Dissertations / Theses on the topic 'Game Technique'
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Cailes, John. "Following the game." Thesis, Edith Cowan University, Research Online, Perth, Western Australia, 2001. https://ro.ecu.edu.au/theses/1016.
Full textSwing, Oskar. "Using Gyroscope Technology to implement a Leaning Technique for Game Interaction." Thesis, Blekinge Tekniska Högskola, Institutionen för kreativa teknologier, 2017. http://urn.kb.se/resolve?urn=urn:nbn:se:bth-15204.
Full textHansson, Oskar. "Can an Optimized MidSide Technique Improve Perceived Envelopment in Game Audio." Thesis, Luleå tekniska universitet, Institutionen för konst, kommunikation och lärande, 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:ltu:diva-69063.
Full textLiljekvist, Pontus Holmertz, and Andreas Zsigmond. "Real-Time Tessellation A Region of Interest Based Technique Suited for Game Applications." Thesis, Blekinge Tekniska Högskola, Sektionen för datavetenskap och kommunikation, 2013. http://urn.kb.se/resolve?urn=urn:nbn:se:bth-2081.
Full textLudvigsen, Fredrik. "Play-Create-Share Gameplatform for the iPad : Exploring Game Creation Technique on a Touch Screen Platform." Thesis, Norges teknisk-naturvitenskapelige universitet, Institutt for datateknikk og informasjonsvitenskap, 2011. http://urn.kb.se/resolve?urn=urn:nbn:no:ntnu:diva-13574.
Full textBurger, Clayton. "A hybridisation technique for game playing using the upper confidence for trees algorithm with artificial neural networks." Thesis, Nelson Mandela Metropolitan University, 2014. http://hdl.handle.net/10948/3957.
Full textKhambete, Surendra S. "MANAGING RATIONAL DIVERGENCE: TESTING THE EFFECTS OF A COGNITIVE BEHAVIORAL THERAPY (CBT) TECHNIQUE ON COLLABORATIVE VERSUS COMPETITIVE BEHAVIORS IN A GAME THEORETIC SETTING." Case Western Reserve University School of Graduate Studies / OhioLINK, 2020. http://rave.ohiolink.edu/etdc/view?acc_num=case1606306856751918.
Full textEnrich, Yann. "Étude socio-technique des usages et de l'imaginaire des communautés virtuelles sur Internet." Montpellier 3, 2009. http://www.theses.fr/2009MON30015.
Full textRyding, Karin. "Poetry is for everyone : A comparative analysis of the cut-up technique, Magnetic poetry and the casual word game Words of Oz." Thesis, Uppsala universitet, Institutionen för speldesign, 2014. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-228190.
Full textKurki, Saara. "How to let go : Different ways to detect and release tensions." Thesis, Kungl. Musikhögskolan, Institutionen för klassisk musik, 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:kmh:diva-4186.
Full textHuang, Fan. "Allocation des ressources fondée sur la qualité du canal pour la voie descendante des systèmes LTE." Thesis, Université Paris-Saclay (ComUE), 2015. http://www.theses.fr/2015SACLS250/document.
Full textKozemjakin, Da Silva Miriam. "Study of the impact of information collected during the design process on the environmental expert." Thesis, Troyes, 2014. http://www.theses.fr/2014TROY0028/document.
Full textSaini, Simardeep S. "Mimicking human player strategies in fighting games using game artificial intelligence techniques." Thesis, Loughborough University, 2014. https://dspace.lboro.ac.uk/2134/16380.
Full textGustav, During. "Evaluating game experience when using augment reality : In real time strategy games." Thesis, Blekinge Tekniska Högskola, Institutionen för kreativa teknologier, 2015. http://urn.kb.se/resolve?urn=urn:nbn:se:bth-10938.
Full textMbeng, Ndemezogo Georgin. "La commercialisation du gibier au Gabon : anthropologie du conflit des imaginaires du rapport à l'animal." Thesis, Lyon 2, 2011. http://www.theses.fr/2011LYO20135/document.
