Academic literature on the topic 'Games of rules'

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Journal articles on the topic "Games of rules"

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Kaluziński, Bartosz. "Rules and Games." Philosophia 47, no. 4 (2018): 1165–76. http://dx.doi.org/10.1007/s11406-018-0050-2.

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Gardner, Roy, and Elinor Ostrom. "Rules and games." Public Choice 70, no. 2 (1991): 121–49. http://dx.doi.org/10.1007/bf00124480.

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Menezes, Flavio, and John Quiggin. "Games without Rules." Theory and Decision 63, no. 4 (2007): 315–47. http://dx.doi.org/10.1007/s11238-007-9042-6.

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MERLO, LISA J. "Video Games: Rules Required." Internal Medicine News 42, no. 19 (2009): 13. http://dx.doi.org/10.1016/s1097-8690(09)70769-3.

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Giffard, Sydney. "Games, rules and rituals." Pacific Review 5, no. 1 (1992): 78–79. http://dx.doi.org/10.1080/09512749208718957.

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Morgan, William J. "Games, Rules, and Conventions." Philosophy of the Social Sciences 44, no. 3 (2013): 383–401. http://dx.doi.org/10.1177/0048393113500215.

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Eylon, Yuval, and Amir Horowitz. "Games, Rules, and Practices." Sport, Ethics and Philosophy 12, no. 3 (2017): 241–54. http://dx.doi.org/10.1080/17511321.2017.1334696.

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Carpente, Luisa, Balbina Casas-Méndez, Ignacio García-Jurado, and Anne van den Nouweland. "Allocation Rules for Games with Optimistic Aspirations." Game Theory 2013 (September 3, 2013): 1–8. http://dx.doi.org/10.1155/2013/540487.

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A game with optimistic aspirations specifies two values for each coalition of players: the first value is the worth that the players in the coalition can guarantee for themselves in the event that they coordinate their actions, and the second value is the amount that the players in the coalition aspire to get under reasonable but very optimistic assumptions about the demands of the players who are not included in the coalition. In this paper, in addition to presenting this model and justifying its relevance, we introduce allocation rules and extend the properties of efficiency, additivity, sym
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Dawar, Anuj, and Bjarki Holm. "Pebble Games with Algebraic Rules*." Fundamenta Informaticae 150, no. 3-4 (2017): 281–316. http://dx.doi.org/10.3233/fi-2017-1471.

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Jackson, Matthew O. "Allocation rules for network games." Games and Economic Behavior 51, no. 1 (2005): 128–54. http://dx.doi.org/10.1016/j.geb.2004.04.009.

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Dissertations / Theses on the topic "Games of rules"

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Kew, Francis Christopher. "Constituting games : an analysis of game rules and game-processes." Thesis, University of Leeds, 1990. http://etheses.whiterose.ac.uk/474/.

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In social theory, games are frequently presented as archetypal examples of activities governed by formal rules. Drawing upon ethnomethodology and figurational sociology, this project provides an analysis of the constituting of games and identifies the inadequacies of this conventional formalist wisdom. Applying and elaborating upon Garfinkel's work, two case-studies are presented which are designed to display the other dimensions of rule-following through which players accomplish a viable game. Analysis also reveals that this collaborative work does not preclude differing interpretations of th
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Hagvall, Martin. "RULES AND BEYOND: THE RESURGENCE OF PROCEDURAL RHETORIC : A Literature Review in Game Studies." Thesis, Högskolan i Skövde, Institutionen för informationsteknologi, 2015. http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-11615.

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How do games express meaning and participate in societal development? A significant contribution to the scholarly efforts that seek to answer such questions takes the rule-based properties of games as its starting point. Termed Procedural Rhetoric, the theory is tightly interwoven with major research questions in Game Studies, yet is under-researched and lacks clarity in several respects. This paper conducts an exploratory, qualitative literature review of the theory to address the lack of information about accumulated knowledge. It discovers new perspectives that may help chart a future for t
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Santa, Cruz Coelho Danilo. "Understanding, Evaluating and Selecting Voting Rules Through Games and Axioms." Doctoral thesis, Universitat Autònoma de Barcelona, 2004. http://hdl.handle.net/10803/4056.

