Journal articles on the topic 'Gamification development'
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Kassymova, G. K., M. Nursultan, and W. Xu. "Overview Study on Using Gamification in Education for Personality Development." Iasaýı ýnıversıtetіnіń habarshysy 131, no. 1 (2024): 335–45. http://dx.doi.org/10.47526/2024-1/2664-0686.27.
Full textIrunokhai, E. A., P. N. Meduna, J. O. Adigun, C. A. Jeje, and S. A. Wealth. "Gamification as Catalyst for Enhanced Learning Outcomes in Upper Basic Education in Ilorin Metropolis, Kwara State, Nigeria." Journal of Applied Sciences and Environmental Management 28, no. 11 (2024): 3619–24. https://doi.org/10.4314/jasem.v28i11.15.
Full textTayal, Swati, and K. Rajagopal. "Gamification with Codeathon for Productivity Toward Sustainable Development Goal 8 – Decent Work and Economic Growth." Brazilian Journal of Operations & Production Management 21, no. 4 (2024): 2089. http://dx.doi.org/10.14488/bjopm.2089.2024.
Full textZakaria, Nor Zaitul Shahira, and Hanifah Mahat. "EXPLORING GAMIFICATION ELEMENTS IN EDUCATION: A BIBLIOMETRIC STUDY." International Journal of Modern Education 6, no. 23 (2024): 769–84. https://doi.org/10.35631/ijmoe.623052.
Full textLegala Sreya and Dr. B. Lavanya. "A Study of Gamification in Select Service." International Research Journal on Advanced Engineering and Management (IRJAEM) 2, no. 09 (2024): 2829–33. http://dx.doi.org/10.47392/irjaem.2024.0414.
Full textPark, Sungjin, and Sangkyun Kim. "Patterns Among 754 Gamification Cases: Content Analysis for Gamification Development." JMIR Serious Games 6, no. 4 (2018): e11336. http://dx.doi.org/10.2196/11336.
Full textJaffar, Mohammad Najib, Azman Ab. Rahman, Mohammad Imran Ahmad, Mohd Adi Amzar Muhammad Nawawi, Kirembwe Rashid Abdul Hamed, and Naqibah Mansor. "Development of Arabic Vocabulary Gamification Model: A Pilot Study." Journal of Advanced Research in Computing and Applications 34, no. 1 (2024): 1–18. http://dx.doi.org/10.37934/arca.34.1.118.
Full textGaonkar, Dr Sudhakar, Dr Dur Khan, Manisha Manisha, and Ashish Singh. "Impact of Gamification on Learning and Development." Journal of Advances in Education and Philosophy 6, no. 2 (2022): 63–70. http://dx.doi.org/10.36348/jaep.2022.v06i02.003.
Full textPlatonova, Valerija, and Solvita Berzisa. "GAMIFICATION FRAMEWORK FOR SOFTWARE DEVELOPMENT PROJECT PROCESSES." ENVIRONMENT. TECHNOLOGIES. RESOURCES. Proceedings of the International Scientific and Practical Conference 2 (June 20, 2019): 114. http://dx.doi.org/10.17770/etr2019vol2.4142.
Full textRahayu, Flourensia Sapty, Lukito Edi Nugroho, Ridi Ferdiana, and Djoko Budiyanto Setyohadi. "Motivation and Engagement of Final-Year Students When Using E-learning: A Qualitative Study of Gamification in Pandemic Situation." Sustainability 14, no. 14 (2022): 8906. http://dx.doi.org/10.3390/su14148906.
Full textChee Hoo, Wong, Veera Pandiyan Kaliani Sundram, Ahmad Rais Mohamad Mokhtar, et al. "Gamification in supply chain education: A comparative study of supply chain card games and board games in Malaysian tertiary institutions." Edelweiss Applied Science and Technology 8, no. 6 (2024): 18–30. http://dx.doi.org/10.55214/25768484.v8i6.1703.
