Journal articles on the topic 'Game tree'
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Pijls, Wim, and Arie de Bruin. "Game tree algorithms and solution trees." Theoretical Computer Science 252, no. 1-2 (February 2001): 197–215. http://dx.doi.org/10.1016/s0304-3975(00)00082-7.
Xiong, Shuo, and Hiroyuki Iida. "Attractiveness of real time strategy games." Computer Science and Information Systems 12, no. 4 (2015): 1217–34. http://dx.doi.org/10.2298/csis141101054x.
Malík, V., and P. Karnet. "Game damage to forest trees." Journal of Forest Science 53, No. 9 (January 7, 2008): 406–12. http://dx.doi.org/10.17221/2143-jfs.
Feldmann, R., B. Monien, P. Mysliwietz, and O. Vornberger. "Distributed Game-Tree Search1." ICGA Journal 12, no. 2 (June 1, 1989): 65–73. http://dx.doi.org/10.3233/icg-1989-12203.
Marsland, T. A., and Fred Popowich. "Parallel Game-Tree Search." IEEE Transactions on Pattern Analysis and Machine Intelligence PAMI-7, no. 4 (July 1985): 442–52. http://dx.doi.org/10.1109/tpami.1985.4767683.
Schaeffer, Jonathan. "Distributed game-tree searching." Journal of Parallel and Distributed Computing 6, no. 1 (February 1989): 90–114. http://dx.doi.org/10.1016/0743-7315(89)90044-0.
Novak, Damijan, Domen Verber, Jani Dugonik, and Iztok Fister. "A Comparison of Evolutionary and Tree-Based Approaches for Game Feature Validation in Real-Time Strategy Games with a Novel Metric." Mathematics 8, no. 5 (May 1, 2020): 688. http://dx.doi.org/10.3390/math8050688.
Khmelnitskaya, Anna, Özer Selçuk, and Dolf Talman. "The average covering tree value for directed graph games." Journal of Combinatorial Optimization 39, no. 2 (October 30, 2019): 315–33. http://dx.doi.org/10.1007/s10878-019-00471-5.
Chang, Wen-Chih, Te-Hua Wang, and Yan-Da Chiu. "Board Game Supporting Learning Prim’s Algorithm and Dijkstra’s Algorithm." International Journal of Multimedia Data Engineering and Management 1, no. 4 (October 2010): 16–30. http://dx.doi.org/10.4018/jmdem.2010100102.
Hasanudin, Muhaimin, Turki Salim, and Arkan Nur Robby. "RANCANG BANGUN APLIKASI GAME PUZZLE BERBASIS ANDROID MENGGUNAKAN ALGORITMA DECISION TREE." Journal CERITA 3, no. 2 (August 1, 2017): 171–80. http://dx.doi.org/10.33050/cerita.v3i2.654.
Vágvölgyi, Sandor. "The Ground Tree Transducer Game." Fundamenta Informaticae 34, no. 1,2 (1998): 175–201. http://dx.doi.org/10.3233/fi-1998-341207.
Li, Liwu, and T. A. Marsland. "Probability-based game tree pruning." Journal of Algorithms 11, no. 1 (March 1990): 27–43. http://dx.doi.org/10.1016/0196-6774(90)90027-c.
de Bruin, Arie, Wim Pijls, and Aske Plaat. "Solution Trees as a Basis for Game-Tree Search." ICGA Journal 17, no. 4 (December 1, 1994): 207–19. http://dx.doi.org/10.3233/icg-1994-17404.
Hong, Tzung-Pei, Ke-Yuan Huang, and Wen-Yang Lin. "Adversarial Search by Evolutionary Computation." Evolutionary Computation 9, no. 3 (September 2001): 371–85. http://dx.doi.org/10.1162/106365601750406046.
Baum, Eric B., and Warren D. Smith. "Propagating Distributions Up Directed Acyclic Graphs." Neural Computation 11, no. 1 (January 1, 1999): 215–27. http://dx.doi.org/10.1162/089976699300016881.
Roberson, Christian, and Katarina Sperduto. "A Monte Carlo Tree Search Player for Birds of a Feather Solitaire." Proceedings of the AAAI Conference on Artificial Intelligence 33 (July 17, 2019): 9700–9705. http://dx.doi.org/10.1609/aaai.v33i01.33019700.
Takeuchi, Shogo, Tomoyuki Kaneko, and Kazunori Yamaguchi. "Evaluation of Game Tree Search Methods by Game Records." IEEE Transactions on Computational Intelligence and AI in Games 2, no. 4 (December 2010): 288–302. http://dx.doi.org/10.1109/tciaig.2010.2102022.