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La tesis de doctorado "Understanding, Evaluating and Selecting Voting Rules Through Games and Axioms" de Danilo Santa Cruz Coelho está compuesta de cuatro capítulos. La introducción es el primero y describe brevemente el contenido de los capítulos siguientes. En el Capítulo 2, en el contexto de un modelo de votación probabilística propuesto por Rae (1969), el autor investiga las consecuencias de elegir reglas de votación según el criterio de maximin. En el modelo, una regla de votación es el número mínimo de votantes favorables necesarios a una propuesta para que esta sea aceptada. El autor de
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Bäcke, Maria. "Power Games : Rules and Roles in Second Life." Doctoral thesis, Karlskrona : Blekinge Institute of Technology, 2011. http://urn.kb.se/resolve?urn=urn:nbn:se:bth-00496.

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This study investigates how the members of four different role-playing communities on the online platform Second Life perform social as well as dramatic roles within their community. The trajectories of power influencing these roles are my main focus. Theoretically I am relying primarily on performance studies scholar Richard Schechner, sociologist Erving Goffman, and post-structuralists Michel Foucault, Gilles Deleuze and Felìx Guattari. My methodological stance has its origin primarily within literature studies using text analysis as my preferred method, but I also draw on the (cyber)ethnogr
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Zimmerman, Eric. "Playing with the rules: the games of culture." The Ohio State University, 1995. http://rave.ohiolink.edu/etdc/view?acc_num=osu1322499770.

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Johnson, Mary Frances. "Experimental analysis of negative vs. positive rules in the "Good Behavior Game"." Virtual Press, 1987. http://liblink.bsu.edu/uhtbin/catkey/546124.

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The Good Behavior Game (Barrish, Saunders, & Wolf, 1969) has been demonstrated to be an effective group-oriented contingency technique to decrease disruptive classroom behaviors. Typically, competing groups of students play a game by following negatively worded rules to attain specified consequences. The present study investigated the effects of rules stated in positive terms in the Good Behavior Game format to increase appropriate classroom behaviors. A class of third grade students was divided into three teams to play the game. The flip of a coin determined daily conditions and the effects o
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Gaudl, Swen. "Design and refinement of NPC rules in digital board games." [Ilmenau] [Univ.-Bibliothek], 2009. http://d-nb.info/995970564/34.

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Rören, Jonas. "Best of Both Worlds: A Platform for Hybrids of Computer Games and Board Games." Thesis, Malmö högskola, Institutionen för konst, kultur och kommunikation (K3), 2007. http://urn.kb.se/resolve?urn=urn:nbn:se:mau:diva-22398.

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This report describes my work with developing a game for a gaming platform that enables hybrids between board games and computer games. My ambition has been to develop a game that takes advantage of the novel possibilities that this platform permits. Among those are to operate with a combination of the computer game traits of complexity in the games and ease of playing; as well as the board game / card game traits of combining social dynamics around a game session with ability to keep information hidden from other players. This is accomplished by a combination of mobile phones and a computer c
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Malkan, Nelson Anna. "Messages in games and player backgroundA player study about modeling and conveying emotional states through game rules and mechanics : A player study about modeling and conveying emotional states through game rules and mechanics." Thesis, Uppsala universitet, Institutionen för speldesign, 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-414365.

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Games can be used to convey meaning and communicate messages. While there is ample research on games' expressive capacities, how players' backgrounds impact game interpretation has thus far been under-explored.  This study explores this gap by way of testing an expressive game and discerns if there is a relationship between how people experience a game and their personal background and current state of mind. To engage this question, we conducted a player study. We developed the abstract, metaphorical game “Lorn” intended for this purpose. The game together with an online survey, intended to as
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Alparslan, Gok Sirma Zeynep. "Cooperative Interval Games." Phd thesis, METU, 2009. http://etd.lib.metu.edu.tr/upload/3/12610337/index.pdf.

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Interval uncertainty affects our decision making activities on a daily basis making the data structure of intervals of real numbers more and more popular in theoretical models and related software applications. Natural questions for people or businesses that face interval uncertainty in their data when dealing with cooperation are how to form the coalitions and how to distribute the collective gains or costs. The theory of cooperative interval games is a suitable tool for answering these questions. In this thesis, the classical theory of cooperative games is extended to cooperative interval ga
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Books on the topic "Games of rules"

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Dominoes: Games, rules & strategy. Simon & Schuster, 1987.

