To see the other types of publications on this topic, follow the link: Games of chance.

Journal articles on the topic 'Games of chance'

Create a spot-on reference in APA, MLA, Chicago, Harvard, and other styles

Select a source type:

Consult the top 50 journal articles for your research on the topic 'Games of chance.'

Next to every source in the list of references, there is an 'Add to bibliography' button. Press on it, and we will generate automatically the bibliographic reference to the chosen work in the citation style you need: APA, MLA, Harvard, Chicago, Vancouver, etc.

You can also download the full text of the academic publication as pdf and read online its abstract whenever available in the metadata.

Browse journal articles on a wide variety of disciplines and organise your bibliography correctly.

1

Page, Reba N. "Games of Chance." Curriculum Inquiry 20, no. 3 (1990): 249–81. http://dx.doi.org/10.1080/03626784.1990.11076077.

Full text
APA, Harvard, Vancouver, ISO, and other styles
2

Orkin, Michael. "Games of Chance and Games of Skill." CHANCE 34, no. 4 (2021): 4–9. http://dx.doi.org/10.1080/09332480.2021.2003628.

Full text
APA, Harvard, Vancouver, ISO, and other styles
3

Blinov, Arcady. "Semantic games with chance moves." Synthese 99, no. 3 (1994): 311–27. http://dx.doi.org/10.1007/bf01063991.

Full text
APA, Harvard, Vancouver, ISO, and other styles
4

Peng, Shen, Navnit Yadav, Abdel Lisser, and Vikas Vikram Singh. "Chance-constrained games with mixture distributions." Mathematical Methods of Operations Research 94, no. 1 (2021): 71–97. http://dx.doi.org/10.1007/s00186-021-00747-9.

Full text
APA, Harvard, Vancouver, ISO, and other styles
5

Lévy-Bruhl, Lucien. "Primitive mentality and games of chance." HAU: Journal of Ethnographic Theory 10, no. 2 (2020): 420–24. http://dx.doi.org/10.1086/709554.

Full text
APA, Harvard, Vancouver, ISO, and other styles
6

Fuh, Cheng‐Der, and Yeong‐Nan Yeh. "Random Perturbation in Games of Chance." Studies in Applied Mathematics 107, no. 2 (2001): 207–15. http://dx.doi.org/10.1111/1467-9590.00185.

Full text
APA, Harvard, Vancouver, ISO, and other styles
7

Amengual, P., P. Meurs, B. Cleuren, and R. Toral. "Reversals of chance in paradoxical games." Physica A: Statistical Mechanics and its Applications 371, no. 2 (2006): 641–48. http://dx.doi.org/10.1016/j.physa.2006.03.038.

Full text
APA, Harvard, Vancouver, ISO, and other styles
8

Campbell, Paul J. "Games of chance with multiple objectives." Metrika 66, no. 3 (2006): 305–13. http://dx.doi.org/10.1007/s00184-006-0112-5.

Full text
APA, Harvard, Vancouver, ISO, and other styles
9

Duersch, Peter, Marco Lambrecht, and Joerg Oechssler. "Measuring skill and chance in games." European Economic Review 127 (August 2020): 103472. http://dx.doi.org/10.1016/j.euroecorev.2020.103472.

Full text
APA, Harvard, Vancouver, ISO, and other styles
10

Key, E. S., M. M. Kłosek, and D. Abbott. "On Parrondo's paradox: how to construct unfair games by composing fair games." ANZIAM Journal 47, no. 4 (2006): 495–511. http://dx.doi.org/10.1017/s1446181100010099.

Full text
Abstract:
AbstractWe construct games of chance from simpler games of chance. We show that it may happen that the simpler games of chance are fair or unfavourable to a player and yet the new combined game is favourable—this is a counter-intuitive phenomenon known as Parrondo's paradox. We observe that all of the games in question are random walks in periodic environments (RWPE) when viewed on the proper time scale. Consequently, we use RWPE techniques to derive conditions under which Parrondo's paradox occurs.
APA, Harvard, Vancouver, ISO, and other styles
11

Friedland, Nehemia. "Games of luck and games of chance: the effect of luck- versus chance-orientation on gambling decisions." Journal of Behavioral Decision Making 11, no. 3 (1998): 161–79. http://dx.doi.org/10.1002/(sici)1099-0771(199809)11:3<161::aid-bdm296>3.0.co;2-s.

