Academic literature on the topic 'Games, asia'
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Journal articles on the topic "Games, asia"
Saniscara, Pramesti. "INDONESIA’S LOCAL CONTENT REPRESENTATION IN ASIAN GAMES 2018 MASCOT DESIGN." Journal of Visual Communication Design 5, no. 1 (September 28, 2021): 1–14. http://dx.doi.org/10.37715/vcd.v5i1.2286.
Full textCreak, Simon. "Eternal friends and erstwhile enemies: The regional sporting community of the Southeast Asian Games." TRaNS: Trans -Regional and -National Studies of Southeast Asia 5, no. 1 (January 2017): 147–72. http://dx.doi.org/10.1017/trn.2016.29.
Full textRiefky, Muhammad, and Wara Pramesti. "Sentiment Analysis of Southeast Asian Games (SEA Games) in Philippines 2019 Based on Opinion of Internet User of Social Media Twitter with K-Nearest Neighbor and Support Vector Machine." Jurnal Matematika, Statistika dan Komputasi 17, no. 1 (August 24, 2020): 26–41. http://dx.doi.org/10.20956/jmsk.v17i1.9947.
Full textCha, Victor. "The Asian Games and Diplomacy in Asia: Korea–China–Russia." International Journal of the History of Sport 30, no. 10 (May 2013): 1176–87. http://dx.doi.org/10.1080/09523367.2013.782537.
Full textAkbar, M. Aulia, Masniarara Aziza Balfas Amril, Raiza Syahira, Fahrein Rachel Latisha, and Noor Jihan. "ANALISIS STRUKTUR JARINGAN KOMUNIKASI #SEAGAMES2022 DI TWITTER MENGGUNAKAN PENDEKATAN SOCIAL NETWORK ANALYSIS (SNA)." Jurnal Studi Komunikasi dan Media 26, no. 1 (December 29, 2022): 1–16. http://dx.doi.org/10.17933/jskm.2022.4780.
Full textChrisentia Flavia Dwianjani and Sella Lovityo Aulia. "MAKNA TANDA PADA POSTER CANDI BOROBUDUR ASIAN GAMES 2018." MEDIUM 7, no. 2 (April 3, 2020): 26–40. http://dx.doi.org/10.25299/medium.2019.vol7(2).4773.
Full textLi, Bo, Sarah Stokowski, Stephen W. Dittmore, and Olan K. M. Scott. "How Mediated Sporting Events Constitute Nationalism: Chinese Newspapers Covering the 2014 Incheon Asian Games." International Journal of Sport Communication 9, no. 1 (March 2016): 79–96. http://dx.doi.org/10.1123/ijsc.2015-0104.
Full textAkiner, Shirin. "SILK ROADS, GREAT GAMES AND CENTRAL ASIA." Asian Affairs 42, no. 3 (November 2011): 391–402. http://dx.doi.org/10.1080/03068374.2011.605601.
Full textPereboyev, Vladimir. "GAS GAMES IN CENTRAL ASIA: RUSSIA'S STAKES." Security Index: A Russian Journal on International Security 16, no. 4 (November 2010): 97–99. http://dx.doi.org/10.1080/19934270.2010.525894.
Full textKardiyanto, Deddy Whinata, Hari Setijono, and Edy Mintarto. "The Analysis of Indonesian’s Paralympic Athletes Achievements in International Multi-event." Research, Society and Development 9, no. 1 (January 1, 2020): e101911677. http://dx.doi.org/10.33448/rsd-v9i1.1677.
Full textDissertations / Theses on the topic "Games, asia"
Alm, Jens. "OS i Peking, oberoende idrott eller politisk propaganda? /." Huddinge : Södertörn University College. School of Social Sciences, 2008. http://www.diva-portal.org/smash/get/diva2:15655/FULLTEXT01.
Full textCHEN, HONG. "THE IMPACT OF SPORTS EVENTS ON URBAN DEVELOPMENT IN POST-MAO CHINA: A CASE STUDY OF GUANGZHOU." Miami University / OhioLINK, 2006. http://rave.ohiolink.edu/etdc/view?acc_num=miami1163380801.
Full textLaw, Cheuk-fung Jimmy, and 羅卓豐. "Asian Games Village: a High-Density Sports Complex." Thesis, The University of Hong Kong (Pokfulam, Hong Kong), 2002. http://hub.hku.hk/bib/B31986572.
Full textLaw, Cheuk-fung Jimmy. "Asian Games Village : a High-Density Sports Complex /." Hong Kong : University of Hong Kong, 2002. http://sunzi.lib.hku.hk/hkuto/record.jsp?B25955044.
Full textReaves, Joseph Allen. "A history of baseball in Asia : assimilating, rejecting and remaking America's game /." Thesis, Hong Kong : University of Hong Kong, 1998. http://sunzi.lib.hku.hk/hkuto/record.jsp?B19470472.
