Academic literature on the topic 'Games for language learning'
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Journal articles on the topic "Games for language learning"
Newcombe, Jonathan, and Billy Brick. "Blending Video Games Into Language Learning." International Journal of Computer-Assisted Language Learning and Teaching 7, no. 4 (2017): 75–89. http://dx.doi.org/10.4018/ijcallt.2017100106.
Full textCrawford-Lange, Linda M., Andrew Wright, David Betteridge, and Michael Buckby. "Games for Language Learning." Modern Language Journal 69, no. 2 (1985): 165. http://dx.doi.org/10.2307/326510.
Full textMurray, Jack. "Learning the Language of Games." Boolean: Snapshots of Doctoral Research at University College Cork, no. 2014 (January 1, 2014): 115–18. http://dx.doi.org/10.33178/boolean.2014.22.
Full textWarner, Chantelle, Diane Richardson, and Kristin Lange. "Realizing multiple literacies through game-enhanced pedagogies: Designing learning across discourse levels." Journal of Gaming & Virtual Worlds 11, no. 1 (2019): 9–28. http://dx.doi.org/10.1386/jgvw.11.1.9_1.
Full textBaltra, Armando. "Language Learning through Computer Adventure Games." Simulation & Gaming 21, no. 4 (1990): 445–52. http://dx.doi.org/10.1177/104687819002100408.
Full textHubbard, Philip. "Evaluating Computer Games for Language Learning." Simulation & Gaming 22, no. 2 (1991): 220–23. http://dx.doi.org/10.1177/1046878191222006.
Full textHladonik, G. V. "VIDEO GAMES AS LANGUAGE LEARNING TOOLS." Innovate Pedagogy 2, no. 33 (2021): 139–45. http://dx.doi.org/10.32843/2663-6085/2021/33-2.27.
Full textMahayanti, Ni Wayan Surya, G. A. P. Suprianti, and I. Putu Indra Kusuma. "LANGUAGE LEARNING GAMES DEVELOPMENT BASED ON CURRICULUM 2013." Journal of Education Technology 1, no. 1 (2017): 61. http://dx.doi.org/10.23887/jet.v1i1.10086.
Full textBuendgens-Kosten, Judith, Viviane Lohe, and Daniela Elsner. "Beyond the monolingual habitus in game-based language learning: The MElang-E and EU·DO·IT projects in the interstices between linguistics, pedagogy and technology." Journal of Gaming & Virtual Worlds 11, no. 1 (2019): 67–83. http://dx.doi.org/10.1386/jgvw.11.1.67_1.
Full textDe Grove, Frederik, Jan Van Looy, and Peter Mechant. "Learning to Play, Playing to Learn." International Journal of Game-Based Learning 3, no. 2 (2013): 22–35. http://dx.doi.org/10.4018/ijgbl.2013040102.
Full textDissertations / Theses on the topic "Games for language learning"
Kluge, Jacob, and Jonas Bjärnmark. "Digital Games and Language Learning." Thesis, Malmö högskola, Lärarutbildningen (LUT), 2012. http://urn.kb.se/resolve?urn=urn:nbn:se:mau:diva-31841.
Full textKhatibi, Miandouab Ece, and Eva Cowie. "Language learning through interactive games." Thesis, Malmö högskola, Lärarutbildningen (LUT), 2013. http://urn.kb.se/resolve?urn=urn:nbn:se:mau:diva-29804.
Full textGulcehre, Caglar. "Two Approaches For Collective Learning With Language Games." Master's thesis, METU, 2011. http://etd.lib.metu.edu.tr/upload/12613109/index.pdf.
Full textXu, Yushi Ph D. Massachusetts Institute of Technology. "Language technologies in speech-enabled second language learning games : from reading to dialogue." Thesis, Massachusetts Institute of Technology, 2012. http://hdl.handle.net/1721.1/75652.
Full textTirén, Stina. "Digital Games in English Language Learning : A Mixed Method Study of Teachers' and Students' Attitudes to Digital Games and Its Effects in English Language Learning." Thesis, Högskolan i Gävle, Avdelningen för humaniora, 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:hig:diva-36072.
Full textKarlsson, Tobias. "MOTIVATION AND LANGUAGE LEARNING IN ENTERTAINMENT GAMES : The Impact of Instructions." Thesis, Högskolan i Skövde, Institutionen för kommunikation och information, 2013. http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-8251.
Full textSchueller, William. "Active control of complexity growth in Language Games." Thesis, Bordeaux, 2018. http://www.theses.fr/2018BORD0382/document.
Full textJohansson, Joakim. "Acquiring low-frequency English vocabulary by contextual guessing amongst Swedish learners of English playing The Infectious Madness of Doctor Dekker." Thesis, Linnéuniversitetet, Institutionen för språk (SPR), 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:lnu:diva-89390.
