Dissertations / Theses on the topic 'Games of representation'
Create a spot-on reference in APA, MLA, Chicago, Harvard, and other styles
Consult the top 50 dissertations / theses for your research on the topic 'Games of representation.'
Next to every source in the list of references, there is an 'Add to bibliography' button. Press on it, and we will generate automatically the bibliographic reference to the chosen work in the citation style you need: APA, MLA, Harvard, Chicago, Vancouver, etc.
You can also download the full text of the academic publication as pdf and read online its abstract whenever available in the metadata.
Browse dissertations / theses on a wide variety of disciplines and organise your bibliography correctly.
Solgevik, Christoffer. "Stereotypical representation of others in game animation : A case study of the game Crest." Thesis, Uppsala universitet, Institutionen för speldesign, 2014. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-226241.
Full textTerrington, Simon. "Developing a representation of simple voting games within category theory." Thesis, King's College London (University of London), 2012. https://kclpure.kcl.ac.uk/portal/en/theses/developing-a-representation-of-simple-voting-games-within-category-theory(221e7401-8dae-4f6c-9b36-4f4e23835aeb).html.
Full textNuzzo, Francesco. "Unsupervised state representation pretraining in Reinforcement Learning applied to Atari games." Thesis, KTH, Skolan för elektroteknik och datavetenskap (EECS), 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-288189.
Full textUnéus, Danielle, and Emil Christenson. "Transgender in Games : A Comparative Study of Transgender Characters in Games." Thesis, Uppsala universitet, Institutionen för speldesign, 2017. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-330774.
Full textHeijltjes, Willem Bernard. "Graphical representation of canonical proof : two case studies." Thesis, University of Edinburgh, 2012. http://hdl.handle.net/1842/5838.
Full textGranlund, Hanna, and Olivia Peter. "A gaming-community for all : Visuell representation och inkludering av etniciteter inom spelindustrin." Thesis, Mittuniversitetet, Institutionen för design, 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:miun:diva-40926.
Full textGenerazio, Hòa. "Consistency of representation for disaggregation from constructive to virtual combat simulations." Diss., Georgia Institute of Technology, 2000. http://hdl.handle.net/1853/30773.
Full textGelderie, Marcus [Verfasser]. "Strategy machines : representation and complexity of strategies in infinite games / Marcus Gelderie." Aachen : Hochschulbibliothek der Rheinisch-Westfälischen Technischen Hochschule Aachen, 2014. http://d-nb.info/105230320X/34.
Full textLim, Chong-U. "Modeling player self-representation in multiplayer online games using social network data." Thesis, Massachusetts Institute of Technology, 2013. http://hdl.handle.net/1721.1/82409.
Full textLucas, Rowan. "Out of the Margins: Evolving Narrative Representation of Women in Video Games." VCU Scholars Compass, 2019. https://scholarscompass.vcu.edu/etd/5882.
Full textFerm, Linus. "How the Graphical Representation of the HUD Affects the Usability of a Third Person Game." Thesis, Högskolan i Skövde, Institutionen för informationsteknologi, 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-15421.
Full textvan, Aller Marcus. "Transgender and genderqueer experiences of avatar creation in games." Thesis, Uppsala universitet, Institutionen för speldesign, 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-356221.
Full textCisneros, Linet L. "Playing Nice: the Limitations and Stereotypes Placed on Female Hero Representation in Video Games." Thesis, University of North Texas, 2014. https://digital.library.unt.edu/ark:/67531/metadc500096/.
Full textAlves, Thiago. "Exploring Underrepresented Narratives : Social Anxiety in Games." Thesis, Högskolan i Skövde, Institutionen för informationsteknologi, 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-15563.
Full textAndersson, Jessica. "Where does this fit? : A Comparative Study of the Graphical Portrayal of Keys as a system in Survival-horror Games." Thesis, Uppsala universitet, Institutionen för speldesign, 2015. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-262489.
Full textRajkowska, Paulina. "Roles of female video game characters and their impact on gender representation." Thesis, Uppsala universitet, Medier och kommunikation, 2014. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-225393.
Full textFjäll, Madeleine. "Vikingars representation i spel : En studie om hur spelare uppfattar vikingar beroende på dess utseende." Thesis, Uppsala universitet, Institutionen för speldesign, 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-354008.
