Academic literature on the topic 'Gameplay experience'
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Journal articles on the topic "Gameplay experience"
Örtqvist, Daniel, and Mats Liljedahl. "Immersion and Gameplay Experience: A Contingency Framework." International Journal of Computer Games Technology 2010 (2010): 1–11. http://dx.doi.org/10.1155/2010/613931.
Full textJang, Wooyoung (William), Kevin K. Byon, and Hyunseok Song. "Effect of Prior Gameplay Experience on the Relationships between Esports Gameplay Intention and Live Esports Streaming Content." Sustainability 13, no. 14 (2021): 8019. http://dx.doi.org/10.3390/su13148019.
Full textSingh, C. B., S. Y. Huang, E. Jeong, R. Dang, and T. M. Chan. "P143: An exploratory study to understand relationship between gameplay experience and observed actions." CJEM 20, S1 (2018): S107—S108. http://dx.doi.org/10.1017/cem.2018.341.
Full textZheng, Meixun, and Hiller A. Spires. "Fifth Graders' Flow Experience in a Digital Game-Based Science Learning Environment." International Journal of Virtual and Personal Learning Environments 5, no. 2 (2014): 69–86. http://dx.doi.org/10.4018/ijvple.2014040106.
Full textFrome, Jonathan. "Interactive Works and Gameplay Emotions." Games and Culture 14, no. 7-8 (2019): 856–74. http://dx.doi.org/10.1177/1555412019847907.
Full textBerkman, Mehmet İlker, Güven Çatak, and Mıstık Çağın Eremektar. "Comparison of VR and Desktop Game User Experience in a Puzzle Game: “Keep Talking and Nobody Explodes”." AJIT-e: Online Academic Journal of Information Technology 11, no. 42 (2020): 180–204. http://dx.doi.org/10.5824/ajite.2020.03.008.x.
Full textSeah, Erik Tiong Wee, David Kaufman, Louise Sauvé, and Fan Zhang. "Play, Learn, Connect: Older Adults' Experience With a Multiplayer, Educational, Digital Bingo Game." Journal of Educational Computing Research 56, no. 5 (2017): 675–700. http://dx.doi.org/10.1177/0735633117722329.
Full textChew, Evelyn C., and Alex Mitchell. "Bringing Art to Life: Examining Poetic Gameplay Devices in Interactive Life Stories." Games and Culture 15, no. 8 (2019): 874–901. http://dx.doi.org/10.1177/1555412019853372.
Full textMandasari, Rizza Indah Mega, and Bambang Pudjoatmodjo. "Player Experience Measurements Using Immerse Experience Questionnaire on Pewayangan Game." IJAIT (International Journal of Applied Information Technology) 3, no. 01 (2019): 10. http://dx.doi.org/10.25124/ijait.v3i01.1609.
Full textYap, Kevin Yi-Lwern, Shawn Ignatius Boon Heng Tan, Kai Zhen Yap, and John Yin Gwee Yap. "Students’ perceptions of an in-house developed pharmacy serious game for professional skills training." BMJ Simulation and Technology Enhanced Learning 6, no. 5 (2020): 293–96. http://dx.doi.org/10.1136/bmjstel-2019-000547.
Full textDissertations / Theses on the topic "Gameplay experience"
Fekete, Lorand, and Maria Hagelbäck. "Gameplay experience with eye tracking." Thesis, Blekinge Tekniska Högskola, Sektionen för datavetenskap och kommunikation, 2012. http://urn.kb.se/resolve?urn=urn:nbn:se:bth-5320.
Full textMäyrä, Frans, and Laura Ermi. "Fundamental components of the gameplay experience : analysing immersion." Universität Potsdam, 2011. http://opus.kobv.de/ubp/volltexte/2011/4983/.
Full textDu, Yajie. "Enhancing board gameplay experience with light based timers." Thesis, KTH, Skolan för informations- och kommunikationsteknik (ICT), 2017. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-209408.
Full textAlmeida, Samuel de Jesus. "The player and video game interplay in the gameplay experience construct." Doctoral thesis, Universidade de Aveiro, 2013. http://hdl.handle.net/10773/13417.
