To see the other types of publications on this topic, follow the link: Game studies.

Books on the topic 'Game studies'

Create a spot-on reference in APA, MLA, Chicago, Harvard, and other styles

Select a source type:

Consult the top 50 books for your research on the topic 'Game studies.'

Next to every source in the list of references, there is an 'Add to bibliography' button. Press on it, and we will generate automatically the bibliographic reference to the chosen work in the citation style you need: APA, MLA, Harvard, Chicago, Vancouver, etc.

You can also download the full text of the academic publication as pdf and read online its abstract whenever available in the metadata.

Browse books on a wide variety of disciplines and organise your bibliography correctly.

1

Sotamaa, Olli, and Jan Svelch, eds. Game Production Studies. NL Amsterdam: Amsterdam University Press, 2021. http://dx.doi.org/10.5117/9789463725439.

Full text
Abstract:
Video games have entered the cultural mainstream and now rival established forms of entertainment such as film or television in terms of economic profits. As careers in video game development become more common, so do the stories about precarious working conditions and structural inequalities within the industry. In Game Production Studies, an international group of researchers takes a closer look at the everyday realities of video game production, ranging from commercial studios to independent creators. Across sixteen chapters, the authors deal with issues related to labour, production routines, or monetization, as well as local specificities. As the first edited collection dedicated solely to video game production, this volume provides a timely resource for anyone interested in how games are made and at what cost.
APA, Harvard, Vancouver, ISO, and other styles
2

Beil, Benjamin, Thomas Hensel, and Andreas Rauscher, eds. Game Studies. Wiesbaden: Springer Fachmedien Wiesbaden, 2018. http://dx.doi.org/10.1007/978-3-658-13498-3.

Full text
APA, Harvard, Vancouver, ISO, and other styles
3

1960-, Raessens Joost, and Goldstein Jeffrey H, eds. Handbook of computer game studies. Cambridge, Mass: MIT Press, 2005.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
4

Brock, Tom, and Helene Snee. How to Do Phenomenology in Game Studies. 1 Oliver’s Yard, 55 City Road, London EC1Y 1SP United Kingdom: SAGE Publications, Ltd., 2022. http://dx.doi.org/10.4135/9781529606041.

Full text
APA, Harvard, Vancouver, ISO, and other styles
5

Taylor, William. Game Management Unit 13 ptarmigan population studies. Juneau, AK (P.O Box 25526, Juneau 99802): Alaska Dept. of Fish and Game, Division of Wildlife Conservation, 2000.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
6

Taylor, William. Game management unit 13 ptarmigan population studies. Juneau, AK: Alaska Dept. of Fish and Game, Division of Wildlife Conservation, 1999.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
7

Wolf, Mark J. P., and Bernard Perron. The Routledge Companion to Video Game Studies. 2nd ed. New York: Routledge, 2023. http://dx.doi.org/10.4324/9781003214977.

Full text
APA, Harvard, Vancouver, ISO, and other styles
8

Turova, V. L. (Varvara Leonidovna) and Institut matematiki i mekhaniki (Rossiĭskai︠a︡ akademii︠a︡ nauk), eds. Homicidal chauffeur game: History and modern studies. Ekaterinburg: Russian Academy of Sciences, Ural Branch, Institute of Mathematics and Mechanics, 2009.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
9

Simon, Ron. The game behind the game: Negotiating in the big leagues. Stillwater, MN: Voyageur Press, 1993.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
10

Booth, Paul. Game play: Paratextuality in contemporary board games. New York: Bloomsbury Academic, 2015.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
11

Zagal, José P., and Sebastian Deterding. The Routledge Handbook of Role-Playing Game Studies. New York: Routledge, 2024. http://dx.doi.org/10.4324/9781003298045.

Full text
APA, Harvard, Vancouver, ISO, and other styles
12

Deckert, Mikołaj, and Krzysztof W. Hejduk. User-Centric Studies in Game Translation and Accessibility. New York: Routledge, 2024. http://dx.doi.org/10.4324/9781032628677.

Full text
APA, Harvard, Vancouver, ISO, and other styles
13

Dovey, Jon. Game cultures: Computer games as new media. Maidenhead, Berkshire, England: Open University Press, 2006.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
14

Thompson, Arthur A. The marketing strategy game: Player's manual. Homewood, IL: Irwin, 1991.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
15

Nelson, Robert B. Decision point: A business game book. New York, NY: AMACOM, American Management Association, 1987.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
16

Freyermuth, Gundolf S. Games | Game Design | Game Studies. transcript Verlag, 2015. http://dx.doi.org/10.1515/9783839429839.

Full text
APA, Harvard, Vancouver, ISO, and other styles
17

Freyermuth, Gundolf S. Games | Game Design | Game Studies. transcript Verlag, 2015. http://dx.doi.org/10.1515/transcript.9783839429822.

Full text
APA, Harvard, Vancouver, ISO, and other styles
18

Games - Game Design - Game Studies. transcript Verlag, 2015.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
19

Games - Game Design - Game Studies: An Introduction. Transcript Verlag, 2015.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
20

Pozzi, Nathalie. Games Game Design Game Studies: An Introduction. transcript Verlag, 2015.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
21

Beil, Benjamin. Game Studies. Springer Fachmedien Wiesbaden GmbH, 2017.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
22

Game Studies: Games in Culture. Sage Publications Ltd, 2008.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
23

Game Studies: Games in Culture. Sage Publications Ltd, 2008.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
24

Sotamaa, Olli, and Jan Svelch, eds. Game Production Studies. Amsterdam University Press, 2021. http://dx.doi.org/10.1515/9789048551736.