Full textLatip, Siti Nur Nadhirah Abdul, Md Mamun Habib, Muhammad Safuan Abdul Latip, and Masliana Tamrin. "Gamification in Training and Development: Conceptualizing Employee Perspectives." Business and Management Horizons 12, no. 1 (2024): 54. http://dx.doi.org/10.5296/bmh.v12i1.22274.
Full textHelmefalk, Miralem. "An interdisciplinary perspective on gamification: Mechanics, psychological mediators and outcomes." International Journal of Serious Games 6, no. 1 (2019): 3–26. http://dx.doi.org/10.17083/ijsg.v6i1.262.
Full textHussein, Elham, Ashraf Kan’an, Abeer Rasheed, et al. "Exploring the impact of gamification on skill development in special education: A systematic review." Contemporary Educational Technology 15, no. 3 (2023): ep443. http://dx.doi.org/10.30935/cedtech/13335.
Full textKashtanova, YEkatyerina, and E. Zhgutova. "APPLICATION OF GAMIFICATION TOOLS IN THE PROCESS OF TRAINING AND DEVELOPMENT OF THE PERSONNEL RESERVE." Management of the Personnel and Intellectual Resources in Russia 12, no. 1 (2023): 52–56. http://dx.doi.org/10.12737/2305-7807-2023-12-1-52-56.
Full textPinto Sandoval, Jesús Andrés. "La gamificación como herramienta para la profesionalización digital docente." Educación y ciencia 12, no. 60 (2024): 108–19. https://doi.org/10.32776/eyc.v12i60.736.
Full textBuckley, Jim, Tabea DeWille, Chris Exton, Geraldine Exton, and Liam Murray. "A Gamification–Motivation Design Framework for Educational Software Developers." Journal of Educational Technology Systems 47, no. 1 (2018): 101–27. http://dx.doi.org/10.1177/0047239518783153.
Full textSam-Epelle, Ibelema, Olakunle Olayinka, and Peter Jones. "The Evolution of Enterprise Gamification in the Digital Era and the Role of Value-Based Models." Sustainability 14, no. 15 (2022): 9251. http://dx.doi.org/10.3390/su14159251.
Full textHamuddin, Budianto, Jewine Saragih Priambada, Indarwati Indarwati, Wahyuni Sakka, and Muh Ridha Anugrah. "Engage, Play, Learn: A Systematic Literature Review on the Impact of Gamification on Young Learners’ English Skills." Utamax : Journal of Ultimate Research and Trends in Education 6, no. 3 (2024): 232–43. https://doi.org/10.31849/utamax.v6i3.19500.
Full textAris Triwahyu Febriansah, Aris Syaifuddin, and Yerry Soepriyanto. "GAMIFICATION DEVELOPMENTS IN EDUCATION." Scholaria: Jurnal Pendidikan dan Kebudayaan 14, no. 2 (2024): 177–86. http://dx.doi.org/10.24246/j.js.2024.v14.i2.p177-186.
Full textKarmanova, E. V., and V. A. Shelemetyeva. "Hard and light gamification in education: Which one to choose?" Informatics and education 1, no. 1 (2020): 20–27. http://dx.doi.org/10.32517/0234-0453-2020-35-1-20-27.
Full textMutholib, Abdul, Ma’rifatul Munjiah, and Syamfa Agny Anggara. "The Use of Gamification in Teaching Writing Skills to Junior High Students | Istikhdām Al Tal’īb Fī Ta’līm Mahārah Al Kitābah Lada Thullāb Al Madāris Al Muthawassithah." Ta'lim al-'Arabiyyah: Jurnal Pendidikan Bahasa Arab & Kebahasaaraban 7, no. 1 (2023): 72–87. http://dx.doi.org/10.15575/jpba.v7i1.23894.
Full textLiu, Chyong-Ru, Yao-Chin Wang, Wen-Shiung Huang, and Wan-Ching Tang. "Festival gamification: Conceptualization and scale development." Tourism Management 74 (October 2019): 370–81. http://dx.doi.org/10.1016/j.tourman.2019.04.005.
