Academic literature on the topic 'Games Go (Game) Abstraction'
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Journal articles on the topic "Games Go (Game) Abstraction"
Cox, Jeremy, and KC Wong. "Predictive feedback augmentation for manual control of an unmanned aerial vehicle with latency." International Journal of Micro Air Vehicles 11 (January 2019): 175682931986964. http://dx.doi.org/10.1177/1756829319869645.
Full textJohnson, Mark R., and Jamie Woodcock. "Fighting games and Go." Thesis Eleven 138, no. 1 (2017): 26–45. http://dx.doi.org/10.1177/0725513616689399.
Full textGerber, Andreas, Markus Ulrich, Flurin X. Wäger, Marta Roca-Puigròs, João S. V. Gonçalves, and Patrick Wäger. "Games on Climate Change: Identifying Development Potentials through Advanced Classification and Game Characteristics Mapping." Sustainability 13, no. 4 (2021): 1997. http://dx.doi.org/10.3390/su13041997.
Full textWillumsen, Ea C. "The Form of Game Formalism." Media and Communication 6, no. 2 (2018): 137–44. http://dx.doi.org/10.17645/mac.v6i2.1321.
Full textRichards, Kate Gemma, Kai Yuen Wong, and Mansoor Khan. "Augmented reality game-related injury." BMJ Case Reports 11, no. 1 (2018): e224012. http://dx.doi.org/10.1136/bcr-2017-224012.
Full textWu, Linwan, and Matthew A. Stilwell. "Exploring the marketing potential of location-based mobile games." Journal of Research in Interactive Marketing 12, no. 1 (2018): 22–44. http://dx.doi.org/10.1108/jrim-06-2017-0041.
Full textLicoppe, Christian. "From Mogi to Pokémon GO: Continuities and change in location-aware collection games." Mobile Media & Communication 5, no. 1 (2016): 24–29. http://dx.doi.org/10.1177/2050157916677862.
Full textSalen Tekinbaş, Katie. "Afraid to roam: The unlevel playing field of Pokémon Go." Mobile Media & Communication 5, no. 1 (2016): 34–37. http://dx.doi.org/10.1177/2050157916677865.
Full textMäyrä, Frans. "Pokémon GO: Entering the Ludic Society." Mobile Media & Communication 5, no. 1 (2016): 47–50. http://dx.doi.org/10.1177/2050157916678270.
Full textLaato, Samuli, Sonja Hyrynsalmi, Sampsa Rauti, A. K. M. Najmul Islam, and Teemu H. Laine. "Location-based Games as Exergames - From Pokémon To The Wizarding World." International Journal of Serious Games 7, no. 1 (2020): 79–95. http://dx.doi.org/10.17083/ijsg.v7i1.337.
Full textDissertations / Theses on the topic "Games Go (Game) Abstraction"
Harmer, Russell Spencer. "Games and full abstraction for non-deterministic languages." Thesis, Imperial College London, 1999. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.322200.
Full textMartin, Eleanor. "It's a team game : exploring factors that influence team experience." Thesis, University of Sussex, 2015. http://sro.sussex.ac.uk/id/eprint/57322/.
Full textMüller, Martin. "Computer go as a sum of local games : an application of combinatorial game theory /." [S.l.] : [s.n.], 1995. http://e-collection.ethbib.ethz.ch/show?type=diss&nr=11006.
Full textStanisic, Biljana. "Fantasy versus Reality: How video game and book genres associate with creative thinking." Thesis, Linnéuniversitetet, Institutionen för psykologi (PSY), 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:lnu:diva-85441.
Full textMalkan, Nelson Anna. "Messages in games and player backgroundA player study about modeling and conveying emotional states through game rules and mechanics : A player study about modeling and conveying emotional states through game rules and mechanics." Thesis, Uppsala universitet, Institutionen för speldesign, 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-414365.
Full textTagliari, Mariana. "Teatro/educação: ludopedagogia crítica pelo jogo teatral potencializado pelo conflict game com alunos do ensino fundamental de Goiânia - GO." Universidade Federal de Goiás, 2015. http://repositorio.bc.ufg.br/tede/handle/tede/5332.
