Academic literature on the topic 'Gamification'
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Journal articles on the topic "Gamification"
Rodrigues, Luiz, Paula T. Palomino, Armando Toda, and Ana Klock. "Storified quizzes in the classroom: a 12-week study in user experience and artificial intelligence courses." RENOTE 21, no. 1 (July 31, 2023): 221–30. http://dx.doi.org/10.22456/1679-1916.134349.
Full textJedel, Izabella, Adam Palmquist, and David Gillberg. "A Practical View of Gamifying Information Systems for the Future." International Journal of Gaming and Computer-Mediated Simulations 13, no. 4 (October 2021): 1–13. http://dx.doi.org/10.4018/ijgcms.291540.
Full textSu, Wanting. "Exploring the Impact of Gamification on STEM Learning in Education: The Mediating Role of Facilitating Focus." Communications in Humanities Research 40, no. 1 (September 27, 2024): 179–88. http://dx.doi.org/10.54254/2753-7064/40/20242263.
Full textLanders, Richard N. "Gamification Misunderstood: How Badly Executed and Rhetorical Gamification Obscures Its Transformative Potential." Journal of Management Inquiry 28, no. 2 (August 22, 2018): 137–40. http://dx.doi.org/10.1177/1056492618790913.
Full textAgrawal, Nishit Anurag, and Sushil Punwatkar. "Exploring the Impacts of Gamification in Marketing on Consumer’s Buying Intention." RESEARCH REVIEW International Journal of Multidisciplinary 8, no. 8 (August 14, 2023): 145–53. http://dx.doi.org/10.31305/rrijm.2023.v08.n08.025.
Full textEt al., Bilqis Firyal Nabilah. "“ THE EFFECT OF MIXED GAMIFICATION AND ACHIEVEMENT MOTIVATION ON CONCEPT COMPREHENSION AND CREATIVE THINKING SKILLS IN LEARNING SCIENCE.”." Psychology and Education Journal 58, no. 1 (January 20, 2021): 5139–52. http://dx.doi.org/10.17762/pae.v58i1.1735.
Full textLaura-De La Cruz, Kevin Mario, Stefany Juliana Noa-Copaja, Osbaldo Turpo-Gebera, Cecilia Claudia Montesinos-Valencia, Silvia Milagritos Bazán-Velasquez, and Gerber Sergio Pérez-Postigo. "Use of gamification in English learning in Higher Education: A systematic review." Journal of Technology and Science Education 13, no. 2 (May 8, 2023): 480. http://dx.doi.org/10.3926/jotse.1740.
Full textZakaria, Nor Zaitul Shahira, and Hanifah Mahat. "EXPLORING GAMIFICATION ELEMENTS IN EDUCATION: A BIBLIOMETRIC STUDY." International Journal of Modern Education 6, no. 23 (December 26, 2024): 769–84. https://doi.org/10.35631/ijmoe.623052.
Full textVos, Tim P., and Gregory P. Perreault. "The discursive construction of the gamification of journalism." Convergence: The International Journal of Research into New Media Technologies 26, no. 3 (March 26, 2020): 470–85. http://dx.doi.org/10.1177/1354856520909542.
Full textKassymova, G. K., M. Nursultan, and W. Xu. "Overview Study on Using Gamification in Education for Personality Development." Iasaýı ýnıversıtetіnіń habarshysy 131, no. 1 (March 30, 2024): 335–45. http://dx.doi.org/10.47526/2024-1/2664-0686.27.
Full textDissertations / Theses on the topic "Gamification"
Arvidsson, Malin, and Mattias Liljegren. "Gamification : Hur spelerfarenhet påverkar gamifications motiverandeeffekt inom skolan." Thesis, Mittuniversitetet, Institutionen för data- och systemvetenskap, 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:miun:diva-43253.
Full textHermansson, Love, and Felix Laxvik. "Gamification : Hur påverkar gamification användarupplevelse?" Thesis, Uppsala universitet, Institutionen för informatik och media, 2016. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-275460.
