyun Wang, Ruisheng Han, and Ting-Chia Hsu. "Multiplayer Serious Games Supporting Programming Learning." European Conference on Games Based Learning 17, no. 1 (September 29, 2023): 721–29. http://dx.doi.org/10.34190/ecgbl.17.1.1621.
Full textCharrieras, Damien, and Nevena Ivanova. "Emergence in video game production: Video game engines as technical individuals." Social Science Information 55, no. 3 (July 9, 2016): 337–56. http://dx.doi.org/10.1177/0539018416642056.
Full textChandra, S., B. D. Craven, and B. Mond. "Nonlinear programming duality and matrix game equivalence." Journal of the Australian Mathematical Society. Series B. Applied Mathematics 26, no. 4 (April 1985): 422–29. http://dx.doi.org/10.1017/s033427000000463x.
Full textHwang, SunMyung, and Hee Gyun Yeom. "A Mobile Game Algorithm for Programming Education." International Journal of Software Innovation 10, no. 2 (April 2022): 1–10. http://dx.doi.org/10.4018/ijsi.289592.
Full textZainal Abidin, Nurul Hafizah, Roslah Arsad, Norliana Muslim, and Suraya Masrom. "Computer Game Application for JAVA Programming Language Learning." Mathematical Sciences and Informatics Journal 1, no. 1 (August 31, 2020): 77–89. http://dx.doi.org/10.24191/mij.v1i1.14175.
Full textMaran, Vinícius, Pedro Henrique Unterberger da Costa, Luan Willig Silveira, and Diones De Vargas Dutra. "PacMaze: um jogo de lógica utilizando conceitos de labirintos para um arcade de jogos educativos." Ciência e Natura 42 (February 7, 2020): 41. http://dx.doi.org/10.5902/2179460x40645.
Full textRahmawanti, Waliya, Rogayah Rogayah, and Nur Azizah. "J2ME-Based 2D Rubber Puzzle Mobile Game." CCIT Journal 14, no. 2 (August 31, 2021): 122–29. http://dx.doi.org/10.33050/ccit.v14i2.957.
Full textDenner, Jill, Linda Werner, Shannon Campe, and Eloy Ortiz. "Using Game Mechanics to Measure What Students Learn from Programming Games." International Journal of Game-Based Learning 4, no. 3 (July 2014): 13–22. http://dx.doi.org/10.4018/ijgbl.2014070102.
Full textWang, Xinyu. "Application of linear programming in two-player zero-sum games." Theoretical and Natural Science 11, no. 1 (November 17, 2023): 238–44. http://dx.doi.org/10.54254/2753-8818/11/20230414.
Full textMi, Zhewen, and Zunyi Zhang. "The application of Python game algorithm in Rouge games." Applied and Computational Engineering 30, no. 1 (January 22, 2024): 58–63. http://dx.doi.org/10.54254/2755-2721/30/20230071.
Full textUiphanit, Thanakorn, Satien Janpla, Thatsanan Chutosri, Pongpisid Liangyoo, Natcha Wattanaprapa, Pongsakorn Kingsuwankul, Wannarat Bunchongkien, Phachaya Chiewchan, Aekkaphob Intarapoo, and Chunyarat Nititerapad. "Code Adventure: An Educational Game for Learning JAVA Programming." International Journal of Interactive Mobile Technologies (iJIM) 17, no. 22 (November 27, 2023): 26–37. http://dx.doi.org/10.3991/ijim.v17i22.42307.
Full textPreda, Vasile. "On nonlinear programming and matrix game equivalence." Journal of the Australian Mathematical Society. Series B. Applied Mathematics 35, no. 4 (April 1994): 429–38. http://dx.doi.org/10.1017/s0334270000009528.
Full textGunawan, Dedi, and Fatah Yasin Al Irsyadi. "PEMANFAATAN PEMROGRAMAN VISUAL SEBAGAI ALTERNATIF PEMBUATAN MEDIA BELAJAR BERBASIS GAME DAN ANIMASI." Warta LPM 19, no. 1 (March 1, 2016): 53–63. http://dx.doi.org/10.23917/warta.v19i1.1984.
Full textHansun, Seng. "Scratch Pemrograman Visual untuk Semuanya." Jurnal ULTIMA InfoSys 5, no. 1 (June 1, 2014): 41–48. http://dx.doi.org/10.31937/si.v5i1.218.
Full textKurniawan, Ichwan, Much Rifqi Maulana, and Arochman Arochman. "ANALISIS MEMORY PERFORM BROWSER PADA PENGGUNAAN AUDIO WEB PROGRAMMING." IC-Tech 19, no. 1 (April 30, 2024): 34–38. http://dx.doi.org/10.47775/ictech.v19i1.286.
Full textJohnson, Claire. "Learning to program with Game Maker." International Journal of Computer Science Education in Schools 1, no. 2 (May 11, 2017): 17. http://dx.doi.org/10.21585/ijcses.v1i2.5.
Full textSoeda, S. "REPORT ON THE GAME PROGRAMMING WORKSHOP 2002." ICGA Journal 25, no. 4 (December 1, 2002): 264–65. http://dx.doi.org/10.3233/icg-2002-25421.
Full textBosch, Robert A. "Integer Programming and Conway's Game of Life." SIAM Review 41, no. 3 (January 1999): 594–604. http://dx.doi.org/10.1137/s0036144598338252.
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