Dissertations / Theses on the topic 'Games. Play'
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Medler, Ben. "Play with data - an exploration of play analytics and its effect on player expereinces." Diss., Georgia Institute of Technology, 2012. http://hdl.handle.net/1853/44888.
Full textDenham, Geoffrey Walter, University of Western Sydney, and School of Communication and Media. "Audio-visions : domestic videogame play." THESIS_XXX_SCM_Denham_G.xml, 1999. http://handle.uws.edu.au:8081/1959.7/255.
Full textDenham, Geoffrey Walter. "Audio-visions : domestic videogame play /." View thesis, 1999. http://library.uws.edu.au/adt-NUWS/public/adt-NUWS20030808.133600/index.html.
Full textLankoski, Petri, Annika Waern, and Anne Mette Thorhauge. "Introduction to special Issue : Experiencing games: Games, play and players." Södertörns högskola, Medieteknik, 2011. http://urn.kb.se/resolve?urn=urn:nbn:se:sh:diva-12968.
Full textLove, Lynn. "Playing games together : play interventions for community and communal play." Thesis, Abertay University, 2018. https://rke.abertay.ac.uk/en/studentTheses/8c1e28d1-3fed-4e48-b96f-2b83e8be05a2.
Full textHarper, Todd L. "The Art of War: Fighting Games, Performativity, and Social Game Play." Ohio University / OhioLINK, 2010. http://rave.ohiolink.edu/etdc/view?acc_num=ohiou1283180978.
Full textGrimm, Todd Edward. "Describing the play, some combinatorial games." Thesis, National Library of Canada = Bibliothèque nationale du Canada, 1999. http://www.collectionscanada.ca/obj/s4/f2/dsk1/tape9/PQDD_0016/MQ49363.pdf.
Full textWang, Huaxin. "Solving parity games through fictitious play." Thesis, Imperial College London, 2013. http://hdl.handle.net/10044/1/12554.
Full textÖhman, Sebastian. "Game mechanics, Role play, and Narrative - Critically learning values through games." Thesis, Malmö universitet, Fakulteten för teknik och samhälle (TS), 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:mau:diva-20585.
Full textBeck, Michael J. "Shall We Play a Game?: The Performative Interactivity of Video Games." Thesis, University of North Texas, 2014. https://digital.library.unt.edu/ark:/67531/metadc700111/.
Full textDeHart, Gretchen L. "Out of character : issues of identity, acceptance,and creativity in tabletop role-playing games." Muncie, Ind. : Ball State University, 2008. http://cardinalscholar.bsu.edu/376.
Full textNgai, Anita Ching Yi. "Cultural Influences On Video Games: players' preferences in narrative and game-play." Thesis, University of Waterloo, 2005. http://hdl.handle.net/10012/770.
Full textWang, Pengyu. "Labor or Play? Understanding Productive Activities in Digital Games." Thesis, Uppsala universitet, Medier och kommunikation, 2015. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-254800.
Full textDevlen, Balkan. "Games leaders play renegade and international crisis /." Diss., Columbia, Mo. : University of Missouri-Columbia, 2007. http://hdl.handle.net/10355/5945.
Full textMudrock, Libby Ann. "What motivates children to play video games?" The Ohio State University, 1985. http://rave.ohiolink.edu/etdc/view?acc_num=osu1239795078.
Full textPatel, Ushma Kesha. "IMPROVING BEHAVIOR OF COMPUTER GAME BOTS USING FICITITOUS PLAY." OpenSIUC, 2011. https://opensiuc.lib.siu.edu/theses/562.
Full textSanger, Mark A. "Use of video games to increase sport knowledge and game-play performance." [Ames, Iowa : Iowa State University], 2009. http://gateway.proquest.com/openurl?url_ver=Z39.88-2004&rft_val_fmt=info:ofi/fmt:kev:mtx:dissertation&res_dat=xri:pqdiss&rft_dat=xri:pqdiss:1473254.
Full textSchrank, Brian. "Play beyond flow: a theory of avant-garde videogames." Diss., Georgia Institute of Technology, 2010. http://hdl.handle.net/1853/42865.
Full textBassenge, Leoni. "Making Room for Play : A play-centric workshop proposal for increasing girls' game literacy and access to games." Thesis, Uppsala universitet, Institutionen för speldesign, 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-449565.
Full textWare, Nicholas R. "“You Must Defeat Shen Long To Stand A Chance”: Street Fighter, Race, Play, and Player." Bowling Green State University / OhioLINK, 2010. http://rave.ohiolink.edu/etdc/view?acc_num=bgsu1277062605.
Full textLee, Moon Gul. "New fictitious play procedure for solving Blotto games." Thesis, Monterey, Calif. : Springfield, Va. : Naval Postgraduate School ; Available from National Technical Information Service, 2004. http://library.nps.navy.mil/uhtbin/hyperion/04Dec%5FLee%5Moon.pdf.
Full textBeale, Matthew Carson. "Playing the Writing Game: Gaming the Writing Play." Thesis, Virginia Tech, 2006. http://hdl.handle.net/10919/32006.
Full textErickson, Darald Eugene. "The games teachers play: Students' opinions of educational games in the secondary classroom." CSUSB ScholarWorks, 2000. https://scholarworks.lib.csusb.edu/etd-project/1650.
Full textHildebrand, John. "Games Consumers Play| The Construction, Maintenance, and Defense of Elective Identity Through Play." Thesis, University of Illinois at Chicago, 2013. http://pqdtopen.proquest.com/#viewpdf?dispub=3558510.
