Journal articles on the topic 'GAMES / General'
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Gergely Orbán, Szabolcs, Norbert György Szabados, Éva Bácsné Bába, et al. "Roguelike games: The way we play." International Journal of Engineering and Management Sciences 7, no. 4 (2022): 80–92. http://dx.doi.org/10.21791/ijems.2022.4.7.
Full textAlshhre, Ali. "World Literature Representation via Video Games." Arab World English Journal For Translation and Literary Studies 7, no. 1 (2023): 101–14. http://dx.doi.org/10.24093/awejtls/vol7no1.7.
Full textEkaputra, Kresna Septyana, Rezki Yuniarti, and Agus Komarudin. "Educational Game Design for Introduction to Immune Systems in Biology Learning at High School." JUMANJI (Jurnal Masyarakat Informatika Unjani) 6, no. 1 (2022): 11. http://dx.doi.org/10.26874/jumanji.v6i1.102.
Full textAsk, Kristine, Ingvild Kvale Sørenssen, and Stine Thordarson Moltubakk. "The struggle and enrichment of play: Domestications and overflows in the everyday life of gamer parents." Nordicom Review 42, s4 (2021): 107–23. http://dx.doi.org/10.2478/nor-2021-0044.
Full textAbrudan, Mirela, Andreea Voina, and Andreea Lăpuşte. "Computer role-playing games: player motivations, preferences, and behavior." Studia Universitatis Babeș-Bolyai Ephemerides 66, no. 2 (2021): 5–32. http://dx.doi.org/10.24193/subbeph.2021.2.01.
Full textCenteno, Daniel, and Germán Sierra. "General quantum Chinos games." Journal of Physics Communications 6, no. 7 (2022): 075009. http://dx.doi.org/10.1088/2399-6528/ac7434.
Full textBrowne, Cameron, Julian Togelius, and Nathan Sturtevant. "Guest Editorial: General Games." IEEE Transactions on Computational Intelligence and AI in Games 6, no. 4 (2014): 317–19. http://dx.doi.org/10.1109/tciaig.2014.2369009.
Full textOsborn, Joseph, Ben Samuel, Adam Summerville, and Michael Mateas. "Towards General RPG Playing." Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment 13, no. 2 (2021): 92–98. http://dx.doi.org/10.1609/aiide.v13i2.12976.
Full textPietersen, André J., Jan K. Coetzee, Dominika Byczkowska-Owczarek, Florian Elliker, and Leane Ackermann. "Online Gamers, Lived Experiences, and Sense of Belonging: Students at the University of the Free State, Bloemfontein." Qualitative Sociology Review 14, no. 4 (2019): 122–37. http://dx.doi.org/10.18778/1733-8077.14.4.08.
Full textDenikin, Anton A. "In Support of Video Games." Observatory of Culture, no. 3 (June 28, 2014): 53–59. http://dx.doi.org/10.25281/2072-3156-2014-0-3-53-59.
Full textRemington Huan, Chayen, and Diny Anggriani Adnas. "Pengaruh Estetik Video Game terhadap Minat Gamer dengan Genre Survival." Jurnal SAINTEKOM 13, no. 1 (2023): 32–41. http://dx.doi.org/10.33020/saintekom.v13i1.350.
Full textObara, Ichiro, and Jaeok Park. "Repeated games with general discounting." Journal of Economic Theory 172 (November 2017): 348–75. http://dx.doi.org/10.1016/j.jet.2017.09.008.
Full textGaffar, Mohammad Rizal, Wahyu Rafdinal, Eko Susanto, and Cahaya Juniarti. "Predicting Mobile Game Adoption: Integrating Game Features and Theory of Planned Behavior." SRIWIJAYA INTERNATIONAL JOURNAL OF DYNAMIC ECONOMICS AND BUSINESS 6, no. 3 (2022): 309. http://dx.doi.org/10.29259/sijdeb.v6i3.309-320.
Full textŚwiechowski, Maciej, HyunSoo Park, Jacek Mańdziuk, and Kyung-Joong Kim. "Recent Advances in General Game Playing." Scientific World Journal 2015 (2015): 1–22. http://dx.doi.org/10.1155/2015/986262.
Full textWartono, Wawan. "DUNIA MMO GAME PARA GAMER DI KOMUNITAS FORUM INDOGAMERS." Linimasa : Jurnal Ilmu Komunikasi 5, no. 1 (2022): 133–57. https://doi.org/10.23969/linimasa.v5i1.4885.
Full textCropper, Andrew, Richard Evans, and Mark Law. "Inductive general game playing." Machine Learning 109, no. 7 (2019): 1393–434. http://dx.doi.org/10.1007/s10994-019-05843-w.
