Academic literature on the topic 'Gamification mechanics'
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Journal articles on the topic "Gamification mechanics"
Helmefalk, Miralem. "An interdisciplinary perspective on gamification: Mechanics, psychological mediators and outcomes." International Journal of Serious Games 6, no. 1 (2019): 3–26. http://dx.doi.org/10.17083/ijsg.v6i1.262.
Full textIrunokhai, E. A., P. N. Meduna, J. O. Adigun, C. A. Jeje, and S. A. Wealth. "Gamification as Catalyst for Enhanced Learning Outcomes in Upper Basic Education in Ilorin Metropolis, Kwara State, Nigeria." Journal of Applied Sciences and Environmental Management 28, no. 11 (2024): 3619–24. https://doi.org/10.4314/jasem.v28i11.15.
Full textFaganel, Armand, Filip Pačarić, and Igor Rižnar. "The Impact of Gamification on Slovenian Consumers’ Online Shopping." Administrative Sciences 14, no. 5 (2024): 86. http://dx.doi.org/10.3390/admsci14050086.
Full textPasca, Maria Giovina, Maria Francesca Renzi, Laura Di Pietro, and Roberta Guglielmetti Mugion. "Gamification in tourism and hospitality research in the era of digital platforms: a systematic literature review." Journal of Service Theory and Practice 31, no. 5 (2021): 691–737. http://dx.doi.org/10.1108/jstp-05-2020-0094.
Full textTan, Caroline S. L. "Gamifying OTT: a study on consumer attitudes toward game elements and OTT media service provider brands in gamification." Young Consumers 22, no. 3 (2021): 328–47. http://dx.doi.org/10.1108/yc-11-2020-1245.
Full textPRASAD, KDV, Mruthyanjaya Rao Mangipudi, and Rajesh Vaidya. "Gamification Framework With Reference to Business Perspective." International Journal of Professional Business Review 7, no. 5 (2022): e0702. http://dx.doi.org/10.26668/businessreview/2022.v7i5.702.
Full textKolesnik, Natalya V., and Sofia Khosueva. "Political communications and game mechanics." Semiotic studies 2, no. 3 (2022): 119–27. http://dx.doi.org/10.18287/2782-2966-2022-2-3-119-127.
Full textZaitsev, Dmitry A. "Gamification and platform work." Vestnik BIST (Bashkir Institute of Social Technologies), no. 2(63) (June 28, 2024): 157–60. http://dx.doi.org/10.47598/2078-9025-2024-2-63-157-160.
Full textRomashkin, Viktor A. "Gamification elements in event marketing." Neophilology, no. 1 (2023): 195–201. http://dx.doi.org/10.20310/2587-6953-2023-9-1-195-201.
Full textHelmefalk, Miralem, Siw Lundqvist, and Leif Marcusson. "The Role of Mechanics in Gamification." International Journal of Virtual and Augmented Reality 3, no. 1 (2019): 18–41. http://dx.doi.org/10.4018/ijvar.2019010102.
Full textDissertations / Theses on the topic "Gamification mechanics"
Camardella, Flavio. "Gamification mechanics against dropout: Towards improving the motivation and engagement of university students against dropout with gamification mechanics." Thesis, Malmö universitet, Fakulteten för teknik och samhälle (TS), 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:mau:diva-20165.
Full textDacre, Nicholas. "The mechanics of effective enterprise gamification system use." Thesis, University of Warwick, 2017. http://wrap.warwick.ac.uk/94729/.
Full textBoström, Ludvig, and Erik Andersson. "Det flerdimensionella biobesöket : En gamification-studie." Thesis, Uppsala universitet, Institutionen för informatik och media, 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-413590.
Full textLeCorrney, Adam. "Choosing mechanics in gamification: what keeps a less experienced player motivated?" Thesis, KTH, Skolan för datavetenskap och kommunikation (CSC), 2013. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-171948.
Full textBaldwin, Alexander, and Simon Dahlberg. "Gamification of a Physics Simulation Tool." Thesis, Malmö högskola, Fakulteten för teknik och samhälle (TS), 2015. http://urn.kb.se/resolve?urn=urn:nbn:se:mau:diva-20205.
Full textLindstedt, Marcus. "Best Practice Free-to-Play: Game Mechanics Impact on Gamification of Higher Education." Thesis, Malmö högskola, Fakulteten för teknik och samhälle (TS), 2017. http://urn.kb.se/resolve?urn=urn:nbn:se:mau:diva-20240.