Full textMolin, Arthur William. "Game playing via abstract feature recognition the game of GO /." 1988. http://catalog.hathitrust.org/api/volumes/oclc/20344682.html.
Full textRibeiro, Rui Morgado Belo Dias. "We Can’t Go Home Again : os Art Games enquanto veículo de expressão artística." Master's thesis, 2012. http://hdl.handle.net/1822/19601.
Full textHsiao, Yueh-Chan, and 蕭岳展. "The Influence of Mobile Games on Interpersonal Relationship: A Case of Pokemon GO Game." Thesis, 2016. http://ndltd.ncl.edu.tw/handle/ms95cm.
Full text"Application of temporal difference learning and supervised learning in the game of Go." Chinese University of Hong Kong, 1996. http://library.cuhk.edu.hk/record=b5888937.
Full textBooks on the topic "Games Go (Game) Abstraction"
Games and full abstraction for a functional metalanguage with recursive types. Springer, 1998.
Find full textBerlekamp, Elwyn R. Mathematical go endgames: Nightmares for the professional go player. Ishi Press International, 1994.
Find full textThe Korean Go Association's Learn to play go: A master's guide to the ultimate game. Good Move Press, 1994.
Find full textEio, Sakata. Killer of go: Technique and preventative measures. Yutopian Enterprises, 1994.
Find full textTianzhang, Yan, Lin Mian, and Lin Tianduo, eds. Xuan xuan qi jing. Shanghai wen hua chu ban she, 1996.
Find full textBook chapters on the topic "Games Go (Game) Abstraction"
Shi, Jiefu, and Michael L. Littman. "Abstraction Methods for Game Theoretic Poker." In Computers and Games. Springer Berlin Heidelberg, 2001. http://dx.doi.org/10.1007/3-540-45579-5_22.
Full textZhao, Ling, and Martin Müller. "Using Artificial Boundaries in the Game of Go." In Computers and Games. Springer Berlin Heidelberg, 2008. http://dx.doi.org/10.1007/978-3-540-87608-3_8.
Full textThomsen, Thomas. "Lambda-Search in Game Trees — with Application to Go." In Computers and Games. Springer Berlin Heidelberg, 2001. http://dx.doi.org/10.1007/3-540-45579-5_2.
Full textvan der Werf, Erik C. D., H. Jaap van den Herik, and Jos W. H. M. Uiterwijk. "Learning to Estimate Potential Territory in the Game of Go." In Computers and Games. Springer Berlin Heidelberg, 2006. http://dx.doi.org/10.1007/11674399_6.
Full textLiu, Zhiqing, Qing Dou, and Benjie Lu. "Frequency Distribution of Contextual Patterns in the Game of Go." In Computers and Games. Springer Berlin Heidelberg, 2008. http://dx.doi.org/10.1007/978-3-540-87608-3_12.
Full textWerf, E. C. D., H. J. Herik, and J. W. H. M. Uiterwijk. "Learning to Score Final Positions in the Game of Go." In Advances in Computer Games. Springer US, 2004. http://dx.doi.org/10.1007/978-0-387-35706-5_10.
Full textRamon, Jan, and Tom Croonenborghs. "Searching for Compound Goals Using Relevancy Zones in the Game of Go." In Computers and Games. Springer Berlin Heidelberg, 2006. http://dx.doi.org/10.1007/11674399_8.
Full textNiu, Xiaozhen, and Martin Müller. "An Open Boundary Safety-of-Territory Solver for the Game of Go." In Computers and Games. Springer Berlin Heidelberg, 2007. http://dx.doi.org/10.1007/978-3-540-75538-8_4.
Full textFernando, Sumudu, and Martin Müller. "Analyzing Simulations in Monte-Carlo Tree Search for the Game of Go." In Computers and Games. Springer International Publishing, 2014. http://dx.doi.org/10.1007/978-3-319-09165-5_7.
Full textMartin-Niedecken, Anna Lisa, and Ulrich Götz. "Go with the Dual Flow: Evaluating the Psychophysiological Adaptive Fitness Game Environment “Plunder Planet”." In Serious Games. Springer International Publishing, 2017. http://dx.doi.org/10.1007/978-3-319-70111-0_4.
