Journal articles on the topic 'Game scoring'
Create a spot-on reference in APA, MLA, Chicago, Harvard, and other styles
Consult the top 50 journal articles for your research on the topic 'Game scoring.'
Next to every source in the list of references, there is an 'Add to bibliography' button. Press on it, and we will generate automatically the bibliographic reference to the chosen work in the citation style you need: APA, MLA, Harvard, Chicago, Vancouver, etc.
You can also download the full text of the academic publication as pdf and read online its abstract whenever available in the metadata.
Browse journal articles on a wide variety of disciplines and organise your bibliography correctly.
Strååt, Björn, Fredrik Rutz, and Magnus Johansson. "Does Game Quality Reflect Heuristic Evaluation?" International Journal of Gaming and Computer-Mediated Simulations 6, no. 4 (2014): 45–58. http://dx.doi.org/10.4018/ijgcms.2014100104.
Full textWesterholt, Rene, Heinrich Lorei, and Bernhard Höfle. "Behavioural Effects of Spatially Structured Scoring Systems in Location-Based Serious Games—A Case Study in the Context of OpenStreetMap." ISPRS International Journal of Geo-Information 9, no. 2 (2020): 129. http://dx.doi.org/10.3390/ijgi9020129.
Full textJohnson, Will. "The combinatorial game theory of well-tempered scoring games." International Journal of Game Theory 43, no. 2 (2013): 415–38. http://dx.doi.org/10.1007/s00182-013-0386-6.
Full textPaul, Rodney J., Yoav Wachsman, and Andrew Weinbach. "MEASURING AND FORECASTING FAN INTEREST IN NFL FOOTBALL GAMES." Journal of Gambling Business and Economics 6, no. 3 (2013): 34–46. http://dx.doi.org/10.5750/jgbe.v6i3.611.
Full textDuda, Henryk. "Evaluation of football players' actions in individual risky situations of offensive play as a model determinant of a sports game." Journal of Kinesiology and Exercise Sciences 30, no. 92 (2020): 29–39. http://dx.doi.org/10.5604/01.3001.0014.8208.
Full textXu, Jin, and Chao Yi. "The Scoring Mechanism of Players after Game Based on Cluster Regression Analysis Model." Mathematical Problems in Engineering 2021 (March 12, 2021): 1–7. http://dx.doi.org/10.1155/2021/5524076.
Full textLee, Chun-I., I.-Ping Chen, Chi-Min Hsieh, and Chia-Ning Liao. "Design Aspects of Scoring Systems in Game." Art and Design Review 05, no. 01 (2017): 26–43. http://dx.doi.org/10.4236/adr.2017.51003.
Full textCalvo, Emilio, Iñaki García, and Esther Gutiérrez. "Scoring rules: A cooperative game-theoretic approach." Social Choice and Welfare 16, no. 3 (1999): 491–512. http://dx.doi.org/10.1007/s003550050157.
Full textDuchêne, Eric, Stéphane Gonzalez, Aline Parreau, Eric Rémila, and Philippe Solal. "influence: A partizan scoring game on graphs." Theoretical Computer Science 878-879 (July 2021): 26–46. http://dx.doi.org/10.1016/j.tcs.2021.05.028.
Full textGao, Yuexian, Wanxiang Li, Yuhao Xiao, Mohd Nor Akmal Khalid, and Hiroyuki Iida. "Nature of Attractive Multiplayer Games: Case Study on China’s Most Popular Card Game—DouDiZhu." Information 11, no. 3 (2020): 141. http://dx.doi.org/10.3390/info11030141.
Full textPrieto, Jaime, Miguel-Ángel Gómez, Anna Volossovitch, and Jaime Sampaio. "Effects of team timeouts on the teams’ scoring performance in elite handball close games." Kinesiology 48, no. 1 (2016): 115–23. http://dx.doi.org/10.26582/k.48.1.4.
Full textMemmert, Daniel, and Stephen Harvey. "The Game Performance Assessment Instrument (GPAI): Some Concerns and Solutions for Further Development." Journal of Teaching in Physical Education 27, no. 2 (2008): 220–40. http://dx.doi.org/10.1123/jtpe.27.2.220.
