Dissertations / Theses on the topic 'Gamification development'
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Hilton, Michael. "Improving WebIDE through Delightful Design and Gamification." DigitalCommons@CalPoly, 2013. https://digitalcommons.calpoly.edu/theses/931.
Full textBoström, Ludvig, and Erik Andersson. "Det flerdimensionella biobesöket : En gamification-studie." Thesis, Uppsala universitet, Institutionen för informatik och media, 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-413590.
Full textCastro, Fl?vio Steffens de. "A gamification framework as a collaboration motivator for software development teams." Pontif?cia Universidade Cat?lica do Rio Grande do Sul, 2016. http://tede2.pucrs.br/tede2/handle/tede/6843.
Full textPitarevic, Ermin. "Development of a Pick-Up-And-Play Gamification Geography Game for Learnability." Thesis, Linköpings universitet, Institutionen för datavetenskap, 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-171698.
Full textNorrena, Björnberg Lotta. "Gamification som mekanism för realisering av aktivitetssystem : En litteraturstudie om affärsmodeller som aktivitetssystem och gamifications motivationseffekter på aktörerna som ingår i systemet." Thesis, Linnéuniversitetet, Institutionen för informatik (IK), 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:lnu:diva-97516.
Full textLindstedt, Marcus. "Best Practice Free-to-Play: Game Mechanics Impact on Gamification of Higher Education." Thesis, Malmö högskola, Fakulteten för teknik och samhälle (TS), 2017. http://urn.kb.se/resolve?urn=urn:nbn:se:mau:diva-20240.
Full textJangard, John. "Enhancing the learning of cinema: The development of a gamified prototype using design science." Thesis, Malmö universitet, Fakulteten för teknik och samhälle (TS), 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:mau:diva-20790.
Full textSkagersten, Karl, and Anders Jobs. "Gamification in a sales context : Designing for motivation and commitment." Thesis, Uppsala universitet, Informationssystem, 2015. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-256523.
Full textZoric, Andjela, and Tamara Knezevic. "A TAXONOMY AND METAMODEL FOR GAMIFIED AGILE DEVELOPMENT." Thesis, Mälardalens högskola, Akademin för innovation, design och teknik, 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:mdh:diva-55038.
Full textHernandez, Jérôme. "Facilitating the Development of Game-Based Assessments : An In-depth Exploration of Behavioural Profiling and Soft Skills Recognition via Gamified Situational Judgement Tests." Electronic Thesis or Diss., Sorbonne université, 2023. http://www.theses.fr/2023SORUS589.
Full textAxelsson, Adam, August Bredberg, Petter Jerndal, and Erik Norén. "Keep track of your development of professional competencies with a gamified mobile application." Thesis, Uppsala universitet, Institutionen för informationsteknologi, 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-445522.
Full textLazarev, Valery. "Improving mass transit service by using crowdsourcing and gamification : A study on how to develop and design an application that can be used to encourage Värmlandstrafik’s passengers to report problems and concerns." Thesis, Karlstads universitet, Handelshögskolan (from 2013), 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:kau:diva-78036.
Full textDahlqvist, Maja. "Stimulating Engagement and Learning Through Gamified Crowdsourcing : Development and Evaluation of a Digital Platform." Thesis, Uppsala universitet, Institutionen för ABM, 2017. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-325241.
Full textCattoni, Angela. "The use of gamification for the improvement of reading and writing abilities and motivation in children with typical development and children with Specific Learning Disorders." Doctoral thesis, Università degli studi di Trento, 2022. http://hdl.handle.net/11572/348499.
Full textHöglund, Cecilia. "Effectiveness in the pandemic : A study of the development of a serious game to facilitate remote meetings." Thesis, Högskolan i Skövde, Institutionen för informationsteknologi, 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-20001.
Full textLundberg, Martin. "Using game design elements in a mobile sign language learning application to increase user enjoyment and performance." Thesis, Linköpings universitet, Interaktiva och kognitiva system, 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-152785.
Full textLindberg, Jesper, and Andreas Reyier. "Utformningen av en utvärderingsmodell för utbildningsverktyg : Till hjälp för en tillämpning av Game Design Based Learning inom utbildning." Thesis, Högskolan Dalarna, Informatik, 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:du-28171.
Full textSantinelli, Sebastian. "Spelmekaniker - en granskning av deras lagförenlighet och med användarupplevelsen i fokus : En kvalitativ studie." Thesis, Högskolan i Skövde, Institutionen för informationsteknologi, 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-16989.
Full textBergeling, Rickard, and Erik Forsberg. "Topplistan som motivationsfaktor." Thesis, KTH, Skolan för datavetenskap och kommunikation (CSC), 2015. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-169199.
Full textCarmona, Sabrina Pereira Kumagai. "O museu de game como experiência gamificada." Pontifícia Universidade Católica de São Paulo, 2012. https://tede2.pucsp.br/handle/handle/4456.