Full textOlsson, Joel. "Body Remains a Difference : Representation of Gender in Four Newspapers' Reporting on the 2016 Olympic Games." Thesis, Stockholms universitet, Engelska institutionen, 2016. http://urn.kb.se/resolve?urn=urn:nbn:se:su:diva-138748.
Full textHanson, Philip. "A Unified Representation for Dialogue and Action in Computer Games: Bridging the Gap Between Talkers and Fighters." Digital WPI, 2010. https://digitalcommons.wpi.edu/etd-theses/845.
Full textBrashear, Cherise Lukacs. "The Representation of Games in 18th-Century Rococo Painting: Differences in the Discourse Between Children and Adults." Thesis, The University of Arizona, 2015. http://hdl.handle.net/10150/578954.
Full textvon, Friesendorff Rickard. "Navigering och mental representation med ljud i en icke-visuell 3D miljö." Thesis, Högskolan i Skövde, Institutionen för informationsteknologi, 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-17014.
Full textLjungqvist, Ylva, and Frida Svensson. "Creating Your Fantasy Self : An Analysis of Ethnicity in Character Creators in Computer Fantasy Role-Playing Games." Thesis, Uppsala universitet, Institutionen för speldesign, 2015. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-254724.
Full textLee, Jung W. "Korean sporting nationalism in the global era : South Korean media representation of the 2004 Athens summer Olympic Games." Thesis, Loughborough University, 2007. https://dspace.lboro.ac.uk/2134/21063.
Full textDuminy, Willem H. "A learning framework for zero-knowledge game playing agents." Pretoria : [s.n.], 2006. http://upetd.up.ac.za/thesis/available/etd-10172007-153836.
Full textSchiffman, James R. "Mass Media and Representation: a Critical Comparison of the CCTV and NBC Presentations of the Opening Ceremony of the 2008 Beijing Olympic Summer Games." Digital Archive @ GSU, 2012. http://digitalarchive.gsu.edu/communication_diss/31.
Full textWaller, Vanja. "Gender representation through the horrors of Fatal frame (2001) : Textual analysis into female gender representation in the Japanese survival horror game, Fatal Frame (2001)." Thesis, Högskolan i Skövde, Institutionen för informationsteknologi, 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-20087.
Full textArltoft, Emma, and Agnes Benkö. "Camp and Buried : Queer perceptions of queer tropes and stereotypes in games." Thesis, Högskolan i Skövde, Institutionen för informationsteknologi, 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-17119.
Full textBello, Robson Scarassati. "O videogame como representação histórica: narrativa, espaço e jogabilidade, em Assassin\'s Creed (2007-2015)." Universidade de São Paulo, 2016. http://www.teses.usp.br/teses/disponiveis/8/8138/tde-19122016-103439/.
Full textSilva, Fernando Duro da. "Teorias do projeto e representação : investigação sobre uma lacuna epistemológica." reponame:Biblioteca Digital de Teses e Dissertações da UFRGS, 2011. http://hdl.handle.net/10183/35344.
Full textDuminy, Willem Harklaas. "A learning framework for zero-knowledge game playing agents." Diss., University of Pretoria, 2007. http://hdl.handle.net/2263/28767.
Full textStark, Jessica. "A Day in the Life of a Sim: Making Meaning of Video Game Avatars and Behaviors." Antioch University / OhioLINK, 2018. http://rave.ohiolink.edu/etdc/view?acc_num=antioch1497718914530561.
Full textLima, Carlos William Ferreira de. "A construção da imagem realista em jogos de videogame: um estudo sobre as representações imagéticas nos games de nova geração." Pontifícia Universidade Católica de São Paulo, 2008. https://tede2.pucsp.br/handle/handle/5053.
Full textSchwarz, Simone. "A sporting difference? : A comparative analysis of the media portrayal of male and female athletes during the Olympic Games 201." Thesis, Stockholms universitet, Institutionen för mediestudier, 2017. http://urn.kb.se/resolve?urn=urn:nbn:se:su:diva-143968.
Full textHolmdahl, Arnman Thea. "Konstverket i spelmiljö : En undersökning av spelet Animal Crossing: New Horizons (2020) användande av konstverk och presentation av museet som institution." Thesis, Södertörns högskola, Konstvetenskap, 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:sh:diva-44039.