Full textSu, Nathan N. "Single and Multiplayer Video Gamers: Looking at Their Experiences and Psychosocial Well-Being During the COVID-19 Pandemic." International Journal of Psychological Studies 13, no. 4 (2021): 51. http://dx.doi.org/10.5539/ijps.v13n4p51.
Full textSchiffel, Stephan. "Symmetry Detection in General Game Playing." Proceedings of the AAAI Conference on Artificial Intelligence 24, no. 1 (2010): 980–85. http://dx.doi.org/10.1609/aaai.v24i1.7649.
Full textNewcombe, Jonathan, and Billy Brick. "Blending Video Games Into Language Learning." International Journal of Computer-Assisted Language Learning and Teaching 7, no. 4 (2017): 75–89. http://dx.doi.org/10.4018/ijcallt.2017100106.
Full textBraylan, Alexander, and Risto Miikkulainen. "Object-Model Transfer in the General Video Game Domain." Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment 12, no. 1 (2021): 136–42. http://dx.doi.org/10.1609/aiide.v12i1.12870.
Full textFUNAKI, YUKIHIKO, and TAKEHIKO YAMATO. "THE CORE AND CONSISTENCY PROPERTIES: A GENERAL CHARACTERISATION." International Game Theory Review 03, no. 02n03 (2001): 175–87. http://dx.doi.org/10.1142/s0219198901000361.
Full textKalai, Ehud, and Dov Samet. "Monotonic Solutions to General Cooperative Games." Econometrica 53, no. 2 (1985): 307. http://dx.doi.org/10.2307/1911238.
Full textKobylanski, Magdalena, Marie-Claire Quenez, and Marc Roger de Campagnolle. "Dynkin games in a general framework." Stochastics 86, no. 2 (2013): 304–29. http://dx.doi.org/10.1080/17442508.2013.778860.
Full textKobylanski, Magdalena, Marie-Claire Quenez, and Marc Roger de Campagnolle. "Dynkin games in a general framework." Stochastics 86, no. 2 (2014): 370. http://dx.doi.org/10.1080/17442508.2013.850203.
Full textLiu, Wen An, and Meile Zhao. "General restrictions of Wythoff-like games." Theoretical Computer Science 602 (October 2015): 80–88. http://dx.doi.org/10.1016/j.tcs.2015.08.015.
Full textDziubiński, Marcin. "Non-symmetric discrete General Lotto games." International Journal of Game Theory 42, no. 4 (2012): 801–33. http://dx.doi.org/10.1007/s00182-012-0324-z.
Full textGrechuk, Bogdan, Anton Molyboha, and Michael Zabarankin. "COOPERATIVE GAMES WITH GENERAL DEVIATION MEASURES." Mathematical Finance 23, no. 2 (2011): 339–65. http://dx.doi.org/10.1111/j.1467-9965.2011.00495.x.
Full textGerber, Anke. "Coalition formation in general NTU games." Review of Economic Design 5, no. 2 (2000): 149–75. http://dx.doi.org/10.1007/s100580000016.
Full textChen, Yi-Chun, Ngo Van Long, and Xiao Luo. "Iterated strict dominance in general games." Games and Economic Behavior 61, no. 2 (2007): 299–315. http://dx.doi.org/10.1016/j.geb.2007.02.002.
Full textJadhav, Mrunal, and Matthew Guzdial. "Tile Embedding: A General Representation for Level Generation." Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment 17, no. 1 (2021): 34–41. http://dx.doi.org/10.1609/aiide.v17i1.18888.
Full textMozelius, Peter. "Game-construction students experiences of educational games - gaming outcomes and learning outcomes." International Journal of Information and Communication Technologies in Education 7, no. 2 (2018): 5–16. http://dx.doi.org/10.1515/ijicte-2018-0005.
Full textS, Sudharsan. "Universal Real-Time Strategy Game in Unreal Engine." International Journal for Research in Applied Science and Engineering Technology 10, no. 3 (2022): 1061–67. http://dx.doi.org/10.22214/ijraset.2022.40800.
Full textBean, Anthony. "Therapeutic Use of Video Games in the Treatment of Posttraumatic Stress Disorder (PTSD): A Case Study of an Immersed 10-Year-Old Boy." Journal of Psychology and Psychotherapy Research 9 (December 22, 2022): 158–69. http://dx.doi.org/10.12974/2313-1047.2022.09.9.
Full textGluck, Aaron, Kwajo Boateng, and Julian Brinkley. "Racing in the Dark: Exploring Accessible Virtual Reality by Developing a Racing Game for People who are Blind." Proceedings of the Human Factors and Ergonomics Society Annual Meeting 65, no. 1 (2021): 1114–18. http://dx.doi.org/10.1177/1071181321651224.