Nurhuda, Asep, and Reza Andrea. "PENERAPAN DECISION TREE DALAM AGEN CERDAS "UNDA ANAK PINTAR" PERMAINAN EDUKASI MUATAN LOKAL BAHASA BANJAR." Jurnal Ilmiah Matrik 22, no. 2 (July 27, 2020): 147–52. http://dx.doi.org/10.33557/jurnalmatrik.v22i2.986.
Amarasinghe, S. K., W. L. Goh, and S. He. "Tree decomposition strategy for massively parallel game tree searching." Electronics Letters 34, no. 20 (1998): 1924. http://dx.doi.org/10.1049/el:19981343.
Martin, James B., and Roman Stasiński. "Minimax functions on Galton–Watson trees." Combinatorics, Probability and Computing 29, no. 3 (December 6, 2019): 455–84. http://dx.doi.org/10.1017/s0963548319000403.
ALTMAN, EITAN, ODILE POURTALLIER, ALAIN HAURIE, and FRANCESCO MORESINO. "APPROXIMATING NASH EQUILIBRIA IN NONZERO-SUM GAMES." International Game Theory Review 02, no. 02n03 (June 2000): 155–72. http://dx.doi.org/10.1142/s0219198900000123.
Min, Cheng, and Li Yin. "New Characteristic Function for Two Stage Games with Spanning Tree." Contributions to Game Theory and Management 14 (2021): 59–71. http://dx.doi.org/10.21638/11701/spbu31.2021.05.
Yin, Li, Ovanes Petrosian, and Zou Jinying. "Dynamic Shapley Value in the Game with Perishable Goods." Contributions to Game Theory and Management 14 (2021): 273–89. http://dx.doi.org/10.21638/11701/spbu31.2021.20.
Malík, V., and J. Stuchlý. "Risk factors influencing the probability of browsing by hoofed game on forest trees." Journal of Forest Science 53, No. 8 (January 7, 2008): 359–63. http://dx.doi.org/10.17221/2179-jfs.
Yunanto, Septyana Hardianti, and T. Brenda Chandrawati. ""Smart Puzzle" Game Helping Children Learn to Read." SISFORMA 3, no. 1 (February 13, 2017): 13. http://dx.doi.org/10.24167/sisforma.v3i1.677.
PETROSJAN, L. A., and L. V. GRAUER. "STRONG NASH EQUILIBRIUM IN MULTISTAGE GAMES." International Game Theory Review 04, no. 03 (September 2002): 255–64. http://dx.doi.org/10.1142/s0219198902000689.
Yan, Peizhi, and Yi Feng. "Using Convolution and Deep Learning in Gomoku Game Artificial Intelligence." Parallel Processing Letters 28, no. 03 (September 2018): 1850011. http://dx.doi.org/10.1142/s0129626418500111.
Joppen, Tobias, Miriam Ulrike Moneke, Nils Schroder, Christian Wirth, and Johannes Furnkranz. "Informed Hybrid Game Tree Search for General Video Game Playing." IEEE Transactions on Games 10, no. 1 (March 2018): 78–90. http://dx.doi.org/10.1109/tciaig.2017.2722235.
Marsland, T. A. "A Review of Game-Tree Pruning1." ICGA Journal 9, no. 1 (March 1, 1986): 3–19. http://dx.doi.org/10.3233/icg-1986-9102.
Schaeffer, Jonathan. "Experiments in Distributed Game-Tree Searching." ICGA Journal 10, no. 1 (March 1, 1987): 42. http://dx.doi.org/10.3233/icg-1987-10107.
Marsland, T. A. "New Directions in Game-Tree Search." ICGA Journal 12, no. 2 (June 1, 1989): 83. http://dx.doi.org/10.3233/icg-1989-12207.
Schaeffer, Jonathan. "Comment on ‘Distributed Game-Tree Search’." ICGA Journal 12, no. 4 (December 1, 1989): 216–17. http://dx.doi.org/10.3233/icg-1989-12404.
Marsland, T. A. "Single-Agent and Game-Tree Search." ICGA Journal 14, no. 3 (September 1, 1991): 149. http://dx.doi.org/10.3233/icg-1991-14311.
Iida, Hiroyuki. "Heuristic Theories on Game-Tree Search." ICGA Journal 17, no. 4 (December 1, 1994): 220. http://dx.doi.org/10.3233/icg-1994-17407.
