Journal articles on the topic 'Games, china'
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Kang, David. "THOUGHT GAMES ABOUT CHINA." Journal of East Asian Studies 20, no. 2 (2020): 135–50. http://dx.doi.org/10.1017/jea.2020.18.
Full textBaruch, John. "Olympic games in China." Astronomy & Geophysics 50, no. 3 (2009): 3.31. http://dx.doi.org/10.1111/j.1468-4004.2009.50331.x.
Full textHofer, Tracy. "Games and Politics." International Journal of Social Ecology and Sustainable Development 3, no. 4 (2012): 13–33. http://dx.doi.org/10.4018/jsesd.2012100102.
Full textTong, Guofeng, and Xinhe Xu. "Progress of Computer Games in China." ICGA Journal 34, no. 3 (2011): 168–70. http://dx.doi.org/10.3233/icg-2011-34309.
Full textLiao, Sara X. T. "Japanese Console Games Popularization in China." Games and Culture 11, no. 3 (2016): 275–97. http://dx.doi.org/10.1177/1555412015583574.
Full textIp, Barry, and Xianhui Che. "A Primer Survey of Chinese Mobile Games." Asiascape: Digital Asia 3, no. 1-2 (2016): 17–37. http://dx.doi.org/10.1163/22142312-12340046.
Full textDr. Sonia George, Deena Balakrishnan,. "Exploring the impact of internet gaming disorder on adolescent gamers using thematic analysis." Psychology and Education Journal 58, no. 2 (2021): 5534–38. http://dx.doi.org/10.17762/pae.v58i2.2972.
Full textZhang, Xiaochun. "Censorship and Digital Games Localisation in China." Censorial Forces at Play: Past and Present 57, no. 2 (2013): 338–50. http://dx.doi.org/10.7202/1013949ar.
Full textBanerjee, Payal, and L. H. M. Ling. "Hypermasculine War Games: Triangulating US-India-China." Sicherheit & Frieden 28, no. 1 (2010): 1–6. http://dx.doi.org/10.5771/0175-274x-2010-1-1.
Full textGao, Qiang, Zhonghu Yuan, Xinhe Xu, Lina Hao, and Ruimin Cao. "Rapid development of computer games in China." ICGA Journal 40, no. 4 (2019): 353–62. http://dx.doi.org/10.3233/icg-190084.
Full textLu, Yan. "The Development of Paralympic Games in China." Juntendo Medical Journal 64, Suppl.1 (2018): 17–21. http://dx.doi.org/10.14789/jmj.2018.64.jmj18-sl05.
Full textWang, Jun, Xiaming Hu, and Jinglei Xi. "Guessing games in pharmacological teaching in China." Medical Education 45, no. 11 (2011): 1141–42. http://dx.doi.org/10.1111/j.1365-2923.2011.04113.x.
Full textCantwell, John D. "Cardiovascular Disease and Olympic Games in China." American Journal of Cardiology 101, no. 4 (2008): 542–43. http://dx.doi.org/10.1016/j.amjcard.2007.09.105.
Full textChen, Juan, Shuxia Yang, and Bing Mei. "Towards the Sustainable Development of Digital Educational Games for Primary School Students in China." Sustainability 13, no. 14 (2021): 7919. http://dx.doi.org/10.3390/su13147919.
Full textGibson, Heather J., Christine Xueqing Qi, and James J. Zhang. "Destination Image and Intent to Visit China and the 2008 Beijing Olympic Games." Journal of Sport Management 22, no. 4 (2008): 427–50. http://dx.doi.org/10.1123/jsm.22.4.427.
Full textYoon, Ki-Chang, Hasisheng Xu, and Dal-Ho Lim. "The Intention to Play Online Games in China." Journal of Industrial Distribution & Business 9, no. 4 (2018): 63–72. http://dx.doi.org/10.13106/ijidb.2018.vol9.no4.63.
Full textChew, Matthew M. "A Critical Cultural History of Online Games in China, 1995–2015." Games and Culture 14, no. 3 (2016): 195–215. http://dx.doi.org/10.1177/1555412016661457.
Full textJiang, Qiaolei. "Off the Hook: Exploring Reasons for Quitting Playing Online Games in China." Social Behavior and Personality: an international journal 46, no. 12 (2018): 2097–112. http://dx.doi.org/10.2224/sbp.7103.
