Journal articles on the topic 'Games for language learning'
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Newcombe, Jonathan, and Billy Brick. "Blending Video Games Into Language Learning." International Journal of Computer-Assisted Language Learning and Teaching 7, no. 4 (2017): 75–89. http://dx.doi.org/10.4018/ijcallt.2017100106.
Full textCrawford-Lange, Linda M., Andrew Wright, David Betteridge, and Michael Buckby. "Games for Language Learning." Modern Language Journal 69, no. 2 (1985): 165. http://dx.doi.org/10.2307/326510.
Full textMurray, Jack. "Learning the Language of Games." Boolean: Snapshots of Doctoral Research at University College Cork, no. 2014 (January 1, 2014): 115–18. http://dx.doi.org/10.33178/boolean.2014.22.
Full textWarner, Chantelle, Diane Richardson, and Kristin Lange. "Realizing multiple literacies through game-enhanced pedagogies: Designing learning across discourse levels." Journal of Gaming & Virtual Worlds 11, no. 1 (2019): 9–28. http://dx.doi.org/10.1386/jgvw.11.1.9_1.
Full textBaltra, Armando. "Language Learning through Computer Adventure Games." Simulation & Gaming 21, no. 4 (1990): 445–52. http://dx.doi.org/10.1177/104687819002100408.
Full textHubbard, Philip. "Evaluating Computer Games for Language Learning." Simulation & Gaming 22, no. 2 (1991): 220–23. http://dx.doi.org/10.1177/1046878191222006.
Full textHladonik, G. V. "VIDEO GAMES AS LANGUAGE LEARNING TOOLS." Innovate Pedagogy 2, no. 33 (2021): 139–45. http://dx.doi.org/10.32843/2663-6085/2021/33-2.27.
Full textMahayanti, Ni Wayan Surya, G. A. P. Suprianti, and I. Putu Indra Kusuma. "LANGUAGE LEARNING GAMES DEVELOPMENT BASED ON CURRICULUM 2013." Journal of Education Technology 1, no. 1 (2017): 61. http://dx.doi.org/10.23887/jet.v1i1.10086.
Full textBuendgens-Kosten, Judith, Viviane Lohe, and Daniela Elsner. "Beyond the monolingual habitus in game-based language learning: The MElang-E and EU·DO·IT projects in the interstices between linguistics, pedagogy and technology." Journal of Gaming & Virtual Worlds 11, no. 1 (2019): 67–83. http://dx.doi.org/10.1386/jgvw.11.1.67_1.
Full textDe Grove, Frederik, Jan Van Looy, and Peter Mechant. "Learning to Play, Playing to Learn." International Journal of Game-Based Learning 3, no. 2 (2013): 22–35. http://dx.doi.org/10.4018/ijgbl.2013040102.
Full textJuzeleniene, Saulute, Jurgita Mikelioniene, Paula Escudeiro, and Carlos Vaz de Carvalho. "GABALL Project: Serious Games Based Language Learning." Procedia - Social and Behavioral Sciences 136 (July 2014): 350–54. http://dx.doi.org/10.1016/j.sbspro.2014.05.340.
Full textSykes, Julie M. "Digital games and language teaching and learning." Foreign Language Annals 51, no. 1 (2018): 219–24. http://dx.doi.org/10.1111/flan.12325.
Full textTurgut, Yıldız, and Pelin İrgin. "Young learners’ language learning via computer games." Procedia - Social and Behavioral Sciences 1, no. 1 (2009): 760–64. http://dx.doi.org/10.1016/j.sbspro.2009.01.135.
Full textPalmberg, R. "Computer games and foreign-language vocabulary learning." ELT Journal 42, no. 4 (1988): 247–52. http://dx.doi.org/10.1093/elt/42.4.247.
Full textCOŞKUN, HASAN. "USING EDUCATIONAL MARBLE GAMES IN GERMAN LANGUAGE TEACHING." Journal of Education Culture and Society 6, no. 1 (2020): 167–84. http://dx.doi.org/10.15503/jecs20151.167.184.
Full textPrihhartini, Sya'baningrum. "LEARNING GRAMMAR THROUGH PHYSICAL GAMES." Sukma: Jurnal Pendidikan 2, no. 2 (2018): 167–85. http://dx.doi.org/10.32533/02201.2018.
Full textPetrache, Tatiana-Andreea, Traian Rebedea, and Stefan Trausan-Matu. "Interactive language learning - How to explore complex environments using natural language?" International Joural of User-System Interaction 13, no. 1 (2020): 18–32. http://dx.doi.org/10.37789/ijusi.2020.13.1.2.