Full textYang, Kai. "Gamification." Master's thesis, Alma Mater Studiorum - Università di Bologna, 2015. http://amslaurea.unibo.it/9103/.
Full textWiklund, Emil, and Victor Wakerius. "The Gamification Process : A framework on gamification." Thesis, Högskolan i Jönköping, Internationella Handelshögskolan, 2016. http://urn.kb.se/resolve?urn=urn:nbn:se:hj:diva-30088.
Full textNimkar, Chaitany. "Alcogait Gamification." Digital WPI, 2018. https://digitalcommons.wpi.edu/etd-theses/689.
Full textKuutti, J. (Julius). "Designing gamification." Master's thesis, University of Oulu, 2013. http://urn.fi/URN:NBN:fi:oulu-201306061526.
Full textValle, Juarranz Victor. "Gamification on IPTV : Towards Gamification on IPTV for User Engagement." Thesis, KTH, Skolan för informations- och kommunikationsteknik (ICT), 2014. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-177389.
Full textCarlén, Filip, and Roger Sellén. "Gamification i undervisningen : en kvalitativ studie om gamification inom matematikundervisning." Thesis, Högskolan i Borås, Akademin för bibliotek, information, pedagogik och IT, 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:hb:diva-25371.
Full textMucollari, Lorela, and Vasily Samokhin. "Gamification : The influence of gamification on the consumer purchase intention." Thesis, Uppsala universitet, Företagsekonomiska institutionen, 2017. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-328327.
Full textMazarakis, Athanasios, and Paula Bräuer. "Welche Gamification motiviert?" Saechsische Landesbibliothek- Staats- und Universitaetsbibliothek Dresden, 2018. http://nbn-resolving.de/urn:nbn:de:bsz:14-qucosa-234603.
Full textBooks on the topic "Gamification"
Stieglitz, Stefan, Christoph Lattemann, Susanne Robra-Bissantz, Rüdiger Zarnekow, and Tobias Brockmann, eds. Gamification. Cham: Springer International Publishing, 2017. http://dx.doi.org/10.1007/978-3-319-45557-0.
Full textGoethe, Ole. Gamification Mindset. Cham: Springer International Publishing, 2019. http://dx.doi.org/10.1007/978-3-030-11078-9.
Full textGupta, Sahil, Razia Nagina, Mandakini Paruthi, and Gaurav Gupta. Marketing and Gamification. London: Routledge, 2024. http://dx.doi.org/10.4324/9781032694238.
Full textSavignac, Emmanuelle. The Gamification of Work. Hoboken, NJ, USA: John Wiley & Sons, Inc., 2017. http://dx.doi.org/10.1002/9781119384564.
Full textStrahringer, Susanne, and Christian Leyh, eds. Gamification und Serious Games. Wiesbaden: Springer Fachmedien Wiesbaden, 2017. http://dx.doi.org/10.1007/978-3-658-16742-4.
Full textGatautis, Rimantas, Jūratė Banytė, and Elena Vitkauskaitė, eds. Gamification and Consumer Engagement. Cham: Springer International Publishing, 2021. http://dx.doi.org/10.1007/978-3-030-54205-4.
Full textNiman, Neil B. The Gamification of Higher Education. New York: Palgrave Macmillan US, 2014. http://dx.doi.org/10.1057/9781137331465.
Full textKim, Sangkyun, Kibong Song, Barbara Lockee, and John Burton. Gamification in Learning and Education. Cham: Springer International Publishing, 2018. http://dx.doi.org/10.1007/978-3-319-47283-6.
Full textReiners, Torsten, and Lincoln C. Wood, eds. Gamification in Education and Business. Cham: Springer International Publishing, 2015. http://dx.doi.org/10.1007/978-3-319-10208-5.
Full textAnderie, Lutz. Gamification, Digitalisierung und Industrie 4.0. Wiesbaden: Springer Fachmedien Wiesbaden, 2018. http://dx.doi.org/10.1007/978-3-658-19865-7.