Full textOrrock, Amy Louise. "Play and learning in Pieter Bruegel's 'Children's games'." Thesis, University of Edinburgh, 2010. http://hdl.handle.net/1842/5505.
Full textWei, Ermo. "Learning to Play Cooperative Games via Reinforcement Learning." Thesis, George Mason University, 2019. http://pqdtopen.proquest.com/#viewpdf?dispub=13420351.
Full textBelman, Jonathan. "A study of empathetic play in serious games." Thesis, New York University, 2016. http://pqdtopen.proquest.com/#viewpdf?dispub=10129582.
Full textHummelgren, Lars, and Anton Lyxell. "Using PAQ8L to play games of perfect information." Thesis, KTH, Skolan för elektroteknik och datavetenskap (EECS), 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-229759.
Full textWestecott, Emma. "Performing play in digital games : mapping feminist futures." Thesis, University of South Wales, 2015. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.702320.
Full textFristedt, Ted, and Nicholas Lo. "In-game transactions in Free-to-play games : Player motivation to purchase in-game content." Thesis, Uppsala universitet, Institutionen för speldesign, 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-387646.
Full textNichols, Randall James. "The games people play : a political economic analysis of video games and their production /." view abstract or download file of text, 2005. http://wwwlib.umi.com/cr/uoregon/fullcit?p3201695.
Full textBerger, Ulrich. "Brown's Original Fictitious Play." Elsevier, 2007. http://epub.wu.ac.at/5588/1/2007_JET.pdf.
Full textReis, Sofia Ester Pereira. "Expanding the magic circle in pervasive casual play." Doctoral thesis, Faculdade de Ciências e Tecnologia, 2013. http://hdl.handle.net/10362/11352.
Full textNiemi, Eric J. "The games men play| How community college men use video games to construct masculinity." Thesis, Northern Illinois University, 2015. http://pqdtopen.proquest.com/#viewpdf?dispub=3681948.
Full textSwenson, Brian Woodbury. "Myopic Best-Response Learning in Large-Scale Games." Research Showcase @ CMU, 2017. http://repository.cmu.edu/dissertations/902.
Full textJohnson, Matthew S. S. "The subject at play computer games and composition studies /." [Bloomington, Ind.] : Indiana University, 2006. http://gateway.proquest.com/openurl?url_ver=Z39.88-2004&rft_val_fmt=info:ofi/fmt:kev:mtx:dissertation&res_dat=xri:pqdiss&rft_dat=xri:pqdiss:3229570.
Full textChoi, Joshua. "Democratic Play : crowd-sourcing through games for architectural design." Thesis, Massachusetts Institute of Technology, 2014. http://hdl.handle.net/1721.1/87135.
Full textMiller, Annie Claire. "The games characters play : a Bernian approach to Pirandello." Thesis, University College London (University of London), 1993. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.730924.
Full textCallahan, Patrick. "Long versus short violent videogame play : do players habituate? /." Swinburne Research Bank, 2006. http://hdl.handle.net/1959.3/4484.
Full textSouza, Cecilia Amanda Willi de. "Counter strike 1.6 calls to play." reponame:Repositório Institucional da UFSC, 2012. http://repositorio.ufsc.br/xmlui/handle/123456789/94036.
Full textPolgar, Daniel, and Lee Kåberg. ""Lets Play!" : En studie av kunskapsöverföring mellan digitala spel och musikinstrument." Thesis, Uppsala universitet, Institutionen för speldesign, 2014. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-226826.
Full textSatwicz, Thomas. "Technology at play : an ethnographic study of young people's video gaming practices /." Thesis, Connect to this title online; UW restricted, 2006. http://hdl.handle.net/1773/7714.
Full textSpangenberg, Lisa Luise. "The games fairies play otherworld intruders in Medieval literary narratives /." Diss., Restricted to subscribing institutions, 2008. http://proquest.umi.com/pqdweb?did=1709825081&sid=2&Fmt=2&clientId=48051&RQT=309&VName=PQD.
Full textSkobeltcyn, Aleksandr, and XIN SHEN. "How to increase revenue in Free-to-Play mobile games." Thesis, KTH, Industriell Management, 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-240676.
Full textPasovic, Petrovic Ema. "Games in the Language Classroom-To Play is to Learn." Thesis, Malmö högskola, Fakulteten för lärande och samhälle (LS), 2014. http://urn.kb.se/resolve?urn=urn:nbn:se:mau:diva-32839.
Full textErxleben, Matthew R. "Play Together: How Watching the Cooperative Play of Violent Video Games can Positively Influence Dyadic Relationships." Cleveland State University / OhioLINK, 2021. http://rave.ohiolink.edu/etdc/view?acc_num=csu1624211188603065.
Full textRoy, Andrew. "Flow and fantasy: an exploration of role-playing games." Oberlin College Honors Theses / OhioLINK, 1994. http://rave.ohiolink.edu/etdc/view?acc_num=oberlin1323879584.
Full textBlot, Alice. "Exploring games to foster empathy." Thesis, Malmö högskola, Fakulteten för kultur och samhälle (KS), 2017. http://urn.kb.se/resolve?urn=urn:nbn:se:mau:diva-22980.
Full textKreskey, Faith. "Leaping Monsters and Realms of Play: Game Play Mechanics in Old Monster Yarns Sugoroku." Thesis, University of Oregon, 2013. http://hdl.handle.net/1794/12980.
Full textLouie, Kym. "Flatterland: The Play." Scholarship @ Claremont, 2012. https://scholarship.claremont.edu/hmc_theses/27.
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