Dissertations / Theses on the topic 'Gamification for training'
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Chomunorwa, Silence. "Typing training through gamification." Master's thesis, University of Cape Town, 2018. http://hdl.handle.net/11427/27909.
Full textChristofer, Monsen, and Lindholm Oscar. "Gamification - The process of designing our activities into games." Thesis, Umeå universitet, Institutionen för informatik, 2016. http://urn.kb.se/resolve?urn=urn:nbn:se:umu:diva-122515.
Full textFigueiredo, MÃrcia ValÃria Campos. "GamificaÃÃo e formaÃÃo docente: anÃlise de uma vivÃncia crÃtico-reflexiva dos professores." Universidade Federal do CearÃ, 2016. http://www.teses.ufc.br/tde_busca/arquivo.php?codArquivo=17849.
Full textSobral, Joana Rita Esteves da Conceição. "A gamificação aplicada à área da formação." Master's thesis, Instituto Superior de Economia e Gestão, 2019. http://hdl.handle.net/10400.5/19710.
Full textLindhagen, Alva. "Hur tar man sig framåt? : En användarstudie av ett rörelsebaserat mobilspel." Thesis, Linköpings universitet, Institutionen för datavetenskap, 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-166427.
Full textCoelho, Janaina Aparecida Ponté. "Uso de gamificação em cursos online abertos e massivos para formação continuada de docentes de matemática." Universidade Federal de Juiz de Fora (UFJF), 2017. https://repositorio.ufjf.br/jspui/handle/ufjf/6146.
Full textFIGUEIREDO, Mércia Valéria Campos. "Gamificação e formação docente: análise de uma vivência crítico-reflexiva dos professores." reponame:Repositório Institucional da UFC, 2016. http://www.repositorio.ufc.br/handle/riufc/20089.
Full textListi, Paul, and Petter Kullander. "“Jag blir så motiverad av den här appen”: Spelifierade element i en träningsapplikation." Thesis, KTH, Skolan för datavetenskap och kommunikation (CSC), 2017. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-208752.
Full textCornellà, i. Canals Pere. "Gamificació de l'aprenentatge a la formació inicial de mestres. Reptes, pistes i claus per a desbloquejar metodologies." Doctoral thesis, Universitat de Girona, 2019. http://hdl.handle.net/10803/668660.
Full textLindskog, Jonas, and Michelle Stavroulaki. "What's their game? - A study of teacher preparation for using digital game-based teaching." Thesis, Malmö universitet, Fakulteten för lärande och samhälle (LS), 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:mau:diva-29552.
Full textSandberg, Tanja. "Posture Positive : konceptdriven designforskning som undersöker spel som en möjlig lösning för ungdomars hållningsproblem." Thesis, Högskolan Kristianstad, Fakulteten för ekonomi, 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:hkr:diva-20920.
Full textМяготин, А. Э., та A. E. Myagotin. "Создание обучающего курса по продвижению бизнеса в социальных медиа : магистерская диссертация". Master's thesis, б. и, 2020. http://hdl.handle.net/10995/93458.
Full textCaixado, Duarte Manuel Farinha. "The gamification features' effect on the training effectiveness in organizational context." Master's thesis, 2019. http://hdl.handle.net/10071/19060.
Full textTsai, Yi-Chen, and 蔡宜蓁. "Efficacy of Gamification of Cognitive Training for OlderAdults with Mild Cognitive Impairment." Thesis, 2018. http://ndltd.ncl.edu.tw/handle/9wkukx.
Full textРейес, Антонио Б., and Antonio B. Reyes. "Gamification of personnel training as the way to integrate operational and communicative levels of management." Master's thesis, 2018. http://hdl.handle.net/10995/66192.
Full textHUANG, WEN-LI, and 黃文儷. "The impact of employee education training with gamification on employee innovation behavior and organizational identity by exploratory research." Thesis, 2019. http://ndltd.ncl.edu.tw/handle/cx33v9.
Full textVieira, Carla Patrícia Pinto. "Digital game based learning." Master's thesis, 2017. http://hdl.handle.net/10400.26/24621.
Full textMorgado, José Pedro Pimentão. "Plano de marketing para o lançamento do "The game of sales": app de formação de forças de vendas utilizando jogos informáticos." Master's thesis, 2018. http://hdl.handle.net/10071/18650.
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