Full textBook chapters on the topic "Gamification"
Khanna, Pooja. "Dark Gamification." In Advances in Human Resources Management and Organizational Development, 138–47. IGI Global, 2024. http://dx.doi.org/10.4018/979-8-3693-0724-3.ch008.
Full textMarache-Francisco, Cathie, and Eric Brangier. "The Gamification Experience." In Gamification, 1–20. IGI Global, 2015. http://dx.doi.org/10.4018/978-1-4666-8200-9.ch001.
Full textPugh, Vachon M. C. "Lessons from the STEM Sector." In Gamification, 21–31. IGI Global, 2015. http://dx.doi.org/10.4018/978-1-4666-8200-9.ch002.
Full textRapp, Amon. "A Qualitative Investigation of Gamification." In Gamification, 32–48. IGI Global, 2015. http://dx.doi.org/10.4018/978-1-4666-8200-9.ch003.
Full textRockenberger, Annika. "Video Game Framings." In Gamification, 49–82. IGI Global, 2015. http://dx.doi.org/10.4018/978-1-4666-8200-9.ch004.
Full textNinaus, Manuel, Matthias Witte, Silvia E. Kober, Elisabeth V. C. Friedrich, Jürgen Kurzmann, Erwin Hartsuiker, Christa Neuper, and Guilherme Wood. "Neurofeedback and Serious Games." In Gamification, 83–112. IGI Global, 2015. http://dx.doi.org/10.4018/978-1-4666-8200-9.ch005.
Full textBommarito, Concetta, and Kathryn Dunlap. "Dream Lucidity." In Gamification, 113–28. IGI Global, 2015. http://dx.doi.org/10.4018/978-1-4666-8200-9.ch006.
Full textMcCreery, Michael P., S. Kathleen Krach, and Amanda Nolen. "The Protagonist and Their Avatar." In Gamification, 129–38. IGI Global, 2015. http://dx.doi.org/10.4018/978-1-4666-8200-9.ch007.
Full textFerholt, Beth, Monica Nilsson, Anders Jansson, and Karin Alnervik. "Creativity in Education." In Gamification, 139–58. IGI Global, 2015. http://dx.doi.org/10.4018/978-1-4666-8200-9.ch008.
Full textGomez, Jorge. "A Match Made in “Outer Heaven:”." In Gamification, 159–93. IGI Global, 2015. http://dx.doi.org/10.4018/978-1-4666-8200-9.ch009.
Full textConference papers on the topic "Gamification"
Božić, Ana Vrcelj, Nataša Hoić-Božić, Martina Holenko Dlab, Kristian Stančin, and Tomislav Jagušt. "Analysis of the Gamification Aspects of Digital Educational Tools Using Gamification Classification." In 2024 International Conference on Software, Telecommunications and Computer Networks (SoftCOM), 1–6. IEEE, 2024. http://dx.doi.org/10.23919/softcom62040.2024.10721650.
Full textZaw, Hein Khant, Luca Piras, Federico Calabrese, and Mohammed Ghazi Al-Obeidallah. "Model-Based Gamification Design with Web-Agon: An Automated Analysis Tool for Gamification." In 2024 50th Euromicro Conference on Software Engineering and Advanced Applications (SEAA), 168–71. IEEE, 2024. https://doi.org/10.1109/seaa64295.2024.00033.
Full textRodrigues, Luís Filipe, Carlos J. Costa, and Abílio Oliveira. "Gamification." In the International Conference. New York, New York, USA: ACM Press, 2014. http://dx.doi.org/10.1145/2618168.2618173.
Full textTondello, Gustavo F., and Lennart E. Nacke. "Gamification." In CHI '18: CHI Conference on Human Factors in Computing Systems. New York, NY, USA: ACM, 2018. http://dx.doi.org/10.1145/3170427.3170662.
Full textCoronado Escobar, Jesús Eduardo, and Angela Rocio Vasquez Urriago. "Gamification." In ICEGOV2014: 8th International Conference on Theory and Practice of Electronic Governance. New York, NY, USA: ACM, 2014. http://dx.doi.org/10.1145/2691195.2691307.