Full textBytheway, Julie. "In-Game Culture Affects Learners' Use of Vocabulary Learning Strategies in Massively Multiplayer Online Role-Playing Games." International Journal of Computer-Assisted Language Learning and Teaching 4, no. 4 (2014): 1–13. http://dx.doi.org/10.4018/ijcallt.2014100101.
Full textIaremenko, Nataliia V. "ENHANCING ENGLISH LANGUAGE LEARNERS’ MOTIVATION THROUGH ONLINE GAMES." Information Technologies and Learning Tools 59, no. 3 (2017): 126. http://dx.doi.org/10.33407/itlt.v59i3.1606.
Full textHolden, Christopher L., and Julie M. Sykes. "Leveraging Mobile Games for Place-Based Language Learning." International Journal of Game-Based Learning 1, no. 2 (2011): 1–18. http://dx.doi.org/10.4018/ijgbl.2011040101.
Full textJohari, Aiza, Affidah Morni, Siti Huzaimah Sahari, Thalany Kamri, and Awang Rozaimie Awang Shuib. "Interactive English Language Learning: DishZle Language Game." International Journal of Service Management and Sustainability 3, no. 2 (2020): 1. http://dx.doi.org/10.24191/ijsms.v3i2.8105.
Full textBlake, Robert J. "Current Trends in Online Language Learning." Annual Review of Applied Linguistics 31 (March 2011): 19–35. http://dx.doi.org/10.1017/s026719051100002x.
Full textDronova, Svetlana. "Board games in learning foreign languages: theory and practice (on the example of Spanish language)." Современное образование, no. 1 (January 2021): 59–70. http://dx.doi.org/10.25136/2409-8736.2021.1.35174.
Full textHammersley, John M. "Language games: Reimagining learning conversations in art education." Arts and Humanities in Higher Education 18, no. 1 (2016): 49–59. http://dx.doi.org/10.1177/1474022216670608.
Full textGunter, Glenda A., Laurie O. Campbell, Junia Braga, Marcos Racilan, and Valeska Virgínia S. Souza. "Language learning apps or games: an investigation utilizing the RETAIN model." Revista Brasileira de Linguística Aplicada 16, no. 2 (2016): 209–35. http://dx.doi.org/10.1590/1984-639820168543.
Full textColăcel, Onoriu. "Speech Acts in Post-Apocalyptic Games: The Last of Us (2014)." Messages, Sages, and Ages 4, no. 1 (2017): 41–50. http://dx.doi.org/10.1515/msas-2017-0004.
Full textFennessey, Sharon. "Using Theater Games to Enhance Language Arts Learning." Reading Teacher 59, no. 7 (2006): 688–91. http://dx.doi.org/10.1598/rt.59.7.7.
Full textButler, Y. G., Y. Someya, and E. Fukuhara. "Online games for young learners' foreign language learning." ELT Journal 68, no. 3 (2014): 265–75. http://dx.doi.org/10.1093/elt/ccu008.
Full textChambers, Wendy. "Computer Games and Language Learning (Mark Peterson, 2013)." TESL Canada Journal 33, no. 1 (2016): 108. http://dx.doi.org/10.18806/tesl.v33i1.1230.
Full textKukulska-Hulme, Agnes. "Will mobile learning change language learning?" ReCALL 21, no. 2 (2009): 157–65. http://dx.doi.org/10.1017/s0958344009000202.
Full textElsherif, Entisar, and Fatma Dreid. "Facebook Games for English Language Learning: What Student-Teachers Say?" (Faculty of Arts Journal) مجلة كلية الآداب - جامعة مصراتة, no. 17 (February 8, 2021): 29–52. http://dx.doi.org/10.36602/faj/2021.n17.05.
Full textAqsa, Kainat, Wajid Riaz, and Zafar Saleem. "The Effectiveness of Games in English Language Learning at Elementary Level in Government Schools." Liberal Arts and Social Sciences International Journal (LASSIJ) 1, no. 2 (2017): 12–23. http://dx.doi.org/10.47264/idea.lassij/1.2.2.
Full textAbdeen, Fahad H., and Waheeb Albiladi. "Gamification and Technology-Based Learning: Uncovering the Potential of Using Games in Language Teaching and Learning." Journal of Studies in Education 11, no. 2 (2021): 62. http://dx.doi.org/10.5296/jse.v11i2.18339.
Full textKhudhair, Assist Inst Nisreen Kadhim. "Investigating Iraqi EFL Intermediate School Teachers' Perceptions toward Using Language Games for Learning English." ALUSTATH JOURNAL FOR HUMAN AND SOCIAL SCIENCES 219, no. 1 (2018): 69–90. http://dx.doi.org/10.36473/ujhss.v219i1.501.