Full textAmbekar, Kiran. "Improving the Gameplay Experience and Guiding Bottom Players in an Interactive Mapping Game." Thesis, University of North Texas, 2017. https://digital.library.unt.edu/ark:/67531/metadc984203/.
Full textBräysy, Alex, and Axel Arkö. "Fourth Wall Manipulation in Digital Games and its Impact on the Gameplay Experience." Thesis, Södertörns högskola, Institutionen för naturvetenskap, miljö och teknik, 2017. http://urn.kb.se/resolve?urn=urn:nbn:se:sh:diva-32431.
Full textSantos, Hélia Vannucchi de Almeida. "A importância das regras e do gameplay no envolvimento do jogador de videogame." Universidade de São Paulo, 2010. http://www.teses.usp.br/teses/disponiveis/27/27159/tde-22062010-102953/.
Full textKhunyeli, Ramotsamai Itumeleng. "'Technic' practices of the computer game Lanner: identity development through the LAN-gameplay experience." Thesis, Rhodes University, 2011. http://hdl.handle.net/10962/d1013405.
Full textCrépault, Wibe Catherine. "Investigating gameplay and gaming experience in an audio-only puzzle game using stressful versus calm ambience." Thesis, Luleå tekniska universitet, Institutionen för ekonomi, teknik, konst och samhälle, 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:ltu:diva-84624.
Full textLundmark, Martin. "The dice are still rolling : A study that shows how AR technology can create new gameplay specific qualities." Thesis, Högskolan Kristianstad, Fakulteten för ekonomi, 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:hkr:diva-22065.
Full textBooks on the topic "Gameplay experience"
Schleiner, Anne-Marie. Transnational Play. Amsterdam University Press, 2020. http://dx.doi.org/10.5117/9789463728904.
Full textStankovich, Christopher, and Todd Kays. The Parent's Playbook: Developing a Gameplan for Maximizing Your Child's Athletic Experience. Champion Athletic Consulting, 2002.
Find full textGibbons, William. Love in Thousand Monstrous Forms. Oxford University Press, 2018. http://dx.doi.org/10.1093/oso/9780190265250.003.0008.
Full textBloom, Gina. Games. Edited by Henry S. Turner. Oxford University Press, 2017. http://dx.doi.org/10.1093/oxfordhb/9780199641352.013.10.
Full textBook chapters on the topic "Gameplay experience"
Teixeira, Carla, Breno Carvalho, Jarbas Agra, et al. "Newsgames: Gameplay and Usability in Simulation Games." In Design, User Experience, and Usability: Interactive Experience Design. Springer International Publishing, 2015. http://dx.doi.org/10.1007/978-3-319-20889-3_28.
Full textToh, Weimin. "Gameplay I—Players’ Actions and Mechanics." In A Multimodal Approach to Video Games and the Player Experience. Routledge, 2018. http://dx.doi.org/10.4324/9781351184779-10.
Full textAhmad, Ibrahim, Erman Hamid, Nazreen Abdullasim, and Azizah Jaafar. "Game Interface Design: Measuring the Player’s Gameplay Experience." In Advances in Visual Informatics. Springer International Publishing, 2017. http://dx.doi.org/10.1007/978-3-319-70010-6_46.
Full textRughiniş, Răzvan. "Work and Gameplay in the Transparent ‘Magic Circle’ of Gamification." In Design, User Experience, and Usability. Health, Learning, Playing, Cultural, and Cross-Cultural User Experience. Springer Berlin Heidelberg, 2013. http://dx.doi.org/10.1007/978-3-642-39241-2_63.
Full textToh, Weimin. "Gameplay II—Loop, Phase Types, and Stage(s)." In A Multimodal Approach to Video Games and the Player Experience. Routledge, 2018. http://dx.doi.org/10.4324/9781351184779-11.
Full textPereira, Luís Lucas, and Licinio Roque. "A Preliminary Evaluation of a Participation-Centered Gameplay Experience Design Model." In Lecture Notes in Computer Science. Springer Berlin Heidelberg, 2013. http://dx.doi.org/10.1007/978-3-642-39062-3_21.
Full textAlmeida, Samuel, Ana Veloso, Licínio Roque, and Óscar Mealha. "Assessing Player Motivations and Expectations within a Gameplay Experience Model Proposal." In Lecture Notes in Computer Science. Springer International Publishing, 2013. http://dx.doi.org/10.1007/978-3-319-03161-3_37.
