Journal articles on the topic 'Gamification; Physical education; Digital technologies'
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Antonopoulos, Nikolaos. "Digital Gamification And Physical Activity Of Students." IOSR Journal of Sports and Physical Education 11, no. 6 (2024): 46–59. https://doi.org/10.9790/6737-1106014659.
Full textMontiel-Ruiz, Francisco José, María-del-Mar Sánchez-Vera, and Isabel M. Solano-Fernández. "Social networks and gamification in physical education: A case study." Contemporary Educational Technology 15, no. 1 (2023): ep401. http://dx.doi.org/10.30935/cedtech/12660.
Full textVerbivskyi, Dmytrii, Serhii Zhukovskyi, Olena Usata, Olena Fonariuk, and Viktoriia Humeniuk. "Use of digital technologies for innovation in teaching: Comparison of international and domestic approaches." Scientific Herald of Uzhhorod University Series Physics, no. 56 (March 27, 2024): 2587–99. http://dx.doi.org/10.54919/physics/56.2024.258hf7.
Full textTROTSENKO, Dmytro. "FEATURES OF TRAINING FUTURE TEACHERS OF PHYSICAL CULTURE FOR ORGANIZATION OF PHYSICAL CULTURE AND MASS WORK IN THE CONDITIONS OF DIGITALIZATION OF EDUCATION." Cherkasy University Bulletin: Pedagogical Sciences, no. 1 (2025): 100–105. https://doi.org/10.31651/2524-2660-2025-1-100-105.
Full textSouza Júnior, Antônio Fernandes de, Márcio Romeu Ribas de Oliveira, and Allyson Carvalho de Araújo. "The debate of digital technology in the continuing Physical Education teacher education: uses and concepts for teaching and learning." Retos 46 (August 19, 2022): 694–704. http://dx.doi.org/10.47197/retos.v46.94484.
Full textIbragimova, Elmira, Sanjar Uraimov, Yesset Baitassov, Shakhlo Yuldasheva, Dilfuza Kutlimuratova, and Marina Litwinowa. "Digital motivation: fitness apps and student physical activity." Retos 67 (May 7, 2025): 1162–73. https://doi.org/10.47197/retos.v67.113635.
Full textLeleka, Vitalii, and Yaroslav Huzenko. "GAMIFICATION AS AN INNOVATIVE METHOD OF TEACHING PHYSICAL CULTURE IN THE CONTEXT OF NEW UKRAINIAN SCHOOL." Psychological and Pedagogical Problems of Modern School, no. 2(12) (October 30, 2024): 13–19. http://dx.doi.org/10.31499/2706-6258.2(12).2024.315000.
Full textCiubean, Alina Deniza, Theodor Popa, Viorela Mihaela Ciortea, et al. "„Digital therapeutics” in musculoskeletal pain management: a narrative review of Gamification, Virtual Reality and Augmented Reality approaches." Balneo and PRM Research Journal 15, Vol.15, no. 2 (2024): 691. http://dx.doi.org/10.12680/balneo.2024.691.
Full textIievlieva, Yuliia. "ГЕЙМІФІКАЦІЙНІ ТЕХНОЛОГІЇ НАВЧАННЯ ГЕОГРАФІЇ У НОВІЙ УКРАЇНСЬКІЙ ШКОЛІ". Альманах науки 100, № 5 (50) (2021): 19–23. https://doi.org/10.5281/zenodo.5750644.
Full textKHOMENKO, P., T. DENYSOVETS, and A. DOLIDZE. "MODERN TECHNOLOGIES OF NATURAL SCIENCE-BASED SUPPORT FOR ADAPTIVE SPORTS AND PHYSICAL ACTIVITY IN THE PROFESSIONAL PRACTICE OF FUTURE EXPERTS IN SPORTS SCIENCE AND PHYSICAL EDUCATION." ТHE SOURCES OF PEDAGOGICAL SKILLS, no. 35 (May 30, 2025): 236–41. https://doi.org/10.33989/2075-146x.2025.35.331182.
Full textVelychko, Anna, and Yuliia Muskharina. "Development of health-preserving competence of future physical education teachers in the context of the new ukrainian school and european practices." Scientific Journal of National Pedagogical Dragomanov University Series 15 Scientific and pedagogical problems of physical culture (physical culture and sports), no. 3K(188) (March 21, 2025): 81–85. https://doi.org/10.31392/udu-nc.series15.2025.03k(188).16.