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Backyard games. Andrews and McMeel, 1993.

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New rules for classic games. Wiley, 1992.

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Society, International Fantasy Gaming. IFGS fantasy rules. 6th ed. The Society, 1989.

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Bolton, Lesley. The everything games book. 2nd ed. Adams Media, 2005.

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Fitzsimmons, Tracy. The everything games book: Hundreds of classic games for all ages. Adams Media Corp., 1997.

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Robyn, Hansen, ed. The American girls games: Rules & directions. Pleasant Company, 1990.

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Victorian board games. St. Martin's Press, 1996.

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Kansil, Joli Quentin, ed. Bicycle Official Rules of Card Games. 9th ed. United States Playing Card Company, 2005.

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Ostrom, Elinor. Rules, games, and common-pool resources. University of Michigan Press, 1994.

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Book chapters on the topic "Games of rules"

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Scahill, Lawrence David, Koorosh Kooros, Ramon Barinaga, et al. "Games with Rules." In Encyclopedia of Autism Spectrum Disorders. Springer New York, 2013. http://dx.doi.org/10.1007/978-1-4419-1698-3_102004.

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Nelson, Mark J., Julian Togelius, Cameron Browne, and Michael Cook. "Rules and Mechanics." In Procedural Content Generation in Games. Springer International Publishing, 2016. http://dx.doi.org/10.1007/978-3-319-42716-4_6.

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Shaheen, Qurat-ul-ain, Alice Toniolo, and Juliana K. F. Bowles. "Dialogue Games for Explaining Medication Choices." In Rules and Reasoning. Springer International Publishing, 2020. http://dx.doi.org/10.1007/978-3-030-57977-7_7.

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Offerman, Theo. "Decision rules." In Beliefs and Decision Rules in Public Good Games. Springer US, 1997. http://dx.doi.org/10.1007/978-1-4757-2654-1_4.

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Apolloni, Bruno, Simone Bassis, Sabrina Gaito, and Dario Malchiodi. "Cooperative Games in a Stochastic Environment." In From Synapses to Rules. Springer US, 2002. http://dx.doi.org/10.1007/978-1-4615-0705-5_4.

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Dawar, Anuj, and Bjarki Holm. "Pebble Games with Algebraic Rules." In Automata, Languages, and Programming. Springer Berlin Heidelberg, 2012. http://dx.doi.org/10.1007/978-3-642-31585-5_25.

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Drennan, Robert D. "Games, Players, Rules, and Circumstances." In Cultural Evolution. Springer US, 2000. http://dx.doi.org/10.1007/978-1-4615-4173-8_7.

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Hougaard, Jens Leth. "Cost Allocation as Cooperative Games." In An Introduction to Allocation Rules. Springer Berlin Heidelberg, 2009. http://dx.doi.org/10.1007/978-3-642-01828-2_3.

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Stacey, Patrick, David Thomas, and Joe Nandhakumar. "How Funny Are Games? Violent Games Content and Studio Well-Being." In Changing the Rules of the Game. Palgrave Macmillan UK, 2013. http://dx.doi.org/10.1057/9781137318411_9.

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Woodward, Kath. "Regulatory Frameworks: Playing by the Rules." In Sex Power and the Games. Palgrave Macmillan UK, 2012. http://dx.doi.org/10.1057/9781137023049_2.

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Conference papers on the topic "Games of rules"

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Bergström, Karl. "The implicit rules of board games." In the 14th International Academic MindTrek Conference. ACM Press, 2010. http://dx.doi.org/10.1145/1930488.1930506.

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El Mawas, Nour, Jean-Pierre Cahier, and Aurelien Benel. "Serious games for expertise training: Rules in questions." In 2012 17th International Conference on Computer Games: AI, Animation, Mobile, Interactive Multimedia, Educational & Serious Games (CGAMES). IEEE, 2012. http://dx.doi.org/10.1109/cgames.2012.6314545.

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Pauwels, Pieter, Ronald De Meyer, Maarten Audenaert, and Koen Samyn. "The Role of Game Rules in Architectural Design Environments." In 2011 3rd International Conference on Games and Virtual Worlds for Serious Applications (VS-GAMES 2011). IEEE, 2011. http://dx.doi.org/10.1109/vs-games.2011.37.