Full textVlisides, James C. "Rendering the Other: Ideologies of the Neo-Oriental in World of Warcraft." Bowling Green State University / OhioLINK, 2013. http://rave.ohiolink.edu/etdc/view?acc_num=bgsu1363105916.
Full textChapman, James Lawson. "The modern great game in Central Asia oil, terrorism, and human rights /." CONNECT TO THIS TITLE ONLINE, 2006. http://etd.lib.umt.edu/theses/available/etd-12152006-214828/.
Full textGanesan, Anita Lakshmi. "Quantifying emissions of greenhouse gases from South Asia through a targeted measurement campaign." Thesis, Massachusetts Institute of Technology, 2013. http://hdl.handle.net/1721.1/82307.
Full textCataloged from PDF version of thesis.
Includes bibliographical references (p. 161-167).
Methane (CH 4 ), nitrous oxide (N20) and sulfur hexafluoride (SF6) are powerful greenhouse gases with global budgets that are well-known but regional distributions that are not adequately constrained for the purposes of mitigation and policy initiatives. Quantifying emissions using inverse approaches at the national scale requires measurements that specifically target the region of interest. Primarily due to the lack of atmospheric measurements from the region, emissions estimates of these greenhouse gases from India have largely been missing. New in situ measurements of atmospheric mole fractions from a Himalayan station in Darjeeling, India (27.03'N, 88.26'E, 2200 meters above sea level) have been collected from December 2011 for CH4 and March 2012 for N20 and SF6 to February 2013 using high-precision instrumentation that is linked to the Advanced Global Atmospheric Gases Experiment (AGAGE). These measurements comprise the first high-frequency dataset of these gases collected in India and are used for measurement-based assessment of emissions. Several features are identified. In SF6 , the signal associated with Northern Hemispheric background is typically present. CH4 and N20 mole fractions are almost always enhanced over the background, suggesting strong regional sources. Additionally, a diurnal signal resulting from thermally driven winds is seasonally present. A particle dispersion model is used to track 'air histories' of measurements, quantifying the sensitivity of concentrations at Darjeeling to surface emissions. The effect of topography on the derived air histories is investigated to test the robustness of the model in simulating transport in this complex environment. The newly acquired data set is used to investigate the ability of the model to reproduce signals that stem from the mesoscale diurnal winds. The sensitivities of meteorological resolution and particle release height are investigated to better quantify some of the uncertainties associated with this chemical transport model. A Quasi-Newton inverse method is used to estimate emissions at monthly resolution. CH4 , N20 and SF6 emissions from India are found to be 44.3% Tg yr- 1, 825 1045/707 GgN yr- 1 and 221 241/205 kton yr-', respectively. Significant uncertainty reduction is seen on emissions from India during the summer when the monsoon results in high sensitivity over the subcontinent.
by Anita Lakshmi Ganesan.
Ph.D.in Climate Physics and Chemistry
Cayre, Emilie. "La monumentalisation des portes et accès en Asie Mineure à l'époque romaine." Thesis, Bordeaux 3, 2013. http://www.theses.fr/2013BOR30041.
Full textThis thesis deals with the architecture of passage that punctuate the course of a visitor or a citizen in the urban landscape of Asia Minor : propylaea, city-gates and arches on street. Our work focused on the cities of Asia Minor with no geographical limits in order to provide an overall view of the phenomenon. This study was divided into two major groups : the propylaea on the one hand and city-gates and arches on street on the other hand. The propylaea were the monumental entrances to shrines, agorai, gymnasiums and bouleuteria. Our study includes the propylaea from the classical period to the Roman era. Classical propylaea were mainly the monumental entrances to the major hecatomnid's shrines-terraces of Caria. In the Hellenistic period, the propylaea multiplied and tuned into religious and secular backgrounds. Most Roman propylaea made up monumental entrances added to existing complexes, few being part of a new one. We find some propylaea that went back over formulas of the Hellenistic period, others with monumental edicular façade, those in the form of the a Roman arch and finally the propylaea reproducing the form of "Marmorsaal". City-gates, that were completely devoid of any defensive features, developed in the peaceful period of the Pax Romana. They marked the boundary between the inside and the outside of the city, were a real topographical landmark and, as the first glimpse of the city for the visitors, heralded its splendor and highlighted the value of the urbanitas. These city-gates were either new city-gates inserted into the ancient city-walls, free of any city-walls, or old city-gates rearranged. The street arches were built on a colonnaded street or at a crossroads for urban, organic and aesthetic reasons. While beautifying a course, they structured and punctuated it as well as serving as landmarks. Their richly decorated facades participated in the beautification and animation of the urban landscape. These arches appear as a component of an urban program. Some of them were honorific or commemorative. In Roman times, the architecture of passage reflected changes in the political life and social structure. The self-representation, the imperial propaganda and the fierce competition between cities would play a major part in the designing of these monuments. Their richness and splendor must have impressed visitors and thus enhanced the city's power and glory picture. They participated in its ornamentation
Peterson, Michael A. "China's great game in Central Asia : implications to U.S. policy in the region /." Thesis, Monterey, Calif. : Springfield, Va. : Naval Postgraduate School ; Available from National Technical Information Service, 2005. http://library.nps.navy.mil/uhtbin/hyperion/05Sep%5FPeterson%5FMichael.pdf.