Full textArmstrong, Michael B., and Richard N. Landers. "Gamification of employee training and development." International Journal of Training and Development 22, no. 2 (2018): 162–69. http://dx.doi.org/10.1111/ijtd.12124.
Full textAstashova, Nadezhda Alexandrovna. "Gamification of pedagogical education: development prospects." Izvestia of the Russian Akademy of Education, no. 4 (2022): 155–65. http://dx.doi.org/10.51944/20738498_2022_4_155.
Full textFraga, Carla, Lucília Cardoso, Ercília de Stefano, Luís Lima Santos, and Natália Motta. "Mapping Gamification for Sustainable Urban Development: Generating New Insights for Tourism Education." Tourism and Hospitality 6, no. 1 (2025): 17. https://doi.org/10.3390/tourhosp6010017.
Full textGómez, Sebastián. "“Good Icing can’t Change an Average Cake”." Digital Culture & Society 5, no. 2 (2019): 61–82. http://dx.doi.org/10.14361/dcs-2019-0205.
Full textAntonopoulou, Hera. "The Role of Gamification in Enhancing Cognitive and Neuropsychological Learning: A Review." Technium BioChemMed 11 (December 17, 2024): 45–61. https://doi.org/10.47577/biochemmed.v11i.11970.
Full textSiregar, Yunarni, Ifan Iskandar, and Ratna Dewanti. "Teaching Indonesian Speaking Skills with A Gamification Approach." English Education Journal 13, no. 3 (2022): 361–72. http://dx.doi.org/10.24815/eej.v13i3.26190.
Full textAngco, Robert Jay, Mila Mae Caballero, Rizza Caumeran, Ariel Grijaldo, Jr., and Norly R. Plasencia. "A Gamified Instruction in Teaching Physical Education: A Meta-Synthesis." HUMAN BEHAVIOR, DEVELOPMENT and SOCIETY 26, no. 1 (2025): 24–36. https://doi.org/10.62370/hbds.v26i1.278090.
Full textDolzhenkova, M. I., and T. G. Bortnikova. "Features of studying and implementing gamification technologies in the practice of teaching a foreign language." Tambov University Review. Series: Humanities 29, no. 3 (2024): 635–47. http://dx.doi.org/10.20310/1810-0201-2024-29-3-635-647.
Full textGreaves, Richard, and Dimitrios Vlachopoulos. "The Use of Gamification as a Vehicle for Pedagogic Sharing and Teachers’ Professional Development." RIED-Revista Iberoamericana de Educación a Distancia 26, no. 1 (2022): 245–64. http://dx.doi.org/10.5944/ried.26.1.34026.
Full textRestrepo-Tamayo, Luz Marcela, Gloria Piedad Gasca-Hurtado, Liliana Machuca-Villegas, and Solbey Morillo-Puente. "Relationship between gamification elements and social and human factors using the simple additive weighting method." PLOS ONE 20, no. 4 (2025): e0320419. https://doi.org/10.1371/journal.pone.0320419.
Full textGafitulin, Timur M. "Gamification as an educational technology: philosophical and methodological aspect." Alma mater. Vestnik Vysshey Shkoly, no. 1 (January 2024): 31–35. http://dx.doi.org/10.20339/am.01-24.031.
Full textS, Srimathi, and Anitha D. "A Multi Criteria Decision Making approach to integrate Gamification in Education." Journal of Engineering Education Transformations 37, IS2 (2024): 262–70. http://dx.doi.org/10.16920/jeet/2024/v37is2/24049.
Full textPozzi, Francesca, Donatella Persico, Cesar Collazos, Francesco Dagnino, and Jose Luis Jurado. "Gamifying teacher professional development: an experience with collaborative learning design." Interaction Design and Architecture(s), no. 29 (June 20, 2016): 76–92. http://dx.doi.org/10.55612/s-5002-029-004.
Full textPečiūra, Žigimantas. "Can Occupational Stress be Reduced by Gamification? A Study of Newcomers." Psichologija 69 (October 30, 2023): 8–26. http://dx.doi.org/10.15388/psichol.2023.69.1.
