Academic literature on the topic 'Game studios'
Create a spot-on reference in APA, MLA, Chicago, Harvard, and other styles
Consult the lists of relevant articles, books, theses, conference reports, and other scholarly sources on the topic 'Game studios.'
Next to every source in the list of references, there is an 'Add to bibliography' button. Press on it, and we will generate automatically the bibliographic reference to the chosen work in the citation style you need: APA, MLA, Harvard, Chicago, Vancouver, etc.
You can also download the full text of the academic publication as pdf and read online its abstract whenever available in the metadata.
Journal articles on the topic "Game studios"
Tan, Wee Hoe, Sean Neill, and Sue Johnston-Wilder. "How do Professionals’ Attitudes Differ between what Game-Based Learning could Ideally Achieve and what is Usually Achieved." International Journal of Game-Based Learning 2, no. 1 (2012): 1–15. http://dx.doi.org/10.4018/ijgbl.2012010101.
Full textde Smale, Stephanie, Martijn J. L. Kors, and Alyea M. Sandovar. "The Case of This War of Mine: A Production Studies Perspective on Moral Game Design." Games and Culture 14, no. 4 (2017): 387–409. http://dx.doi.org/10.1177/1555412017725996.
Full textWanick, Vanissa, and Chaiane Bitelo. "Exploring the use of participatory design in game design: a Brazilian perspective." International Journal of Serious Games 7, no. 3 (2020): 3–20. http://dx.doi.org/10.17083/ijsg.v7i3.358.
Full textKholodylo, Marta, and Christine Strauss. "Independent Game Developers and Their Expectations Towards Recommender Systems." Journal of Data Intelligence 1, no. 3 (2020): 301–18. http://dx.doi.org/10.26421/jdi1.3-1.
Full textStatham, Nataska. "Use of Photogrammetry in Video Games: A Historical Overview." Games and Culture 15, no. 3 (2018): 289–307. http://dx.doi.org/10.1177/1555412018786415.
Full textTai, Zixue, and Fengbin Hu. "Play between love and labor: The practice of gold farming in China." New Media & Society 20, no. 7 (2017): 2370–90. http://dx.doi.org/10.1177/1461444817717326.
Full textTakahashi, Mutsuo, Yasuo Yano, Toshio Kobayashi, Yukihiko Yoshizawa, Kenichiro Goto, and Shozo Hozumi. "Seoul Olympic game. 3. International Broadcasting Center & unilateral studios. 5. Unilateral studios of the IBC." Journal of the Institute of Television Engineers of Japan 43, no. 2 (1989): 124–27. http://dx.doi.org/10.3169/itej1978.43.124.
Full textLanier, Susie, and Sharon Barrs. "Activities for Students: Let's Play Plinko: A Lesson in Simulations and Experimental Probabilities." Mathematics Teacher 96, no. 9 (2003): 626–33. http://dx.doi.org/10.5951/mt.96.9.0626.
Full textvan der Vegt, Wim, Wim Westera, Enkhbold Nyamsuren, Atanas Georgiev, and Iván Martínez Ortiz. "RAGE Architecture for Reusable Serious Gaming Technology Components." International Journal of Computer Games Technology 2016 (2016): 1–10. http://dx.doi.org/10.1155/2016/5680526.
Full textSuau, Cristian. "Minimum Game Plans: Eco-Design and Low-Tech Fabrication in Studios." Igra ustvarjalnosti - Creativity Game 2013, no. 01 (2013): 034–39. http://dx.doi.org/10.15292/iu-cg.2013.01.034-039.
Full textDissertations / Theses on the topic "Game studios"
Thayer, Alisha Lynn. "High Noon : a video game production pipeline for Chico State Game Studios /." [Chico, Calif. : California State University, Chico], 2009. http://hdl.handle.net/10211.4/105.
Full textPickmans, León Jorge Tulio. "El Desarrollo de los videojuegos limeños y sus avances en la última década. Casos: Bamtang Games y Leap Game Studios." Bachelor's thesis, Universidad Peruana de Ciencias Aplicadas (UPC), 2019. http://hdl.handle.net/10757/653214.
Full textZijlstra, Peter, and Christiaan Visser. "Developing Business Models in the Video Game Industry : An evaluation to strategic choices made by small and medium-sized development studios." Thesis, Internationella Handelshögskolan, Högskolan i Jönköping, IHH, Informatik, 2012. http://urn.kb.se/resolve?urn=urn:nbn:se:hj:diva-18618.
Full textReynolds, Katherine J. "Narrative, Body and gaze; Representations of Action Heroines in Console Video Games and Gamer Subjectivity." Bowling Green State University / OhioLINK, 2013. http://rave.ohiolink.edu/etdc/view?acc_num=bgsu1363616108.
Full textBendele, Rigby L. "NEGOTIATING MASCULINITY IN TABLETOP ROLEPLAYING GAME SPACES." VCU Scholars Compass, 2019. https://scholarscompass.vcu.edu/etd/5805.
