Academic literature on the topic 'Gamification for training'
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Journal articles on the topic "Gamification for training"
Prihationo, Krismassion, and A. Sobandi. "The Role of Gamification in Digital Workforce Training: A Case Study of Knowledge Retention and Engagement in Cloud Computing Training Course." Eduvest - Journal of Universal Studies 5, no. 6 (2025): 6055–66. https://doi.org/10.59188/eduvest.v5i6.50124.
Full textDi Nardo, Vincenzo, Riccardo Fino, Marco Fiore, Giovanni Mignogna, Marina Mongiello, and Gaetano Simeone. "Usage of Gamification Techniques in Software Engineering Education and Training: A Systematic Review." Computers 13, no. 8 (2024): 196. http://dx.doi.org/10.3390/computers13080196.
Full textTorrado, Cespon Milagros, and Patricia Barcena-Toyos. "An example of gamification for pre-service teachers in online higher education: methods, tools, and purpose." Digital Education Revew 45 (February 3, 2025): 1–14. https://doi.org/10.1344/der.2025.46.1-14.
Full textZhang, Xiaochun. "Gamifying Audio Description Training." Journal of Audiovisual Translation 4, no. 1 (2021): 114–36. http://dx.doi.org/10.47476/jat.v4i1.2021.149.
Full textOchakovskaya, Vera Andreevna. "Gamification in intracorporate training." Voprosy trudovogo prava (Labor law issues), no. 9 (September 21, 2020): 78–84. http://dx.doi.org/10.33920/pol-2-2009-09.
Full textVasylieva, Maryna, Inna Romanova, and Irina Sheplyakova. "GAMIFICATION IN TRAINING OF SOCIAL WORKERS." Educological discourse, no. 4 (2020): 97–114. http://dx.doi.org/10.28925/2312-5829.2020.4.7.
Full textIrunokhai, E. A., P. N. Meduna, J. O. Adigun, C. A. Jeje, and S. A. Wealth. "Gamification as Catalyst for Enhanced Learning Outcomes in Upper Basic Education in Ilorin Metropolis, Kwara State, Nigeria." Journal of Applied Sciences and Environmental Management 28, no. 11 (2024): 3619–24. https://doi.org/10.4314/jasem.v28i11.15.
Full textWilliams, Matthea, and Heather Hudson. "Using Gamification in Athletic Training Education: Foundational Concepts." Journal of Athletic Training Education and Practice 21, no. 1 (2025): 22–27. https://doi.org/10.4085/1947-380x-24-062.
Full textTanner, Amanda, and Michelle K. Preiksaitis. "Perspectives of Learning and Training Practitioners on Gamification." CORALS’ Journal of Applied Research 01, no. 01 (2023): 01–20. http://dx.doi.org/10.58593/cjar.v1i1.12.
Full textPonce Anchundia, Luis Stiven, and Carlos Humberto Chancay Cedeño. "Gamification to Improve oral Communication in English Learners: A Systematic Literature Review." Ciencia Latina Revista Científica Multidisciplinar 8, no. 6 (2025): 6451–63. https://doi.org/10.37811/cl_rcm.v8i6.15332.
Full textDissertations / Theses on the topic "Gamification for training"
Chomunorwa, Silence. "Typing training through gamification." Master's thesis, University of Cape Town, 2018. http://hdl.handle.net/11427/27909.
Full textChristofer, Monsen, and Lindholm Oscar. "Gamification - The process of designing our activities into games." Thesis, Umeå universitet, Institutionen för informatik, 2016. http://urn.kb.se/resolve?urn=urn:nbn:se:umu:diva-122515.
Full textFigueiredo, MÃrcia ValÃria Campos. "GamificaÃÃo e formaÃÃo docente: anÃlise de uma vivÃncia crÃtico-reflexiva dos professores." Universidade Federal do CearÃ, 2016. http://www.teses.ufc.br/tde_busca/arquivo.php?codArquivo=17849.
Full textSobral, Joana Rita Esteves da Conceição. "A gamificação aplicada à área da formação." Master's thesis, Instituto Superior de Economia e Gestão, 2019. http://hdl.handle.net/10400.5/19710.
Full textLindhagen, Alva. "Hur tar man sig framåt? : En användarstudie av ett rörelsebaserat mobilspel." Thesis, Linköpings universitet, Institutionen för datavetenskap, 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-166427.
Full textCoelho, Janaina Aparecida Ponté. "Uso de gamificação em cursos online abertos e massivos para formação continuada de docentes de matemática." Universidade Federal de Juiz de Fora (UFJF), 2017. https://repositorio.ufjf.br/jspui/handle/ufjf/6146.
Full textFIGUEIREDO, Mércia Valéria Campos. "Gamificação e formação docente: análise de uma vivência crítico-reflexiva dos professores." reponame:Repositório Institucional da UFC, 2016. http://www.repositorio.ufc.br/handle/riufc/20089.
Full textListi, Paul, and Petter Kullander. "“Jag blir så motiverad av den här appen”: Spelifierade element i en träningsapplikation." Thesis, KTH, Skolan för datavetenskap och kommunikation (CSC), 2017. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-208752.