Full textGous, Joané Facqueline. "Paul Auster's representation of invisible characters in selected novels." Thesis, North-West University, 2012. http://hdl.handle.net/10394/9028.
Full textStröm, Anni-Ruffina. "Difficulties of Coming Out Amoung Japanese Elite Athletes : A media-studies inquiry into the case of soccer player Shiho Shimoyamada." Thesis, Stockholms universitet, Institutionen för Asien-, Mellanöstern- och Turkietstudier, 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:su:diva-191129.
Full textMeili, Angela Maria. "Pragmatica dos enunciados televisivos : um estudo da proibição e da desobediencia atraves dos corpos midiaticos." [s.n.], 2008. http://repositorio.unicamp.br/jspui/handle/REPOSIP/270847.
Full textIsaksson, Hanna, and Tove Wahlberg. "More than four-legged vehicles? : The representation of horses in Dragon Age: Inquisition and Star Stable 1: Autumn Riders." Thesis, Uppsala universitet, Institutionen för speldesign, 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-446579.
Full textReynolds, Katherine J. "Narrative, Body and gaze; Representations of Action Heroines in Console Video Games and Gamer Subjectivity." Bowling Green State University / OhioLINK, 2013. http://rave.ohiolink.edu/etdc/view?acc_num=bgsu1363616108.
Full textChorin, Anne. "Att spela heterosexuell : En studie av konstruktioner av genus och sexualitet i tv-spelen Prince of Persia och Fable II." Thesis, Södertörns högskola, Institutionen för genus, kultur och historia, 2009. http://urn.kb.se/resolve?urn=urn:nbn:se:sh:diva-2542.
Full textMantovani, Marco. "Essays in forward looking behavior in strategic interactions." Doctoral thesis, Universite Libre de Bruxelles, 2013. http://hdl.handle.net/2013/ULB-DIPOT:oai:dipot.ulb.ac.be:2013/209492.
Full textSöderlund, Alexandra. "Spelkaraktärer i TV- och datorspel : En studie om spelkaraktärers betydelse för spelupplevelsen." Thesis, Umeå universitet, Institutionen för informatik, 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:umu:diva-163280.
Full textStriff, Joël. "Efficience d'un jeu pédagogique d’entreprise pour apprendre le principe d’action (PA) du “progrès permanent” (PP)." Thesis, Paris 10, 2014. http://www.theses.fr/2014PA100190/document.
Full textSchweizer, Bobby. "Representations of the city in video games." Thesis, Atlanta, Ga. : Georgia Institute of Technology, 2009. http://hdl.handle.net/1853/28251.
Full textPlank, Dana Marie. "Bodies in Play: Representations of Disability in 8- and 16-bit Video Game Soundscapes." The Ohio State University, 2018. http://rave.ohiolink.edu/etdc/view?acc_num=osu1543506274730883.
Full textBergqvist, Andreas. "Aesthetic Details and Player Behavior : a study on how the colors of checkers in backgammon affect players’ choices of action." Thesis, Högskolan på Gotland, Institutionen för speldesign, teknik och lärande, 2013. http://urn.kb.se/resolve?urn=urn:nbn:se:hgo:diva-1968.
Full textVendinha, Cláudia. "Desenhos e verbalizações, de crianças dos 4 aos 6 anos de idade, sobre dois acontecimentos de vida." Master's thesis, Instituto Superior de Psicologia Aplicada, 2002. http://hdl.handle.net/10400.12/1015.
Full textTzanoudaki, Stephany. "The transition of the Olympic city from visual representations Of Coubertin's modern ideal to city representations as fashionable images." Thesis, University of Edinburgh, 2011. http://hdl.handle.net/1842/9380.
Full textZaghloul, Yasser A. "Polarization based digital optical representation, gates, and processor." Diss., Georgia Institute of Technology, 2011. http://hdl.handle.net/1853/43675.
Full textDahl, David, and Oscar Pleininger. "A Comparative Study of Representations for Procedurally Generated Structures in Games." Thesis, Malmö universitet, Fakulteten för teknik och samhälle (TS), 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:mau:diva-20665.
Full text