Full textBooks on the topic "Games, asia"
E & J Frankel Ltd. Games people play: Ancient pastimes of Asia. New York, N.Y: E & J Frankel, 1999.
Find full textSuzuki, Motoshi, and Akira Okada, eds. Games of Conflict and Cooperation in Asia. Tokyo: Springer Japan, 2017. http://dx.doi.org/10.1007/978-4-431-56466-9.
Full textAsian rivalries: Conflict, escalation, and limitations on two-level games. Stanford, California: Stanford Security Series, an imprint of Stanford University Press, 2011.
Find full textGames without rules: The often-interrupted history of Afghanistan. New York: PublicAffairs, 2012.
Find full textGreat games, local rules: The new power contest in Central Asia. New York: Oxford University Press, 2012.
Find full textChʻesinbu, Korea (South). Sŏul Asia Kyŏnggi Taehoe paeksŏ: Tʻongsin, chŏnsan pumun. [Seoul]: Chʻesinbu, 1987.
Find full textKang, Pyŏng-su. Che 10-hoe Sŏul Asia Kyŏnggi Taehoe paeksŏ. [Seoul]: Sŏul Tʻŭkpyŏlsi, 1987.
Find full textLevine, Robert. Flying in the face of uncertainty: Alternative plans and postures for interdiction in southwest Asia. Santa Monica, Calif: Rand Corporation, 1985.
Find full textBook chapters on the topic "Games, asia"
Fung, Anthony Y. H. "Online Games and Chinese National Identities." In Cultural Policies in East Asia, 53–68. London: Palgrave Macmillan UK, 2014. http://dx.doi.org/10.1057/9781137327772_4.
Full textChan, Dean. "Negotiating Online Computer Games in East Asia: Manufacturing Asian MMORPGs and Marketing ‘Asianness’." In Computer Games as a Sociocultural Phenomenon, 186–96. London: Palgrave Macmillan UK, 2008. http://dx.doi.org/10.1057/9780230583306_18.
Full textLee, Changho. "Comparison of Korean and Chinese Adolescents’ Online Games Use Including Mobile Games." In Mobile Communication in Asia: Local Insights, Global Implications, 227–41. Dordrecht: Springer Netherlands, 2016. http://dx.doi.org/10.1007/978-94-024-0826-3_13.
Full textLi, Xiaoshi, Hugo Horta, and Jisun Jung. "University Ranking Games in East Asia: Triggers and Consequences." In International Handbook on Education Development in Asia-Pacific, 1–18. Singapore: Springer Nature Singapore, 2022. http://dx.doi.org/10.1007/978-981-16-2327-1_91-1.
Full textVadivel, V. Sithira, Insu Song, and Abhishek Singh Bhati. "Cultural Emotion Games as Trajectory Learning in Southeast Asia." In Entertainment Computing – ICEC 2021, 62–74. Cham: Springer International Publishing, 2021. http://dx.doi.org/10.1007/978-3-030-89394-1_5.
Full textTai, Zixue, and Fengbin Hu. "Mobile Games in China: Ongoing Industry Transformations, Emerging Game Genres, and Evolving Player Dynamics." In Mobile Communication in Asia: Local Insights, Global Implications, 173–90. Dordrecht: Springer Netherlands, 2016. http://dx.doi.org/10.1007/978-94-024-0826-3_10.
Full textChe, Xianhui, and Barry Ip. "Mobile Games in China: Development and Current Status." In Mobile Communication in Asia: Local Insights, Global Implications, 141–72. Dordrecht: Springer Netherlands, 2016. http://dx.doi.org/10.1007/978-94-024-0826-3_9.
Full textFung, Anthony. "The Impact of the Rise of Mobile Games on the Creativity and Structure of the Games Industry in China." In Mobile Communication in Asia: Local Insights, Global Implications, 91–103. Dordrecht: Springer Netherlands, 2016. http://dx.doi.org/10.1007/978-94-024-0826-3_6.
Full textRea, Stephen C. "Mobilizing Games, Disrupting Culture: Digital Gaming in South Korea." In Mobile Communication in Asia: Local Insights, Global Implications, 73–89. Dordrecht: Springer Netherlands, 2016. http://dx.doi.org/10.1007/978-94-024-0826-3_5.
