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Academic literature on the topic 'Games, china'
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Journal articles on the topic "Games, china"
Kang, David. "THOUGHT GAMES ABOUT CHINA." Journal of East Asian Studies 20, no. 2 (2020): 135–50. http://dx.doi.org/10.1017/jea.2020.18.
Full textBaruch, John. "Olympic games in China." Astronomy & Geophysics 50, no. 3 (2009): 3.31. http://dx.doi.org/10.1111/j.1468-4004.2009.50331.x.
Full textHofer, Tracy. "Games and Politics." International Journal of Social Ecology and Sustainable Development 3, no. 4 (2012): 13–33. http://dx.doi.org/10.4018/jsesd.2012100102.
Full textTong, Guofeng, and Xinhe Xu. "Progress of Computer Games in China." ICGA Journal 34, no. 3 (2011): 168–70. http://dx.doi.org/10.3233/icg-2011-34309.
Full textLiao, Sara X. T. "Japanese Console Games Popularization in China." Games and Culture 11, no. 3 (2016): 275–97. http://dx.doi.org/10.1177/1555412015583574.
Full textIp, Barry, and Xianhui Che. "A Primer Survey of Chinese Mobile Games." Asiascape: Digital Asia 3, no. 1-2 (2016): 17–37. http://dx.doi.org/10.1163/22142312-12340046.
Full textDr. Sonia George, Deena Balakrishnan,. "Exploring the impact of internet gaming disorder on adolescent gamers using thematic analysis." Psychology and Education Journal 58, no. 2 (2021): 5534–38. http://dx.doi.org/10.17762/pae.v58i2.2972.
Full textZhang, Xiaochun. "Censorship and Digital Games Localisation in China." Censorial Forces at Play: Past and Present 57, no. 2 (2013): 338–50. http://dx.doi.org/10.7202/1013949ar.
Full textBanerjee, Payal, and L. H. M. Ling. "Hypermasculine War Games: Triangulating US-India-China." Sicherheit & Frieden 28, no. 1 (2010): 1–6. http://dx.doi.org/10.5771/0175-274x-2010-1-1.
Full textGao, Qiang, Zhonghu Yuan, Xinhe Xu, Lina Hao, and Ruimin Cao. "Rapid development of computer games in China." ICGA Journal 40, no. 4 (2019): 353–62. http://dx.doi.org/10.3233/icg-190084.
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