Full textCornellà, i. Canals Pere. "Gamificació de l'aprenentatge a la formació inicial de mestres. Reptes, pistes i claus per a desbloquejar metodologies." Doctoral thesis, Universitat de Girona, 2019. http://hdl.handle.net/10803/668660.
Full textLindskog, Jonas, and Michelle Stavroulaki. "What's their game? - A study of teacher preparation for using digital game-based teaching." Thesis, Malmö universitet, Fakulteten för lärande och samhälle (LS), 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:mau:diva-29552.
Full textBooks on the topic "Gamification for training"
Borowski, Esther, Ingrid Isenhardt, and Nina Schiffeler. Gamification und Mixed-Reality-Training für Lehrende - mehr als nur spielen. wbv Publikation, 2020. http://dx.doi.org/10.3278/6004805w253.
Full textTihomirova, Ol'ga. Transaction management: gamification of managing companies and people. INFRA-M Academic Publishing LLC., 2020. http://dx.doi.org/10.12737/1072211.
Full textSchmid, Andreas. Gamification of Electronic Negotiation Training. Springer Fachmedien Wiesbaden GmbH, 2022.
Find full textProvence, Scott. Fail to Learn: A Manifesto for Training Gamification. Independently Published, 2020.
Find full textThe Gamification Of Learning And Instruction Fieldbook Ideas Into Practice. John Wiley & Sons Inc, 2014.
Find full textKapp, Karl M. Gamification of Learning and Instruction: Game-Based Methods and Strategies for Training and Education. Center for Creative Leadership, 2012.
Find full textGamification of Learning and Instruction: Game-Based Methods and Strategies for Training and Education. Center for Creative Leadership, 2012.
Find full textKapp, Karl M. Gamification of Learning and Instruction: Game-Based Methods and Strategies for Training and Education. Center for Creative Leadership, 2012.
Find full textOffice Arcade: Gamification, Byte-Size Learning, and Other Wins on the Way to Productive Human Resources. Lioncrest Publishing, 2017.
Find full textThe gamification of learning and instruction: Game-based methods and strategies for training and education. Pfeiffer, 2012.
Find full textBook chapters on the topic "Gamification for training"
Cornelissen, Ferdinand, Mark A. Neerincx, Nanja Smets, Leo Breebaart, Paul Dujardin, and Mikael Wolff. "Gamification for Astronaut Training." In Space Operations: Experience, Mission Systems, and Advanced Concepts. American Institute of Aeronautics and Astronautics, Inc., 2013. http://dx.doi.org/10.2514/5.9781624102080.0091.0110.
Full textCoull, Natalie, Iain Donald, Ian Ferguson, et al. "The Gamification of Cybersecurity Training." In E-Learning and Games. Springer International Publishing, 2017. http://dx.doi.org/10.1007/978-3-319-65849-0_13.
Full textAlvear, Henry, Hugo Arias-Flores, Carlos Ramos-Galarza, and Janio Jadán-Guerrero. "Introducing Gamification in Professional Training." In Artificial Intelligence, Computer and Software Engineering Advances. Springer International Publishing, 2021. http://dx.doi.org/10.1007/978-3-030-68080-0_26.
Full textRanga, Jayati, Harsh Purohit, and Sandeep Paatlan. "AI and Gamification in Simulation Training." In AI and Innovation in HRM. Routledge, 2025. https://doi.org/10.4324/9781003522157-2.
Full textWood, Lincoln C., and Torsten Reiners. "Storytelling to Immersive Learners in an Authentic Virtual Training Environment." In Gamification in Education and Business. Springer International Publishing, 2014. http://dx.doi.org/10.1007/978-3-319-10208-5_16.
Full textGarcía Iruela, Miguel, and Raquel Hijón Neira. "How Gamification Impacts on Vocational Training Students." In Lecture Notes in Computer Science. Springer International Publishing, 2018. http://dx.doi.org/10.1007/978-3-319-93846-2_19.
Full textKnysh, Volha, Kaitlyn Patrick, and Fan Zhao. "Gamification of ERP Training in Local Governments." In HCI in Games: Serious and Immersive Games. Springer International Publishing, 2021. http://dx.doi.org/10.1007/978-3-030-77414-1_2.
Full textMargariti, Katerina, Pantelis Velanas, Christos Malliarakis, John Soldatos, and Vassileios Roussakis. "LAW-GAME: Elevating Experiential Training Through Gamification Technologies." In Security Informatics and Law Enforcement. Springer Nature Switzerland, 2024. http://dx.doi.org/10.1007/978-3-031-62083-6_23.
Full textDewi, Ika Parma, Lise Asnur, and Ambiyar. "Gamification: Learning Outcomes with Game Elements." In Proceedings of the 9th International Conference on Technical and Vocational Education and Training (ICTVET 2022). Atlantis Press SARL, 2023. http://dx.doi.org/10.2991/978-2-38476-050-3_11.
