Journal articles on the topic 'Gameboards (board game elements)'
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Evans, Jonathan. "Translating board games: multimodality anad play." Journal of Specialised Translation, no. 20 (July 25, 2013): 15–32. https://doi.org/10.26034/cm.jostrans.2013.399.
Full textSeville, Adrian, and Alex de Voogt. "Cultural Transmission in Printed Games of Cupid: Tracing Lines of Descent." Board Game Studies Journal 18, no. 1 (2024): 119–39. http://dx.doi.org/10.2478/bgs-2024-0005.
Full textPromsri, Chaiyaset, and Suchira Chaigusin. "Crisis Management Board Game." International Journal of Membrane Science and Technology 10, no. 5 (2023): 189–95. http://dx.doi.org/10.15379/ijmst.v10i5.2453.
Full textDauenhauer, Eleanor A., and Paul J. Dauenhauer. "Quantifying the Vices and Virtues of Snakes and Ladders Through Time." Board Game Studies Journal 18, no. 1 (2024): 1–38. http://dx.doi.org/10.2478/bgs-2024-0001.
Full textAlejandria, Lalaine N., Jill Mie S. Bajenting, Marie Anne Lovella D. Pacatan, and Tomas Jr A. Diquito. "The Use of Educational Board Game as a Supplemental Tool in Learning Periodic Table of Elements Among Senior High School Students." American Journal of Education and Technology 2, no. 1 (2023): 60–67. http://dx.doi.org/10.54536/ajet.v2i1.1292.
Full textAlejandria, Lalaine N., Jill Mie S. Bajenting, Marie Anne Lovella D. Pacatan, and Tomas Jr A. Diquito. "The Use of Educational Board Game as a Supplemental Tool in Learning Periodic Table of Elements Among Senior High School Students." American Journal of Education and Technology 2, no. 1 (2023): 60–67. https://doi.org/10.54536/ajet.v2i1.1292.
Full textTsai, Jen-Che, Shih-Yeh Chen, Chun-Yen Chang, and Shiang-Yao Liu. "Element Enterprise Tycoon: Playing Board Games to Learn Chemistry in Daily Life." Education Sciences 10, no. 3 (2020): 48. http://dx.doi.org/10.3390/educsci10030048.
Full textOlivares-Rodríguez, Cristian, Paula Villagra, Rodolfo E. Mardones, Luis Cárcamo-Ulloa, and Nicolás Jaramillo. "Costa Resiliente: A Serious Game Co-Designed to Foster Resilience Thinking." Sustainability 14, no. 24 (2022): 16760. http://dx.doi.org/10.3390/su142416760.
Full textMa, Yiming, Flore Vallet, François Cluzel, and Bernard Yannou. "Analysing the Relevance of Serious Game Elements for Effectively Teaching Innovation Processes." Proceedings of the Design Society: International Conference on Engineering Design 1, no. 1 (2019): 439–48. http://dx.doi.org/10.1017/dsi.2019.47.
Full textPysmennyi, Vitalii, and Vitalii Rudan. "Implementation of gamification elements in inclusive educational practices." Problems of Education, no. 1(102) (June 16, 2025): 389–401. https://doi.org/10.52256/2710-3986.1-102.2025.27.
Full textMattlin, Mikael. "Adapting the DIPLOMACY Board Game Concept for 21st Century International Relations Teaching." Simulation & Gaming 49, no. 6 (2018): 735–50. http://dx.doi.org/10.1177/1046878118788905.
Full textTan, Harold, Yap Chun Wei, Heng Wei Yun, Koh Eng Hui Joan, Ho Wai Yee, and Lim Yee Juan. "Health$en$eTM: Developing a Board Game on Value-based Healthcare Financing." Simulation & Gaming 51, no. 1 (2019): 87–105. http://dx.doi.org/10.1177/1046878119888710.
Full textYang, Dayae, and Theodore J. Kopcha. "Developing a Board Game For Beginning Block-Based Programmers." International Journal of Designs for Learning 13, no. 1 (2022): 35–45. http://dx.doi.org/10.14434/ijdl.v13i1.32211.