Full textGreiner, Marion Ulrike. "The Effective Use of Games in the German as a Foreign Language (GFL) Classroom." Bowling Green State University / OhioLINK, 2010. http://rave.ohiolink.edu/etdc/view?acc_num=bgsu1276106126.
Full textLaveborn, Joel. "Video Game Vocabulary : The effect of video games on Swedish learners‟ word comprehension." Thesis, Karlstad University, Karlstad University, 2009. http://urn.kb.se/resolve?urn=urn:nbn:se:kau:diva-5487.
Full textBooks on the topic "Games for language learning"
David, Betteridge, and Buckby Michael, eds. Games for language learning. 3rd ed. Cambridge University Press, 2005.
Find full textPeterson, Mark. Computer Games and Language Learning. Palgrave Macmillan US, 2013. http://dx.doi.org/10.1057/9781137005175.
Full textReinders, Hayo, ed. Digital Games in Language Learning and Teaching. Palgrave Macmillan UK, 2012. http://dx.doi.org/10.1057/9781137005267.
Full textMoskowitz, Nachama Skolnik. Games, games, and more games: Fun for Jewish learning. UAHC Press, 1994.
Find full textAshby, Beverly Kay. Funtastics!: Holiday games for language acquisition. Communication Skill Builders, 1995.
Find full textHornsby, Bevé. Before alpha: Learning games for the under fives. Souvenir Press, 1989.
Find full textGarcía, Francisca Mérida. Spanish games with aims: Communication games and activities for the language classroom. Hodder & Stoughton, 1997.
Find full textInc, Scholastic, ed. Quick-and-easy learning games: Phonics. Scholastic Professional Books, 1996.
Find full textBook chapters on the topic "Games for language learning"
Peterson, Mark. "Computer Games and Learning." In Computer Games and Language Learning. Palgrave Macmillan US, 2013. http://dx.doi.org/10.1057/9781137005175_3.
Full textReinders, Hayo. "Digital Games and Second Language Learning." In Language and Technology. Springer International Publishing, 2016. http://dx.doi.org/10.1007/978-3-319-02328-1_26-1.
Full textReinders, Hayo. "Digital Games and Second Language Learning." In Language, Education and Technology. Springer International Publishing, 2017. http://dx.doi.org/10.1007/978-3-319-02237-6_26.
Full textUsher, Robin, and Richard Edwards. "The Language Games of Lifelong Learning." In Lifelong Learning – Signs, Discourses, Practices. Springer Netherlands, 2007. http://dx.doi.org/10.1007/1-4020-5579-x_4.
Full textCehan, Sabina-Nadina, and Dana-Anca Cehan. "Computer Games and English Language Learning." In Advances in Web-Based Learning - ICWL 2012. Springer Berlin Heidelberg, 2012. http://dx.doi.org/10.1007/978-3-642-33642-3_19.
Full textPeterson, Mark. "Computer Games and Language Learning: Theoretical Rationales." In Computer Games and Language Learning. Palgrave Macmillan US, 2013. http://dx.doi.org/10.1057/9781137005175_4.
Full textPeterson, Mark. "CALL and New Digital Technologies." In Computer Games and Language Learning. Palgrave Macmillan US, 2013. http://dx.doi.org/10.1057/9781137005175_1.
Full textPeterson, Mark. "Computer Games: Definitions, Theories, Elements, and Genres." In Computer Games and Language Learning. Palgrave Macmillan US, 2013. http://dx.doi.org/10.1057/9781137005175_2.
Full textPeterson, Mark. "Early Research on the Use of Computer Games in CALL: An Overview." In Computer Games and Language Learning. Palgrave Macmillan US, 2013. http://dx.doi.org/10.1057/9781137005175_5.
Full textPeterson, Mark. "Recent Studies on Computer Gaming in CALL: An Analysis of Findings." In Computer Games and Language Learning. Palgrave Macmillan US, 2013. http://dx.doi.org/10.1057/9781137005175_6.
Full textConference papers on the topic "Games for language learning"
Allah, Fadoua Ataa. "Learning Games for Amazigh Language." In 2015 International Conference on Computational Science and Computational Intelligence (CSCI). IEEE, 2015. http://dx.doi.org/10.1109/csci.2015.95.
Full textWang, Sida I., Percy Liang, and Christopher D. Manning. "Learning Language Games through Interaction." In Proceedings of the 54th Annual Meeting of the Association for Computational Linguistics (Volume 1: Long Papers). Association for Computational Linguistics, 2016. http://dx.doi.org/10.18653/v1/p16-1224.
