Journal articles on the topic 'Game studies'
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Campagna, Federico. "Games | Game Design | Game Studies: An Introduction." Design Issues 34, no. 2 (2018): 83–84. http://dx.doi.org/10.1162/desi_r_00488.
Full textШибанова, Е. В. "“GAME STUDIES”: THE PROBLEM OF STUDYING." Вестник Тверского государственного университета. Серия: Филология, no. 1(76) (April 17, 2023): 220–24. http://dx.doi.org/10.26456/vtfilol/2023.1.220.
Full textVetushinskiy, A. S., and A. S. Salin. "Game Studies in Russia: Eight Year." Sociology of Power 32, no. 3 (2020): 8–13. http://dx.doi.org/10.22394/2074-0492-2020-3-8-13.
Full textGualeni, Stefano, Riccardo Fassone, and Dom Ford. "On fictional games and fictional game studies." Eludamos: Journal for Computer Game Culture 16, no. 1 (2025): 1–5. https://doi.org/10.7557/23.8094.
Full textGekker, Alex. "Against Game Studies." Media and Communication 9, no. 1 (2021): 73–83. http://dx.doi.org/10.17645/mac.v9i1.3315.
Full textRuberg, Bo. "Trans Game Studies." JCMS: Journal of Cinema and Media Studies 61, no. 2 (2022): 200–205. http://dx.doi.org/10.1353/cj.2022.0006.
Full textEuteneuer, Jacob. "Queer game studies." New Media & Society 20, no. 2 (2018): 841–42. http://dx.doi.org/10.1177/1461444817742900c.
Full textAlexopoulos, Tasia. "Queer game studies." Feminist Media Studies 18, no. 5 (2018): 961–62. http://dx.doi.org/10.1080/14680777.2018.1498148.
Full textReed, Charley. "Queer game studies." Critical Studies in Media Communication 34, no. 5 (2017): 510–13. http://dx.doi.org/10.1080/15295036.2017.1371850.
Full textShaw, Adrienne. "What Is Video Game Culture? Cultural Studies and Game Studies." Games and Culture 5, no. 4 (2010): 403–24. http://dx.doi.org/10.1177/1555412009360414.
Full textMiller, Josh Aaron, and Seth Cooper. "Case Studies in Game-Based Complex Learning." Multimodal Technologies and Interaction 5, no. 12 (2021): 72. http://dx.doi.org/10.3390/mti5120072.
Full textZarzycka, Agata. "Editorial: American Culture in Games and Game Studies." Anglica Wratislaviensia 61, no. 2 (2024): 9–11. http://dx.doi.org/10.19195/0301-7966.61.2.1.
Full textApperley, Thomas H., and Darshana Jayemane. "Game Studies’ Material Turn." Westminster Papers in Communication and Culture 9, no. 1 (2012): 5. http://dx.doi.org/10.16997/wpcc.145.
Full textInwood, Heather. "Towards Sinophone Game Studies." British Journal of Chinese Studies 12, no. 2 (2022): 1–10. http://dx.doi.org/10.51661/bjocs.v12i2.219.
Full textITO, Kenji. "Beyond Digital Game Studies." Journal of Digital Games Research 1, no. 1 (2007): 34–45. http://dx.doi.org/10.9762/digraj.1.1_34.
Full textJagoda, Patrick, and Jennifer Malkowski. "Introduction: American Game Studies." American Literature 94, no. 1 (2022): 1–16. http://dx.doi.org/10.1215/00029831-9696959.
Full textPayne, Matthew Thomas, and Gregory Steirer. "Redesigning game industries studies." Creative Industries Journal 7, no. 1 (2014): 67–71. http://dx.doi.org/10.1080/17510694.2014.892292.
Full textPoirier-Poulin, Samuel. "Game Studies and Decoloniality." Antares: letras e humanidades 12, no. 28 (2020): 366–70. http://dx.doi.org/10.18226/19844921.v12.n28.18.
Full textCosta, Caio Túlio Olímpio Pereira da. "Imersão e game studies." Revista Científica/FAP 31, no. 2 (2024): 53–81. https://doi.org/10.33871/19805071.2024.31.2.9562.
Full textEskelinen, Markku. "Towards computer game studies." Digital Creativity 12, no. 3 (2001): 175–83. http://dx.doi.org/10.1076/digc.12.3.175.3232.
Full textWolf, Mark J. P. "Game Studies and Beyond." Games and Culture 1, no. 1 (2006): 116–18. http://dx.doi.org/10.1177/1555412005281787.
Full textCrea, Filippo. "Game changer epidemiological studies." European Heart Journal 44, no. 42 (2023): 4393–97. http://dx.doi.org/10.1093/eurheartj/ehad739.
Full textVinícius, Oliveira de Oliveira, and Lopes da Silva Nathalia. "Rethinking gamification according to contributions made by studies in videogame literacy and game studies: the example of the activity "Oral English — Games"." Revista Letras Raras 12, no. 2 (2023): 87–107. https://doi.org/10.5281/zenodo.8301834.
Full textCrogan, Patrick. "The Game Thing: Ludology and other Theory Games." Media International Australia 110, no. 1 (2004): 10–18. http://dx.doi.org/10.1177/1329878x0411000104.
Full textChen, Yu. "Studies on Web Game Interface Design." Applied Mechanics and Materials 401-403 (September 2013): 1756–59. http://dx.doi.org/10.4028/www.scientific.net/amm.401-403.1756.
