Journal articles on the topic 'Game'
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Yüce, Arif, Ümit Can Büyükakgül, and Hakan Katırcı. "Game in the Game: Examining In-App Advertising in Mobile Sports Games." PODIUM Sport, Leisure and Tourism Review 8, no. 1 (2019): 34–44. http://dx.doi.org/10.5585/podium.v8i1.319.
Full textCampagna, Federico. "Games | Game Design | Game Studies: An Introduction." Design Issues 34, no. 2 (2018): 83–84. http://dx.doi.org/10.1162/desi_r_00488.
Full textHastie, Peter A., and Mauro H. André. "Game appreciation through student designed games and game equipment." International Journal of Play 1, no. 2 (2012): 165–83. http://dx.doi.org/10.1080/21594937.2012.698460.
Full textVetushinskiy, A.S. "More than just a tool: a new approach to understanding gamification." Sociology of Power, no. 3 (June 7, 2020): 14–31. https://doi.org/10.22394/2074-0492-2020-3-14-31.
Full textSerhii, Yevseiev, Milov Oleksandr, Milevskyi Stanislav, et al. "DEVELOPMENT AND ANALYSIS OF GAME-THEORETICAL MODELS OF SECURITY SYSTEMS AGENTS INTERACTION." Eastern-European Journal of Enterprise Technologies 2, no. 4 (104) (2020): 15–29. https://doi.org/10.15587/1729-4061.2020.201418.
Full textAllen, Amanda K. "The Hunger Games Game: Exploring Ideology through Game-Based Learning." Lion and the Unicorn 45, no. 3 (2021): 313–19. http://dx.doi.org/10.1353/uni.2021.0027.
Full textMartanovschi, Ludmila. "PLAYING GAMES/THE GAME IN TOMSON HIGHWAY’S REZ CYCLE." Revista de Estudios Norteamericanos, no. 27 (2023): 29–45. http://dx.doi.org/10.12795/ren.2023.i27.10.
Full textJohnson, Wayne D. "Gama' Giwe'Binigowin (The Snake Game)." Antioch Review 48, no. 1 (1990): 26. http://dx.doi.org/10.2307/4612139.
Full textCass, S. "Mind games [computer game AI]." IEEE Spectrum 39, no. 12 (2002): 40–44. http://dx.doi.org/10.1109/mspec.2002.1088444.
Full textMacedonia, M. "Ender's game redux [computer games." Computer 38, no. 2 (2005): 95–97. http://dx.doi.org/10.1109/mc.2005.59.
Full textLin, Heng-Sheng, Chih-Yun Chiang, Cheng-Wei Huang, Chao-Cian Wu, and Shuo-Jun Hong. "From Gamer to Game Designer." International Journal of Game-Based Learning 15, no. 1 (2025): 1–38. https://doi.org/10.4018/ijgbl.371418.
Full textBychkova, Olga Anatol'evna, and Aleksandra Valer'evna Nikitina. "Images of game and gamer in the space of literature and computer games." Человек и культура, no. 6 (June 2020): 69–80. http://dx.doi.org/10.25136/2409-8744.2020.6.34481.
Full textNadir, Hamid. "Learning game design while playing games." Journal of Technology-Integrated Lessons and Teaching 3, no. 1 (2024): 3–20. http://dx.doi.org/10.13001/jtilt.v3i1.8485.
Full textUriarte, Alberto, and Santiago Ontañón. "Game-Tree Search over High-Level Game States in RTS Games." Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment 10, no. 1 (2021): 73–79. http://dx.doi.org/10.1609/aiide.v10i1.12706.
Full textMendonça, Carlos Magno Camargos, and Filipe Alves de Freitas. "Game as text as game: the communicative experience of digital games." Comunicação e Sociedade 27 (June 29, 2015): 253–72. http://dx.doi.org/10.17231/comsoc.27(2015).2100.
Full textRichter, Jonas. "Höllfahren: Ein Überblick." Das Blatt. Schriftenreihe der deutschen Spielkartengesellschaft Bube Dame König, no. 64 (March 2, 2022): 51–69. https://doi.org/10.5281/zenodo.6323236.
Full textHarris, Samuel J. "Synchronous games with *-isomorphic game algebras." Quantum Information and Computation 22, no. 11&12 (2022): 924–46. http://dx.doi.org/10.26421/qic22.11-12-2.