Full textJinxia, Dong. "The Beijing Games, National Identity and Modernization in China." International Journal of the History of Sport 27, no. 16-18 (2010): 2798–820. http://dx.doi.org/10.1080/09523367.2010.508275.
Full textMilne, C. J., and M. T. M. Shaw. "Travelling to China for the Beijing 2008 Olympic Games." British Journal of Sports Medicine 42, no. 5 (2008): 321–26. http://dx.doi.org/10.1136/bjsm.2007.038794.
Full textChen, Huan, and Eric Haley. "Product Placement in Social Games: Consumer Experiences in China." Journal of Advertising 43, no. 3 (2014): 286–95. http://dx.doi.org/10.1080/00913367.2013.858086.
Full textChen, Li, Ruiyi Liu, Huan Zeng, et al. "Predicting the Time Spent Playing Computer and Mobile Games among Medical Undergraduate Students Using Interpersonal Relations and Social Cognitive Theory: A Cross-Sectional Survey in Chongqing, China." International Journal of Environmental Research and Public Health 15, no. 8 (2018): 1664. http://dx.doi.org/10.3390/ijerph15081664.
Full textWu, Boyuan, and Kwan Andrizal. "Perceived value and willingness to consume in online mobile games." Social Behavior and Personality: an international journal 49, no. 5 (2021): 1–10. http://dx.doi.org/10.2224/sbp.10193.
Full textLatham, Kevin. "Media, the Olympics and the Search for the “Real China”." China Quarterly 197 (March 2009): 25–43. http://dx.doi.org/10.1017/s0305741009000022.
Full textLi, Daoyuan. "Resilience Training of Preschool Children Based on Traditional Folk Games." Journal of Contemporary Educational Research 5, no. 8 (2021): 136–43. http://dx.doi.org/10.26689/jcer.v5i8.2448.
Full textXie, Rong, and Desheng Ding. "The Influence of Local Context on the Games in Teaching English to Young Learners (TEYL) in Tongren (China)." International Journal of Education 9, no. 2 (2017): 53. http://dx.doi.org/10.5296/ije.v9i2.10998.
Full textCho, Eun-Ha. "Monetization of Smartphone Games in South Korea, Japan, and China." Journal of Korea Game Society 17, no. 2 (2017): 75–84. http://dx.doi.org/10.7583/jkgs.2017.17.2.75.
Full textCha, Victor. "The Asian Games and Diplomacy in Asia: Korea–China–Russia." International Journal of the History of Sport 30, no. 10 (2013): 1176–87. http://dx.doi.org/10.1080/09523367.2013.782537.
Full textXue, Hanhan, and Daniel S. Mason. "Stadium Games in Entrepreneurial Cities in China: A State Project." Journal of Global Sport Management 4, no. 2 (2019): 185–209. http://dx.doi.org/10.1080/24704067.2018.1531246.
Full textNadeau, John, Norm O'Reilly, and Louise Heslop. "China's Olympic destination: tourist evaluations of China and the Games." International Journal of Culture, Tourism and Hospitality Research 5, no. 3 (2011): 235–46. http://dx.doi.org/10.1108/17506181111156934.
Full textYan, L. "Olympic Games in China--a catalyst for smoke-free environments." Tobacco Control 17, no. 4 (2008): 217. http://dx.doi.org/10.1136/tc.2008.026526.
Full textPark, Kyoung Ho, and Liang Xu. "A historical investigation on the Chinese National Minority Sports Games and policy of traditional games in China." Korean Society For The Study Of Physical Education 25, no. 4 (2021): 257–68. http://dx.doi.org/10.15831/jksspe.2021.25.4.257.
Full textHuang, Jinyu, Zhaohao Zhong, Haoyuan Zhang, and Liping Li. "Cyberbullying in Social Media and Online Games among Chinese College Students and Its Associated Factors." International Journal of Environmental Research and Public Health 18, no. 9 (2021): 4819. http://dx.doi.org/10.3390/ijerph18094819.
Full textArnason, Lara. "New Media, New Research Methods: Current Approaches to Research in the Virtual World." Media International Australia 138, no. 1 (2011): 98–111. http://dx.doi.org/10.1177/1329878x1113800112.