Full textН.М., Юдина, Егорычева Е.В. та Кумашов Н.И. "Инновационные методы обучения физкультуре в цифровую эпоху". Modern Humanities Success, № 9 (28 вересня 2024): 238–43. http://dx.doi.org/10.58224/2618-7175-2024-9-238-243.
Full textGerasimova, Elena K., Nadezhda V. Gavrilovskaya, Elena V. Soboleva, and Tatyana N. Suvorova. "Investigation conditions for inclusion of gamification elements in study of the basics of algorithmization and programming to improve the quality of educational results of pupils." Perspectives of Science and Education 52, no. 4 (2021): 461–77. http://dx.doi.org/10.32744/pse.2021.4.31.
Full textNosko, Mykola, Mykola Deіkun, and Olha Mekhed. "Modern approaches to professional training of specialists in the field of physical culture, sports and human health in Ukraine." Scientific Journal of National Pedagogical Dragomanov University Series 15 Scientific and pedagogical problems of physical culture (physical culture and sports), no. 3K(188) (March 21, 2025): 231–34. https://doi.org/10.31392/udu-nc.series15.2025.03k(188).52.
Full textBozhok, Oleksandr, and Serhii Kuryliuk. "Modern innovative approaches to organizing physical and health-improving activities in higher education institutions of Ukraine." Problems of Education, no. 1(102) (June 16, 2025): 340–53. https://doi.org/10.52256/2710-3986.1-102.2025.23.
Full textDos Santos, Valdeci de Farias, Jéfferson Balbino, Alcione José Alves Bueno, Kátia Michels Ghisi, Waldemberg Araújo Bessa, and Ozeias Guimarães Souza. "DO QUADRO NEGRO À NUVEM: COMO A EDUCAÇÃO ESTÁ MIGRANDO PARA AMBIENTES TOTALMENTE DIGITAIS." ARACÊ 7, no. 6 (2025): 32475–87. https://doi.org/10.56238/arev7n6-193.
Full textMartín-Rodríguez, Alexandra, and Rubén Madrigal-Cerezo. "Technology-Enhanced Pedagogy in Physical Education: Bridging Engagement, Learning, and Lifelong Activity." Education Sciences 15, no. 4 (2025): 409. https://doi.org/10.3390/educsci15040409.
Full textKostrikova, Kateryna. "INNOVATIVE APPROACHES TO IMPLEMENTING OLYMPIC VALUES IN PRIMARY SCHOOL." Scientific Journal of National Pedagogical Dragomanov University Series 15 Scientific and pedagogical problems of physical culture (physical culture and sports), no. 3K(188) (March 21, 2025): 357–61. https://doi.org/10.31392/udu-nc.series15.2025.03k(188).86.
Full textElizeu, Crispim de Mello, Danilo Duarte Barbosa Francisco, Humberto Lucas Filho José, and Sousa dos Santos Edilson. "TENDÊNCIA DA GAMIFICAÇÃO NAS AULAS DE EDUCAÇÃO FÍSICA E SUA IMPORTÂNCIA ( USO DAS TECNOLOGIAS DIGITAIS)." Revistaft 27, no. 123 (2023): 52. https://doi.org/10.5281/zenodo.8049252.
Full textPardo-Baldoví, M. Isabel, Ángel San Martín-Alonso, and José Peirats-Chacón. "The Smart Classroom: Learning Challenges in the Digital Ecosystem." Education Sciences 13, no. 7 (2023): 662. http://dx.doi.org/10.3390/educsci13070662.
Full textSrdanović, Paula, Tibor Skala, and Marko Maričević. "InHeritage—A Gamified Mobile Application with AR and VR for Cultural Heritage Preservation in the Metaverse." Applied Sciences 15, no. 1 (2024): 257. https://doi.org/10.3390/app15010257.
Full textGonzález-de la Torre, Héctor, María-Naira Hernández-De Luis, Sergio Mies-Padilla, Rafaela Camacho-Bejarano, José Verdú-Soriano, and Claudio-Alberto Rodríguez-Suárez. "Effectiveness of “Escape Room” Educational Technology in Nurses’ Education: A Systematic Review." Nursing Reports 14, no. 2 (2024): 1193–211. http://dx.doi.org/10.3390/nursrep14020091.
Full textDeriy, Vladyslav, and Olena Timasheva. "FEATURES OF EDUCATIONAL PLATFORMS FOR FITNESS COACHES." Sport Science and Human Health 12, no. 2 (2024): 66–80. https://doi.org/10.28925/2664-2069.2024.25.