Full textWibowo, Tony, Sakilah Dwi Cahyani, Ivan Hendardi, and Farhan Alwie Rasyidhy. "GAMED dan GDLC : PEMBUATAN VIDEO GAME UNTUK EDUKASI MORAL." IJIS - Indonesian Journal On Information System 9, no. 1 (2024): 1. http://dx.doi.org/10.36549/ijis.v9i1.299.
Full textBojin, Nis. "Language Games/Game Languages: Examining Game Design Epistemologies Through a ‘Wittgensteinian’ Lens." Eludamos: Journal for Computer Game Culture 2, no. 1 (2008): 55–71. http://dx.doi.org/10.7557/23.5972.
Full textHuang, Arthur, and David Levinson. "To Game or Not to Game: Teaching Transportation Planning with Board Games." Transportation Research Record: Journal of the Transportation Research Board 2307, no. 1 (2012): 141–49. http://dx.doi.org/10.3141/2307-15.
Full textWendel, Viktor, Stefan Krepp, Michael Oliver Gutjahr, Stefan Göbel, and Ralf Steinmetz. "Game Mastering in Collaborative Serious Games." International Journal of Game-Based Learning 5, no. 4 (2015): 27–49. http://dx.doi.org/10.4018/ijgbl.2015100103.
Full textMidgley, Mary. "The Game Game." Philosophical anthropology 3, no. 2 (2017): 30–56. http://dx.doi.org/10.21146/2414-3715-2017-3-2-30-56.
Full textMaltese, Ralph. "The Game Game." English Journal 84, no. 1 (1995): 55. http://dx.doi.org/10.2307/820477.
Full textMaltese, Ralph. "The Game Game." English Journal 84, no. 1 (1995): 55–58. http://dx.doi.org/10.58680/ej19957264.
Full textAhmad, Mifrah. "Game Designers’ Perspectives: Interception between Games and Educational Games Design." European Conference on Games Based Learning 16, no. 1 (2022): 11–20. http://dx.doi.org/10.34190/ecgbl.16.1.895.
Full textShahryan, Abdulrahman Alserri, Azan Mat Zin Nor, and Siti Meriam Tengku Wook Tengku. "Gender-based Game Engagement Model Validation using Low Fidelity Prototype." International Journal of Engineering and Advanced Technology (IJEAT) 9, no. 4 (2020): 1982–88. https://doi.org/10.35940/ijeat.D9042.049420.
Full textSutopo, Hadi. "Mobile Game Developing: Math Mobile Game Learning Model." International Journal of Information and Electronics Engineering 7, no. 2 (2017): 62–67. http://dx.doi.org/10.18178/ijiee.2017.7.2.662.
Full textWiederhold, Brenda K. "Metaverse Games: Game Changer for Healthcare?" Cyberpsychology, Behavior, and Social Networking 25, no. 5 (2022): 267–69. http://dx.doi.org/10.1089/cyber.2022.29246.editorial.
Full textHanley, John T. "GAMES, game theory and artificial intelligence." Journal of Defense Analytics and Logistics 5, no. 2 (2021): 114–30. http://dx.doi.org/10.1108/jdal-10-2021-0011.
Full textMeidl, Michael, Steven Lytinen, and Kevin Raison. "Using Game Reviews to Recommend Games." Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment 10, no. 4 (2021): 24–29. http://dx.doi.org/10.1609/aiide.v10i4.12752.
Full textAslan, Serdar, and Osman Balci. "GAMED: digital educational game development methodology." SIMULATION 91, no. 4 (2015): 307–19. http://dx.doi.org/10.1177/0037549715572673.
Full textGoodwin, Paul. "Forecasting games: can game theory win?" International Journal of Forecasting 18, no. 3 (2002): 369–74. http://dx.doi.org/10.1016/s0169-2070(02)00022-5.
Full textOlsder, Geert Jan. "Foundations of game theory: Noncooperative games." Automatica 32, no. 9 (1996): 1341–42. http://dx.doi.org/10.1016/0005-1098(96)88873-x.
Full textKissmann, Peter, and Stefan Edelkamp. "Gamer, a General Game Playing Agent." KI - Künstliche Intelligenz 25, no. 1 (2010): 49–52. http://dx.doi.org/10.1007/s13218-010-0078-3.
