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1

Welch, P. D. "Games for Truth." Bulletin of Symbolic Logic 15, no. 4 (2009): 410–27. http://dx.doi.org/10.2178/bsl/1255526080.

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AbstractWe represent truth sets for a variety of the well known semantic theories of truth as those sets consisting of all sentences for which a player has a winning strategy in an infinite two person game. The classifications of the games considered here are simple, those over the natural model of arithmetic being all within the arithmetical class of .
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2

Hart, Sergiu, Ilan Kremer, and Motty Perry. "Evidence Games: Truth and Commitment." American Economic Review 107, no. 3 (2017): 690–713. http://dx.doi.org/10.1257/aer.20150913.

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An evidence game is a strategic disclosure game in which an informed agent who has some pieces of verifiable evidence decides which ones to disclose to an uninformed principal who chooses a reward. The agent, regardless of his information, prefers the reward to be as high as possible. We compare the setup in which the principal chooses the reward after the evidence is disclosed to the mechanism-design setup where he can commit in advance to a reward policy, and show that under natural conditions related to the evidence structure and the inherent prominence of truth, the two setups yield the sa
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3

Harrison, Bernard. "Truth, Yardsticks and Language-Games." Philosophical Investigations 19, no. 2 (1996): 105–30. http://dx.doi.org/10.1111/j.1467-9205.1996.tb00414.x.

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4

Veltman, Ari, Stef Tijs, and Rodica Branzei. "TRUTH-TELLING EQUILIBRIA FOR BAYESIAN GAMES ARISING FROM SEQUENCING SITUATIONS." Journal of the Operations Research Society of Japan 49, no. 1 (2006): 19–32. http://dx.doi.org/10.15807/jorsj.49.19.

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5

Gunderson, Erik. "Truth Games: Lies, Money, and Psychoanalysis." Journal of Health Politics, Policy and Law 23, no. 3 (1998): 586–89. http://dx.doi.org/10.1215/03616878-23-3-586.

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6

B., E. B. "Truth Games: Lies, Money, and Psychoanalysis." Journal of Nervous & Mental Disease 186, no. 9 (1998): 586. http://dx.doi.org/10.1097/00005053-199809000-00017.

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7

Harms, William F. "Determining truth conditions in signaling games." Philosophical Studies 147, no. 1 (2009): 23–35. http://dx.doi.org/10.1007/s11098-009-9448-9.

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8

Barrett, Jeffrey A. "Truth and probability in evolutionary games." Journal of Experimental & Theoretical Artificial Intelligence 29, no. 1 (2016): 219–25. http://dx.doi.org/10.1080/0952813x.2016.1146350.

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9

Hintikka, Jaakko. "Language as a "mirror of nature"." Sign Systems Studies 28 (December 31, 2000): 62–72. http://dx.doi.org/10.12697/sss.2000.28.04.

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How does language represent ("mirror") the world it can be used to talk about? Or does it? A negative answer is maintained by one of the main traditions in language theory that includes Frege, Wittgenstein, Heidegger, Quine and Rorty. A test case is offered by the question whether the critical ''mirroring'' relations, especially the notion of truth, are themselves expressible in language. Tarski's negative thesis seemed to close the issue, but dramatic recent developments have decided the issue in favour of the expressibility of truth. At the same time, the "mirroring" relations are not natura
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10

Wintein, Stefan. "From Closure Games to Strong Kleene Truth." Notre Dame Journal of Formal Logic 57, no. 2 (2016): 153–79. http://dx.doi.org/10.1215/00294527-3346590.

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11

Bamford, Geoff. "‘Truth Games’ by Geoff Bamford (2017): Excerpts." Self & Society 45, no. 3-4 (2017): 321–28. http://dx.doi.org/10.1080/03060497.2017.1356103.

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12

Lynn, David J. "Truth Games: Lies, Money, and Psychoanalysis (review)." Bulletin of the History of Medicine 75, no. 3 (2001): 620–21. http://dx.doi.org/10.1353/bhm.2001.0132.

