Academic literature on the topic 'GAMES / General'
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Journal articles on the topic "GAMES / General"
Gergely Orbán, Szabolcs, Norbert György Szabados, Éva Bácsné Bába, et al. "Roguelike games: The way we play." International Journal of Engineering and Management Sciences 7, no. 4 (2022): 80–92. http://dx.doi.org/10.21791/ijems.2022.4.7.
Full textAlshhre, Ali. "World Literature Representation via Video Games." Arab World English Journal For Translation and Literary Studies 7, no. 1 (2023): 101–14. http://dx.doi.org/10.24093/awejtls/vol7no1.7.
Full textEkaputra, Kresna Septyana, Rezki Yuniarti, and Agus Komarudin. "Educational Game Design for Introduction to Immune Systems in Biology Learning at High School." JUMANJI (Jurnal Masyarakat Informatika Unjani) 6, no. 1 (2022): 11. http://dx.doi.org/10.26874/jumanji.v6i1.102.
Full textAsk, Kristine, Ingvild Kvale Sørenssen, and Stine Thordarson Moltubakk. "The struggle and enrichment of play: Domestications and overflows in the everyday life of gamer parents." Nordicom Review 42, s4 (2021): 107–23. http://dx.doi.org/10.2478/nor-2021-0044.
Full textAbrudan, Mirela, Andreea Voina, and Andreea Lăpuşte. "Computer role-playing games: player motivations, preferences, and behavior." Studia Universitatis Babeș-Bolyai Ephemerides 66, no. 2 (2021): 5–32. http://dx.doi.org/10.24193/subbeph.2021.2.01.
Full textCenteno, Daniel, and Germán Sierra. "General quantum Chinos games." Journal of Physics Communications 6, no. 7 (2022): 075009. http://dx.doi.org/10.1088/2399-6528/ac7434.
Full textBrowne, Cameron, Julian Togelius, and Nathan Sturtevant. "Guest Editorial: General Games." IEEE Transactions on Computational Intelligence and AI in Games 6, no. 4 (2014): 317–19. http://dx.doi.org/10.1109/tciaig.2014.2369009.
Full textOsborn, Joseph, Ben Samuel, Adam Summerville, and Michael Mateas. "Towards General RPG Playing." Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment 13, no. 2 (2021): 92–98. http://dx.doi.org/10.1609/aiide.v13i2.12976.
Full textPietersen, André J., Jan K. Coetzee, Dominika Byczkowska-Owczarek, Florian Elliker, and Leane Ackermann. "Online Gamers, Lived Experiences, and Sense of Belonging: Students at the University of the Free State, Bloemfontein." Qualitative Sociology Review 14, no. 4 (2019): 122–37. http://dx.doi.org/10.18778/1733-8077.14.4.08.
Full textDenikin, Anton A. "In Support of Video Games." Observatory of Culture, no. 3 (June 28, 2014): 53–59. http://dx.doi.org/10.25281/2072-3156-2014-0-3-53-59.
Full textDissertations / Theses on the topic "GAMES / General"
Taherkhani, Farnaz. "Essays on transboundary pollution games." Thesis, McGill University, 2014. http://digitool.Library.McGill.CA:80/R/?func=dbin-jump-full&object_id=121189.
Full textCrandall, Jacob W. "Learning Successful Strategies in Repeated General-sum Games." Diss., CLICK HERE for online access, 2005. http://contentdm.lib.byu.edu/ETD/image/etd1156.pdf.
Full textSavett, Susan Mallard. "Games as theater for soul| An archetypal psychology perspective of virtual games." Thesis, Pacifica Graduate Institute, 2015. http://pqdtopen.proquest.com/#viewpdf?dispub=3686802.
Full textGao, Yu. "Statistical modelling of games." Thesis, University of Nottingham, 2016. http://eprints.nottingham.ac.uk/33298/.
Full textKaiser, David Michael. "The Structure of Games." FIU Digital Commons, 2007. http://digitalcommons.fiu.edu/etd/2.
Full textCasorran, Amilburu Carlos. "Formulations and Algorithms for General and Security Stackelberg Games." Doctoral thesis, Universite Libre de Bruxelles, 2017. http://hdl.handle.net/2013/ULB-DIPOT:oai:dipot.ulb.ac.be:2013/259557.
Full textThomson, Matthew Ian Malcolm. "Military computer games and the new American militarism : what computer games teach us about war." Thesis, University of Nottingham, 2009. http://eprints.nottingham.ac.uk/10672/.