Full textFuß, Carsten, Tim Steuer, Kevin Noll, and André Miede. "Teaching the Achiever, Explorer, Socializer, and Killer – Gamification in University Education." In Games for Training, Education, Health and Sports. Springer International Publishing, 2014. http://dx.doi.org/10.1007/978-3-319-05972-3_11.
Full textConference papers on the topic "Gamification for training"
Qi, Wenjing, Yan Zhang, Lina Xu, Mengkai Ge, and Zhehao Xu. "Gamification Design and Implementation of Cybersecurity Virtual Training Platform." In 2024 14th International Conference on Information Technology in Medicine and Education (ITME). IEEE, 2024. https://doi.org/10.1109/itme63426.2024.00179.
Full textVauderwange, Oliver, Sofia Hämmerle, Stefano Gampe, Oliver Korn, and Dan Curticapean. "Dynamic curricular concepts for research oriented programs in optics and photonics: gamification in higher education." In Education and Training in Optics and Photonics (ETOP 2025), edited by Akhil Kallepalli. SPIE, 2025. https://doi.org/10.1117/12.3076816.
Full textVauderwange, Oliver, Sofia Hämmerle, Stefano Gampe, Oliver Korn, and Dan Curticapean. "Dynamic curricular concepts for research-oriented programs in optics and photonics: development of a gamification framework." In Education and Training in Optics and Photonics (ETOP 2025), edited by Akhil Kallepalli. SPIE, 2025. https://doi.org/10.1117/12.3076817.
Full textKohnen, Henriette, Paris Mavromoustakos-Blom, and Maryam Alimardani. "Is Gamification of Neurofeedback Training effective for ADHD treatment? A Systematic Review." In 2025 13th International Conference on Brain-Computer Interface (BCI). IEEE, 2025. https://doi.org/10.1109/bci65088.2025.10931381.
Full textRosunally, Yasmine Z. "Harnessing Generative AI for Educational Gamification: A Framework and Practical Guide for Educators." In 2024 21st International Conference on Information Technology Based Higher Education and Training (ITHET). IEEE, 2024. https://doi.org/10.1109/ithet61869.2024.10837655.
Full textVauderwange, Oliver, Sofia Hämmerle, Stefano Gampe, Oliver Korn, and Dan Curticapean. "Dynamic Curricular Concepts for Research Oriented Programs in Optics and Photonics: Gamification in Higher Education." In 2025 IEEE Conference on Education and Training in Optics and Photonics (ETOP). IEEE, 2025. https://doi.org/10.1109/etop64842.2025.11030639.
Full textVauderwange, Oliver, Sofia Hämmerle, Stefano Gampe, Oliver Korn, and Dan Curticapean. "Dynamic Curricular Concepts for Research Oriented Programs in Optics and Photonics: Development of a Gamification Framework." In 2025 IEEE Conference on Education and Training in Optics and Photonics (ETOP). IEEE, 2025. https://doi.org/10.1109/etop64842.2025.11030629.
Full textWallace, Matthew. "Using Virtual Reality to Help Teach Application Technique." In SSPC 2013 Greencoat. SSPC, 2013. https://doi.org/10.5006/s2013-00073.
Full textCornelissen, Ferdinand. "Gamification for Astronaut Training." In SpaceOps 2012. American Institute of Aeronautics and Astronautics, 2012. http://dx.doi.org/10.2514/6.2012-1275405.
Full textMora, Alberto, Carina González, Joan Arnedo-Moreno, and Alexis Álvarez. "Gamification of cognitive training." In Interacción '16: XVII International Conference on Human Computer Interaction. ACM, 2016. http://dx.doi.org/10.1145/2998626.2998663.
Full textReports on the topic "Gamification for training"
Fedorenko, Elena G., Nataliia V. Kaidan, Vladyslav Ye Velychko, and Vladimir N. Soloviev. Gamification when studying logical operators on the Minecraft EDU platform. [б. в.], 2021. http://dx.doi.org/10.31812/123456789/4624.
Full textVoloshynov, Serhii A., Halyna V. Popova, Alona Y. Yurzhenko, and Ekaterina O. Shmeltser. The use of digital escape room in educational electronic environment of maritime higher education institutions. [б. в.], 2020. http://dx.doi.org/10.31812/123456789/3869.
Full textSymonenko, Svitlana V., Nataliia V. Zaitseva, Viacheslav V. Osadchyi, Kateryna P. Osadcha, and Ekaterina O. Shmeltser. Virtual reality in foreign language training at higher educational institutions. [б. в.], 2020. http://dx.doi.org/10.31812/123456789/3759.
Full textStrutynska, Oksana V., Grygoriy M. Torbin, Mariia A. Umryk, and Roman M. Vernydub. Digitalization of the educational process for the training of the pre-service teachers. [б. в.], 2021. http://dx.doi.org/10.31812/123456789/4437.
Full textДирда, Ірина Анатоліївна, Марина Вікторівна Малоіван, and Анна Олександрівна Томіліна. Innovative online teaching tools for students who major in english philology: challenges and opportinutuies. Видавнича група «Наукові перспективи», 2023. http://dx.doi.org/10.31812/123456789/7078.
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