Full textTitania, Fani Nabila. "Gamifying EFL classrooms: Unveiling teacher perspectives and practices in a digital age." In XXnd International CALL Research Conference, 289–94. Castledown Publishers, 2024. http://dx.doi.org/10.29140/9780648184485-43.
Full textRodrigues, Luiz, Daniel Arndt, Paula Palomino, Armando Toda, Ana Carolina Tomé Klock, Anderson Avila-Santos, and Seiji Isotani. "Affective Memory in Gamified Learning: A Usability Study." In Simpósio Brasileiro de Informática na Educação. Sociedade Brasileira de Computação - SBC, 2022. http://dx.doi.org/10.5753/sbie.2022.225748.
Full textThomas, Alischa, Frederik Bader, Jörg Thomaschewski, and Maria Rauschenberger. "Integrating Gamification: The Human-Centered Gamification Process." In 17th International Conference on Web Information Systems and Technologies. SCITEPRESS - Science and Technology Publications, 2021. http://dx.doi.org/10.5220/0010712500003058.
Full textMinović, Miroslav, and Miloš Milovanović. "Gamification ecosystems." In the Second International Conference. New York, New York, USA: ACM Press, 2014. http://dx.doi.org/10.1145/2669711.2669895.
Full textMinović, Miroslav, Miloš Milovanović, and Francisco Gallego. "Gamification ecosystems." In TEEM'16: 4th International Conference on Technological Ecosystems for Enhancing Multiculturality. New York, NY, USA: ACM, 2016. http://dx.doi.org/10.1145/3012430.3012600.
Full textReports on the topic "Gamification"
Prasad, Rajeev Ram. Physiotherapy, Gamification and Digital Therapeutics. Ames (Iowa): Iowa State University, May 2024. http://dx.doi.org/10.31274/cc-20240624-1123.
Full textVoloshynov, Serhii A., Halyna V. Popova, Alona Y. Yurzhenko, and Ekaterina O. Shmeltser. The use of digital escape room in educational electronic environment of maritime higher education institutions. [б. в.], July 2020. http://dx.doi.org/10.31812/123456789/3869.
Full textPinchuk, O. P., V. A. Tkachenko, and O. Yu Burov. AV and VR as Gamification of Cognitive Tasks. CEUR Workshop Proceedings, 2019. http://dx.doi.org/10.33407/lib.naes.718697.
Full textBuzko, Viktoriia L., Alla V. Bonk, and Vitaliy V. Tron. Implementation of Gamification and Elements of Augmented Reality During the Binary Lessons in a Secondary School. [б. в.], November 2018. http://dx.doi.org/10.31812/123456789/2663.
Full textAndersson, Jacob, Marie Gustafsson Friberger, Jessica Lindholm, and Julian Togelius. Gamification of publication metadata : to playfully explore our data. Malmö University Library, January 2015. http://dx.doi.org/10.24834/2043/20256.
Full textAraya, Roberto, Elena Arias Ortiz, Nicolás L. Bottan, and Julian P. Cristia. Does Gamification in Education Work?: Experimental Evidence from Chile. Inter-American Development Bank, May 2019. http://dx.doi.org/10.18235/0001721.
Full textAraya, Roberto, Elena Arias Ortiz, Nicolas L. Bottan, and Julian P. Cristia. Does Gamification in Education Work?: Experimental Evidence from Chile. Inter-American Development Bank, July 2019. http://dx.doi.org/10.18235/0001777.
Full textVoutilainen, M. Mariah, and Crystal Green. Spotlight on Gamified Curricula. HundrED, March 2024. http://dx.doi.org/10.58261/ikck1648.
Full textFedorenko, Elena G., Nataliia V. Kaidan, Vladyslav Ye Velychko, and Vladimir N. Soloviev. Gamification when studying logical operators on the Minecraft EDU platform. [б. в.], July 2021. http://dx.doi.org/10.31812/123456789/4624.
Full textRamachandran, Sivananth. Fun and Games: Investment Gamification and Implications for Capital Markets. CFA Institute, November 2022. http://dx.doi.org/10.56227/22.1.17.
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