Full textTyshchenko, Valeria, Stanislav Ivanenko, Ludmyla Kharchenko-Baranetska, Lidiia Kovalchuk, and Tetiana Konarova. "Innovative Methods of Training Bachelors and Masters in the Field of Physical Culture and Sports." Scientific Journal of National Pedagogical Dragomanov University Series 15 Scientific and pedagogical problems of physical culture (physical culture and sports), no. 3(189) (March 26, 2025): 164–67. https://doi.org/10.31392/udu-nc.series15.2025.03(189).30.
Full textRoumana, A., A. Georgopoulos, and A. Koutsoudis. "DEVELOPING AN EDUCATIONAL CULTURAL HERITAGE 3D PUZZLE IN A VIRTUAL REALITY ENVIRONMENT." International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences XLIII-B2-2022 (May 30, 2022): 885–91. http://dx.doi.org/10.5194/isprs-archives-xliii-b2-2022-885-2022.
Full textBalaskas, Stefanos, Christos Zotos, Maria Koutroumani, and Maria Rigou. "Effectiveness of GBL in the Engagement, Motivation, and Satisfaction of 6th Grade Pupils: A Kahoot! Approach." Education Sciences 13, no. 12 (2023): 1214. http://dx.doi.org/10.3390/educsci13121214.
Full textNtalindwa, Theoneste, Mathias Nduwingoma, Alphonse Uworwabayeho, et al. "Adapting the Use of Digital Content to Improve the Learning of Numeracy Among Children With Autism Spectrum Disorder in Rwanda: Thematic Content Analysis Study." JMIR Serious Games 10, no. 2 (2022): e28276. http://dx.doi.org/10.2196/28276.
Full textN.V., Gafurova, Osipova S.I., Kublitskaya Yu.G., Shubkina O.Yu., and Churilova E.Yu. "ONLINE ENVIRONMENT: AUTONOMY OR LIMITATION?" “Educational bulletin “Consciousness” 25, no. 3 (2023): 11–21. http://dx.doi.org/10.26787/nydha-2686-6846-2023-25-3-11-21.
Full textМануйленко, Н. А. "ОСНОВНЫЕ ТЕНДЕНЦИИ НА РЫНКЕ ФУНКЦИОНИРОВАНИЯ ФИТНЕС-КЛУБОВ: НАПРАВЛЕНИЯ ПРИМЕНЕНИЯ ЦИФРОВЫХ ТЕХНОЛОГИЙ". Vestnik of Rostov state University (RINH) 32, № 1 (2025): 52–59. https://doi.org/10.54220/v.rsue.1991-0533.2025.89.1.005.
Full textДавронов, Б. О. "GAMIFICATION IN BIOLOGY EDUCATION: HOW GAMING TECHNOLOGIES INCREASE STUDENT MOTIVATION." BIOLOGICAL SCIENCES OF KAZAKHSTAN 3 (September 25, 2024): 68–72. https://doi.org/10.52301/1684-940x-2024-3-68-72.
Full textDavronov, B. O. "GAMIFICATION IN BIOLOGY EDUCATION: HOW GAMING TECHNOLOGIES INCREASE STUDENT MOTIVATION." BIOLOGICAL SCIENCES OF KAZAKHSTAN 3 (September 27, 2024): 55–59. https://doi.org/10.52301/1684-940x-2024-3-55-59.
Full textMaia Miranda, Dennys, Raphael Rocha Laurentino, and Jean Mark Lobo De Oliveira. "GAMIFICATION: APPLYING THE PLAYFUL THROUGH DIGITAL GAMES." International Journal of Advanced Research 10, no. 11 (2022): 554–60. http://dx.doi.org/10.21474/ijar01/15699.
Full textDečman, Nikolina, Ana Rep, and Marion Titgemeyer. "Who is more eager to use Gamification in Economic Disciplines? Comparison of Students and Educators." Business Systems Research Journal 13, no. 2 (2022): 96–116. http://dx.doi.org/10.2478/bsrj-2022-0017.
Full textMoshynska, O. "GAMIFICATION AND DIGITALISATION OF EDUCATION." Scientific heritage, no. 139 (June 25, 2024): 70–72. https://doi.org/10.5281/zenodo.12525977.
Full textShirokolobova, Anastasia G. "Gamification in the context of digital transformation of education." Vestnik of Samara State Technical University Psychological and Pedagogical Sciences 19, no. 1 (2022): 5–20. http://dx.doi.org/10.17673/vsgtu-pps.2022.1.1.