Full textGerin, Lucas. "How Unfair is the Unfair Dodgem?" Recreational Mathematics Magazine 10, no. 17 (2023): 41–50. http://dx.doi.org/10.2478/rmm-2023-0002.
Full textJannah, Ma'rifatul, Kus Suryandari, Siti Nurjanah, Lastiadi Muhtadin, Yulia Maftuhah Hidayati, and Anatri Desstya. "ANALISIS ETNOMATEMATIK DALAM PERMAINAN CONGKLAK SEBAGAI MEDIA PEMBELAJARAN BANGUN DATAR DAN BANGUN RUANG DI SEKOLAH DASAR." Pendas : Jurnal Ilmiah Pendidikan Dasar 8, no. 1 (2023): 3818–21. http://dx.doi.org/10.23969/jp.v8i1.8669.
Full textDumin, Michael, Daniel Cermak-Sassenrath, Carole Haeusler, and Ilse Smets. "A Custom-Made Board Game to Familiarise Primary School Children With Atoms." European Conference on Games Based Learning 16, no. 1 (2022): 199–207. http://dx.doi.org/10.34190/ecgbl.16.1.608.
Full textReviana Ardila, Aryoni Ananta, and Izan Qomarats. "Perancangan Board Game sebagai Media Pembelajaran Bahasa Minangkabau untuk Anak Sekolah Dasar." Misterius : Publikasi Ilmu Seni dan Desain Komunikasi Visual. 2, no. 1 (2025): 176–91. https://doi.org/10.62383/misterius.v2i1.558.
Full textSitumorang, Finka Yolanda, Mahimma Romadhona, and Aris Sutejo. "Perancangan Desain Karakter Board Game Batik Jetis Sidoarjo." Innovative: Journal Of Social Science Research 4, no. 3 (2024): 1186–96. http://dx.doi.org/10.31004/innovative.v4i3.10297.
Full textPutri, Alifia Ananda, and Handriyotopo Handriyotopo. "Board Game Design as Education to Prevent Game Addiction for Elementary Students." Dinasti International Journal of Education Management And Social Science 5, no. 5 (2024): 902–14. https://doi.org/10.38035/dijemss.v5i5.2786.
Full textSousa, Micael. "Serious board games: modding existing games for collaborative ideation processes." International Journal of Serious Games 8, no. 2 (2021): 129–46. http://dx.doi.org/10.17083/ijsg.v8i2.405.
Full textSchmidt-Madsen, Jacob. "Discovering Dadu: A Ludemic Enigma from South Asia." Board Game Studies Journal 18, no. 1 (2024): 75–118. http://dx.doi.org/10.2478/bgs-2024-0004.
Full textAlifiar, Ilham, Vidya Febrasca Tenderly, and Annisa Nurhayati. "PENGARUH METODE PERMAINAN BOARDGAME EDUCATION “PHARMAPOLEIN” TERHADAP PEMAHAMAN MATERI KEFARMASIAN MAHASISWA." JFL: Jurnal Farmasi Lampung 9, no. 2 (2021): 92–98. http://dx.doi.org/10.37090/jfl.v9i2.337.
Full textKim, Hey-jin. "A Study on the Development of Functional (Educational) Music Board Game Content for the Elderly." K Association of Education Research 7, no. 3 (2022): 67–86. http://dx.doi.org/10.48033/jss.7.3.4.
Full textd'Astous, Alain, and Karine Gagnon. "An inquiry into the factors that impact on consumer appreciation of a board game." Journal of Consumer Marketing 24, no. 2 (2007): 80–89. http://dx.doi.org/10.1108/07363760710737085.
Full textSaha, Tonmoy, A. K. Tasfique Ahmed, and S. M. Shamsul Alam. "Design and Implementation of Multi Player Pong Game using Altera DE2 Board." International Journal of Intelligent Systems and Applications 15, no. 6 (2023): 25–37. http://dx.doi.org/10.5815/ijisa.2023.06.03.
Full textTsai, Jsung-Ta, Yen-Ming Tseng, and Andrian Muzakki Firmansyah. "The implementation of an interactive gaming machine of “Mafia Wars”." MATEC Web of Conferences 185 (2018): 00034. http://dx.doi.org/10.1051/matecconf/201818500034.
