Books on the topic 'Game studios'
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Sotamaa, Olli, and Jan Svelch, eds. Game Production Studies. Amsterdam University Press, 2021. http://dx.doi.org/10.5117/9789463725439.
Full textRooms for fun: Home theaters, music studios, game rooms, and more. Collins Design, 2005.
Find full textBeil, Benjamin, Thomas Hensel, and Andreas Rauscher, eds. Game Studies. Springer Fachmedien Wiesbaden, 2018. http://dx.doi.org/10.1007/978-3-658-13498-3.
Full textW, Clingerman George, and ebrary Inc, eds. Professional Windows Phone 7 game development: Creating games using XNA Game Studio 4. Wiley, 2011.
Find full textBooth, Paul. Game play: Paratextuality in contemporary board games. Bloomsbury Academic, 2015.
Find full textSchleiner, Anne-Marie. Transnational Play. Amsterdam University Press, 2020. http://dx.doi.org/10.5117/9789463728904.
Full textDovey, Jon. Game cultures: Computer games as new media. Open University Press, 2006.
Find full textDiMarzio, J. F. Android Studio Game Development. Apress, 2015. http://dx.doi.org/10.1007/978-1-4842-1718-4.
Full textXNA game studio express: Developing games for Windows and the Xbox 360. Thomson Course Technology, 2008.
Find full textLa Hera, Teresa, Jeroen Jansz, Joost Raessens, and Ben Schouten, eds. Persuasive Gaming in Context. Amsterdam University Press, 2021. http://dx.doi.org/10.5117/9789463728805.
Full textThe game inventor's guidebook: How to invent and sell board games, card games, role-playing games, & everything in between. Morgan James Pub., 2008.
Find full textL, Siemon Charles, and Lincoln Institute of Land Policy., eds. The zoning game revisited. Oelgeschlager, Gunn & Hain, 1985.
Find full textL, Siemon Charles, and Lincoln Institute of Land Policy., eds. The zoning game revisited. Lincoln Institute of Land Policy, 1985.
Find full textPat, McGee, ed. Microsoft XNA game studio creator's guide. 2nd ed. McGraw-Hill Companies, 2009.
Find full textCossu, Sebastiano M. Game Development with GameMaker Studio 2. Apress, 2019. http://dx.doi.org/10.1007/978-1-4842-5010-5.
Full textMiles, Rob S. Introduction to Programming Through Game Development Using Microsoft XNA Game Studio. Microsoft Press, 2010.
Find full textSimon, Ron. The game behind the game: Negotiating in the big leagues. Voyageur Press, 1993.
Find full textTurova, V. L. (Varvara Leonidovna) and Institut matematiki i mekhaniki (Rossiĭskai︠a︡ akademii︠a︡ nauk), eds. Homicidal chauffeur game: History and modern studies. Russian Academy of Sciences, Ural Branch, Institute of Mathematics and Mechanics, 2009.
Find full textTaylor, William. Game Management Unit 13 ptarmigan population studies. Alaska Dept. of Fish and Game, Division of Wildlife Conservation, 2000.
Find full textTaylor, William. Game management unit 13 ptarmigan population studies. Alaska Dept. of Fish and Game, Division of Wildlife Conservation, 1999.
Find full textPat, McGee, ed. Microsoft XNATM game studio creator's guide: An introduction to XNA game programming. McGraw-Hill, 2007.
Find full textMcKinley, Michael. Maya studio projects: Game environments and props. Wiley Technology Pub., 2010.
Find full textMcKinley, Michael. Maya studio projects: Game environments and props. Wiley Pub., 2010.
Find full textInc, ebrary, ed. 3D graphics with XNA Game Studio 4.0: Create attractive 3D graphics and visuals in your XNA games. Packt Pub., 2010.
Find full textInc, ebrary, ed. Xna 4.0 game development by example: Beginner's guide : create exciting games with Microsoft XNA 4.0. Packt Pub., 2010.
Find full textDavid, Knight. Firefly Studio's Stronghold 2: Prima official game guide. Prima Games, 2005.
Find full textWalker, Mark H. Firefly Studios' Stronghold Crusader official strategy guide. BradyGames, 2003.
Find full textCanizares, Ana G. Fun Rooms: Home Theaters, Music Studios, Game Rooms, and More. Collins Design, 2006.
Find full textCanizares, Ana G. Fun Rooms: Home Theaters, Music Studios, Game Rooms, and More. Collins Design, 2006.
Find full textSchwarz, Ted. Hollywood Confidential: How the Studios Beat the Mob at Their Own Game. Taylor Trade Publishing, 2007.
Find full textMcAllister, Graham. User experience maturity levels. Oxford University Press, 2018. http://dx.doi.org/10.1093/oso/9780198794844.003.0005.
Full textWilliams, Dimitri, and Adam S. Kahn. Games, Online and off. Edited by William H. Dutton. Oxford University Press, 2013. http://dx.doi.org/10.1093/oxfordhb/9780199589074.013.0010.
Full textDrachen, Anders, and Shawn Connor. Game Analytics for Games User Research. Oxford University Press, 2018. http://dx.doi.org/10.1093/oso/9780198794844.003.0019.
Full textZagare, Frank C. Game Theory, Diplomatic History and Security Studies. Oxford University Press, 2019. http://dx.doi.org/10.1093/oso/9780198831587.001.0001.
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