Full textBegy, Jason Scott. "Interpreting abstract games : the metaphorical potential of formal game elements." Thesis, Massachusetts Institute of Technology, 2010. http://hdl.handle.net/1721.1/59570.
Full textHagvall, Martin. "RULES AND BEYOND: THE RESURGENCE OF PROCEDURAL RHETORIC : A Literature Review in Game Studies." Thesis, Högskolan i Skövde, Institutionen för informationsteknologi, 2015. http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-11615.
Full textAsad, Mariam. "Making it difficult: modernist poetry as applied to game design analysis." Thesis, Georgia Institute of Technology, 2011. http://hdl.handle.net/1853/39617.
Full textCzarnota, Jedrzej. "Co-creation, innovation and new service development : the case of the videogames industry." Thesis, University of Manchester, 2016. https://www.research.manchester.ac.uk/portal/en/theses/cocreation-innovation-and-new-service-development-the-case-of-the-videogames-industry(7f5ce406-cf93-41d0-9798-0f2c2ad3e315).html.
Full textKoffi, Cole Mahoukau. "Video game development with 3D Studio Max and the XNA framework." CSUSB ScholarWorks, 2007. https://scholarworks.lib.csusb.edu/etd-project/3228.
Full textBooks on the topic "Game studios"
Sotamaa, Olli, and Jan Svelch, eds. Game Production Studies. Amsterdam University Press, 2021. http://dx.doi.org/10.5117/9789463725439.
Full textRooms for fun: Home theaters, music studios, game rooms, and more. Collins Design, 2005.
Find full textBeil, Benjamin, Thomas Hensel, and Andreas Rauscher, eds. Game Studies. Springer Fachmedien Wiesbaden, 2018. http://dx.doi.org/10.1007/978-3-658-13498-3.
Full textW, Clingerman George, and ebrary Inc, eds. Professional Windows Phone 7 game development: Creating games using XNA Game Studio 4. Wiley, 2011.
Find full textBooth, Paul. Game play: Paratextuality in contemporary board games. Bloomsbury Academic, 2015.
Find full textSchleiner, Anne-Marie. Transnational Play. Amsterdam University Press, 2020. http://dx.doi.org/10.5117/9789463728904.
Full textDovey, Jon. Game cultures: Computer games as new media. Open University Press, 2006.
Find full textDiMarzio, J. F. Android Studio Game Development. Apress, 2015. http://dx.doi.org/10.1007/978-1-4842-1718-4.
Full textXNA game studio express: Developing games for Windows and the Xbox 360. Thomson Course Technology, 2008.
Find full textLa Hera, Teresa, Jeroen Jansz, Joost Raessens, and Ben Schouten, eds. Persuasive Gaming in Context. Amsterdam University Press, 2021. http://dx.doi.org/10.5117/9789463728805.
Full textBook chapters on the topic "Game studios"
Saveski, Grigorij Ljubin, Wim Westera, Li Yuan, et al. "What Serious Game Studios Want from ICT Research: Identifying Developers’ Needs." In Lecture Notes in Computer Science. Springer International Publishing, 2016. http://dx.doi.org/10.1007/978-3-319-40216-1_4.
Full textKoutonen, Jussi, and Mauri Leppänen. "How Are Agile Methods and Practices Deployed in Video Game Development? A Survey into Finnish Game Studios." In Lecture Notes in Business Information Processing. Springer Berlin Heidelberg, 2013. http://dx.doi.org/10.1007/978-3-642-38314-4_10.
Full textBinark, Mutlu, and Günseli Bayraktutan. "A Critical Interpretation of a New “Creative Industry” in Turkey: Game Studios and the Production of a Value Chain." In Computer Games and New Media Cultures. Springer Netherlands, 2012. http://dx.doi.org/10.1007/978-94-007-2777-9_24.
Full textGomez, Camilo, and Maria Alejandra Gonzalez-Perez. "Internationalization of Video-Game Studios from Emerging Markets: A Colombian Case Study Based on an Activity-Based View." In International Business in Latin America. Palgrave Macmillan UK, 2015. http://dx.doi.org/10.1057/9781137409126_8.
Full textBjörk, Staffan, and José P. Zagal. "Game Design and Role-Playing Games." In Role-Playing Game Studies. Routledge, 2018. http://dx.doi.org/10.4324/9781315637532-18.
Full text"Game Studios in Southeast Asia:." In Transnational Play. Amsterdam University Press, 2020. http://dx.doi.org/10.2307/j.ctv131bsvn.10.
Full text"Westwood Studios’ TIBERIAN SUN . . . . . . . . . . . . . . . . . . . by rade stojsavljevic." In Postmortems from Game Developer. Routledge, 2013. http://dx.doi.org/10.4324/9780080522159-14.