Full textRigdon, Mary L. "Cooperation and intentions in experimental bargaining games." Diss., The University of Arizona, 2001. http://hdl.handle.net/10150/279816.
Full textPelletier-Gagnon, Jérémie. "Video games and Japaneseness: an analysis of localization and circulation of Japanese video games in North America." Thesis, McGill University, 2011. http://digitool.Library.McGill.CA:80/R/?func=dbin-jump-full&object_id=104849.
Full textKuziak, Natalya. "The environmental impact of the winter Olympic games." Thesis, University of Ottawa (Canada), 1995. http://hdl.handle.net/10393/10967.
Full textBooks on the topic "GAMES / General"
Oskretkov, Vladimir, Evgeniy Ceymah, and Svetlana Maslikova. General surgery. Educational games. INFRA-M Academic Publishing LLC., 2023. http://dx.doi.org/10.12737/1898402.
Full textHughes, Alan, Jude Becker, Kenneth Madison, and Mark Mahaffey. Combat General. Primedia eLaunch LLC, 2022.
Find full textBook chapters on the topic "GAMES / General"
Browne, Cameron. "Games in General." In Evolutionary Game Design. Springer London, 2011. http://dx.doi.org/10.1007/978-1-4471-2179-4_2.
Full textGenesereth, Michael, and Michael Thielscher. "Analyzing Games with Logic." In General Game Playing. Springer International Publishing, 2014. http://dx.doi.org/10.1007/978-3-031-01569-4_14.
Full textGenesereth, Michael, and Michael Thielscher. "Small Single-Player Games." In General Game Playing. Springer International Publishing, 2014. http://dx.doi.org/10.1007/978-3-031-01569-4_5.
Full textGenesereth, Michael, and Michael Thielscher. "Small Multiple-Player Games." In General Game Playing. Springer International Publishing, 2014. http://dx.doi.org/10.1007/978-3-031-01569-4_6.
Full textGenesereth, Michael, and Michael Thielscher. "Games with Historical Constraints." In General Game Playing. Springer International Publishing, 2014. http://dx.doi.org/10.1007/978-3-031-01569-4_18.
Full textGenesereth, Michael, and Michael Thielscher. "Games with Incomplete Information." In General Game Playing. Springer International Publishing, 2014. http://dx.doi.org/10.1007/978-3-031-01569-4_17.
Full textSageng, John Richard, Hallvard Fossheim, and Tarjei Mandt Larsen. "General Introduction." In The Philosophy of Computer Games. Springer Netherlands, 2012. http://dx.doi.org/10.1007/978-94-007-4249-9_1.
Full textWeiss, Uri, and Joseph Agassi. "A General Theory of Choice." In Games to Play and Games not to Play. Springer Nature Switzerland, 2023. http://dx.doi.org/10.1007/978-3-031-27601-9_12.
Full textGenesereth, Michael, and Michael Thielscher. "Solving Single-Player Games with Logic." In General Game Playing. Springer International Publishing, 2014. http://dx.doi.org/10.1007/978-3-031-01569-4_15.
Full textBrowne, Cameron. "A Class Grammar for General Games." In Computers and Games. Springer International Publishing, 2016. http://dx.doi.org/10.1007/978-3-319-50935-8_16.
Full textConference papers on the topic "GAMES / General"
He, Yifan, Munyque Mittelmann, Aniello Murano, Abdallah Saffidine, and Michael Thielscher. "Verification of General Games with Imperfect Information Using Strategy Logic." In 21st International Conference on Principles of Knowledge Representation and Reasoning {KR-2023}. International Joint Conferences on Artificial Intelligence Organization, 2024. http://dx.doi.org/10.24963/kr.2024/40.
Full textSoper, Braden C., Caleb J. Miller, and Dan M. Merl. "Linearly Solvable General-Sum Markov Games." In 2024 60th Annual Allerton Conference on Communication, Control, and Computing (Allerton). IEEE, 2024. http://dx.doi.org/10.1109/allerton63246.2024.10735323.
Full textJung, Joshua D. A., and Jesse Hoey. "Heuristic Knowledge Transfer for General Game Playing." In 2024 IEEE Conference on Games (CoG). IEEE, 2024. http://dx.doi.org/10.1109/cog60054.2024.10645542.
Full textQiao, Xinyu, Congyin Han, and Tainde Guo. "O2M: Online Opponent Modeling in Online General-Sum Matrix Games." In 2024 4th International Conference on Artificial Intelligence, Robotics, and Communication (ICAIRC). IEEE, 2024. https://doi.org/10.1109/icairc64177.2024.10899996.