Full textdu, Puy Elmsäter Jenny, and Hanna Jensen. "Gamification : En kvalitativ studie om motivationsskapande genom spelmekanismer." Thesis, Uppsala universitet, Företagsekonomiska institutionen, 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-434072.
Full textOlsson, Lina, Ida Samuelsson, and Hanna Westerlund. "Level Complete : En kvalitativ studie om gamifications förekomst inom säljorganisationer, och vägen till mer engagerade och motiverade medarbetare." Thesis, Linnéuniversitetet, Institutionen för ekonomistyrning och logistik (ELO), 2017. http://urn.kb.se/resolve?urn=urn:nbn:se:lnu:diva-60545.
Full textBobková, Marie. "Návrh gamifikace do služby Car4way." Master's thesis, Vysoká škola ekonomická v Praze, 2014. http://www.nusl.cz/ntk/nusl-193182.
Full textMouwafak, Ghassan Nadya. "Spelifiering och dess effekt på inre motivation till att källsortera : Hur topplistor, poäng, medaljer och streaks påverkar motivationen till att källsortera." Thesis, Linnéuniversitetet, Institutionen för datavetenskap och medieteknik (DM), 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:lnu:diva-107048.
Full textBooks on the topic "Gamification mechanics"
Christopher, Cunningham, ed. Gamification by design: Implementing game mechanics in web and mobile apps. O'Reilly Media, 2011.
Find full textWerbach, Kevin, and Dan Hunter. Gamification Toolkit: Dynamics, Mechanics, and Components for the Win. Wharton School Press, 2015.
Find full textLinder, Joselin, and Gabe Zichermann. Gamification Revolution: How Leaders Leverage Game Mechanics to Crush the Competition. McGraw-Hill Education, 2013.
Find full textCunningham, Christopher, and Gabe Zichermann. Gamification by Design: Implementing Game Mechanics in Web and Mobile Apps. O'Reilly Media, Incorporated, 2011.
Find full textGamification Revolution: How Leaders Leverage Game Mechanics to Crush the Competition. McGraw-Hill Companies, The, 2013.
Find full textThe Gamification Revolution How Leaders Leverage Game Mechanics To Crush The Competition. McGraw-Hill, 2013.
Find full textXu, Feifei, and Dimitrios Buhalis, eds. Gamification for Tourism. Channel View Publications, 2021. http://dx.doi.org/10.21832/xu8212.
Full textBook chapters on the topic "Gamification mechanics"
Schacht, Silvia, and Alexander Maedche. "Project Knowledge Management While Simply Playing! Gaming Mechanics in Project Knowledge Management Systems." In Gamification in Education and Business. Springer International Publishing, 2014. http://dx.doi.org/10.1007/978-3-319-10208-5_30.
Full textVillegas, Eva, Emiliano Labrador, David Fonseca, and Sara Fernández-Guinea. "Validating Game Mechanics and Gamification Parameters with Card Sorting Methods." In Advances in Intelligent Systems and Computing. Springer International Publishing, 2019. http://dx.doi.org/10.1007/978-3-030-16187-3_38.
Full textGil, Borja, Iván Cantador, and Andrzej Marczewski. "Validating Gamification Mechanics and Player Types in an E-learning Environment." In Design for Teaching and Learning in a Networked World. Springer International Publishing, 2015. http://dx.doi.org/10.1007/978-3-319-24258-3_61.
Full textRéti, Mónika, Edit Lippai, and Márk Nemes. "Gamification for Sustainability: A Possible Renaissance of Role-Playing Game Mechanics in Pedagogy." In Sustainable Development Goals Series. Springer International Publishing, 2022. http://dx.doi.org/10.1007/978-3-030-91055-6_19.
Full textLeclercq, Thomas. "Engagement Mechanics in the Value Cocreation Process: The Case of Gamification (An Extended Abstract)." In Marketing at the Confluence between Entertainment and Analytics. Springer International Publishing, 2017. http://dx.doi.org/10.1007/978-3-319-47331-4_140.
Full textFranco, Adriana, Daniel Cale, and Joao C. Ferreira. "Gamification System for Eco-Driving: Enhancing Driver Motivation and Fuel Savings Through Game Mechanics." In Lecture Notes in Networks and Systems. Springer Nature Switzerland, 2025. https://doi.org/10.1007/978-3-031-78946-5_12.
Full textSampaio, Marta Correia, Margarida Freitas Oliveira, Isabel Pinto dos Reis, Vasco Ribeiro Santos, Ricardo Marcão, and Maria José Sousa. "Gamification." In Advances in Medical Technologies and Clinical Practice. IGI Global, 2025. https://doi.org/10.4018/979-8-3693-8598-2.ch002.