Full textJohnson-Glenberg, Mina C., David A. Birchfield, Colleen Megowan-Romanowicz, and Erica L. Snow. "If the Gear Fits, Spin It!" International Journal of Gaming and Computer-Mediated Simulations 7, no. 4 (2015): 40–65. http://dx.doi.org/10.4018/ijgcms.2015100103.
Full textAljohaney, Ahmed A. "Effect of Video Game Usage on Academic Performance of Medical Students in King Abdulaziz University." Journal of King Abdulaziz University - Medical Sciences 22, no. 1 (2015): 33–38. http://dx.doi.org/10.4197/med.22-1.5.
Full textPradhan, S., K. Gregory, D. Alton, R. Chachad, and E. E. Flynn-Evans. "0174 Examining Circadian Disadvantages in the National Basketball Association’s Playoffs." Sleep 43, Supplement_1 (2020): A69. http://dx.doi.org/10.1093/sleep/zsaa056.172.
Full textPaul, Rodney J., and Andrew Weinbach. "WAGERING PREFERENCES OF NFL BETTORS: DETERMINANTS OF BETTING VOLUME." Journal of Prediction Markets 6, no. 1 (2012): 42–55. http://dx.doi.org/10.5750/jpm.v6i1.496.
Full textAlshammari, Elham. "Implementing Educational Game in Pharmacy." International Journal of Pharmaceutical Quality Assurance 11, no. 01 (2013): 74–82. http://dx.doi.org/10.25258/ijpqa.11.1.23.
Full textZhang, Cevin, Jannicke Baalsrud Hauge, Karin Pukk Härenstam, and Sebastiaan Meijer. "Game Experience and Learning Effects of a Scoring-Based Mechanic for Logistical Aspects of Pediatric Emergency Medicine: Development and Feasibility Study." JMIR Serious Games 9, no. 1 (2021): e21988. http://dx.doi.org/10.2196/21988.
Full textAltay, Figen, and Kevser Bozkurt. "Assessment of Educational Game Materials and Poster Practices with Rubrics by Expert Educators and Students." Journal of Education and Training Studies 5, no. 13 (2018): 79. http://dx.doi.org/10.11114/jets.v5i13.2855.
Full textSuzuki, Shinsuke, and Eizo Akiyama. "Three-person game facilitates indirect reciprocity under image scoring." Journal of Theoretical Biology 249, no. 1 (2007): 93–100. http://dx.doi.org/10.1016/j.jtbi.2007.07.017.
Full text조은형 and Eom Han Joo. "Validity of electronic-protector scoring system in Taekwondo game." Korean Journal of Measurement and Evaluation in Physical Education and Sports Science 9, no. 2 (2007): 93–104. http://dx.doi.org/10.21797/ksme.2007.9.2.007.
Full textMarsden, Philip M., Dushyanthan Puvanendrampillai, John B. O. Mitchell, and Robert C. Glen. "Predicting protein–ligand binding affinities: a low scoring game?" Org. Biomol. Chem. 2, no. 22 (2004): 3267–73. http://dx.doi.org/10.1039/b409570g.
Full textCvitanic, Jaksa, Drazen Prelec, Sonja Radas, and Hrvoje Sikic. "Game of Duels: Information-Theoretic Axiomatization of Scoring Rules." IEEE Transactions on Information Theory 65, no. 1 (2019): 530–37. http://dx.doi.org/10.1109/tit.2018.2867469.
Full textFarias, Cláudio, Isabel Mesquita, and Peter Andrew Hastie. "Student game-play performance in invasion games following three consecutive hybrid Sport Education seasons." European Physical Education Review 25, no. 3 (2018): 691–712. http://dx.doi.org/10.1177/1356336x18769220.
Full textKoslow, Robert, and David Wenos. "Scoring Fluctuations among Professional and Beginning Bowlers." Perceptual and Motor Skills 79, no. 1 (1994): 46. http://dx.doi.org/10.2466/pms.1994.79.1.46.