Full textAbdul Rahim, Abdul Hadi, Muhammad Hafizuddin Hussin, Mohammad Amnan Awang Ali, Muhammad Hanis Roslan, Haslina Hassan, and Radhwa Abu Bakar. "Developing Arabiyatuna Board Game for Engaging Students’ Knowledge Towards the Arabic Language & Culture." International Journal of Research and Innovation in Social Science VIII, IIIS (2024): 1325–30. http://dx.doi.org/10.47772/ijriss.2024.803091s.
Full textTsui, Ming Yan, Oi Lam Ng, and Yeuk Pan Lee. "Examining the Efficacy of a Physical Board Game for Geometric Transformations." European Conference on Games Based Learning 18, no. 1 (2024): 789–98. http://dx.doi.org/10.34190/ecgbl.18.1.2987.
Full textRahmat, Abdul Khabir, Abdul Hakim Abdul Razak, Muhammad Firdaus Rashid, and Adi Aizat Yajid. "Developing LogistiQuest: A Board Game for Logistics and Project Cargo Management Education." International Journal of Research and Innovation in Social Science IX, no. III (2025): 3887–95. https://doi.org/10.47772/ijriss.2025.90300309.
Full textFilippov, Andrei K. "CHESS NOTATION IN A POLYCODE TEXT (BASED ON THE GERMAN LANGUAGE)." German Philology at the St Petersburg State University 12 (2022): 160–73. http://dx.doi.org/10.21638/spbu33.2022.108.
Full textGonzalo-de Diego, Blanca, Alexandra González-Aguña, Marta Fernández-Batalla, et al. "Usability Evaluation of a Board Game for Learning Robotics of Care." Education Sciences 15, no. 4 (2025): 484. https://doi.org/10.3390/educsci15040484.
Full textAraújo, Gabriel de Oliveira, and Sylker Teles Da Silva. "Codezonia: a game for teaching algorithms and programming to children in an unplugged way." CONTRIBUCIONES A LAS CIENCIAS SOCIALES 17, no. 2 (2024): e4944. http://dx.doi.org/10.55905/revconv.17n.2-007.
Full textNaura Nazivah, Emmareta Fauziah, and Arsita Pinandita. "DESAIN <i>BOARD GAME</i> SEBAGAI MEDIA ASERTIF UNTUK MENGURANGI PERILAKU FOMO PADA GENERASI Z." Jurnal Dimensi Seni Rupa dan Desain 21, no. 2 (2025): 229–44. https://doi.org/10.25105/dim.v21.i2.18687.
Full textAmrullah, Muhammad Aldiansyah Najib, Aloung Candrika, Naufali Dimas Mahendra, Fauzi Kurniawan Asshidiqie, and Muhammad Setiyawan. "Snake Ladder Modification Boardgame." Jurnal Indonesia Sosial Sains 6, no. 6 (2025): 1810–17. https://doi.org/10.59141/jiss.v6i6.1767.
Full textGhifari, Fadhil Muhammad, and Ratih Pertiwi. "Warnafusi: A Colour-Based Board Game Framework for Interdisciplinary Education." Indo-MathEdu Intellectuals Journal 6, no. 3 (2025): 4165–68. https://doi.org/10.54373/imeij.v6i3.3337.
Full textChrusciak, Mariana, Hingred Luz, Rebeca Souza, and Bruna Lopes. "The development and evaluation of an educational board game on basic geotechnical soil characterization." Soils and Rocks 47, no. 2 (2024): e2024003723. http://dx.doi.org/10.28927/sr.2024.003723.
Full textBühé-Gramer, Charlotte. "Das Brettspiel «Ab ins Bundeshaus!» zum 50. Jubiläum des Frauenstimmrechts in der Schweiz – ein geschichtsdidaktischer Kommentar." Didactica Historica 8, no. 1 (2022): 143–49. http://dx.doi.org/10.33055/didacticahistorica.2022.008.01.143.