Full text
APA, Harvard, Vancouver, ISO, and other styles
12

Tobacyk, Jerome J., and Lamar V. Wilkinson. "Paranormal Beliefs and Preference for Games of Chance." Psychological Reports 68, no. 3_suppl (1991): 1088–90. http://dx.doi.org/10.2466/pr0.1991.68.3c.1088.

Full text
Abstract:
The Paranormal Belief Scale and six items concerning preference for games of chance were completed by 235 college students. As hypothesized, significant Pearson correlations were found for beliefs in Superstition, Psi, and Precognition with preference for games of chance.
APA, Harvard, Vancouver, ISO, and other styles
13

Ohsawa, Yukio, Akinori Abe, and Jun Nakamura. "Chance Discovery as Analogy Based Value Sensing." International Journal of Organizational and Collective Intelligence 1, no. 1 (2010): 44–57. http://dx.doi.org/10.4018/joci.2010100803.

Full text
Abstract:
The authors are finding rising demands for sensing values in existing/new events and items in the real life. Chance discovery, focusing on new events significant for human decision making, can be positioned extensively as an approach to value sensing. This extension enables the innovation of various artificial systems, where human’s talent of analogical thinking comes to be the basic engine. Games for training and activating this talent are introduced, and it is clarified that these games train the an essential talent of human for chance discovery, by discussing the experimental results of the
APA, Harvard, Vancouver, ISO, and other styles
14

VOORNEVELD, MARK. "MAXIMUM LIKELIHOOD EQUILIBRIA IN GAMES WITH POPULATION UNCERTAINTY." International Game Theory Review 04, no. 04 (2002): 391–403. http://dx.doi.org/10.1142/s0219198902000768.

Full text
Abstract:
In the games with population uncertainty introduced in this paper, the number and identity of the participating players is determined by chance. Games with population uncertainty are shown to include Poisson games, random player games, and random games. The paper focuses on those strategy profiles that are most likely to yield a Nash equilibrium in the game selected by chance. Existence of maximum likelihood equilibria is established under mild topological conditions.
APA, Harvard, Vancouver, ISO, and other styles
15

Peng, Shen, Abdel Lisser, Vikas Vikram Singh, Nalin Gupta, and Eshan Balachandar. "Games with distributionally robust joint chance constraints." Optimization Letters 15, no. 6 (2021): 1931–53. http://dx.doi.org/10.1007/s11590-021-01700-9.

Full text
APA, Harvard, Vancouver, ISO, and other styles
16

Kobiela, Filip. "Kinds of chance in games and sports." Sport, Ethics and Philosophy 8, no. 1 (2014): 65–76. http://dx.doi.org/10.1080/17511321.2014.906491.

Full text
APA, Harvard, Vancouver, ISO, and other styles
17

Peng, Shen, Vikas Vikram Singh, and Abdel Lisser. "General sum games with joint chance constraints." Operations Research Letters 46, no. 5 (2018): 482–86. http://dx.doi.org/10.1016/j.orl.2018.07.003.

Full text
APA, Harvard, Vancouver, ISO, and other styles
18

Lipton, Michael D., Morden C. Lazarus, and Kevin J. Weber. "Games of Skill and Chance in Canada." Gaming Law Review 9, no. 1 (2005): 10–18. http://dx.doi.org/10.1089/glr.2005.9.10.

Full text
APA, Harvard, Vancouver, ISO, and other styles
19

Fra̧ckiewicz, Piotr. "On signaling games with quantum chance move." Journal of Physics A: Mathematical and Theoretical 48, no. 7 (2015): 075303. http://dx.doi.org/10.1088/1751-8113/48/7/075303.

Full text
APA, Harvard, Vancouver, ISO, and other styles
20

Huang, Zhimin. "Franchising cooperation through chance cross-constrained games." Naval Research Logistics 47, no. 8 (2000): 669–85. http://dx.doi.org/10.1002/1520-6750(200012)47:8<669::aid-nav5>3.0.co;2-s.

Full text
APA, Harvard, Vancouver, ISO, and other styles
21

Bronder, Thomas. "Mittelalterliche Würfelspiele mit Einsatz und Gewinn." Board Game Studies Journal 12, no. 1 (2018): 1–27. http://dx.doi.org/10.2478/bgs-2018-0001.