Full textLeino, Olli Tapio. "Untangling Gameplay: An Account of Experience, Activity and Materiality Within Computer Game Play." In The Philosophy of Computer Games. Springer Netherlands, 2012. http://dx.doi.org/10.1007/978-94-007-4249-9_5.
Full textBrown, Michael, Aidan Kehoe, Jurek Kirakowski, and Ian Pitt. "Beyond the Gamepad: HCI and Game Controller Design and Evaluation." In Evaluating User Experience in Games. Springer London, 2009. http://dx.doi.org/10.1007/978-1-84882-963-3_12.
Full textGonçalves, Guilherme, Érica Mourão, Leonardo Torok, Daniela Trevisan, Esteban Clua, and Anselmo Montenegro. "Understanding User Experience with Game Controllers: A Case Study with an Adaptive Smart Controller and a Traditional Gamepad." In Entertainment Computing – ICEC 2017. Springer International Publishing, 2017. http://dx.doi.org/10.1007/978-3-319-66715-7_7.
Full textConference papers on the topic "Gameplay experience"
Mirza-Babaei, Pejman. "Data-driven gameplay experience balancing." In XIX Simpósio Brasileiro de Fatores Humanos em Sistemas Computacionais. Sociedade Brasileira de Computação - SBC, 2020. http://dx.doi.org/10.5753/ihc.2020.14046.
Full textHash, Chelsea, and Katherine Isbister. "Reactive animation and gameplay experience." In the 6th International Conference. ACM Press, 2011. http://dx.doi.org/10.1145/2159365.2159428.
Full textPereira, Luís Lucas, and Licinio Roque. "Gameplay experience evaluation centered on participation." In CHI '13 Extended Abstracts on Human Factors in Computing Systems. ACM Press, 2013. http://dx.doi.org/10.1145/2468356.2468558.
Full textLim, Theodore, James Ritchie, and Craig Fletcher. "From Gameplay Experience to Haptic-Aided Process Planning." In ASME 2015 International Design Engineering Technical Conferences and Computers and Information in Engineering Conference. American Society of Mechanical Engineers, 2015. http://dx.doi.org/10.1115/detc2015-46500.
Full textKors, Martijn. "Towards Design Strategies for the Persuasive Gameplay Experience." In CHI PLAY '15: The annual symposium on Computer-Human Interaction in Play. ACM, 2015. http://dx.doi.org/10.1145/2793107.2810281.
Full textPorcino, Thiago, Daniela Trevisan, and Esteban Clua. "DEMO: Using gameplay data to classify cybersickness level in virtual environments." In XXI Symposium on Virtual and Augmented Reality. Sociedade Brasileira de Computação - SBC, 2019. http://dx.doi.org/10.5753/svr_estendido.2019.8462.
Full textMirza-Babaei, Pejman. "Biometrics to Improve Methodologies on Understanding Player’s Gameplay Experience." In Proceedings of HCI 2011 The 25th BCS Conference on Human Computer Interaction. BCS Learning & Development, 2011. http://dx.doi.org/10.14236/ewic/hci2011.6.
Full textWatson, Matthew, and Lila Bozgeyikli. "Introduction to Game Theory via an Interactive Gameplay Experience." In DIS '19: Designing Interactive Systems Conference 2019. ACM, 2019. http://dx.doi.org/10.1145/3301019.3323899.
Full textPorcino, Thiago, Daniela Trevisan, and Esteban Clua. "Using Gameplay and Players Data to Recommend Strategies to Reduce Cybersickness." In XXI Symposium on Virtual and Augmented Reality. Sociedade Brasileira de Computação - SBC, 2019. http://dx.doi.org/10.5753/svr_estendido.2019.8449.
Full textvan den Broek, Wesley, Günter Wallner, and Regina Bernhaupt. "Modata -- Improving Dota 2 Experience and Spectatorship through Tangible Gameplay Visualization." In CHI PLAY '19: The Annual Symposium on Computer-Human Interaction in Play. ACM, 2019. http://dx.doi.org/10.1145/3341215.3356284.
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