Full textAnkirchner, Stefan, Christophette Blanchet-Scalliet, and Kai Kümmel. "Last minute panic in zero sum games." ESAIM: Control, Optimisation and Calculus of Variations 25 (2019): 25. http://dx.doi.org/10.1051/cocv/2018015.
Full textAll, Anissa, Jan Van Looy, and Elena Patricia Nuñez Castellar. "An Evaluation of the Added Value of Co-Design in the Development of an Educational Game for Road Safety." International Journal of Game-Based Learning 3, no. 1 (2013): 1–17. http://dx.doi.org/10.4018/ijgbl.2013010101.
Full textHair, Adam, Kirrie J. Ballard, Constantina Markoulli, et al. "A Longitudinal Evaluation of Tablet-Based Child Speech Therapy with Apraxia World." ACM Transactions on Accessible Computing 14, no. 1 (2021): 1–26. http://dx.doi.org/10.1145/3433607.
Full textSarkar, Sumit. "Paradox of crosses in association football (soccer) – a game-theoretic explanation." Journal of Quantitative Analysis in Sports 14, no. 1 (2018): 25–36. http://dx.doi.org/10.1515/jqas-2017-0073.
Full textLeonardou, Angeliki, Maria Rigou, and John Garofalakis. "Techniques to Motivate Learner Improvement in Game-Based Assessment." Information 11, no. 4 (2020): 176. http://dx.doi.org/10.3390/info11040176.
Full textAksoy, Mehmet Emin. "Comparing Basic Life Support Serious Gaming Scores With Hands-on Training Platform Performance Scores: Pilot Simulation Study for Basic Life Support Training." JMIR Serious Games 8, no. 4 (2020): e24166. http://dx.doi.org/10.2196/24166.
Full textUdjaja, Yogi, Sasmoko Sasmoko, Jurike V. Moniaga, and Millionsen Christ Lo. "Creating a Website Scoring for High-Order Thinking Skills Game." Advances in Science, Technology and Engineering Systems Journal 5, no. 5 (2020): 382–88. http://dx.doi.org/10.25046/aj050548.
Full textCourneya, Kerry S. "Importance of Game Location and Scoring First in College Baseball." Perceptual and Motor Skills 71, no. 2 (1990): 624–26. http://dx.doi.org/10.2466/pms.1990.71.2.624.
Full textCOURNEYA, KERRY S. "IMPORTANCE OF GAME LOCATION AND SCORING FIRST IN COLLEGE BASEBALL." Perceptual and Motor Skills 71, no. 6 (1990): 624. http://dx.doi.org/10.2466/pms.71.6.624-626.
Full textPutri, Astrid Novita, and Rastri Prathivi. "GAME SCORING SUPPORTING OBJECTS MENGGUNAKAN AGEN CERDAS BERBASIS ARTIFICIAL INTELLIGENCE." Jurnal Transformatika 13, no. 2 (2016): 72. http://dx.doi.org/10.26623/transformatika.v13i2.331.
Full textHsia, Shih-Chang, Szu-Hong Wang, Wei-Chun Cheng, and Chuan-Yu Chang. "Intelligent Blowgun Game Scoring Recognition System Based on Computer Vision." IEEE Access 9 (2021): 73703–12. http://dx.doi.org/10.1109/access.2021.3081457.
Full textPill, Shane, and Sam Elliott. "Effects of Altering the Number of Players and the Dimensions of the Playing Area on the Possession Characteristics in Youth Australian Football." Sport Science Review 24, no. 3-4 (2015): 171–92. http://dx.doi.org/10.1515/ssr-2015-0014.
Full textPollard, G., and T. Barnett. "Some New ‘Short Games’ Within a Set of Tennis." International Journal of Computer Science in Sport 17, no. 1 (2018): 67–76. http://dx.doi.org/10.2478/ijcss-2018-0003.