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13

Munro, Iain. "Whistle-blowing and the politics of truth: Mobilizing ‘truth games’ in the WikiLeaks case." Human Relations 70, no. 5 (2016): 519–43. http://dx.doi.org/10.1177/0018726716672721.

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14

Piggin, Joe, Steven J. Jackson, and Malcolm Lewis. "Telling the Truth in Public Policy: An Analysis of New Zealand Sport Policy Discourse." Sociology of Sport Journal 26, no. 3 (2009): 462–82. http://dx.doi.org/10.1123/ssj.26.3.462.

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In this article we use Foucault’s conception of games of truth to investigate how truth in public policy is rhetorically constructed through the notion of “transparency.” Data was collected from various public sources regarding a medal target policy promoted by Sport and Recreation New Zealand (Sparc) for the national team at the 2006 Commonwealth Games. By analyzing the multifarious rhetoric surrounding the medal target policy, we show that the notion of transparency, although ostensibly appealing and helpful as a mechanism to justify goals, exposes inherent contradictions that were counter t
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15

Fedorchenko, Sergey, E. Karlyavina, D. Tedikov, R. Markaryan, and K. Teslyuk. "Some results of the Sociological Study «Computer Games and the Politics of Memory»." Journal of Political Research 4, no. 2 (2020): 90–105. http://dx.doi.org/10.12737/2587-6295-2020-90-105.

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The purpose of this article is to identify the distinctive features of Russian gamers. The tasks include determining the conditions for politicization of gamers, discovering their political and symbolic preferences, considering the potential of computer games with a historical plot in shaping the politics of memory of the whole country. The main methodological optics are the principles of sociological survey. The communication capabilities of computer games were interpreted using Herbert Blumer’s symbolic interactionism model. The results showed that the respondents mostly choose the single-pl
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16

Peters, Kim, and Miguel A. Fonseca. "Truth, Lies, and Gossip." Psychological Science 31, no. 6 (2020): 702–14. http://dx.doi.org/10.1177/0956797620916708.

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It is widely assumed that people will share inaccurate gossip for their own selfish purposes. This assumption, if true, presents a challenge to the growing body of work positing that gossip is a ready source of accurate reputational information and therefore is welfare improving. We tested this inaccuracy assumption by examining the frequency and form of spontaneous lies shared between gossiping members of networks playing a series of one-shot trust games ( N = 320). We manipulated whether gossipers were or were not competing with each other. We showed that lies make up a sizeable minority of
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17

KUPFERMAN, ORNA, and YOAD LUSTIG. "LATTICED SIMULATION RELATIONS AND GAMES." International Journal of Foundations of Computer Science 21, no. 02 (2010): 167–89. http://dx.doi.org/10.1142/s0129054110007192.

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Multi-valued Kripke structures are Kripke structures in which the atomic propositions and the transitions are not Boolean and can take values from some set. In particular, latticed Kripke structures, in which the elements in the set are partially ordered, are useful in abstraction, query checking, and reasoning about multiple view-points. The challenges that formal methods involve in the Boolean setting are carried over, and in fact increase, in the presence of multi-valued systems and logics. We lift to the latticed setting two basic notions that have been proven useful in the Boolean setting
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18

Button, T. "Truth by Analysis: Games, Names, and Philosophy * By COLIN MCGINN." Analysis 73, no. 3 (2013): 577–80. http://dx.doi.org/10.1093/analys/ant026.

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19

Mottier, Véronique. "The politics of sex: truth games and the Hite Reports." Economy and Society 24, no. 4 (1995): 520–39. http://dx.doi.org/10.1080/03085149500000023.

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20

Fermüller, Christian G., and Christoph Roschger. "From Games to Truth Functions: A Generalization of Giles’s Game." Studia Logica 102, no. 2 (2014): 389–410. http://dx.doi.org/10.1007/s11225-014-9550-7.