Full textSadovets, Olesia, Olena Martynyuk, Olha Orlovska, Halyna Lysak, Svitlana Korol, and Maryna Zembytska. "Gamification in the Informal Learning Space of Higher Education (in the Context of the Digital Transformation of Education)." Postmodern Openings 13, no. 1 (2022): 330–50. http://dx.doi.org/10.18662/po/13.1/399.
Full textPaľová, Dana, and Martin Vejačka. "Implementation of Gamification Principles into Higher Education." European Journal of Educational Research 11, no. 2 (2022): 763–79. http://dx.doi.org/10.12973/eu-jer.11.2.763.
Full textEl-Tanahi, Nagla, Mona Soliman, Hager Abdel Hady, et al. "The Effectiveness of Gamification in Physical Education: A Systematic Review." International Journal of Education in Mathematics, Science and Technology 12, no. 2 (2023): 406–17. http://dx.doi.org/10.46328/ijemst.4005.
Full textKhrapov, Sergey A., Liudmila V. Baeva, Alexander V. Grigorev, and Dmitriy A. Bibarsov. "Virtual Gamification and Problems of Students’ Social Interaction." Galactica Media: Journal of Media Studies 4, no. 3 (2022): 237–48. http://dx.doi.org/10.46539/gmd.v4i3.323.
Full textDakhin, Alexander Nikolayevich. "Pedagogy of gamification." Journal of Pedagogical Innovations, no. 3 (October 19, 2021): 27–34. http://dx.doi.org/10.15293/1812-9463.2103.03.
Full textSafaraliyev, Shoakbar Farhod o'g'li. "THE ROLE OF INNOVATIVE TECHNOLOGIES IN EDUCATION." Multidisciplinary Journal of Science and Technology 5, no. 2 (2025): 268–72. https://doi.org/10.5281/zenodo.14862746.
Full textMakakenko, Yana A. "Gamification and Narrative Practices in Modern Education." Koinon 3, no. 3-4 (2022): 88–97. http://dx.doi.org/10.15826/koinon.2022.03.3.4.033.
Full textLee, Jung Yeop, Chong Un Pyon, and Jiyoung Woo. "Digital Twin for Math Education: A Study on the Utilization of Games and Gamification for University Mathematics Education." Electronics 12, no. 15 (2023): 3207. http://dx.doi.org/10.3390/electronics12153207.
Full textSKASKIV, HANNA. "GAMIFICATION TECHNOLOGIES IN THE EDUCATIONAL PROCESS OF SMART-TNPU IN THE COMPUTER SCIENCE TEACHING." Scientific Issues of Ternopil Volodymyr Hnatiuk National Pedagogical University. Series: pedagogy 1, no. 1 (2023): 170–77. http://dx.doi.org/10.25128/2415-3605.23.1.22.
Full textAli, Syed Rizwan, Shaikh Zunain, Muhammad Faraz, and Talha Bin Shujaa. "Empowering Entrepreneurship Education with Digital Technologies Tools." Qlantic Journal of Social Sciences 6, no. 1 (2025): 234–51. https://doi.org/10.55737/qjss.vi-i.25305.
Full textVoloshynov, Serhii A., Halyna V. Popova, Alona Y. Yurzhenko, and Ekaterina O. Shmeltser. "The use of digital escape room in educational electronic environment of maritime higher education institutions." CTE Workshop Proceedings 7 (March 20, 2020): 347–59. http://dx.doi.org/10.55056/cte.364.
Full textOmarova, М. К., and Y. Gelişli. "Gamification in vocational education: a comparative analysis of existing research frontiers." Bulletin of the Karaganda university Pedagogy series 11730, no. 1 (2025): 178–86. https://doi.org/10.31489/2025ped1/178-186.
Full textSmith, Keyonda, and Sandra Schamroth Abrams. "Gamification and accessibility." International Journal of Information and Learning Technology 36, no. 2 (2019): 104–23. http://dx.doi.org/10.1108/ijilt-06-2018-0061.
Full textFabre-Mitjans, Noëlle, Gregorio Jiménez-Valverde, Gerard Guimerà-Ballesta, and Genina Calafell-Subirà. "Digital Gamification to Foster Attitudes Toward Science in Early Childhood Teacher Education." Applied Sciences 15, no. 11 (2025): 5961. https://doi.org/10.3390/app15115961.
Full textVargas-Macías, Zulma Liliana, Ariel Adolfo Rodríguez-Hernández, and Claudia Liliana Sánchez-Saenz. "Digital Games (Gamification) in Learning and Training: an Approach to Adaptation and Integration in the Classroom." GIST – Education and Learning Research Journal 20 (June 11, 2020): 171–88. http://dx.doi.org/10.26817/16925777.765.
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