Full textNuraini, Indah, and Husni Mubarok. "Developing English Board Game to Improve Students’ Speaking Skill." JEELS (Journal of English Education and Linguistics Studies) 12, no. 1 (2025): 501–27. https://doi.org/10.30762/jeels.v12i1.4907.
Full textYi-Chin Liu, Noreena, Nooralisa Mohd Tuah, and Darren Ying Chen Yi. "Conceptualizing the ‘All You Can Eat’ game to promote healthy eating habits among young children." Bulletin of Electrical Engineering and Informatics 14, no. 2 (2025): 1507–17. https://doi.org/10.11591/eei.v14i2.8711.
Full textEpstein, Daniel S., Adam Zemski, Joanne Enticott, and Christopher Barton. "Tabletop Board Game Elements and Gamification Interventions for Health Behavior Change: Realist Review and Proposal of a Game Design Framework." JMIR Serious Games 9, no. 1 (2021): e23302. http://dx.doi.org/10.2196/23302.
Full textChen, Chih-Hung, Sin-Yi Chiu, and Shun-Shii Lin. "Design and Implementation of EinStein Würfelt Nicht Program Monte_Alpha." Electronics 12, no. 13 (2023): 2936. http://dx.doi.org/10.3390/electronics12132936.
Full textTengku Paris, Tengku Nazatul Shima, and Maimunah Abdul Kadir. "Digital Board Game Using the Theory of Variation to Enhance Grammar Learning." Environment-Behaviour Proceedings Journal 4, no. 12 (2019): 67. http://dx.doi.org/10.21834/e-bpj.v4i12.1829.
Full textKuchcik, Magdalena, Marcin Łączyński, Agata Cieszewska, et al. "Can the serious game serve as a tool for education in founding local adaptation solutions to climate change?" Geographia Polonica 97, no. 4 (2024): 485–98. https://doi.org/10.7163/gpol.0289.
Full textMegha Chakole. "Optimal Strategy Formulation for Tic-Tac-Toe Using Minimax Algorithm for Interactive Gaming." Communications on Applied Nonlinear Analysis 31, no. 2s (2024): 485–95. http://dx.doi.org/10.52783/cana.v31.662.
Full textGatti Junior, Wilian, Beaumie Kim, Liping Liu, and Xingru Lai. "Green Economy Game: A Modular Approach for Sustainable Development Education." International Journal of Designs for Learning 11, no. 2 (2020): 96–107. http://dx.doi.org/10.14434/ijdl.v11i2.25020.
Full textDe Mello, Geraldine, Misyana Susanti Husin @ Ma’mor, Nur Hidayatulshima Omar, Kamisah Ariffin, and Mohamad Idham Md Razak. "Grammar Buzz: Let’s Buzz with Grammar." International Journal of Modern Languages And Applied Linguistics 2, no. 3 (2018): 10. http://dx.doi.org/10.24191/ijmal.v2i3.7633.
Full textHense, Jan, Willy Christian Kriz, and Joseph Wolfe. "Putting Theory-Oriented Evaluation Into Practice." Simulation & Gaming 40, no. 1 (2008): 110–33. http://dx.doi.org/10.1177/1046878107308078.
Full textGatti Junior, Wilian, Beaumie Kim, Laleh Behjat, Emily Marasco, and Marjan Eggermont. "Game design as reflective pedagogy in entrepreneurship education." European Conference on Games Based Learning 17, no. 1 (2023): 209–19. http://dx.doi.org/10.34190/ecgbl.17.1.1599.
Full textShanklin, Stephen B., and Craig R. Ehlen. "Extending The Use And Effectiveness Of The Monopoly® Board Game As An In-Class Economic Simulation In The Introductory Financial Accounting Course." American Journal of Business Education (AJBE) 10, no. 2 (2017): 75–80. http://dx.doi.org/10.19030/ajbe.v10i2.9916.
Full textTorres, Karoline Zuleyka, and Fiorella Vargas-Agüero. "Pedagogical Process to Generate Community Learning Through the Participatory Design of a Board Game." Revista Electrónica Educare 29, no. 1 (2024): 1–20. https://doi.org/10.15359/ree.29-1.18554.
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