Full text
Abstract:
Abstract The second part in the 1284 Book of Games of Alfonso X. contains the description of twelve medieval games of dice. Certain information on the amount and timing of bets of the players are only very briefly displayed and are completely missing in several games. The exact course of such games is therefore unknown. What did the players know about their chances of rolling dice and how they could use them when playing the dice? In order to imagine the process of betting for gain, the characteristics of these games of dice are examined and compared with contemporary games of chance.
APA, Harvard, Vancouver, ISO, and other styles
22

Kovačević, Ljubica. "Legal, financial and marketing aspects of games of chance in the Republic of Serbia." Bastina, no. 53 (2021): 313–28. http://dx.doi.org/10.5937/bastina31-31228.

Full text
Abstract:
This paper mostly discusses legal and some economic aspects of games of chance as an economic activity. In that context, the negative effects of gambling and betting activities are pointed out, especially on the development and spread of social deviations due to the uncontrolled consumption of games of chance. The paper aims to indicate in what way, and to what extent, the legislation in the Republic of Serbia regulates gambling and betting activities, i.e., what impact the legislation has exclusively on the financial and marketing business aspects of the three most represented organizers of g
APA, Harvard, Vancouver, ISO, and other styles
23

Paraschak, Vicky. "Games of the North American Indians (Volume 1—Games of Chance and Volume 2—Games of Skill)." Canadian Journal of History of Sport 26, no. 1 (1995): 91–94. http://dx.doi.org/10.1123/cjhs.26.1.91.

Full text
APA, Harvard, Vancouver, ISO, and other styles
24

Bittel, Sarah, and Alessandro Monsutti. "Waiting Games: Taming Chance among Afghans in Greece." Journal of Balkan and Near Eastern Studies 24, no. 3 (2021): 460–78. http://dx.doi.org/10.1080/19448953.2021.2015660.

Full text
APA, Harvard, Vancouver, ISO, and other styles
25

Erdmann, Jakob. "Chanciness: Towards a Characterization of Chance in Games." ICGA Journal 32, no. 4 (2009): 187–205. http://dx.doi.org/10.3233/icg-2009-32402.

Full text
APA, Harvard, Vancouver, ISO, and other styles
26

Groot, Loek. "Roger Caillois, Games of Chance and the Superstar." Diogenes 48, no. 190 (2000): 33–42. http://dx.doi.org/10.1177/039219210004819003.

Full text
APA, Harvard, Vancouver, ISO, and other styles
27

Singh, Vikas Vikram, Oualid Jouini, and Abdel Lisser. "Existence of Nash equilibrium for chance-constrained games." Operations Research Letters 44, no. 5 (2016): 640–44. http://dx.doi.org/10.1016/j.orl.2016.07.013.

Full text
APA, Harvard, Vancouver, ISO, and other styles
28

TOBACYK, JEROME J. "PARANORMAL BELIEFS AND PREFERENCE FOR GAMES OF CHANCE." Psychological Reports 68, no. 4 (1991): 1088. http://dx.doi.org/10.2466/pr0.68.4.1088-1090.

Full text
APA, Harvard, Vancouver, ISO, and other styles
29

Singh, Vikas Vikram, Oualid Jouini, and Abdel Lisser. "Equivalent Nonlinear Complementarity Problem for Chance-constrained Games." Electronic Notes in Discrete Mathematics 55 (November 2016): 151–54. http://dx.doi.org/10.1016/j.endm.2016.10.038.

Full text
APA, Harvard, Vancouver, ISO, and other styles
30

Xia, Tian, Jia Liu, and Abdel Lisser. "Distributionally robust chance constrained games under Wasserstein ball." Operations Research Letters 51, no. 3 (2023): 315–21. http://dx.doi.org/10.1016/j.orl.2023.03.015.

Full text
APA, Harvard, Vancouver, ISO, and other styles
31

Mónico, Lisete S., and Valentim R. Alferes. "The Effect of Religious Beliefs and Attitudes in Intrinsic and Extrinsic Optimism and Pessimism in Players of Games of Chance." Religions 13, no. 2 (2022): 97. http://dx.doi.org/10.3390/rel13020097.