Full textRoy, Brice. "Penser le jeu à l’ère du numérique : une approche à la croisée de la phénoménologie et de la théorie des supports." Thesis, Compiègne, 2019. http://www.theses.fr/2019COMP2493.
Full textPersson, Martin. "Development of three AI techniques for 2D platform games." Thesis, Karlstad University, Division for Information Technology, 2005. http://urn.kb.se/resolve?urn=urn:nbn:se:kau:diva-1.
Full textReilly, Brian Kevin. "The statistics of helicopter total counts of large ungulates in sourish mixed bushveld, northwest arid bushveld and mopane veld, Republic of South Africa." Thesis, Stellenbosch : Stellenbosch University, 2000. http://hdl.handle.net/10019.1/52027.
Full textIstance, Howell O. "An investigation into gaze-based interaction techniques for people with motor impairments." Thesis, Loughborough University, 2017. https://dspace.lboro.ac.uk/2134/23911.
Full textSchmidt, Katarina, and Alexandra Skerka. "Affärsförhandlingar : en studie av relationsskapande förhandlingar avseende köp- respektive säljsituationer i företag med olika typer av affärsverksamhet." Thesis, Linköping University, Department of Management and Economics, 2003. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-1543.
Full textGolliot, Julie. "Vers une rupture cognitive et conceptuelle dans l'orientation de la dimension soignante en rééducation fonctionnelle cognitive ˸ : introduction d'un Serious Game thérapeutique agissant en tant que dispositif de médiation." Electronic Thesis or Diss., Toulon, 2020. http://www.theses.fr/2020TOUL4001.
Full textVickers, Stephen. "Eye-gaze interaction techniques for use in online games and environments for users with severe physical disabilities." Thesis, De Montfort University, 2011. http://hdl.handle.net/2086/5006.
Full textCharles, Therese. "Enhanced e-learning engagement using game absorption techniques ELEGANT." Thesis, University of Ulster, 2010. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.551593.
Full textWu, Yu. "Mathematical optimization and game theoretic techniques for multicell beamforming." Thesis, Loughborough University, 2016. https://dspace.lboro.ac.uk/2134/20039.
Full textChartier, Angeline. "Transferts et appropriations de modèles de développement dans les pays du Sud : pour une analyse du (dys)fonctionnelment de l'aide : l'exemple de la décentralisation en Haïti et à Madagascar." Thesis, Bordeaux 3, 2016. http://www.theses.fr/2016BOR30001/document.
Full textOsman, M. A. M. A. M. "A new approach to automobile insurance ratemaking by quantitative techniques." Thesis, City University London, 1986. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.373328.
Full textCockerham, Lucas. "POKERFACE: EMOTION BASED GAME-PLAY TECHNIQUES FOR COMPUTER POKER PLAYERS." UKnowledge, 2004. http://uknowledge.uky.edu/gradschool_theses/224.
Full textValenzuela, Russell. "Predicting National Basketball Association Game Outcomes Using Ensemble Learning Techniques." Thesis, California State University, Long Beach, 2019. http://pqdtopen.proquest.com/#viewpdf?dispub=10980443.
Full textMACHADO, LUCAS EUZEBIO. "DISTRIBUTED TECHNIQUES FOR MASSIVELY MULTIPLAYER GAMES." PONTIFÍCIA UNIVERSIDADE CATÓLICA DO RIO DE JANEIRO, 2005. http://www.maxwell.vrac.puc-rio.br/Busca_etds.php?strSecao=resultado&nrSeq=7692@1.
Full textDamianou, Christakis 1964. "Characterization techniques for contaminated gate oxide." Thesis, The University of Arizona, 1990. http://hdl.handle.net/10150/278760.
Full textCockerham, Lucas. "Poker face emotion base game-play techniques for computer poker players /." Lexington, Ky. : [University of Kentucky Libraries], 2004. http://lib.uky.edu/ETD/ukycosc2004t00181/thesis.pdf.
Full textShams, Farshad. "Cooperative techniques in wireless communications: a game- and information- theoretic analysis." Thesis, IMT Alti Studi Lucca, 2012. http://e-theses.imtlucca.it/99/1/Shams_PhDthesis.pdf.