Full textМяготин, А. Э., та A. E. Myagotin. "Создание обучающего курса по продвижению бизнеса в социальных медиа : магистерская диссертация". Master's thesis, б. и, 2020. http://hdl.handle.net/10995/93458.
Full textPaucar, Fuentes Juan Jose, and Cáceres Christian Leonardo Puelles. "Juego serio para aumentar la motivación y compromiso del equipo de desarrollo en el proceso de desarrollo de software." Bachelor's thesis, Universidad Peruana de Ciencias Aplicadas (UPC), 2020. http://hdl.handle.net/10757/653982.
Full textTebeweka, Stella Nanfuka. "The Impact of Digital Games on English Vocabulary Learning in Middle School in Sweden (ages 9-12)." Thesis, Malmö universitet, Institutionen för kultur, språk och medier (KSM), 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:mau:diva-45740.
Full textSilva, Fernando Nascimento da. "O uso de jogos digitais para o desenvolvimento de gestores públicos: um estudo empírico com um serious game." Universidade de São Paulo, 2017. http://www.teses.usp.br/teses/disponiveis/12/12139/tde-18012018-153119/.
Full textDahlgren, Annika, and Anneli Idnert. "COPD application - developing a smartphone application to increase exercise." Thesis, Malmö högskola, Fakulteten för teknik och samhälle (TS), 2016. http://urn.kb.se/resolve?urn=urn:nbn:se:mau:diva-20463.
Full textLarsson, Louise, and Jennie Nilsson. "Facilitating an Industry 4.0 Implementation." Thesis, KTH, Skolan för industriell teknik och management (ITM), 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-254603.
Full textPICANO, ANTONIO. "Ruolo dell’e-learning non-formale e informale a sostegno e stimolo di una comunità di pratica di insegnanti di lingua e cultura spagnola: il caso Spagnolo in gioco." Doctoral thesis, Università degli studi di Genova, 2022. http://hdl.handle.net/11567/1095314.
Full textHuang, Ke-Han, and 黃可汗. "On the Theoretical Development and Application of Gamification Education." Thesis, 2019. http://ndltd.ncl.edu.tw/handle/ve5kp7.
Full textSilva, Pedro Folque de Gouveia Pestana da. "Development and gamification of a neurofeedback application to support anxiety treatment." Master's thesis, 2019. http://hdl.handle.net/10362/82177.
Full textChang, Sheng-Jie, and 張勝傑. "Development and evaluation of the “Gamification of learning English in Augmented Reality”." Thesis, 2019. http://ndltd.ncl.edu.tw/handle/gyf23g.
Full textBirch, Heather. "Motivational Effects of Gamification of Piano Instruction and Practice." Thesis, 2013. http://hdl.handle.net/1807/35576.
Full textCaixado, Duarte Manuel Farinha. "The gamification features' effect on the training effectiveness in organizational context." Master's thesis, 2019. http://hdl.handle.net/10071/19060.
Full textSaiote, Carolina Safara. "Danone’s CRM program “Alimenta sorrisos”: a development plan." Master's thesis, 2015. http://hdl.handle.net/10071/11441.
Full textРейес, Антонио Б., and Antonio B. Reyes. "Gamification of personnel training as the way to integrate operational and communicative levels of management." Master's thesis, 2018. http://hdl.handle.net/10995/66192.
Full textChiu, Mao-Che, and 邱茂哲. "Study of Using Gamification Interactive Technology on Effectiveness for Assisting Development of Musical Intelligence–A Case Study of Violin Teaching." Thesis, 2015. http://ndltd.ncl.edu.tw/handle/g27fx9.
Full textCabral, Joana Margarida Dinis Pereira Conde. "Caso pedagógico: analisar a implementação de uma estratégia de gamification no modelo de avaliação de desempenho da Novabase." Master's thesis, 2018. http://hdl.handle.net/10071/17903.
Full textRodrigues, Luís Filipe da Silva. "A adoção de aplicações informáticas com características de jogos online: uma perspetiva no setor do e-banking em Portugal." Doctoral thesis, 2016. http://hdl.handle.net/10071/11957.
Full text(9834266), Glen Shearer. "Reportable Serious Game Mechanics (SGMX): an ontological framework for the analysis and design of digital game-based learning." Thesis, 2024. https://figshare.com/articles/thesis/Reportable_Serious_Game_Mechanics_SGMX_an_ontological_framework_for_the_analysis_and_design_of_digital_game-based_learning/27601275.
Full textRebordão, José Herculano Cordeiro Vaz Serra. "Mentora: uma ferramenta para aprender com o apoio de um mentor." Master's thesis, 2021. http://hdl.handle.net/10400.2/10917.
Full textAntunes, Amílcar Sardinha. "A gestão do desporto como plataforma para o desenvolvimento educativo e cultural." Doctoral thesis, 2016. http://hdl.handle.net/10400.5/13221.
Full textPape, Rita de Orey Botelho Simões Roque de. "Citizen engagement through city apps: Technology adoption approach." Master's thesis, 2019. http://hdl.handle.net/10071/19406.
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