Full textHutama, Nurizky Adhi, and Budi Irawanto. "“Menjadi Sesuatu Yang Berbeda”: Studi Gamer Perempuan Di Yogyakarta." Jurnal Media dan Komunikasi Indonesia 3, no. 1 (2022): 66. http://dx.doi.org/10.22146/jmki.66967.
Full textSchofield, Michael, Timothy Cerexhe, and Michael Thielscher. "HyperPlay: A Solution to General Game Playing with Imperfect Information." Proceedings of the AAAI Conference on Artificial Intelligence 26, no. 1 (2021): 1606–12. http://dx.doi.org/10.1609/aaai.v26i1.8335.
Full textBoric, Sandra, and Christine Strauss. "What Makes a Freemium Game Player Become a Paying Player." Journal of Data Intelligence 3, no. 2 (2022): 201–17. http://dx.doi.org/10.26421/jdi3.2-1.
Full textHandojo, Matthew Szalynski, Ferdinand Ferdinand, and Njo Anastasia. "PENGARUH FINANCIAL KNOWLEDGE, FINANCIAL ATTITUDE, DAN MENTAL ACCOUNTING TERHADAP SPENDING HABITS GAMERS DI SURABAYA." National Conference on Applied Business, Education, & Technology (NCABET) 3, no. 1 (2024): 149–59. http://dx.doi.org/10.46306/ncabet.v3i1.113.
Full textNigar Ismayilova, Nigar Ismayilova, and Aida Sadiqova Aida Sadiqova. "USING GENETIC ALGORITHMS IN GAME DESIGN." PAHTEI-Procedings of Azerbaijan High Technical Educational Institutions 28, no. 05 (2023): 06–15. http://dx.doi.org/10.36962/pahtei28052023-06.
Full textHoroszkiewicz, Krzysztof, Bartosz Horoszkiewicz, and Grzegorz Załęski. "Psychomotor performance in video games." Journal of Education, Health and Sport 12, no. 7 (2022): 667–82. http://dx.doi.org/10.12775/jehs.2022.12.07.067.
Full textVuksanović, Divna. "Aesthetics, Media, Games." Diogenes 30, no. 2 (2022): 142–57. http://dx.doi.org/10.54664/rdrd7616.
Full textLauermann, Stephan. "Dynamic Matching and Bargaining Games: A General Approach." American Economic Review 103, no. 2 (2013): 663–89. http://dx.doi.org/10.1257/aer.103.2.663.
Full textReynaldo, Yohanes, Agung Triayudi, and Sari Ningsih. "Analisis Faktor yang Mempengaruhi Gamers PC dan Konsol Beralih ke Game Mobile menggunakan Metode K-Means Clustering." Jurnal JTIK (Jurnal Teknologi Informasi dan Komunikasi) 6, no. 1 (2022): 42–48. http://dx.doi.org/10.35870/jtik.v6i1.383.
Full textGenesereth, Michael, and Yngvi Björnsson. "The International General Game Playing Competition." AI Magazine 34, no. 2 (2013): 107. http://dx.doi.org/10.1609/aimag.v34i2.2475.
Full textYaman, Havva, Şeyma Nur Bekar, Hakan Yildiz, Salih Koyun, and Sibel Er Nas. "Secondary School Students’ Cognitive Structures Regarding Educational Games." Science Education International 34, no. 1 (2023): 15–24. http://dx.doi.org/10.33828/sei.v34.i1.2.
Full textSokolov, E. S. "Games That Kill Us: Video Games and Violence in the Russian Printed Media Discourse." Sociology of Power 32, no. 3 (2020): 165–88. http://dx.doi.org/10.22394/2074-0492-2020-3-165-188.
Full textSokolov, E.S. "Games that kill us: video games and violence in the russian printed media discourse." Sociology of Power, no. 3 (June 7, 2020): 165–88. https://doi.org/10.22394/2074-0492-2020-3-165-188.
Full textEyniyev, Rustam. "OPTIMIZING PARALLELISM IN UNITY WITH JOB SYSTEM TOOL." Azerbaijan Journal of High Performance Computing 5, no. 2 (2022): 183–92. http://dx.doi.org/10.32010/26166127.2022.5.2.183.192.
Full textCatalan, Cristobal, Lina Gega, and Jonathan Hook. "Storytelling Games for General Anxiety: Clinician Perspectives on Walking Simulator Games as Intervention." Proceedings of the ACM on Human-Computer Interaction 8, CHI PLAY (2024): 1–24. http://dx.doi.org/10.1145/3677104.
Full textBurch, Neil, and Robert Holte. "Automatic Move Pruning in General Single-Player Games." Proceedings of the International Symposium on Combinatorial Search 2, no. 1 (2021): 31–38. http://dx.doi.org/10.1609/socs.v2i1.18187.
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