Full textDerksen, M. E., S. van Strijp, A. E. Kunst, J. G. Daams, M. W. M. Jaspers, and M. P. Fransen. "Serious games for smoking prevention and cessation: A systematic review of game elements and game effects." Journal of the American Medical Informatics Association 27, no. 5 (2020): 818–33. http://dx.doi.org/10.1093/jamia/ocaa013.
Full textObreja, Dragoș-Mihai. "Book Review: An introduction to game studies: Games in culture." New Media & Society 23, no. 6 (2021): 1723–25. http://dx.doi.org/10.1177/1461444821999819.
Full textGee, James Paul. "Why Game Studies Now? Video Games: A New Art Form." Games and Culture 1, no. 1 (2006): 58–61. http://dx.doi.org/10.1177/1555412005281788.
Full textNagenborg, Michael. "Handbook of computer game studies." International Review of Information Ethics 4 (December 1, 2005): 67–68. http://dx.doi.org/10.29173/irie176.
Full textNieborg, David B., and Joke Hermes. "What is game studies anyway?" European Journal of Cultural Studies 11, no. 2 (2008): 131–47. http://dx.doi.org/10.1177/1367549407088328.
Full textDalby, Marie. "Orientations in Queer Game Studies." Transactions of the Digital Games Research Association 6, no. 3 (2024): 1–30. http://dx.doi.org/10.26503/todigra.v6i3.2174.
Full textSteinkuehler, Constance A. "Why Game (Culture) Studies Now?" Games and Culture 1, no. 1 (2006): 97–102. http://dx.doi.org/10.1177/1555412005281911.
Full textNieborg, D. B., and J. Hermes. "What is game studies anyway?" European Journal of Cultural Studies 11, no. 2 (2008): 131–47. http://dx.doi.org/10.1177/1567549407088328.
Full textMartyniuk, Stephanie Veronica. "Game On!—Teaching Video Game Studies in the Arts Classroom." Art Education 71, no. 3 (2018): 14–19. http://dx.doi.org/10.1080/00043125.2018.1436325.
Full textSchweighauser, Philipp. "Doubly Real: Game Studies and Literary Anthropology; or, Why We Play Games." Eludamos: Journal for Computer Game Culture 3, no. 2 (2009): 115–32. http://dx.doi.org/10.7557/23.6001.
Full textRichter, Jonas. "Höllfahren: Ein Überblick." Das Blatt. Schriftenreihe der deutschen Spielkartengesellschaft Bube Dame König, no. 64 (March 2, 2022): 51–69. https://doi.org/10.5281/zenodo.6323236.
Full textEklund, Lina, Björn Sjöblom, and Jon Back. "On Interdisciplinary Embraces in Game Studies." Transactions of the Digital Games Research Association 6, no. 3 (2024): vii—xxv. http://dx.doi.org/10.26503/todigra.v6i3.2172.
Full textShahryan, Abdulrahman Alserri, Azan Mat Zin Nor, and Siti Meriam Tengku Wook Tengku. "Gender-based Game Engagement Model Validation using Low Fidelity Prototype." International Journal of Engineering and Advanced Technology (IJEAT) 9, no. 4 (2020): 1982–88. https://doi.org/10.35940/ijeat.D9042.049420.
Full textJančič, Polona, and Vlasta Hus. "Teaching Social Studies With Games." International Journal of Game-Based Learning 8, no. 2 (2018): 68–79. http://dx.doi.org/10.4018/ijgbl.2018040106.
Full textMoskalchuk, H. "Phenomenon of “language game” in contemporary Ukrainian Studies." Studia Philologica 1, no. 14 (2020): 68–74. http://dx.doi.org/10.28925/2311-2425.2020.1410.
Full textAhmad, Mifrah. "Game Designers’ Perspectives: Interception between Games and Educational Games Design." European Conference on Games Based Learning 16, no. 1 (2022): 11–20. http://dx.doi.org/10.34190/ecgbl.16.1.895.
Full textMangiron, Carme. "Game on! Burning issues in game localisation." Journal of Audiovisual Translation 1, no. 1 (2018): 122–38. http://dx.doi.org/10.47476/jat.v1i1.48.
Full textRueff, Julien. "Où en sont les « game studies » ?" Réseaux 151, no. 5 (2008): 139. http://dx.doi.org/10.3917/res.151.0139.
Full textEditors, Compiled by the. "Dossier: The Futures of Game Studies." Velvet Light Trap 81 (March 2018): 57–80. http://dx.doi.org/10.7560/vlt8106.
Full textBaker, N. "The Rise of Digital Game Studies." Choice Reviews Online 48, no. 01 (2010): 27–34. http://dx.doi.org/10.5860/choice.48.01.27.
Full textAfanasov, Nikolai B. "“Start” Button Pressed. Game Studies Resumed." Galactica Media: Journal of Media Studies 3, no. 4 (2021): 227–38. http://dx.doi.org/10.46539/gmd.v3i4.192.
Full textRueff, Julien. "Où en sont les « game studies »." Réseaux 26, no. 151 (2008): 91–137. http://dx.doi.org/10.3166/rseaux.151.91-137.
Full textKirkpatrick, Graeme. "Computer game studies at Northumbria University." Computers in Entertainment 2, no. 1 (2004): 6. http://dx.doi.org/10.1145/973801.973812.
Full textChapman, Adam, Anna Foka, and Jonathan Westin. "Introduction: what is historical game studies?" Rethinking History 21, no. 3 (2016): 358–71. http://dx.doi.org/10.1080/13642529.2016.1256638.
Full textRuggill, Judd Ethan. "Game Studies, Culture, Play and Practice." Journal of Gaming & Virtual Worlds 4, no. 2 (2012): 189–93. http://dx.doi.org/10.1386/jgvw.4.2.189_7.
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