Full textMadotto, Andrea, Mahdi Namazifar, Joost Huizinga, et al. "Exploration Based Language Learning for Text-Based Games." In Twenty-Ninth International Joint Conference on Artificial Intelligence and Seventeenth Pacific Rim International Conference on Artificial Intelligence {IJCAI-PRICAI-20}. International Joint Conferences on Artificial Intelligence Organization, 2020. http://dx.doi.org/10.24963/ijcai.2020/207.
Full textBesedina, Elena, Irina Kuzmich, Natalia Maklakova, and Elena Shamina. "LEARNING ENGLISH? – ENJOY THE GAME! (LANGUAGE GAMES FOR ALL OCCASIONS)." In 13th International Conference on Education and New Learning Technologies. IATED, 2021. http://dx.doi.org/10.21125/edulearn.2021.0436.
Full text"OVERVIEW OF COMPUTER-ASSISTED LANGUAGE LEARNING FOR EUROPEAN PORTUGUESE AT L2F." In Serious Games on Computer Science Learning. SciTePress - Science and and Technology Publications, 2012. http://dx.doi.org/10.5220/0003921505380543.
Full textSchmidt, Inke. "Evaluating Digital Applications for Language Learning: Outcomes and Insights." In 2014 6th International Conference on Games and Virtual Worlds for Serious Applications (VS-GAMES). IEEE, 2014. http://dx.doi.org/10.1109/vs-games.2014.7012157.
Full textChantova, Yasena. "USING CROWDSOURCING LANGUAGE RESOURCE GAMES IN TEACHING FRENCH AS A FOREIGN LANGUAGE." In 13th International Conference on Education and New Learning Technologies. IATED, 2021. http://dx.doi.org/10.21125/edulearn.2021.0794.
Full textJohansen, Mads, Martin Pichlmair, and Sebastian Risi. "Video Game Description Language Environment for Unity Machine Learning Agents." In 2019 IEEE Conference on Games (CoG). IEEE, 2019. http://dx.doi.org/10.1109/cig.2019.8848072.
Full textSitdikova, Farida, Timur Usmanov, Olga Danilova, Irina Nalimova, and Agzam Valeev. "POTENTIAL OF COMPUTER GAMES IN SECOND LANGUAGE LEARNING." In 14th International Technology, Education and Development Conference. IATED, 2020. http://dx.doi.org/10.21125/inted.2020.1375.
Full textHuang, Yu-Chiao, and Wen-Chun Chen. "Text-based Role Play Games in Blended Learning." In Annual International Conference on Language, Literature & Linguistics. Global Science & Technology Forum (GSTF), 2012. http://dx.doi.org/10.5176/2251-3566_l312112.
Full textReports on the topic "Games for language learning"
Ceren, Roi, Prashant Doshi, Matthew Meisel, Adam Goodie, and Dan Hall. Behaviorally Modeling Games of Strategy Using Descriptive Q-learning. Defense Technical Information Center, 2013. http://dx.doi.org/10.21236/ada575140.
Full textLaptinova, Yuliia. Unplugging in Language Learning and Teaching. Intellectual Archive, 2020. http://dx.doi.org/10.32370/iaj.2280.
Full textSWA CONSULTING INC RALEIGH NC. Evaluating Predictors of Foreign Language Learning. Defense Technical Information Center, 2011. http://dx.doi.org/10.21236/ada585074.
Full textHasty, Ashley. Learning Professional Techniques Through Play: Using Games in the Apparel Classroom. Iowa State University, Digital Repository, 2016. http://dx.doi.org/10.31274/itaa_proceedings-180814-1358.
Full textDeJong, Gerald. Robotics with Natural Language Comprehension and Learning Abilities. Defense Technical Information Center, 1985. http://dx.doi.org/10.21236/ada190551.
Full textOzawa, Michiyo. Japanese Students' Perception of Their Language Learning Strategies. Portland State University Library, 2000. http://dx.doi.org/10.15760/etd.7036.
Full textSWA CONSULTING INC RALEIGH NC. Reviewing the Role of Mobile Learning Technology in Special Operations Forces Language Learning Contexts. Defense Technical Information Center, 2013. http://dx.doi.org/10.21236/ada592609.
Full textSWA CONSULTING INC RALEIGH NC. Evaluating DLAB as a Predictor of Foreign Language Learning. Defense Technical Information Center, 2012. http://dx.doi.org/10.21236/ada585073.
Full textHirayama, Yuji. A PROLOG Lexical Phrase Computer Assisted Language Learning Module. Portland State University Library, 2000. http://dx.doi.org/10.15760/etd.7173.
Full textKalenandi, Minerva. Language Learning Strategies of Russian-Speaking Adult ESL Learners. Portland State University Library, 2000. http://dx.doi.org/10.15760/etd.6650.
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