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1

Pejcic, Bogdan. Pocket billiards: Fundamentals of technique & play. Sterling Pub. Co., 1993.

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2

Eio, Sakata. Killer of go: Technique and preventative measures. Yutopian Enterprises, 1994.

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3

Robert, Byrne. Byrne's advanced technique in pool and billiards. Harcourt Brace Jovanovich, 1990.

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4

Byrne, Robert. Byrne's advanced technique in pool and billiards. Harcourt Brace Jovanovich, 1990.

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5

Burk, Bruce. Game bird carving. 3rd ed. Winchester Press, 1988.

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6

Burk, Bruce. Game bird carving. Skyhorse Pub., 2010.

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7

Lukacs, Chuck. Fantasy genesis: A creativity game for fantasy artists. Impact Books, 2010.

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8

Kelman, Jim. Football: Skills of the game. Hodder Wayland, 2006.

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9

Erik, Demski, ed. How to draw Sly Cooper & friends. Scholastic, 2006.

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10

Tom, Wolfe. Out to the ball game. Schiffer Pub., 1992.

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11

Ovington, Ray. How to draw and paint fish and game. Prentice-Hall, 1985.

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12

Ozawa, Tadashi. How to draw Anime & game characters: Expressing emotions, Vol. 2. Graphic-sha Publishing, 2002.

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13

Dk Publishing. Essential golf skills: Key tips and techniques to improve your game. Dorling Kindersley, 2011.

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14

Evangelista, Nick. The inner game of fencing: Excellence in form, technique, strategy, and spirit. Masters Press, 2000.

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15

Bryce, Hallett, ed. Animation unleashed: 100 principles every animator, comic book writer, filmmaker, video artist and game developer should know. M. Wiese Productions, 2008.

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16

Marroquin-Burr, Kristina. Learn to draw Angry Birds space. Walter Foster Pub., Inc., 2013.

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17

Utley, Stan. The art of scoring: The ultimate on-course guide to short game strategy and technique. Gotham Books, 2009.

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18

Huitorel, Jean-Marc. Les règles du jeu: Le peintre et la contrainte = The rules of the game : the painter and his constraints. Frac, 1999.

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19

Fritts, Drew. Torchworked marbles. Dichro-Moon Publishing, 2004.

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20

Staunton, Howard. The chess-players handbook: A popular and scientific introduction to the game of chess, exemplified in games actually played by the greatest masters, and illustrated by numerous diagrams of original and remarkable positions. Batsford, 1985.

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21

Marroquin-Burr, Kristina. Learn to draw Angry Birds: Bad Piggies. Walter Foster Jr., an imprint of Quarto Publishing Group, 2014.

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22

Bibey, Christopher J. Open your heart with basketball: Mastering life through love of the game. DreamTime Pub., 2007.

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23

Andrews, Joseph D. Win at spades: Basic and intermediate techniques. Bonus Books, 1999.

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24

Lindstrand, Doug. Drawing mammals. Fox Chapel Pub. Co., 1999.

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25

Army, United States. America's Army PC game: Vision and realization : a look at the artistry, technique and impact of the United States Army's groundbreaking tool for strategic communication. United States Army and MOVES Institute], 2004.

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26

Laval, Université, ed. Ce que le personnage contemporain dit à la critique. Presses Sorbonne nouvelle, 2019.

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27

Torkelson, Cary. Macintosh game programming techniques. M&T Books, 1996.

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28

BRITISH BROADCASTING CORPORATION. Interview game: Interviewing game. BBC Enterprises, 1996.

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29

Squash: Technique, tactics, training. Crowood Press, 1991.

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30

Game bird carving. Skyhorse Pub., 2010.

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31

Sommers, Eric. Squash: Technique, Tactics, Training (Crowood Sports Guides). Trafalgar Square Publishing, 1992.

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32

How to draw and paint fish and game. Weathervane Books, 1988.

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33

Badminton: Technique, Tactics, Training. The Crowood Press, 2014.

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34

Computer Game and Film Graphics. Raintree Publishers, 2007.

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35

Grossman, Austin. The Art of Disney Epic Mickey. Disney Editions, 2011.

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36

GRINNELL, Grant. On Court Tennis Quick-Fix Book: Strategy, Technique, Mental Game. Independently Published, 2022.

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37

GRINNELL, Grant. On Court Tennis Quick-Fix Book: Strategy, Technique, Mental Game. Independently Published, 2022.

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38

various. Official How To Draw Anime & Game Characters Illustration Kit. Japan Publications, 2005.

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39

Grieve, Daniel. 3 Releases : the Short Game System: Transform Your Technique and Thinking. Independently Published, 2022.

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40

How to Draw Dragon Ball Z. Scholastic Paperbacks, 2001.

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41

Drawing Basics and Video Game Art: Classic to Cutting Edge Art Techniques for Winning Game Design. Watson-Guptill, 2012.

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42

Teitelbaum. How To Draw Donkey Kong & Friends (How to Draw (Troll)). Troll Communications, 1999.

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43

Staunton, Howard. The Chess-Player\'s Handbook: A Popular and Scientific Introduction to the Game of Chess. Adamant Media Corporation, 2001.

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44

Friedenthal, Andrew J. Retcon Game. University Press of Mississippi, 2017. http://dx.doi.org/10.14325/mississippi/9781496811325.001.0001.

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This book argues that the narrative/world-building technique known as retroactive continuity, often overlooked by literary scholars and media historians alike, has become a naturalized and ubiquitous part of popular culture. A careful look at the history of retroactive continuity–or retconning– reveals how its growing acceptance as a part of popular narratives has led to a complex, complicated understanding of the ways in which history and story can interact, ultimately creating a cultural atmosphere that is increasingly accepting of revisionist historical narratives. This can be seen most potently in the way that the editable hyperlink, rather than the stable footnote, has become the de facto source of information in America today. The groundwork for this major cultural shift has been laid for decades via our modes of entertainment. To embrace the concept of retroactive continuity in fictional media means accepting that the past, itself, is not a stable element, but rather something that is constantly in contentious flux. Thus retconning, on the whole, has a positive impact on society, fostering a sense of history itself as a constructed narrative and engendering an acceptance of how historical narratives can and should be recast to allow for a broader field of stories to be told in the present.
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45

Andrisani, John. The Short Game Magic of Tiger Woods: An Analysis of Tiger Woods' Pitching, Chipping, Sand Play, and Putting Technique s. Three Rivers Press, 1999.

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46

Ozawa, Tadashi. How to Draw Anime & Game Characters, Vol. 1: Basics for Beginners and Beyond. Graphic-Sha, 2001.

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47

Redding, Adam. Change The Game - Win the Job Interview with the Rule of Three Technique. CreateSpace Independent Publishing Platform, 2016.

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48

Fryer, Adrian, and Karl Morris. Golf in the Zone: Get Your Game and Your Mind in the Right Place to Win. David & Charles Publishers, 2007.

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49

Learn To Draw Angry Birds. Walter Foster Publishing, 2013.

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50

SHEAKITA, Willis. Red Dead Redemption 2 Strategy Book: Amazing Technique and Guideline to Conque the Game. Independently Published, 2022.

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