Full textHartman, Vile. "Spring and Plate Reverb Techniques In Games." Thesis, Högskolan i Skövde, Institutionen för informationsteknologi, 2016. http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-12827.
Full textChen, Yuhui. "Resonant Gate Drive Techniques for Power MOSFETs." Thesis, Virginia Tech, 2000. http://hdl.handle.net/10919/10099.
Full textDavies, Huw. "Towards a more versatile dynamic-music for video games : approaches to compositional considerations and techniques for continuous music." Thesis, University of Oxford, 2015. http://ora.ox.ac.uk/objects/uuid:3f1e4cfa-4a36-44d8-9f4b-4c623ce6b045.
Full textWennerberg, Daniel. "Auditory immersion and the believability of a first-person perspective in computer games : Do players have a preference between mono and stereo foley, and is one perceived as more believable?" Thesis, Luleå tekniska universitet, Medier, ljudteknik och teater, 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:ltu:diva-73985.
Full textMenon, Rekha. "Interference Avoidance based Underlay Techniques for Dynamic Spectrum Sharing." Diss., Virginia Tech, 2007. http://hdl.handle.net/10919/27536.
Full textChaboissier, Jonathan. "Interactions simultanées de plusieurs utilisateurs avec une table interactive." Phd thesis, Université Paris Sud - Paris XI, 2011. http://tel.archives-ouvertes.fr/tel-00672516.
Full textVan, Tonder Martin Stephen. "The development and evaluation of gaze selection techniques." Thesis, Nelson Mandela Metropolitan University, 2009. http://hdl.handle.net/10948/882.
Full textThunström, Robin. "Passive gaze-contingent techniques relation to system latency." Thesis, Blekinge Tekniska Högskola, Institutionen för kreativa teknologier, 2014. http://urn.kb.se/resolve?urn=urn:nbn:se:bth-2595.
Full textSharma, Akshay. "Place and route techniques for FPGA architecture advancement /." Thesis, Connect to this title online; UW restricted, 2005. http://hdl.handle.net/1773/6108.
Full textCabir, Hassane Natu Hassane. "A Comparison Of Different Recommendation Techniques For A Hybrid Mobile Game Recommender System." Master's thesis, METU, 2012. http://etd.lib.metu.edu.tr/upload/12615173/index.pdf.
Full textFreund, Ari. "Aprendizagem de técnicas financeiras de venda por meio de serious game." Universidade Presbiteriana Mackenzie, 2016. http://tede.mackenzie.br/jspui/handle/tede/2809.
Full textMelero, Gallardo Javier. "Design and implementation techniques for location-based learning games." Doctoral thesis, Universitat Pompeu Fabra, 2014. http://hdl.handle.net/10803/145498.
Full textOldenborg, Mattias. "A comparison between techniques for color grading in games." Thesis, University of Skövde, School of Humanities and Informatics, 2006. http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-1033.
Full textSerrano, Guillermo J. "High Performance Analog Circuit Design Using Floating-Gate Techniques." Diss., Georgia Institute of Technology, 2007. http://hdl.handle.net/1853/19819.
Full textWadstein, Erik. "Artistic Techniques to Influence Navigational Behavior in 3D-Games." Thesis, Blekinge Tekniska Högskola, Sektionen för datavetenskap och kommunikation, 2013. http://urn.kb.se/resolve?urn=urn:nbn:se:bth-2401.
Full textButzen, Paulo Francisco. "Aging aware design techniques and CMOS gate degradation estimative." reponame:Biblioteca Digital de Teses e Dissertações da UFRGS, 2012. http://hdl.handle.net/10183/61868.
Full textFernandez, Gabriel. "Développement d'un geste technique : histoire du freinage en Gare du Nord." Paris, CNAM, 2004. http://www.theses.fr/2004CNAM0450.
Full textNewalkar, Aditya. "Alternative techniques for Built-In Self-Test of Field Programmable Gate Arrays." Auburn, Ala., 2005. http://repo.lib.auburn.edu/2005%20Summer/master's/NEWALKAR_ADITYA_6.pdf.
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