Full textZhang, Ruofei, Di Zou, Gary Cheng, Haoran Xie, Fu Lee Wang, and Oliver Tat Sheung Au. "Target languages, types of activities, engagement, and effectiveness of extramural language learning." PLOS ONE 16, no. 6 (2021): e0253431. http://dx.doi.org/10.1371/journal.pone.0253431.
Full textSwitri, Endang, Abdul Gafur, and Zaimmuddin Zaimmuddin. "DOMINO GAMES IN LEARNING ARABIC." Conciencia 20, no. 2 (2020): 109–20. http://dx.doi.org/10.19109/conciencia.v20i2.6500.
Full textYusny, Rahmat. "The Influence of Digital Games Based Learning on Students’ Learning Outcomes and Motivation." Register Journal 6, no. 2 (2013): 77. http://dx.doi.org/10.18326/rgt.v6i2.238.
Full textYusny, Rahmat. "The Influence of Digital Games Based Learning on Students’ Learning Outcomes and Motivation." Register Journal 6, no. 2 (2013): 77. http://dx.doi.org/10.18326/rgt.v6i2.77-100.
Full textDr. Syed Shujaat Ali, Muhammad Waqar Ali, and Tariq Amin. "Enhancing Adult Learners’ Motivation for Learning English Grammar through Language Games." Research Journal of Social Sciences and Economics Review (RJSSER) 1, no. 3 (2020): 143–50. http://dx.doi.org/10.36902/rjsser-vol1-iss3-2020(143-150).
Full textHendryani, Rika. "THE EVALUATION OF BOBBY BOLA DAN PERI BUKU AJAIB 3 FOR LANGUAGE LEARNING." IJET (Indonesian Journal of English Teaching) 7, no. 1 (2018): 24–35. http://dx.doi.org/10.15642/ijet2.2018.7.1.24-35.
Full textYelahina, N. I., and N. O. Fedchyshyn. "GAMES AS A MEANS OF LEARNING A FOREIGN LANGUAGE BY MEDICAL STUDENTS." Медична освіта, no. 1 (April 2, 2020): 87–92. http://dx.doi.org/10.11603/me.2414-5998.2020.1.11000.
Full textThi Thu Hien, Pham, and Movi Riana Rahmawanti. "BENEFITTING HIGHER EDUCATION STUDENTS WITH DIGITAL GAMES IN LANGUAGE LEARNING." ENGLISH JOURNAL 14, no. 2 (2020): 83. http://dx.doi.org/10.32832/english.v14i2.3843.
Full textSavonitti, Gabriel, and Joao Mattar. "Entertainment Games for Teaching English as a Second Language." International Journal for Innovation Education and Research 6, no. 2 (2018): 188–207. http://dx.doi.org/10.31686/ijier.vol6.iss2.970.
Full textMüller, Amanda, Jeong-Bae Son, Kazunori Nozawa, and Reza Dashtestani. "Learning English Idioms With a Web-Based Educational Game." Journal of Educational Computing Research 56, no. 6 (2017): 848–65. http://dx.doi.org/10.1177/0735633117729292.
Full textSermsook, Kanyakorn, Jiraporn Liamnimitr, and Vikrom Chantarangkul. "Promoting Thai EFL Learners’ Ability to Self-correct Errors in Written English Sentences through Games." English Language Teaching 13, no. 6 (2020): 118. http://dx.doi.org/10.5539/elt.v13n6p118.
Full textMasrop, Noor Azli Mohamed, Hafawati Ishak, Ghazali Zainuddin, Siti Rosilawati Ramlan, Muhammad Sabri Sahrir, and Harwati Hashim. "Digital Games Based Language Learning for Arabic Literacy Remedial." Creative Education 10, no. 12 (2019): 3213–22. http://dx.doi.org/10.4236/ce.2019.1012245.
Full textTimmons, Stephen. "Wittgenstein's language games as a theory of learning disabilities." Nursing Philosophy 7, no. 1 (2006): 20–22. http://dx.doi.org/10.1111/j.1466-769x.2006.00245.x.
Full textColeman, Douglas W. "Computerized Simulations and Games for Language Learning: Part 1." Simulation & Gaming 21, no. 4 (1990): 443–44. http://dx.doi.org/10.1177/104687819002100407.
Full textColeman, Douglas W. "Computerized Simulations and Games for Language Learning: Part 2." Simulation & Gaming 22, no. 2 (1991): 218–19. http://dx.doi.org/10.1177/1046878191222005.
Full textColeman, Douglas W. "Computerized Simulations and Games for Language Learning: Part 3." Simulation & Gaming 23, no. 1 (1992): 77–78. http://dx.doi.org/10.1177/1046878192231005.
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