Full textZhang, Long. "ANALYSIS OF ATHLETES’ RUNNING ABILITY DATA MINING ALGORITHM BASED ON THE DYNAMIC CHARACTERISTICS OF FOOTBALL PLAYERS." Revista Brasileira de Medicina do Esporte 27, spe2 (2021): 20–22. http://dx.doi.org/10.1590/1517-8692202127022021_0042.
Full textMa, Qingyu. "Numerical Games and Official's Achievements." Chinese Public Administration Review 1, no. 2 (2006): 149. http://dx.doi.org/10.22140/cpar.v1i2.106.
Full textMcLeod, Christopher M., Haozhou Pu, and Joshua I. Newman. "Blue Skies Over Beijing: Olympics, Environments, and the People’s Republic of China." Sociology of Sport Journal 35, no. 1 (2018): 29–38. http://dx.doi.org/10.1123/ssj.2016-0149.
Full textLin, Zhongxuan, and Yupei Zhao. "Self-enterprising eSports: Meritocracy, precarity, and disposability of eSports players in China." International Journal of Cultural Studies 23, no. 4 (2020): 582–99. http://dx.doi.org/10.1177/1367877920903437.
Full textLiu, Yan. "Design and Implementation of the Solution of Venue Result System for the Comprehensive Games." Advanced Materials Research 926-930 (May 2014): 3782–85. http://dx.doi.org/10.4028/www.scientific.net/amr.926-930.3782.
Full textWan, Ming. "The Great Recession and China's Policy Toward Asian Regionalism." Asian Survey 50, no. 3 (2010): 520–38. http://dx.doi.org/10.1525/as.2010.50.3.520.
Full textGuangyu, Liu. "On New Media Art, Its Development and Achievement in China." Revista ICONO14 Revista científica de Comunicación y Tecnologías emergentes 12, no. 2 (2014): 168–80. http://dx.doi.org/10.7195/ri14.v12i2.718.
Full textShaw, Marc T. M., Peter A. Leggat, and Sarah Borwein. "Travelling to China for the Beijing 2008 Olympic and Paralympic Games." Travel Medicine and Infectious Disease 5, no. 6 (2007): 365–73. http://dx.doi.org/10.1016/j.tmaid.2007.09.003.
Full textLi, Xiufang (Leah). "From Beijing to Rio: rebranding China via the modern Olympic Games." Journal of International Communication 23, no. 2 (2017): 252–71. http://dx.doi.org/10.1080/13216597.2017.1347101.
Full textJayakar, Krishna P. "The United States‐China copyright dispute: A two‐level games analysis." Communication Law and Policy 2, no. 4 (1997): 527–61. http://dx.doi.org/10.1080/10811689709368636.
Full textPALMER, DAVID. "Beijing's Games: What the Olympics Mean to China by Susan Brownell." American Anthropologist 111, no. 4 (2009): 526–27. http://dx.doi.org/10.1111/j.1548-1433.2009.01161_3.x.
Full textBerkowitz, Pere, George Gjermano, Lee Gomez, and Gary Schafer. "Brand China: Using the 2008 Olympic Games to enhance China's image." Place Branding and Public Diplomacy 3, no. 2 (2007): 164–78. http://dx.doi.org/10.1057/palgrave.pb.6000059.
Full textJia, Zhao, Borhannudin Bin Abdullah, Roxana Dev Omar Dev, and Shamsulariffin Bin Samsudin. "Influence of Football basic technical training on youth soccer players in Shanxi province, China." Cypriot Journal of Educational Sciences 16, no. 2 (2021): 777–88. http://dx.doi.org/10.18844/cjes.v16i2.5658.
Full textMerilampi, Sari, Antti Koivisto, Mirka Leino, et al. "Implementing Mobile Games into Care Services—Service Models for Finnish and Chinese Elderly Care." Information 10, no. 2 (2019): 55. http://dx.doi.org/10.3390/info10020055.
Full textWang, Guofeng. "A corpus-assisted critical discourse analysis of news reporting on China’s air pollution in the official Chinese English-language press." Discourse & Communication 12, no. 6 (2018): 645–62. http://dx.doi.org/10.1177/1750481318771431.
Full textSong, Charlie, Jianhua Zhang, and Stu Ryan. "Perceptions and Attitudes of University Students in Beijing Toward the International Media’s Coverage of the 2008 Olympic Games." International Journal of Sport Communication 3, no. 2 (2010): 207–25. http://dx.doi.org/10.1123/ijsc.3.2.207.
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