Full text"Lionhead Studios’ BLACK & WHITE . . . . . . . . . . . . . . . . . . . by peter molyneux." In Postmortems from Game Developer. Routledge, 2013. http://dx.doi.org/10.4324/9780080522159-19.
Full text"Presto Studios’ MYST III: EXILE . . . . . . . . . . . . . . . . . . . . . by greg uhler." In Postmortems from Game Developer. Routledge, 2013. http://dx.doi.org/10.4324/9780080522159-16.
Full textSchleiner, Anne-Marie. "Game Studios in Southeast Asia: From Outsourced to Culturally Customized Games." In Transnational Play. Amsterdam University Press, 2020. http://dx.doi.org/10.5117/9789463728904_ch07.
Full textConference papers on the topic "Game studios"
Xavier, Bruno, Davi Viana, and Rodrigo Santos. "Business Model for Brazilian Indie Game Studios in Game Software Ecosystems." In SBSI 2021: XVII Brazilian Symposium on Information Systems. ACM, 2021. http://dx.doi.org/10.1145/3466933.3466956.
Full textKultima, Annakaisa, and Kati Alha. "The intertwined role of play at game studios." In AcademicMindtrek'17: Annual Academic Mindtrek Conference. ACM, 2017. http://dx.doi.org/10.1145/3131085.3131115.
Full textLeach, Ashley, and Shaowen Qin. "A Practical Cost Estimation Process for Game Development Project Management in Small Studios." In Annual International Conferences on Computer Games, Multimedia and Allied Technology. Global Science & Technology Forum (GSTF), 2008. http://dx.doi.org/10.5176/978-981-08-8227-3_cgat08-36.
Full textSilva, Gabriel, Rodrigo Lins Rodrigues, Amadeu Sá Campos Filho, and Américo Amorim. "Discovery of Research Gaps in Game Learning Analytics Applications on Learning Processes." In Simpósio Brasileiro de Informática na Educação. Sociedade Brasileira de Computação, 2020. http://dx.doi.org/10.5753/cbie.sbie.2020.1203.
Full textIsmael Flach, Guilherme, and Vinicius Hartmann Ferreira. "Clube de Desenvolvimento de Jogos - Um Curso Aberto de Desenvolvimento de Jogos." In Computer on the Beach. Universidade do Vale do Itajaí, 2021. http://dx.doi.org/10.14210/cotb.v12.p585-587.
Full textHaziri, Fortesa, Lulzim Shabani, and Miloslava Chovancova. "Customer game experience impact on gamification and online purchasing." In Contemporary Issues in Business, Management and Economics Engineering. Vilnius Gediminas Technical University, 2019. http://dx.doi.org/10.3846/cibmee.2019.078.
Full textLow, Pey-Yng. "Role of Social Interactions during Digital Game-based Learning in Science Education: A Systematic Review." In ASCILITE 2020: ASCILITE’s First Virtual Conference. University of New England, Armidale, 2020. http://dx.doi.org/10.14742/ascilite2020.0110.
Full textMirza-Babaei, Pejman. "Data-driven gameplay experience balancing." In XIX Simpósio Brasileiro de Fatores Humanos em Sistemas Computacionais. Sociedade Brasileira de Computação - SBC, 2020. http://dx.doi.org/10.5753/ihc.2020.14046.
Full text"Reverse Crescent Kick." In Happy Gorilla Game Studio Conference. Happy Gorilla Game Studios, 2020. http://dx.doi.org/10.2217/103325-media.
Full textYang, Jinsuk, Green Bang, Kyoungsu Oh, and Ilju Ko. "A Design of Physically Interactive Game Studio for Throwing Games." In Proceedings of the Serious Games Conference 2014. Research Publishing Services, 2014. http://dx.doi.org/10.3850/978-981-09-0463-0_050.
Full textReports on the topic "Game studios"
Roschelle, Jeremy, Britte Haugan Cheng, Nicola Hodkowski, Julie Neisler, and Lina Haldar. Evaluation of an Online Tutoring Program in Elementary Mathematics. Digital Promise, 2020. http://dx.doi.org/10.51388/20.500.12265/94.
Full textTavakoli, Arash, Vahid Balali, and Arsalan Heydarian. How do Environmental Factors Affect Drivers’ Gaze and Head Movements? Mineta Transportation Institute, 2021. http://dx.doi.org/10.31979/mti.2021.2044.
Full textOwens, J. E., A. K. Vu, and B. K. Esser. California GAMA Special Study: Analysis of Carbamazepine, Oxcarbazepine and Metabolites as Wastewater Tracers in Water Resource Studies. Office of Scientific and Technical Information (OSTI), 2010. http://dx.doi.org/10.2172/1119929.
Full textYatsymirska, Mariya. SOCIAL EXPRESSION IN MULTIMEDIA TEXTS. Ivan Franko National University of Lviv, 2021. http://dx.doi.org/10.30970/vjo.2021.49.11072.
Full text