Full textConference papers on the topic "Games Go (Game) Abstraction"
Moudrik, Josef, Petr Baudis, and Roman Neruda. "Evaluating Go game records for prediction of player attributes." In 2015 IEEE Conference on Computational Intelligence and Games (CIG). IEEE, 2015. http://dx.doi.org/10.1109/cig.2015.7317909.
Full textda Silva Oliveira, Samuel, Guilherme Egle P. Lima Silva, Arthur C. Gorgonio, Cephas A. S. Barreto, Anne M. P. Canuto, and Bruno M. Carvalho. "Team Recommendation for the Pokémon GO Game Using Optimization Approaches." In 2020 19th Brazilian Symposium on Computer Games and Digital Entertainment (SBGames). IEEE, 2020. http://dx.doi.org/10.1109/sbgames51465.2020.00030.
Full textMadeira, Charles, and Vincent Corruble. "Combining Reinforcement Learning with a Multi-level Abstraction Method to Design a Powerful Game AI." In 2011 Brazilian Symposium on Games and Digital Entertainment (SBGAMES). IEEE, 2011. http://dx.doi.org/10.1109/sbgames.2011.21.
Full textČermák, Jiří, Viliam Lisý, and Branislav Bošanský. "Automated Construction of Bounded-Loss Imperfect-Recall Abstractions in Extensive-Form Games (Extended Abstract)." In Twenty-Ninth International Joint Conference on Artificial Intelligence and Seventeenth Pacific Rim International Conference on Artificial Intelligence {IJCAI-PRICAI-20}. International Joint Conferences on Artificial Intelligence Organization, 2020. http://dx.doi.org/10.24963/ijcai.2020/701.
Full textHocquette, Céline. "Can Meta-Interpretive Learning outperform Deep Reinforcement Learning of Evaluable Game strategies?" In Twenty-Eighth International Joint Conference on Artificial Intelligence {IJCAI-19}. International Joint Conferences on Artificial Intelligence Organization, 2019. http://dx.doi.org/10.24963/ijcai.2019/909.
Full textCermak, Jiri, Branislav Bošanský, and Viliam Lisý. "An Algorithm for Constructing and Solving Imperfect Recall Abstractions of Large Extensive-Form Games." In Twenty-Sixth International Joint Conference on Artificial Intelligence. International Joint Conferences on Artificial Intelligence Organization, 2017. http://dx.doi.org/10.24963/ijcai.2017/130.
Full textGuarese, Renan, Franklin Bastidas, João Becker, et al. "Cooking in the dark: a mixed reality empathy experience for the embodiment of blindness." In Proceedings of the XR in Games Workshop. Brazilian Computing Society, 2021. http://dx.doi.org/10.5753/xr_in_games.2021.15680.
Full textMadotto, Andrea, Mahdi Namazifar, Joost Huizinga, et al. "Exploration Based Language Learning for Text-Based Games." In Twenty-Ninth International Joint Conference on Artificial Intelligence and Seventeenth Pacific Rim International Conference on Artificial Intelligence {IJCAI-PRICAI-20}. International Joint Conferences on Artificial Intelligence Organization, 2020. http://dx.doi.org/10.24963/ijcai.2020/207.
Full textSteffens Henrique, Alisson, Rodrigo Lyra, and Andre Luis Maciel Santana. "Desenvolvimento de um Jogo de Tabuleiro para Estimular Habilidades Relacionadas ao Pensamento Computacional." In Computer on the Beach. Universidade do Vale do Itajaí, 2020. http://dx.doi.org/10.14210/cotb.v11n1.p497-504.
Full textSandholm, Tuomas. "Super-Human AI for Strategic Reasoning: Beating Top Pros in Heads-Up No-Limit Texas Hold'em." In Twenty-Sixth International Joint Conference on Artificial Intelligence. International Joint Conferences on Artificial Intelligence Organization, 2017. http://dx.doi.org/10.24963/ijcai.2017/4.
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