Full textTaylor, Mark, Mike Baskett, Denis Reilly, and Somasundaram Ravindran. "Game Theory for Computer Games Design." Games and Culture 14, no. 7-8 (2017): 843–55. http://dx.doi.org/10.1177/1555412017740497.
Full textMalamud, Randy. "Game: Animals, Video Games, and Humanity." Journal of Animal Ethics 13, no. 2 (2023): 223–26. http://dx.doi.org/10.5406/21601267.13.2.20.
Full textItalo, Felipe Capasso-Ballesteros, and De la Rosa-Rosero Fernando. "Semi-automatic construction of video game design prototypes with MaruGen." Revista Facultad de Ingeniería, Universidad de Antioquia, no. 99 (March 27, 2020): 9–20. https://doi.org/10.17533/udea.redin.20200369.
Full textMusiafa, Zayid. "RANCANG BANGUN APLIKASI GAME DEKSTOP LOKAL BANJARMASIN POMA 3D GAME ADVENTURE MENGGUNAKAN UNITY GAME ENGINE." Technologia: Jurnal Ilmiah 8, no. 4 (2017): 236. http://dx.doi.org/10.31602/tji.v8i4.1123.
Full textScheepers, Marion. "Variations on a game of Gale (I): Coding strategies." Journal of Symbolic Logic 58, no. 3 (1993): 1035–43. http://dx.doi.org/10.2307/2275110.
Full textBeckman, Elise M., Wenqiang Cai, Rebecca M. Esrock, and Robert J. Lemke. "Explaining Game-to-Game Ticket Sales for Major League Baseball Games Over Time." Journal of Sports Economics 13, no. 5 (2011): 536–53. http://dx.doi.org/10.1177/1527002511410980.
Full textSnyman, Elisabeth, and Elsa Crous. "“Love Is a Losing Game”: Textual Games in Milan Kundera's “The Hitchhiking Game”." Journal of Literary Studies 30, no. 3 (2014): 25–45. http://dx.doi.org/10.1080/02564718.2014.949407.
Full textJang, YeiBeech, and SeoungHo Ryu. "Exploring game experiences and game leadership in massively multiplayer online role-playing games." British Journal of Educational Technology 42, no. 4 (2010): 616–23. http://dx.doi.org/10.1111/j.1467-8535.2010.01064.x.
Full textZhang, Gong, and Shulei Bi. "Evolutionary game analysis of online game studios and online game companies participating in the virtual economy of online games." PLOS ONE 19, no. 1 (2024): e0296374. http://dx.doi.org/10.1371/journal.pone.0296374.
Full textAbasian, Foroogh, Mikael Rönnqvist, Philippe Marier, and Dag Fjeld. "Game—The Transportation Game." INFORMS Transactions on Education 21, no. 1 (2020): 1–12. http://dx.doi.org/10.1287/ited.2019.0223.
Full textVenus, Jochen. "Das Game-Over-Game." POP 4, no. 2 (2015): 10–15. http://dx.doi.org/10.14361/pop-2015-0202.
Full textRazinov, Yuriy A., and Dmitriy A. Kechaev. "Game without game: to Gilles Deleuze’s game concept." Semiotic studies 4, no. 1 (2024): 15–23. http://dx.doi.org/10.18287/2782-2966-2024-4-1-15-23.
Full textSchädler, Ulrich. "Catacomb Games: Reused Game Boards or Funerary Inscriptions?" Board Game Studies Journal 16, no. 1 (2022): 369–95. http://dx.doi.org/10.2478/bgs-2022-0012.
Full textSchädler, Ulrich. "Catacomb Games: Reused Game Boards or Funerary Inscriptions?" Board Game Studies Journal 16, no. 1 (2022): 369–95. http://dx.doi.org/10.2478/bgs-2022-0012.
Full textChen, Mark. "Novel games can come from novice game makers." On the Horizon 25, no. 4 (2017): 250–52. http://dx.doi.org/10.1108/oth-08-2015-0054.
Full textLee, Ji-Hun. "A Study on the Effect of How Game Scenarios, Game Usage Convenience, and Game Visualization affect Interaction among Game Players and their Immersion in Games." Journal of the Korea Entertainment Industry Association 10, no. 6 (2016): 467. http://dx.doi.org/10.21184/jkeia.2016.12.10.6.467.
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