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21

Viglizzo, Ignacio Darío, Fernando A. Tohmé, and Guillermo R. Simari. "The foundations of DeLP: defeating relations, games and truth values." Annals of Mathematics and Artificial Intelligence 57, no. 2 (2009): 181–204. http://dx.doi.org/10.1007/s10472-010-9184-z.

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22

STENMARK, MIKAEL. "The End of the Theism–Atheism Debate? A Response to Vincent Brümmer." Religious Studies 34, no. 3 (1998): 261–80. http://dx.doi.org/10.1017/s0034412598004430.

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Vincent Brümmer has recently, by taking his starting-point in the writings of Wittgenstein, defended the idea that the debate about the truth or falsehood of the claim that God exists has no future. I suggest that the arguments Brümmer develops to support this claim fail. This is so because he does not show why any attempt to prove or disprove the truth or falsehood of the belief in the existence of God is circular or how the purported non-provability of the belief that God exists entails that the theism–atheism debate of the truth or falsehood of this belief has no future. In addition, Brümme
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23

Celino, Irene, Gloria Re Calegari, and Andrea Fiano. "Refining Linked Data with Games with a Purpose." Data Intelligence 2, no. 3 (2020): 417–42. http://dx.doi.org/10.1162/dint_a_00056.

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With the rise of linked data and knowledge graphs, the need becomes compelling to find suitable solutions to increase the coverage and correctness of data sets, to add missing knowledge and to identify and remove errors. Several approaches – mostly relying on machine learning and natural language processing techniques – have been proposed to address this refinement goal; they usually need a partial gold standard, i.e., some “ground truth” to train automatic models. Gold standards are manually constructed, either by involving domain experts or by adopting crowdsourcing and human computation sol
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24

Rider, Toby C. "A Campaign of Truth: The State Department, Propaganda, and the Olympic Games, 1950–1952." Journal of Cold War Studies 18, no. 2 (2016): 4–27. http://dx.doi.org/10.1162/jcws_a_00636.

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Scholars who have examined the role of the Olympic Games in U.S. Cold War strategy have dealt mostly with the post-Stalin era, when the Olympic Games were a stage for “symbolic combat” between athletes from the East and West and a cultural force with a powerful and compelling message that could be used for political gain. The Games were overseen by the International Olympic Committee, which both influenced and was influenced by the actions of world leaders and states. Although U.S. officials generally refused to approve federal funds for the national Olympic team, they took steps to manipulate
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25

Peeters, Ronald, Marc Vorsatz, and Markus Walzl. "Truth, Trust, and Sanctions: On Institutional Selection in Sender-Receiver Games*." Scandinavian Journal of Economics 115, no. 2 (2013): 508–48. http://dx.doi.org/10.1111/sjoe.12003.

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26

RICKSAND, MARTIN. "Walton, Truth in Fiction, and Video Games: A Rejoinder to Willis." Journal of Aesthetics and Art Criticism 78, no. 1 (2020): 101–5. http://dx.doi.org/10.1111/jaac.12707.

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27

Cesário, Patrícia, Samuel Santos, Bernardo Lourenço, Inês Martins, and Paulo J. S. Gonçalves. "Towards Older Adults Cognitive and Emotional Stimulation via Robotic Cognitive Games." Social Sciences 8, no. 11 (2019): 298. http://dx.doi.org/10.3390/socsci8110298.

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The paper presents and discusses a framework to promote older adults cognitive and emotional stimulation via Robotic Cognitive Games. The work is based on classic games for older adults, e.g., to place objects in pre-defined positions in an arena, where the authors introduce a robot in the games. The paper not only presents the robotic games, but also the methodology developed to properly introduce them to older adults in a nursing home. As such, the paper proposes three cognitive robotic games, a methodology to assess the success of its introduction to older adults, keeping in mind cognitive
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28

Fatic, Aleksandar, and Aleksandra Bulatovic. "The problem of truth in war crimes trials." Medjunarodni problemi 64, no. 1 (2012): 34–52. http://dx.doi.org/10.2298/medjp1201034f.