Full text
Abstract:
Games of chance usually make people feel a whirlwind of emotions, especially in gambling. While those games depend more on luck than on individuals’ skills, optimism should be a distinctive feature. Considering the classic literature of the effects of religiosity on risk behaviors, the issue of the influence of religiosity on optimism in players of games of chance has been less studied, especially when we considered optimism as a multidimensional concept comprising intrinsic and extrinsic optimism and pessimism. Aims: To analyze the effect of religious beliefs and attitudes in optimism and pes
APA, Harvard, Vancouver, ISO, and other styles
32

Wojtasiński, Marcin, Przemysław Tużnik, and Andrzej Cudo. "Conscientiousness, Immersion, and Game Chance Type: Problematic Videogames Use Predictors Among Professional Online Board Gamers." Roczniki Psychologiczne 25, no. 4 (2023): 367–83. http://dx.doi.org/10.18290/rpsych2022.20.

Full text
Abstract:
Several reports on the potential relationship between immersion experienced by gamers and problematic videogames use (PVG) have recently appeared in the literature but their results often vary. This discrepancy may be due to the fact that games can be chance-dependent (CDG) or chance-independent (CIG). This may also be due to the nature of the relationship between immersion and PVG with a personality trait (conscientiousness), which is an antecedent of both variables. We decided to check whether conscientiousness and PVG relationship will be mediated by immersion and whether this relationship
APA, Harvard, Vancouver, ISO, and other styles
33

Rasmussen, Rune. "Gambling Reform and IT Challenges." ITNOW 64, no. 3 (2022): 20–21. http://dx.doi.org/10.1093/combul/bwac079.

Full text
Abstract:
Abstract The distinction between video games and games for gambling is becoming increasingly blurred with many video games giving items based on chance, for example daily draws and loot-boxes, writes Rune Rasmussen MBCS independent consultant in compliance and surveillance data analytics.
APA, Harvard, Vancouver, ISO, and other styles
34

Zoričić, Zoran, Valentina Novak, Mirna Mikulčić, and Josip Šimić. "GAMBLING HABITS AMONG VIDEO GAME PLAYERS." Zdravstveni glasnik 9, no. 2 (2023): 10–27. http://dx.doi.org/10.47960/2303-8616.2023.2.9.10.

Full text
Abstract:
Introduction: Gambling is a legal and socially accepted recreational activity that can progress into a serious public health problem. The prevalence of gambling is higher among men of younger age and lower economic status, and older divorced men. There are many similarities between playing video games and gambling that the industry encourages by implementing the elements gambling into video games, and the elements of video games in gambling, but despite the similarities, in problem use we recognize two separate behavioral disorders. Methods and participants: The research was conducted on an in
APA, Harvard, Vancouver, ISO, and other styles
35

Sadriddinov, Shokhrukh. "ISSUES OF CRIMINAL RESPONSIBILITY FOR ORGANIZING AND HOLDING GAMES BASED ON RISK AND OTHER GAMES CHANCE." JOURNAL OF LAW RESEARCH 6, no. 8 (2021): 86–93. http://dx.doi.org/10.26739/2181-9130-2021-8-11.

Full text
Abstract:
This article analyzes the issues of criminal liability for organizing and conducting games based on risk and other games of chance.And also, the article examines the opinions of scientists and the author entered into a scientific polemic with them. The article emphasizes the high social danger of crime in the organization and conduct of games based on risk and other games of chance.In particular, it was analyzed that illegal activities related to the organization and conduct of games based on risk, contributes to an increase in non-bank circulation of cash and evasion of taxes and other paymen
APA, Harvard, Vancouver, ISO, and other styles
36

Aucamp, Donald C., and Walter J. Eckardt. "Doubling-up in craps and other games of chance." Journal of Statistical Computation and Simulation 27, no. 1 (1987): 35–43. http://dx.doi.org/10.1080/00949658708810978.

Full text
APA, Harvard, Vancouver, ISO, and other styles
37

Christou, I. T., M. Bakopoulos, T. Dimitriou, E. Amolochitis, S. Tsekeridou, and C. Dimitriadis. "Detecting fraud in online games of chance and lotteries." Expert Systems with Applications 38, no. 10 (2011): 13158–69. http://dx.doi.org/10.1016/j.eswa.2011.04.124.

Full text
APA, Harvard, Vancouver, ISO, and other styles
38

Hassan, Wesam. "The Lottery and the Middle Class." Anthropology of the Middle East 18, no. 2 (2023): 46–68. http://dx.doi.org/10.3167/ame.2023.180204.

