Dissertations / Theses on the topic 'Gameplay experience'
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Fekete, Lorand, and Maria Hagelbäck. "Gameplay experience with eye tracking." Thesis, Blekinge Tekniska Högskola, Sektionen för datavetenskap och kommunikation, 2012. http://urn.kb.se/resolve?urn=urn:nbn:se:bth-5320.
Full textMäyrä, Frans, and Laura Ermi. "Fundamental components of the gameplay experience : analysing immersion." Universität Potsdam, 2011. http://opus.kobv.de/ubp/volltexte/2011/4983/.
Full textDu, Yajie. "Enhancing board gameplay experience with light based timers." Thesis, KTH, Skolan för informations- och kommunikationsteknik (ICT), 2017. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-209408.
Full textAlmeida, Samuel de Jesus. "The player and video game interplay in the gameplay experience construct." Doctoral thesis, Universidade de Aveiro, 2013. http://hdl.handle.net/10773/13417.
Full textAmbekar, Kiran. "Improving the Gameplay Experience and Guiding Bottom Players in an Interactive Mapping Game." Thesis, University of North Texas, 2017. https://digital.library.unt.edu/ark:/67531/metadc984203/.
Full textBräysy, Alex, and Axel Arkö. "Fourth Wall Manipulation in Digital Games and its Impact on the Gameplay Experience." Thesis, Södertörns högskola, Institutionen för naturvetenskap, miljö och teknik, 2017. http://urn.kb.se/resolve?urn=urn:nbn:se:sh:diva-32431.
Full textSantos, Hélia Vannucchi de Almeida. "A importância das regras e do gameplay no envolvimento do jogador de videogame." Universidade de São Paulo, 2010. http://www.teses.usp.br/teses/disponiveis/27/27159/tde-22062010-102953/.
Full textKhunyeli, Ramotsamai Itumeleng. "'Technic' practices of the computer game Lanner: identity development through the LAN-gameplay experience." Thesis, Rhodes University, 2011. http://hdl.handle.net/10962/d1013405.
Full textCrépault, Wibe Catherine. "Investigating gameplay and gaming experience in an audio-only puzzle game using stressful versus calm ambience." Thesis, Luleå tekniska universitet, Institutionen för ekonomi, teknik, konst och samhälle, 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:ltu:diva-84624.
Full textLundmark, Martin. "The dice are still rolling : A study that shows how AR technology can create new gameplay specific qualities." Thesis, Högskolan Kristianstad, Fakulteten för ekonomi, 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:hkr:diva-22065.
Full textLin, Philip. "Global gamers, transnational play, imaginary battlefield : encountering the gameplay experience in the war-themed first-person-shooter, Call of Duty." Thesis, University of Westminster, 2012. https://westminsterresearch.westminster.ac.uk/item/8z822/global-gamers-transnational-play-imaginary-battlefield-encountering-the-gameplay-experience-in-the-war-themed-first-person-shooter-call-of-duty.
Full textSouza, Ricardo Vinicius Ferraz de. "Tradução e videogames: uma perspectiva histórico-descritiva sobre a localização de games no Brasil." Universidade de São Paulo, 2015. http://www.teses.usp.br/teses/disponiveis/8/8160/tde-03122015-131933/.
Full textMolin, Martin, and Nicolina Kristiansson. "Using Biofeedback to Enhance Player Experience in a First-Person Shooter." Thesis, Malmö universitet, Fakulteten för teknik och samhälle (TS), 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:mau:diva-20921.
Full textAlvarez, Diaz Maria Guadalupe. "Experiencing Play with Digital Heritage through Mobile AR Technology." Thesis, Högskolan i Skövde, Institutionen för informationsteknologi, 2016. http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-12740.
Full textPowell, Robin. "Positive and Negative effects of Game Analytics in the Game Design process : A Grounded Theory Study." Thesis, Uppsala universitet, Institutionen för informatik och media, 2016. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-298302.
Full textEwelle, Ewelle Richard. "Adapter les communications des jeux dans le cloud." Thesis, Montpellier, 2015. http://www.theses.fr/2015MONTS145/document.
Full textKayatt, Pedro Matsumura. "UBIQUOS - arcabouço multiplataforma para jogos colaborativos utilizando interface distribuída de usuário." Universidade de São Paulo, 2016. http://www.teses.usp.br/teses/disponiveis/3/3141/tde-03032017-080230/.
Full textAmlie, Kristian. "Realtime capture and streaming of gameplay experiences." Thesis, Norges teknisk-naturvitenskapelige universitet, Institutt for datateknikk og informasjonsvitenskap, 2007. http://urn.kb.se/resolve?urn=urn:nbn:no:ntnu:diva-18328.
Full textStark, Jessica. "A Day in the Life of a Sim: Making Meaning of Video Game Avatars and Behaviors." Antioch University / OhioLINK, 2018. http://rave.ohiolink.edu/etdc/view?acc_num=antioch1497718914530561.
Full textPérez, Latorre Óliver. "Análisis de la significación del videojuego. Fundamentos teóricos del juego, el mundo narrativo y la enunciación interactiva como perspectivas de estudio del discurso." Doctoral thesis, Universitat Pompeu Fabra, 2010. http://hdl.handle.net/10803/7273.
Full textAmsellem, João Pedro da Silva. "Crowdplay: Crowdsourcing Gameplay Experiences." Master's thesis, 2014. http://hdl.handle.net/10316/35548.
Full textRocha, Luís Filipe Cardoso. "Gameplay Analytics for Game Design Insights." Master's thesis, 2021. http://hdl.handle.net/10316/95514.
Full textChen, Chun-yu, and 陳俊佑. "The Study of Preference of the Gameplay Experience of Tabletop Games." Thesis, 2017. http://ndltd.ncl.edu.tw/handle/5jp444.
Full textWang, Cheng-Jen, and 王丞珍. "Toward Gameplay Experience Control for Match-three Games with Farming Mechanism." Thesis, 2019. http://ndltd.ncl.edu.tw/handle/sw4k75.
Full textHung, Chia-Yu, and 洪家祐. "The Influence of Self-efficacy and Self-regulation on Flow Experience in Gameplay." Thesis, 2008. http://ndltd.ncl.edu.tw/handle/b9jkxz.
Full textBojin, Nis André. "What do we learn when we change the way we play? : augmenting the computer gameplay experience /." 2005.
Find full textYEH, KUN-MING, and 葉昆銘. "Comparative Study on the Game Experience of Asymmetric Gameplay – A Case Study of Interfaces of Virtual Reality and Personal Computer." Thesis, 2017. http://ndltd.ncl.edu.tw/handle/z7x6t3.
Full textFernandes, Nuno Daniel Correia. "A Case Study in Generative Game Design." Master's thesis, 2021. http://hdl.handle.net/10316/95500.
Full textDor, Simon. "Repenser l’histoire de la jouabilité : l’émergence du jeu de stratégie en temps réel." Thèse, 2015. http://hdl.handle.net/1866/13964.
Full textChabot, Pierre-Luc. "De l’immersion à l’engagement, la perspective des concepteurs de jeux vidéo sur l’expérience de jeu." Thèse, 2012. http://hdl.handle.net/1866/8953.
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