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The author discusses the relationship between the truth and criminal trial in general, with a special focus on war crimes trials and their consequences for the fragile processes of consolidation of violated collective identities in post-conflict states. The authors challenge the idea that a criminal trial is a search for the truth, and present a philosophical argument to the effect that the trial is in fact an event conforming to the model of what the author calls ?quasi-epistemological games?, rather than the model of an epistemological engine. The purpose of the trial is quasi-epistemologica
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29

Boy, Nina. "Endgame: The false destruction of the social imaginary." Finance and Society 7, no. 2 (2021): 162–66. http://dx.doi.org/10.2218/finsoc.v7i2.6654.

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Vogl’s account of contemporary financial truth games suggests that a full understanding of our present condition requires the kind of knowledge produced by fiction and those who study it. But what kind of knowledge is that, and how does it escape the capitalist ontology of information?
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30

NING, ANA M. "Games of Truth: Rethinking Conformity and Resistance in Narratives of Heroin Recovery." Medical Anthropology 24, no. 4 (2005): 349–82. http://dx.doi.org/10.1080/01459740500334649.

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31

Scott, Gary Alan. "Games of Truth: Foucault's Analysis of the Transformation from Political to EthicalParrhêsia." Southern Journal of Philosophy 34, no. 1 (1996): 97–114. http://dx.doi.org/10.1111/j.2041-6962.1996.tb00778.x.

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32

Annen, Kurt. "Lies and slander: truth-telling in repeated matching games with private monitoring." Social Choice and Welfare 37, no. 2 (2010): 269–85. http://dx.doi.org/10.1007/s00355-010-0493-2.

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33

Gómez Salazar, Mónica. "Re-thinking Rorty´s Ethical-Political Pragmatism from Perspectivism and Language Games." Contemporary Pragmatism 18, no. 1 (2021): 57–71. http://dx.doi.org/10.1163/18758185-bja10003.

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Abstract Rorty holds that it is possible to defend a liberal democratic policy without having to substantiate it according to universal criteria linked to corresponding notions of truth, instead, he affirms that this democratic policy can be founded on a notion of truth narrowly linked to justification. Following this idea one would expect Rorty to take a position committed to pluralism understood in a strong sense, where different positions are justified and validated in relation to specific existential conditions, however, this does not happen. As we will demonstrate, Rorty´s proposal, altho
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34

Leoni, Patrick L. "Learning in General Games with Nature’s Moves." Journal of Applied Mathematics 2014 (2014): 1–9. http://dx.doi.org/10.1155/2014/453168.

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This paper investigates simultaneous learning about both nature and others’ actions in repeated games and identifies a set of sufficient conditions for which Harsanyi’s doctrine holds. Players have a utility function over infinite histories that are continuous for the sup-norm topology. Nature’s drawing after any history may depend on any past actions. Provided that (1) every player maximizes her expected payoff against her own beliefs, (2) every player updates her beliefs in a Bayesian manner, (3) prior beliefs about both nature and other players’ strategies have a grain of truth, and (4) bel
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Vijayta, Estu Salma, and Isnawati Isnawati. "Profil dan Validitas Media Permainan Truth Or Dare Berbasis Tgt untuk Melatih Keterampilan Berpikir Kritis Siswa pada Materi Sistem Sirkulasi Kelas XI." Berkala Ilmiah Pendidikan Biologi (BioEdu) 11, no. 1 (2021): 68–76. http://dx.doi.org/10.26740/bioedu.v11n1.p68-76.