Full textLanders, Richard N., Elena M. Auer, Andrew B. Collmus, and Michael B. Armstrong. "Gamification Science, Its History and Future: Definitions and a Research Agenda." Simulation & Gaming 49, no. 3 (2018): 315–37. http://dx.doi.org/10.1177/1046878118774385.
Full textMustikasari, Aisyah Ayu, Munawir Yusuf, and Triana Rejekiningsih. "Elimination of Waste in the Development of Learning Media for Deaf Students Using a Lean Software Development Approach." AL-ISHLAH: Jurnal Pendidikan 15, no. 2 (2023): 2042–51. http://dx.doi.org/10.35445/alishlah.v15i2.2334.
Full textLaksanasut, Saharat. "Gamification in ESL/EFL Education: Transforming Language Learning and Teaching Through Play." TESOL and Technology Studies 6, no. 1 (2025): 16–29. https://doi.org/10.48185/tts.v6i1.1562.
Full textBelkin, Ph A. "Gamification in education." Современная зарубежная психология 5, no. 3 (2016): 28–34. http://dx.doi.org/10.17759/jmfp.2016050302.
Full textBracho Mosquera, Aaron Samuel, Amarelys Román-Mireles, Aida Maygualida Rodríguez-Álvarez, et al. "Gamification and development of social skills in education." AG Salud 2 (March 23, 2024): 58. http://dx.doi.org/10.62486/agsalud202458.
Full textRachmadi, Pratiwi, Robinson Situmorang, and Moch Sukardjo. "Highten Discrete Mathematics Learning Through Gamified: A Sustainable Development Goals (SDG) Perspective." Journal of Lifestyle and SDGs Review 5, no. 2 (2025): e03911. https://doi.org/10.47172/2965-730x.sdgsreview.v5.n02.pe03911.
Full textTansley, Carole, Ella Hafermalz, and Kristine Dery. "Talent development gamification in talent selection assessment centres." European Journal of Training and Development 40, no. 7 (2016): 490–512. http://dx.doi.org/10.1108/ejtd-03-2016-0017.
Full textTerán Molina, Diana Verónica, María del Carmen Rosado Castro, Lady Viviana Quintuña Barrera, and Yaritza Johanna González Velasco. "Gamification and its benefits for English vocabulary development in preschool children." Reincisol. 3, no. 6 (2024): 5787–802. http://dx.doi.org/10.59282/reincisol.v3(6)5787-5802.
Full textSatria, Deki. "eLearning Gamification Prototype Development using User Centered Design Approach." Jurnal Komtika (Komputasi dan Informatika) 7, no. 1 (2023): 22–30. http://dx.doi.org/10.31603/komtika.v7i1.8958.
Full textSong, Qian, and Thanyaluck Khechornphak. "The Development of Basketball Learning Activities and Basketball Abilities Using Gamification Teaching Model for Advanced Vocational Student." International Journal of Sociologies and Anthropologies Science Reviews 4, no. 6 (2024): 355–66. http://dx.doi.org/10.60027/ijsasr.2024.4904.
Full textAkhmetvaleeva, Lyalya V. "GAMIFICATION IN TEACHING COMPUTER SCIENCE: EXPERIENCE AND PROSPECTS." EKONOMIKA I UPRAVLENIE: PROBLEMY, RESHENIYA 7/6, no. 148 (2024): 116–25. http://dx.doi.org/10.36871/ek.up.p.r.2024.07.06.013.
Full textSyarif, Afwan, Rit Som, and Chai Pao. "Development of Gamification-Based Smart Education Platforms to Increase Student Involvement." Al-Hijr: Journal of Adulearn World 4, no. 1 (2025): 47–59. https://doi.org/10.55849/alhijr.v4i1.846.
Full textTan, Chek Tien, Oran Zane Devilly, Sok Mui Lim, et al. "The Effect of Gamification Mechanics on User Experiences of AdventureLEARN: A Self-Driven Learning Platform." Proceedings of the ACM on Human-Computer Interaction 7, CHI PLAY (2023): 1091–114. http://dx.doi.org/10.1145/3611062.
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