Full text
Abstract:
Abstract I focus on middle-class engagement with lotteries and numerical games of chance, to understand the symbolic boundary-making processes in the Turkish context. Based on 18 months of ethnographic research (2021–2022) with people who regularly participate in state-regulated games of chance in Istanbul, I argue that the middle class(es) have diversified subjectivities with elusive moral boundary-making and differentiated views on risk-taking that transcend the classic distinction between the old middle class and the new middle class. The uncertain socioeconomic situation has rendered my pa
APA, Harvard, Vancouver, ISO, and other styles
39

Caldwell, Marion Lee. "Parents, Board Games, and Mathematical Learning." Teaching Children Mathematics 4, no. 6 (1998): 365–67. http://dx.doi.org/10.5951/tcm.4.6.0365.

Full text
Abstract:
Timothy went to half-day kindergarten while his big brother, Ian. attended first grade. Timothy and I had three hours together, and inevitably we would play Monopoly. Timothy loved the game: all the little pieces and properties; colored money; dice; and, I expect, beating me, his mother. When he entered first grade. Timothy could make change from a $100 or $500 bill; count by fives, tens, twenties, fifties, and hundreds; order bills by their value; and read dice at a glance. Timothy knew all his colors. He could read the word Go! and knew that “chance” cards are orange and “community chest” ca
APA, Harvard, Vancouver, ISO, and other styles
40

Payne, Ian. "Did the Anglo-Saxons Play Games of Chance? Some Thoughts on Old English Board Games." Antiquaries Journal 86 (September 2006): 330–45. http://dx.doi.org/10.1017/s0003581500000184.

Full text
Abstract:
H J R Murray, the distinguished board games historian, stated categorically in 1952 that the popular Germanic game of tæfl (more specifically referred to in a ninth- to twelfth-century Norse context as hnefatafl), a game entirely of skill, was the only board game played in Anglo-Saxon England. But Old English literary evidence might pose a challenge to Murray's thesis, and could be taken to suggest that the English also played games of chance (perhaps even tabula, an ancestor of backgammon) in the first millennium AD.
APA, Harvard, Vancouver, ISO, and other styles
41

Neto, J. P., and J. N. Silva. "Measuring Drama in Goose-like Games." Board Game Studies Journal 10, no. 1 (2016): 101–19. http://dx.doi.org/10.1515/bgs-2016-0005.

Full text
Abstract:
Abstract For games of complete information with no chance component, like Chess, Go, Hex, and Konane, some parameters have been identified that help us understand what makes a game pleasant to play. One of these goes by the name of drama. Briefly, drama is linked to the possibility of recovering from a seemingly weaker position, if the player is strong enough. This is an important requirement to prevent initial advantages to be amplified into unavoidable and thus uninteresting victories. Drama is a feature that arguably good board games should have, since it is relevant in the perception of th
APA, Harvard, Vancouver, ISO, and other styles
42

Andrei, Ionuț-Valeriu. "State Owned Companies in the European Gaming Market: Comparative Perspectives." Proceedings of the International Conference on Business Excellence 18, no. 1 (2024): 1744–57. http://dx.doi.org/10.2478/picbe-2024-0146.

Full text
Abstract:
Abstract This paper looks at different case studies of European lotteries operating games of chance for the public benefit. It takes the case studies of four national lotteries as most similar systems design comparative methodology to investigate the extent to which market structure and managerial strategy play a role in the profitability of the companies. The empirical data collected through process tracing, public statements and public records shows that while being bound to interact with each other, the market context does not dictate managerial strategies, and innovations in the latter off
APA, Harvard, Vancouver, ISO, and other styles
43

Nurnberger-Haag, Julie, Jamie L. Wernet, and Judy I. Benjamin. "Gameplay in Perspective: Applications of a Conceptual Framework to Analyze Features of Mathematics Classroom Games in Consideration of Students’ Experiences." International Journal of Education in Mathematics, Science and Technology 11, no. 1 (2022): 267–303. http://dx.doi.org/10.46328/ijemst.2328.