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The skills demand that must be possessed by students in this 21st century are being able to think critically in order to compete in a global environment. Student’s critical thinking skills can be trained according to the teacher innovation and creativity, one of which is using learning media. Learning media that can create a pleasant atmosphere is game media. Game media is a learning medium that is used in the learning process with certain rules. Teams Games Tournament based learning can create a joyful learning atmosphere that is supported by playing media. This study aims to determine the va
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36

Koman, Aleksandra. "Metatheatre of Pirandello as an Attempt to (Re)define the Theatre." Literaturoznawstwo 1, no. 13 (2020): 45–55. http://dx.doi.org/10.25312/2451-1595.13/2019__04ak.

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Luigi Pirandello is one of the greatest creators of the metatheatre. The Italian Nobel Prize winner has tried for years to explore the unclear status of theatrical performances, exposing the paradoxical truths and relations in which the spectacle is implicated. The metatheatrical trilogy of Pirandello includes the following dramas: Six characters in search of an author, Tonight we improvise and Each in his own way. Despite the fact that these texts put emphasis on various aspects of the same problem, they constitute an extremely coherent and – most importantly – up-to-date reflection on the na
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37

Zhao, Guoping. "Human Science for Human Freedom? Piaget's Developmental Research and Foucault's Ethical Truth Games." Educational Studies 48, no. 5 (2012): 450–64. http://dx.doi.org/10.1080/00131946.2011.647151.

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38

Gurdal, Mehmet Y., Ayca Ozdogan, and Ismail Saglam. "Truth-telling and trust in sender–receiver games with intervention: an experimental study." Review of Economic Design 18, no. 2 (2013): 83–103. http://dx.doi.org/10.1007/s10058-013-0155-9.

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39

Hanafie, Nurharsya Khaer, Bakhtiar Bakhtiar, and Darmawati Darmawati. "The Effect of Online Games on Changes in Student Behavior in Middle Schools." International Journal on Advanced Science, Education, and Religion 5, no. 2 (2022): 48–59. http://dx.doi.org/10.33648/ijoaser.v5i2.178.

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The Effect of Online Games on Changes in Student Behavior in Junior High Schools The approach used in this study is an associative approach with quantitative research. The data collection techniques used observation, questionnaires/questionnaires and documentation. While the data analysis used simple linear regression test, Product Moment Correlation test, partial test (t), and the determinant coefficient. The results of this study indicate that: (1) Online games affect changes in student behavior in junior high schools, this is indicated by the results of the t-test analysis or partial test.
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40

Butler, Jeffrey V. "Trust, Truth, Status and Identity: An Experimental Inquiry." B.E. Journal of Theoretical Economics 14, no. 1 (2014): 293–338. http://dx.doi.org/10.1515/bejte-2013-0026.

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AbstractTo investigate how group-contingent non-pecuniary preferences are affected when one group occupies a position of higher status than another group, experimental participants were divided into two trivially distinct groups and then one of the groups was randomly assigned “high status.” Control sessions were also conducted in which no status distinction was introduced. In all sessions, participants subsequently played two games governed by distinct social norms: a trust game and a cheap talk game where lying was possible. In the control sessions, norm compliance was higher in same-group i
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41

Eger, Markus, and Chris Martens. "Keeping the Story Straight: A Comparison of Commitment Strategies for a Social Deduction Game." Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment 14, no. 1 (2018): 24–30. http://dx.doi.org/10.1609/aiide.v14i1.13015.

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Social deduction games present a unique challenge for AI agents, because communication plays a central role in most of them, and deception plays a key role in game play. To be successful in such games, players need to come up with convincing stories, but also discern the truth of statements of other players and adapt to the information learned from them. In this paper we present an approach for virtual agents that have to determine how long to stick to their story in the light of information obtained from other players. We apply this approach to a particular social deduction game, One Night Ul
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42

Ryba, Alex. "John Horton Conway FRS." Mathematical Gazette 104, no. 561 (2020): 395–402. http://dx.doi.org/10.1017/mag.2020.93.