Full textTogelius, Julian, and Georgios N. Yannakakis. "General general game AI." In 2016 IEEE Conference on Computational Intelligence and Games (CIG). IEEE, 2016. http://dx.doi.org/10.1109/cig.2016.7860385.
Full textCunanan, Michael, and Michael Thielscher. "On Optimal Strategies for Wordle and General Guessing Games." In Thirty-Second International Joint Conference on Artificial Intelligence {IJCAI-23}. International Joint Conferences on Artificial Intelligence Organization, 2023. http://dx.doi.org/10.24963/ijcai.2023/615.
Full textPiette, Eric, Matthew Stephenson, Dennis J. N. J. Soemers, and Cameron Browne. "General Board Game Concepts." In 2021 IEEE Conference on Games (CoG). IEEE, 2021. http://dx.doi.org/10.1109/cog52621.2021.9618990.
Full textKaiser, Lukasz, and Lukasz Stafiniak. "Playing General Structure Rewriting Games." In 3d Conference on Artificial General Intelligence (AGI-10). Atlantis Press, 2010. http://dx.doi.org/10.2991/agi.2010.23.
Full textZammit, Sean, and Michael Thielscher. "General Game Playing With State-Independent Communication." In 20th International Conference on Principles of Knowledge Representation and Reasoning {KR-2023}. International Joint Conferences on Artificial Intelligence Organization, 2023. http://dx.doi.org/10.24963/kr.2023/69.
Full textKonen, Wolfgang. "General Board Game Playing for Education and Research in Generic AI Game Learning." In 2019 IEEE Conference on Games (CoG). IEEE, 2019. http://dx.doi.org/10.1109/cig.2019.8848070.
Full textReports on the topic "GAMES / General"
Gáfaro, Margarita, and César Mantillaz. Water overvaluation in incentivized bargaining games. Banco de la República, 2024. https://doi.org/10.32468/be.1293.
Full textMurray, Chris, and Geoffrey Gordon. Multi-Robot Negotiation: Approximating the Set of Subgame Perfect Equilibria in General-Sum Stochastic Games. Defense Technical Information Center, 2006. http://dx.doi.org/10.21236/ada462577.
Full textStark, Sasha, Heather Wardle, and Isabel Burdett. Examining lottery play and risk among young people in Great Britain. GREO, 2021. http://dx.doi.org/10.33684/2021.002.
Full textSoroko, Nataliia V., Lorena A. Mykhailenko, Olena G. Rokoman, and Vladimir I. Zaselskiy. Educational electronic platforms for STEAM-oriented learning environment at general education school. [б. в.], 2020. http://dx.doi.org/10.31812/123456789/3884.
Full textMartins, Francisco, Cíntia França, Francisco Santos, Diogo Martinho, Carolina Saldanha, and Élvio Rúbio Gouveia. Emerging technologies to promote fans interaction in football events: a systematic review. INPLASY - International Platform of Registered Systematic Review and Meta-analysis Protocols, 2023. http://dx.doi.org/10.37766/inplasy2023.2.0015.
Full textMcDonald, Scott, and Karen Thierfelder. Deriving a Global Social Accounting Matrix from GTAP Versions 5 and 6 Data. GTAP Technical Paper, 2004. http://dx.doi.org/10.21642/gtap.tp22.
Full textvan der Mensbrugghe, Dominique. The Standard GTAP Model in GAMS, Version 7.1. GTAP Working Paper, 2023. http://dx.doi.org/10.21642/gtap.wp92.
Full textGage, B. D., and D. L. Driskill. PB2012103948 Analyses of Natural Gases 2002-2004. Pipeline Research Council International, Inc. (PRCI), 2005. http://dx.doi.org/10.55274/r0012116.
Full textCórdoba, Verónica, Gabriel Blanco, Alberto Levy, and Estela Santalla. Generación de electricidad a partir de biogás capturado de residuos sólidos urbanos: Un análisis teórico-práctico. Inter-American Development Bank, 2017. http://dx.doi.org/10.18235/0009630.
Full textDíaz, Manuel, Bruno Campos, and Jacques Clerc. Desarrollo de una metodología para la construcción de curvas de abatimiento de emisiones de GEI incorporando la incertidumbre asociada a las principales variables de mitigación. Inter-American Development Bank, 2013. http://dx.doi.org/10.18235/0010057.
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