Full text
Abstract:
Games are often used to foster student engagement and motivation to learn content, such as mathematics. Although digital games dominate game-based learning research, the table games commonly used in classrooms warrant investigation. Especially for mathematics learning, prior research has not taken into account content-specific frameworks. Integer arithmetic (i.e., calculations with negative numbers) is a difficult topic that is crucial for later mathematics. Thus, this study synthesized multiple theoretical perspectives to understand students’ experiences playing games during an integer unit.
APA, Harvard, Vancouver, ISO, and other styles
44

PETROSJAN, LEON, and SVETLANA MAMKINA. "DYNAMIC GAMES WITH COALITIONAL STRUCTURES." International Game Theory Review 08, no. 02 (2006): 295–307. http://dx.doi.org/10.1142/s0219198906000904.

Full text
Abstract:
The paper explores the properties of multistage games with perfect information, in which (unlike the classic Kuhnian definition) the conditional coalition partition at any vertex is determined by a chance move and remains unchanged until the random process repeats at the next vertex. A new value for such a game is proposed in terms of a PMS-vector. It is computed by backward induction using conditional partition and transition in the vertices. An illustrative example is provided.
APA, Harvard, Vancouver, ISO, and other styles
45

Ericksen, Donna Bird, Martha L. Frank, and Ryan Kelley. "WITPO (What is the Probability of)." Mathematics Teacher 84, no. 4 (1991): 258–64. http://dx.doi.org/10.5951/mt.84.4.0258.

Full text
Abstract:
Games can be used in the classroom for many educational purposes. For example, they can be used to introduce and develop a concept. This purpose was illustrated by Noone (1988) with the game “Chuck-aluck: Learning Probability Concepts with Games of Chance.” Games can also be incorporated at the end of a unit to review material. Students enjoy studying probability because it often involves games. The following probability game, WITPO, was developed by Ryan Kelley, a preservice secondary school teacher.
APA, Harvard, Vancouver, ISO, and other styles
46

FUKUDA, E., S. H. TIJS, R. BRÂNZEI, and S. MUTO. "COMPROMISING IN PARTITION FUNCTION FORM GAMES AND COOPERATION IN PERFECT EXTENSIVE FORM GAMES." International Game Theory Review 08, no. 03 (2006): 329–38. http://dx.doi.org/10.1142/s0219198906000941.

Full text
Abstract:
In this paper reasonable payoff intervals for players in a game in partition function form (p.f.f. game) are introduced and used to define the notion of compromisable p.f.f. game. For a compromisable p.f.f. game a compromise value is defined for which an axiomatic characterization is provided. Also a generic subclass of games in extensive form of perfect information without chance moves is introduced. For this class of perfect extensive form games there is a natural credible way to define a p.f.f. game if the players consider cooperation. It turns out that the p.f.f. games obtained in this way
APA, Harvard, Vancouver, ISO, and other styles
47

Noone, E. T. "Chuck-a-luck: Learning Probability Concepts with Games of Chance." Mathematics Teacher 81, no. 2 (1988): 121–23. http://dx.doi.org/10.5951/mt.81.2.0121.

Full text
Abstract:
Chuck-a-luck is a dice game that is easy to understand and to play. It offers an excellent means of teaching the fundamental idea of the expected value of a random variable. Furthermore, by using a simple BASIC program, the game can easily be simulated on the computer. For students to appreciate and follow the discussion, it is necessary for them to have a basic understanding of such elementary probability concepts as computing simple classical probabilities and computing the probabilities of independent and mutually exclusive events
APA, Harvard, Vancouver, ISO, and other styles
48

Swedberg, Richard. "A World of Chance: Betting on Religion, Games, Wall Street." Contemporary Sociology: A Journal of Reviews 38, no. 5 (2009): 465–66. http://dx.doi.org/10.1177/009430610903800552.

Full text
APA, Harvard, Vancouver, ISO, and other styles
49

Thanatipanonda, Thotsaporn “Aek”, and Doron Zeilberger. "A multi-computational exploration of some games of pure chance." Journal of Symbolic Computation 104 (May 2021): 38–68. http://dx.doi.org/10.1016/j.jsc.2020.04.003.

Full text
APA, Harvard, Vancouver, ISO, and other styles
50

Dreef, Marcel, Peter Borm, and Ben van der Genugten. "A new relative skill measure for games with chance elements." Managerial and Decision Economics 25, no. 5 (2004): 255–64. http://dx.doi.org/10.1002/mde.1147.

Full text
APA, Harvard, Vancouver, ISO, and other styles
We offer discounts on all premium plans for authors whose works are included in thematic literature selections. Contact us to get a unique promo code!