Full textIshiguro, Kaoru. "FTA/EPA Negotiations and Domestic Reforms in Two-Level Games Analysis." In The Political Economy of the Asia Pacific, 183–205. Tokyo: Springer Japan, 2017. http://dx.doi.org/10.1007/978-4-431-56466-9_8.
Full textConference papers on the topic "Games, asia"
Chen, Vivian Hsueh-hua, Henry Been-Lirn Duh, Beth Kolko, Leo Sang-Min Whang, and Michael Ching-Hui Fu. "Games in Asia project." In CHI '06 extended abstracts. New York, New York, USA: ACM Press, 2006. http://dx.doi.org/10.1145/1125451.1125516.
Full textÖzgün, Tevfik Orçun, and Meral Uçmaz. "The Great Game in Asia: Kyrgyzstan." In International Conference on Eurasian Economies. Eurasian Economists Association, 2011. http://dx.doi.org/10.36880/c02.00333.
Full textZarzycki, Andrzej. "Urban games." In SIGGRAPH Asia 2012 Symposium on Apps. New York, New York, USA: ACM Press, 2012. http://dx.doi.org/10.1145/2407696.2407704.
Full textTeles, Sylker, and Kiyoshi Tomimatsu. "Card games as interface for massively multiplayer online games." In SA'14: SIGGRAPH Asia 2014. New York, NY, USA: ACM, 2014. http://dx.doi.org/10.1145/2668975.2669003.
Full textKiong, Lim Wee, and Thillainathan Logenthiran. "Developing a strategical smart grid game and creating smart grid awareness through games." In 2016 IEEE Innovative Smart Grid Technologies - Asia (ISGT-Asia). IEEE, 2016. http://dx.doi.org/10.1109/isgt-asia.2016.7796378.
Full textPfafff, Simon, Olav Lervik, Reto Spoerri, Eleonora Berra, Margarete Jahrmann, and Martin Neukom. "Games in concert." In SIGGRAPH Asia 2018 Virtual & Augmented Reality. New York, New York, USA: ACM Press, 2018. http://dx.doi.org/10.1145/3275495.3275509.
Full textBolte, Benjamin, Gerd Bruder, and Frank Steinicke. "Jumping through immersive video games." In SIGGRAPH Asia 2011 Posters. New York, New York, USA: ACM Press, 2011. http://dx.doi.org/10.1145/2073304.2073367.
Full textLee, Younghyun, Hyunjo Jung, Cheoljong Yang, and Joonsoo Lee. "Highlight-Video Generation System for Baseball Games." In 2020 IEEE International Conference on Consumer Electronics - Asia (ICCE-Asia). IEEE, 2020. http://dx.doi.org/10.1109/icce-asia49877.2020.9277391.
Full textTsuda, Jumpei. "Practical rigid body physics for games." In ACM SIGGRAPH ASIA 2009 Courses. New York, New York, USA: ACM Press, 2009. http://dx.doi.org/10.1145/1665817.1665831.
Full textYang, Lingfeng. "Modeling player performance in rhythm games." In ACM SIGGRAPH ASIA 2010 Sketches. New York, New York, USA: ACM Press, 2010. http://dx.doi.org/10.1145/1899950.1899951.
Full textReports on the topic "Games, asia"
Lažetić, Marina. Migration, Extremism, & Dangerous Blame Games: Developments & Dynamics in Serbia. RESOLVE Network, November 2021. http://dx.doi.org/10.37805/wb2021.1.
Full textAhrari, M. E., and James Beal. The New Great Game in Muslim Central Asia. Fort Belvoir, VA: Defense Technical Information Center, January 1996. http://dx.doi.org/10.21236/ada421825.
Full textPilat, J. F., and T. T. Taylor. Russia`s Great Game in a nuclear South Asia. Office of Scientific and Technical Information (OSTI), December 1998. http://dx.doi.org/10.2172/296677.
Full textGraetz, Robert B. Central Asia in Context: Local Rules of the Great Game. Fort Belvoir, VA: Defense Technical Information Center, May 2013. http://dx.doi.org/10.21236/ada607044.
Full textWachen, John, and Steven McGee. Qubit by Qubit’s Four-Week Quantum Computing Summer School Evaluation Report for 2021. The Learning Partnership, September 2021. http://dx.doi.org/10.51420/report.2021.4.
Full textCarbon Capture, Utilization, and Storage Game Changers in Asia:. Manila, Philippines: Asian Development Bank, February 2021. http://dx.doi.org/10.22617/tcs200427.
Full textCarbon Capture, Utilization and Storage Game Changers: A Compendium of Technologies and Enablers. Asian Development Bank, February 2021. http://dx.doi.org/10.22617/tcs210260.
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