Full textvan Velsen, Martin. "The Persuasive Language of Action." In Gamification. IGI Global, 2015. http://dx.doi.org/10.4018/978-1-4666-8200-9.ch093.
Full text"Mapping Gamification." In Gamification Strategies for Retention, Motivation, and Engagement in Higher Education. IGI Global, 2020. http://dx.doi.org/10.4018/978-1-7998-2079-6.ch002.
Full textBachvarova, Yulia, and Stefano Bocconi. "Games and Social Networks." In Gamification. IGI Global, 2015. http://dx.doi.org/10.4018/978-1-4666-8200-9.ch083.
Full textConference papers on the topic "Gamification mechanics"
Giggs, Dennis Ryan, Desman Hidayat, and Ferdianto. "Gamification Impact on FinTech: Reward Mechanisms and Mission Engagement in Continuance Intention to use E-Wallet." In 2024 International Conference on ICT for Smart Society (ICISS). IEEE, 2024. http://dx.doi.org/10.1109/iciss62896.2024.10751317.
Full textHuang, L. T., and S. H. Chen. "How to Enhance Customers’ Brand Attachment of Mobile Commerce Platforms by Gamification Based on the Mechanism-dynamic-emotion Framework?" In 2024 IEEE International Conference on Industrial Engineering and Engineering Management (IEEM). IEEE, 2024. https://doi.org/10.1109/ieem62345.2024.10856986.
Full textHervas, Ramon, David Ruiz-Carrasco, Tania Mondejar, and Jose Bravo. "Gamification mechanics for behavioral change." In PervasiveHealth '17: 11th EAI International Conference on Pervasive Computing Technologies for Healthcare. ACM, 2017. http://dx.doi.org/10.1145/3154862.3154939.
Full textRodosthenous, Christos, and Efstathios Mavrotheris. "APPLYING GAMIFICATION MECHANICS IN AN ENVIRONMENTAL EDUCATION SPOC." In 14th International Conference on Education and New Learning Technologies. IATED, 2022. http://dx.doi.org/10.21125/edulearn.2022.2370.
Full textLimantara, Natalia, Meyliana, Ford Lumban Gaol, and Harjanto Prabowo. "Mechanics, Dynamics, and Aesthetics Framework on Gamification at University." In 2020 International Conference on Informatics, Multimedia, Cyber and Information System (ICIMCIS). IEEE, 2020. http://dx.doi.org/10.1109/icimcis51567.2020.9354271.
Full textSantos, Isabel, Carla Sa-Couto, and Pedro Vieira-Marques. "Gamification in CPR - a Review of Game Dynamics and Mechanics." In 2019 14th Iberian Conference on Information Systems and Technologies (CISTI). IEEE, 2019. http://dx.doi.org/10.23919/cisti.2019.8760603.
Full textIbrahim, Marhaiza, and Siti Syamsul Nurin Mohmad Yazam. "Excellent engagement via gamification adoption among accounting students and media students." In ADVANCES IN FRACTURE AND DAMAGE MECHANICS XX. AIP Publishing, 2023. http://dx.doi.org/10.1063/5.0130892.
Full textPICCIRILLO, Paola. "GAMIFICATION MARKETING IN TOURISM." In ITSA Biennial International Scientific Conference “Bridging the Gaps in Tourism Knowledge and Practice: The Future of Sustainable, Smart, and Secure Tourism and Hospitality (Future 3Ss) for Tourism”. London: International Tourism Studies Association (ITSA), 2025. https://doi.org/10.70694/dghj8679.
Full textPastushenko, Olena, Tomáš Hruška, and Jaroslav Zendulka. "Increasing students' motivation by using virtual learning environments based on gamification mechanics." In TEEM'18: Sixth International Conference on Technological Ecosystems for Enhancing Multiculturality. ACM, 2018. http://dx.doi.org/10.1145/3284179.3284310.
Full textKessing, David, and Manuel Löwer. "Evaluation of Systematically Developed Gamification Strategies with Game-Balance Simulation Tools." In 13th International Conference on Applied Human Factors and Ergonomics (AHFE 2022). AHFE International, 2022. http://dx.doi.org/10.54941/ahfe1001517.
Full textReports on the topic "Gamification mechanics"
Aleksandrov, Pavlo. NEWS GAMES IN THE UKRAINIAN MEDIA SPACE DURING THE FULL-SCALE RUSSIAN INVASION. Ivan Franko National University of Lviv, 2024. http://dx.doi.org/10.30970/vjo.2024.54-55.12140.
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