Iida, Hiroyuki, Ken-ichi Handa, and Jos Uiterwijk. "Tutoring Strategies in Game-Tree Search." ICGA Journal 18, no. 4 (December 1, 1995): 191–204. http://dx.doi.org/10.3233/icg-1995-18402.
Müller, M. "Global and local game tree search." Information Sciences 135, no. 3-4 (July 2001): 187–206. http://dx.doi.org/10.1016/s0020-0255(01)00136-0.
Marsland, T. A., and Fred Popowich. "Corrections to "Parallel game tree-search''." IEEE Transactions on Pattern Analysis and Machine Intelligence PAMI-7, no. 6 (November 1985): 748–49. http://dx.doi.org/10.1109/tpami.1985.4767737.
Björnsson, Y., and T. A. Marsland. "Risk management in game-tree pruning." Information Sciences 122, no. 1 (January 2000): 23–41. http://dx.doi.org/10.1016/s0020-0255(99)00097-3.
Sexton, Thomas R., and Dennis R. Young. "Game Tree Analysis of International Crises." Journal of Policy Analysis and Management 4, no. 3 (1985): 354. http://dx.doi.org/10.2307/3324190.
Brockington, Mark G., and Jonathan Schaeffer. "APHID: Asynchronous Parallel Game-Tree Search." Journal of Parallel and Distributed Computing 60, no. 2 (February 2000): 247–73. http://dx.doi.org/10.1006/jpdc.1999.1600.
Cardinal, Jean, Erik D. Demaine, Samuel Fiorini, Gwenaël Joret, Stefan Langerman, Ilan Newman, and Oren Weimann. "The Stackelberg Minimum Spanning Tree Game." Algorithmica 59, no. 2 (March 21, 2009): 129–44. http://dx.doi.org/10.1007/s00453-009-9299-y.
Orsini, Nicola, Debora Rizzuto, and Nicola Nante. "Introduction to Game-theory Calculations." Stata Journal: Promoting communications on statistics and Stata 5, no. 3 (September 2005): 355–70. http://dx.doi.org/10.1177/1536867x0500500305.
Świechowski, Maciej, HyunSoo Park, Jacek Mańdziuk, and Kyung-Joong Kim. "Recent Advances in General Game Playing." Scientific World Journal 2015 (2015): 1–22. http://dx.doi.org/10.1155/2015/986262.
DEPTUŁA, Adam, and Marian PARTYKA. "SIMILARITIES AND DIFFERENCES OF COMPLEX PARAMETRIC GAME TREES FOR INVESTIGATIONS OF DYNAMIC PROPERTIES OF MACHINE SYSTEMS." Scientific Journal of the Military University of Land Forces 165, no. 3 (July 1, 2012): 314–25. http://dx.doi.org/10.5604/01.3001.0002.3506.
Liu, Lu Si. "Research on Application of the Shortest Path in Game Based on an Improved Genetic Algorithm." Applied Mechanics and Materials 687-691 (November 2014): 1250–53. http://dx.doi.org/10.4028/www.scientific.net/amm.687-691.1250.
Wang, Mingyan, Hang Ren, Wei Huang, Taiwei Yan, Jiewei Lei, and Jiayang Wang. "An efficient AI-based method to play the Mahjong game with the knowledge and game-tree searching strategy." ICGA Journal 43, no. 1 (May 26, 2021): 2–25. http://dx.doi.org/10.3233/icg-210179.
Liu, Chanjuan, Junming Yan, Yuanye Ma, Tianhao Zhao, Qiang Zhang, and Xiaopeng Wei. "An Adversarial Search Method Based on an Iterative Optimal Strategy." Mathematics 8, no. 9 (September 19, 2020): 1623. http://dx.doi.org/10.3390/math8091623.
Borowiecki, Mieczysław, Anna Fiedorowicz, and Elżbieta Sidorowicz. "Connected domination game." Applicable Analysis and Discrete Mathematics 13, no. 1 (2019): 261–89. http://dx.doi.org/10.2298/aadm171126020b.
Greer, Kieran. "Tree Pruning for New Search Techniques in Computer Games." Advances in Artificial Intelligence 2013 (January 22, 2013): 1–9. http://dx.doi.org/10.1155/2013/357068.
Kar, Anirban. "Axiomatization of the Shapley Value on Minimum Cost Spanning Tree Games." Games and Economic Behavior 38, no. 2 (February 2002): 265–77. http://dx.doi.org/10.1006/game.2001.0883.