Full text
APA, Harvard, Vancouver, ISO, and other styles
25

Queer game studies. University of Minnesota Press, 2017.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
26

Queer Game Studies. University of Minnesota Press, 2017.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
27

Sotamaa, Olli, and Jan Svelch. Game Production Studies. Amsterdam University Press, 2021.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
28

Jagoda, Patrick, and Jennifer Malkowski. American Game Studies. Duke University Press, 2022.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
29

Sotamaa, Olli, and Jan Svelch. Game Production Studies. Amsterdam University Press, 2021.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
30

Queer Game Studies. University of Minnesota Press, 2017.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
31

Role-Playing Game Studies. Routledge, 2018.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
32

Mayra, Frans. Introduction to Game Studies. SAGE Publications, Limited, 2009.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
33

Zagare, Frank C. Game Theory, Diplomatic History and Security Studies. Oxford University Press, 2019. http://dx.doi.org/10.1093/oso/9780198831587.001.0001.

Full text
Abstract:
The main purpose of this book is to demonstrate, by way of example, the several advantages of using a formal game-theoretic framework to explain complex events, diplomatic history, and contentious interstate relationships, via causal mechanisms and rationality. Chapter 1 lays out the broad parameters and major concepts of the mathematical theory of games and its applications in the security studies literature. Chapter 2 explores a number of issues connected with the use of game-theoretic models to organize analytic narratives, both generally and specifically. Chapter 3 interprets the Moroccan crisis of 1905–6 in the context of an incomplete information game model. Chapter 4 surveys and evaluates several prominent attempts to use game theory to explain the strategic dynamic of the Cuban missile crisis of 1962. Chapter 5 offers a general explanation that answers all of the foundational questions associated with the Cuban crisis within the confines of a single, integrated, game-theoretic model with incomplete information. Chapter 6 uses the same game form to develop a logically consistent and empirically plausible explanation of the outbreak of war in Europe in early August 1914. Chapter 7 introduces perfect deterrence theory and contrasts it with the prevailing realist theory of interstate war prevention, and classical deterrence theory. Chapter 8 addresses the charge made by some behavioral economists (and many strategic analysts) that game theory is of limited utility for understanding interstate conflict behavior.
APA, Harvard, Vancouver, ISO, and other styles
34

An Introduction to Game Studies: Games in Culture. 2008.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
35

Torner, Evan, Aaron Trammell, and Emma Leigh Waldron. Analog Game Studies: Volume I. lulu.com, 2016.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
36

Midwinter, Eric. Fair Game (RLE Sports Studies). Routledge, 2014. http://dx.doi.org/10.4324/9781315773230.

Full text
APA, Harvard, Vancouver, ISO, and other styles
37

Goldstein, Jeffrey, and Joost Raessens. Handbook of Computer Game Studies. MIT Press, 2011.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
38

Torner, Evan. Analog Game Studies: Volume III. Lulu.com, 2019.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
39

Wysocki, Matthew, and Steffi Shook, eds. Bloomsbury Handbook of Sex and Sexuality in Game Studies. Bloomsbury Publishing Plc, 2025. https://doi.org/10.5040/9781501394041.

Full text
Abstract:
The Bloomsbury Handbook of Sex and Sexuality in Game Studiesconsists of a comprehensive collection of essays that review and supplement current work focusing on sex and sexuality in games. The chapters provide insight into sexual content in games, representation of various sexualities, and player experience. Together they contribute to a growing field of work concerning two, difficult to define, phenomena: the borders of sex and sexuality and video games. As we frequently see debates and discussions over who gets to love whom and who gets to exist in their true self, this handbook plays a part in outlining the parameters of crucial issues within the games that we play.
APA, Harvard, Vancouver, ISO, and other styles
40

Freyermuth, Gundolf S., Benjamin Beil, and Lisa Gotto. New Game Plus: Perspektiven der Game Studies. Genres - Künste - Diskurse. Transcript Verlag, 2014.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
41

Wolf, Mark J. P., and Bernard Perron. Routledge Companion to Video Game Studies. Taylor & Francis Group, 2014.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
42

Routledge Companion to Video Game Studies. Routledge, 2023.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
43

Zagal, José, and Sebastian Deterding. Role-Playing Game Studies: Transmedia Foundations. Taylor & Francis Group, 2018.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
44

Wolf, Mark J. P., and Bernard Perron. Routledge Companion to Video Game Studies. Taylor & Francis Group, 2014.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
45

Zagal, José, and Sebastian Deterding. Role-Playing Game Studies: Transmedia Foundations. Taylor & Francis Group, 2018.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
46

Wolf, Mark J. P., and Bernard Perron. Routledge Companion to Video Game Studies. Taylor & Francis Group, 2016.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
47

Zagal, José, and Sebastian Deterding. Role-Playing Game Studies: Transmedia Foundations. Routledge, 2018.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
48

Wolf, Mark J. P., and Bernard Perron. Routledge Companion to Video Game Studies. Taylor & Francis Group, 2014.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
49

Wolf, Mark J. P., and Bernard Perron. Routledge Companion to Video Game Studies. Taylor & Francis Group, 2014.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
50

BRACE, HARCOURT. HARCOURT BRACE SOCIAL STUDIES - GAME TIME! 1999.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
We offer discounts on all premium plans for authors whose works are included in thematic literature selections. Contact us to get a unique promo code!

To the bibliography