Full textMuguro, Joseph K., Pringgo Widyo Laksono, Yuta Sasatake, Kojiro Matsushita, and Minoru Sasaki. "User Monitoring in Autonomous Driving System Using Gamified Task: A Case for VR/AR In-Car Gaming." Multimodal Technologies and Interaction 5, no. 8 (2021): 40. http://dx.doi.org/10.3390/mti5080040.
Full textDubas, Rebecca L., Elizabeth F. Teel, Melissa C. Kay, Eric D. Ryan, Meredith A. Petschauer, and Johna K. Register-Mihalik. "Comparison of Concussion Sideline Screening Measures Across Varying Exertion Levels Within Simulated Games." Journal of Sport Rehabilitation 30, no. 1 (2021): 90–96. http://dx.doi.org/10.1123/jsr.2019-0307.
Full textUlfah, Mariah. "MODEL COOPERATIVE LEARNING TIPE TEAMS GAME TOURNAMENT (TGT), UPAYA UNTUK MENGEMBANGKAN KARAKTER KOMUNIKATIF SISWA." Didaktik : Jurnal Ilmiah PGSD STKIP Subang 1, no. 1 (2015): 103–12. http://dx.doi.org/10.36989/didaktik.v1i1.16.
Full textCostantino, Kenneth. "A Coach’s Perception: Major Factors influencing Late Goal-Scoring-Patterns in Maltese Football." MCAST Journal of Applied Research & Practice 2, no. 1 (2018): 68–86. http://dx.doi.org/10.5604/01.3001.0014.4367.
Full textLi, Meng Lun. "Research on the Design and Implementation of Scoring System for Large Sports Venues." Advanced Materials Research 998-999 (July 2014): 1319–22. http://dx.doi.org/10.4028/www.scientific.net/amr.998-999.1319.
Full textGreipl, Simon, Korbinian Moeller, Kristian Kiili, and Manuel Ninaus. "Different performance, full experience: a learning game applied throughout adulthood." International Journal of Serious Games 7, no. 3 (2020): 61–80. http://dx.doi.org/10.17083/ijsg.v7i3.359.
Full textSu, Chung-Ho. "A Novel Hybrid Learning Achievement Prediction Model: A Case Study in Gamification Education Applications (APPs)." International Journal of Information Technology & Decision Making 16, no. 02 (2017): 515–43. http://dx.doi.org/10.1142/s0219622017500092.
Full textCarvalho, Darlinton Barbosa Feres, Daniel Bueno Domingueti, Sandro Martins De Almeida Santos, and Diego Roberto Colombo Dias. "A Game to Deal With Alcohol Abuse (Jib): Development and Game Experience Evaluation." JMIR Serious Games 7, no. 4 (2019): e11151. http://dx.doi.org/10.2196/11151.
Full textMin, Dae Kee. "Contribution analysis of scoring in the soccer game: Using decision tree." Journal of the Korean Data And Information Science Society 30, no. 6 (2019): 1385–97. http://dx.doi.org/10.7465/jkdi.2019.30.6.1385.
Full textPark, Hyunju, Byung-Yoon Lee, Min-Jea Tahk, and Dong-Wan Yoo. "Differential Game Based Air Combat Maneuver Generation Using Scoring Function Matrix." International Journal of Aeronautical and Space Sciences 17, no. 2 (2016): 204–13. http://dx.doi.org/10.5139/ijass.2016.17.2.204.
Full textWilson, Robbie S., Nicholas M. A. Smith, Nicolau Melo de Souza, and Felipe Arruda Moura. "Dribbling speed predicts goal‐scoring success in a soccer training game." Scandinavian Journal of Medicine & Science in Sports 30, no. 11 (2020): 2070–77. http://dx.doi.org/10.1111/sms.13782.
Full textSeveriano, Maria Izabel Rodrigues, Bianca Simone Zeigelboim, Hélio Afonso Ghizoni Teive, Geslaine Janaína Barbosa Santos, and Vinícius Ribas Fonseca. "Effect of virtual reality in Parkinson's disease: a prospective observational study." Arquivos de Neuro-Psiquiatria 76, no. 2 (2018): 78–84. http://dx.doi.org/10.1590/0004-282x20170195.
Full text