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John Horton Conway lived to discover the Mathematics behind problems, always working to isolate a pure, essential kernel of truth. He loved to communicate these simple truths to others, often changing the way they thought. Everything John touched turned to Mathematics, and to very beautiful Mathematics. John was generous with his mathematical riches; he gave them to everyone that showed interest — whether at the coffee house, at the sushi restaurant, or in Mathematics departments. He was a magnet for all mathematicians, and he welcomed all who came to him. John would find a way to start with s
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43

Fecher, Harald, Michael Huth, Nir Piterman, and Daniel Wagner. "PCTL model checking of Markov chains: Truth and falsity as winning strategies in games." Performance Evaluation 67, no. 9 (2010): 858–72. http://dx.doi.org/10.1016/j.peva.2009.07.002.

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44

Grutza, Anna. "Radio Free Europe and Cold War Truth Games: Trustworthy Messages Beyond the Great Divide." Historical Journal of Film, Radio and Television 39, no. 3 (2019): 479–98. http://dx.doi.org/10.1080/01439685.2019.1643102.

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45

Nelson, Emily. "Re-thinking power in student voice as games of truth: dealing/playing your hand." Pedagogy, Culture & Society 25, no. 2 (2016): 181–94. http://dx.doi.org/10.1080/14681366.2016.1238839.

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46

Capraro, Valerio. "Does the truth come naturally? Time pressure increases honesty in one-shot deception games." Economics Letters 158 (September 2017): 54–57. http://dx.doi.org/10.1016/j.econlet.2017.06.015.

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47

Makari, George J. "Questions for Freud: The secret history of psychoanalysis; Truth games: Lies, money and psychoanalysis." Journal of the History of the Behavioral Sciences 35, no. 2 (1999): 192–93. http://dx.doi.org/10.1002/(sici)1520-6696(199921)35:2<192::aid-jhbs11>3.0.co;2-r.

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48

Mitsis, Konstantinos, Konstantia Zarkogianni, Eleftherios Kalafatis, et al. "A Multimodal Approach for Real Time Recognition of Engagement towards Adaptive Serious Games for Health." Sensors 22, no. 7 (2022): 2472. http://dx.doi.org/10.3390/s22072472.

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In this article, an unobtrusive and affordable sensor-based multimodal approach for real time recognition of engagement in serious games (SGs) for health is presented. This approach aims to achieve individualization in SGs that promote self-health management. The feasibility of the proposed approach was investigated by designing and implementing an experimental process focusing on real time recognition of engagement. Twenty-six participants were recruited and engaged in sessions with a SG that promotes food and nutrition literacy. Data were collected during play from a heart rate sensor, a sma
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49

Sołodki, Paweł. "Digital docu-games, czyli cyfrowe gry dokumentalne." Panoptikum, no. 24 (October 20, 2020): 10–27. http://dx.doi.org/10.26881/pan.2020.24.06.

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In this paper, I would like to take a closer look at the hybrid genre of digi­tal documentary (“docu-game”), which is part of a larger group, the so-called “serious games”. Documentary games are both game-specific (rules, levels, op­ponents, measurable progress, rewards, etc.), and are also strongly based on the facts, playing educational and activist roles. They can be available through browsers, similar to hypertext websites, but are often designed for stationary or mobile consoles. In terms of genres, a significant range can also be observed: platform games, like Never Alone (2014, E-Line M
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50

Cooper, David J., and John H. Kagel. "Are Two Heads Better Than One? Team versus Individual Play in Signaling Games." American Economic Review 95, no. 3 (2005): 477–509. http://dx.doi.org/10.1257/0002828054201431.

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We compare individuals with two-person teams in signaling game experiments. Teams consistently play more strategically than individuals and generate positive synergies in more difficult games, beating a demanding “truth-wins” norm. The superior performance of teams is most striking following changes in payoffs that change the equilibrium outcome. Individuals play less strategically following the change in payoffs than inexperienced subjects playing the same game. In contrast, the teams exhibit positive learning transfer, playing more strategically following the change than inexperienced subjec
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