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Ismail, Sherif, Slim Abdennadher, and Wael Abouelsaadat. "Rules on Wheels: A Serious Game for Teaching Traffic Signs." In 2016 8th International Conference on Games and Virtual Worlds for Serious Applications (VS-Games). IEEE, 2016. http://dx.doi.org/10.1109/vs-games.2016.7590360.

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Nielsen, Thorbjorn S., Gabriella A. B. Barros, Julian Togelius, and Mark J. Nelson. "Towards generating arcade game rules with VGDL." In 2015 IEEE Conference on Computational Intelligence and Games (CIG). IEEE, 2015. http://dx.doi.org/10.1109/cig.2015.7317941.

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Van der Spek, Erik D., Pieter Wouters, and Herre van Oostendorp. "Code Red: Triage. Or, COgnition-Based DEsign Rules Enhancing Decisionmaking TRaining in a Game Environment." In 2009 Conference in Games and Virtual Worlds for Serious Applications (VS-GAMES). First International Conference, VS-GAMES 2009. IEEE, 2009. http://dx.doi.org/10.1109/vs-games.2009.20.

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Alkheliwi, Turki, Carol Jim, Khalid Lateef, Stephen Penn, and Ahmed Salem. "Applying game theory rules to enhance decision support systems in credit and financial applications." In 2014 Computer Games: AI, Animation, Mobile, Multimedia, Educational and Serious Games (CGAMES). IEEE, 2014. http://dx.doi.org/10.1109/cgames.2014.6934138.

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Bauso, D., and P. V. Reddy. "Robust allocation rules in dynamical cooperative TU games." In 2010 49th IEEE Conference on Decision and Control (CDC). IEEE, 2010. http://dx.doi.org/10.1109/cdc.2010.5718036.

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Hui, Ong Jia, Jason Teo, and Chin Kim On. "Interactive evolutionary programming for mobile games rules generation." In 2011 IEEE Conference on Sustainable Utilization and Development in Engineering and Technology (STUDENT). IEEE, 2011. http://dx.doi.org/10.1109/student.2011.6089332.

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Handa, Hisashi, and Norio Baba. "Evolutionary Computations for Designing Game Rules of the COMMONS GAME." In 2007 IEEE Symposium on Computational Intelligence and Games. IEEE, 2007. http://dx.doi.org/10.1109/cig.2007.368117.

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Reports on the topic "Games of rules"

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Calomiris, Charles. Banking Crises and the Rules of the Game. National Bureau of Economic Research, 2009. http://dx.doi.org/10.3386/w15403.

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Graetz, Robert B. Central Asia in Context: Local Rules of the Great Game. Defense Technical Information Center, 2013. http://dx.doi.org/10.21236/ada607044.

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Yafimava, Katja. Building new gas transportation infrastructure in the EU - what are the rules of the game? Oxford Institute for Energy Studies, 2018. http://dx.doi.org/10.26889/9781784671150.

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Bordo, Michael, and Ronald MacDonald. Violations of the `Rules of the Game' and the Credibility of the Classical Gold Standard, 1880-1914. National Bureau of Economic Research, 1997. http://dx.doi.org/10.3386/w6115.

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Bos-Brouwers, H. E. J., M. G. Kok, J. C. M. A. Snels, and A. A. van der Sluis. Changing the rules of the game : Impact and feasibility of policy and regulatory measures on the prevention and reduction of food waste. Wageningen Food & Biobased Research, 2020. http://dx.doi.org/10.18174/529888.

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Yatsymirska, Mariya. SOCIAL EXPRESSION IN MULTIMEDIA TEXTS. Ivan Franko National University of Lviv, 2021. http://dx.doi.org/10.30970/vjo.2021.49.11072.

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The article investigates functional techniques of extralinguistic expression in multimedia texts; the effectiveness of figurative expressions as a reaction to modern events in Ukraine and their influence on the formation of public opinion is shown. Publications of journalists, broadcasts of media resonators, experts, public figures, politicians, readers are analyzed. The language of the media plays a key role in shaping the worldview of the young political elite in the first place. The essence of each statement is a focused thought that reacts to events in the world or in one’s own country. Th
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