Academic literature on the topic 'Gamification'
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Journal articles on the topic "Gamification"
Ivanova, Valeriya Iv. "Gamification as an innovative way to organize the learning process from kindergarten to university - examples from practice." Proceedings. College Dobrich XV (December 24, 2023): 87–104. https://doi.org/10.5281/zenodo.10613766.
Full textRodrigues, Luiz, Paula T. Palomino, Armando Toda, and Ana Klock. "Storified quizzes in the classroom: a 12-week study in user experience and artificial intelligence courses." RENOTE 21, no. 1 (2023): 221–30. http://dx.doi.org/10.22456/1679-1916.134349.
Full textJedel, Izabella, Adam Palmquist, and David Gillberg. "A Practical View of Gamifying Information Systems for the Future." International Journal of Gaming and Computer-Mediated Simulations 13, no. 4 (2021): 1–13. http://dx.doi.org/10.4018/ijgcms.291540.
Full textSu, Wanting. "Exploring the Impact of Gamification on STEM Learning in Education: The Mediating Role of Facilitating Focus." Communications in Humanities Research 40, no. 1 (2024): 179–88. http://dx.doi.org/10.54254/2753-7064/40/20242263.
Full textLanders, Richard N. "Gamification Misunderstood: How Badly Executed and Rhetorical Gamification Obscures Its Transformative Potential." Journal of Management Inquiry 28, no. 2 (2018): 137–40. http://dx.doi.org/10.1177/1056492618790913.
Full textIrunokhai, E. A., P. N. Meduna, J. O. Adigun, C. A. Jeje, and S. A. Wealth. "Gamification as Catalyst for Enhanced Learning Outcomes in Upper Basic Education in Ilorin Metropolis, Kwara State, Nigeria." Journal of Applied Sciences and Environmental Management 28, no. 11 (2024): 3619–24. https://doi.org/10.4314/jasem.v28i11.15.
Full textAgrawal, Nishit Anurag, and Sushil Punwatkar. "Exploring the Impacts of Gamification in Marketing on Consumer’s Buying Intention." RESEARCH REVIEW International Journal of Multidisciplinary 8, no. 8 (2023): 145–53. http://dx.doi.org/10.31305/rrijm.2023.v08.n08.025.
Full textMatos, Tauller Augusto de Araújo, and Jardelino Menegat. "Impacto da gamificação no engajamento e desempenho acadêmico." Revista Internacional de Educação Superior 12 (May 7, 2025): e026036. https://doi.org/10.20396/riesup.v12i00.8678262.
Full textAksay, Bilge, Muhammet Aktaş, Esen Yildirim, and Fatih Kiliç. "Gamification as a Social Phenomenon and Gamification Heuristics Criteria from Social Sciences Perspective." PLURAL. History, Culture, Society 12, no. 2 (2024): 116–33. https://doi.org/10.37710/plural.v12i2_7.
Full textEt al., Bilqis Firyal Nabilah. "“ THE EFFECT OF MIXED GAMIFICATION AND ACHIEVEMENT MOTIVATION ON CONCEPT COMPREHENSION AND CREATIVE THINKING SKILLS IN LEARNING SCIENCE.”." Psychology and Education Journal 58, no. 1 (2021): 5139–52. http://dx.doi.org/10.17762/pae.v58i1.1735.
Full textDissertations / Theses on the topic "Gamification"
Arvidsson, Malin, and Mattias Liljegren. "Gamification : Hur spelerfarenhet påverkar gamifications motiverandeeffekt inom skolan." Thesis, Mittuniversitetet, Institutionen för data- och systemvetenskap, 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:miun:diva-43253.
Full textHermansson, Love, and Felix Laxvik. "Gamification : Hur påverkar gamification användarupplevelse?" Thesis, Uppsala universitet, Institutionen för informatik och media, 2016. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-275460.
Full textYang, Kai. "Gamification." Master's thesis, Alma Mater Studiorum - Università di Bologna, 2015. http://amslaurea.unibo.it/9103/.
Full textWiklund, Emil, and Victor Wakerius. "The Gamification Process : A framework on gamification." Thesis, Högskolan i Jönköping, Internationella Handelshögskolan, 2016. http://urn.kb.se/resolve?urn=urn:nbn:se:hj:diva-30088.
Full textNimkar, Chaitany. "Alcogait Gamification." Digital WPI, 2018. https://digitalcommons.wpi.edu/etd-theses/689.
Full textKuutti, J. (Julius). "Designing gamification." Master's thesis, University of Oulu, 2013. http://urn.fi/URN:NBN:fi:oulu-201306061526.
Full textValle, Juarranz Victor. "Gamification on IPTV : Towards Gamification on IPTV for User Engagement." Thesis, KTH, Skolan för informations- och kommunikationsteknik (ICT), 2014. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-177389.
Full textCarlén, Filip, and Roger Sellén. "Gamification i undervisningen : en kvalitativ studie om gamification inom matematikundervisning." Thesis, Högskolan i Borås, Akademin för bibliotek, information, pedagogik och IT, 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:hb:diva-25371.
Full textMucollari, Lorela, and Vasily Samokhin. "Gamification : The influence of gamification on the consumer purchase intention." Thesis, Uppsala universitet, Företagsekonomiska institutionen, 2017. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-328327.
Full textMazarakis, Athanasios, and Paula Bräuer. "Welche Gamification motiviert?" Saechsische Landesbibliothek- Staats- und Universitaetsbibliothek Dresden, 2018. http://nbn-resolving.de/urn:nbn:de:bsz:14-qucosa-234603.
Full textBooks on the topic "Gamification"
Stieglitz, Stefan, Christoph Lattemann, Susanne Robra-Bissantz, Rüdiger Zarnekow, and Tobias Brockmann, eds. Gamification. Springer International Publishing, 2017. http://dx.doi.org/10.1007/978-3-319-45557-0.
Full textGoethe, Ole. Gamification Mindset. Springer International Publishing, 2019. http://dx.doi.org/10.1007/978-3-030-11078-9.
Full textWagenpfeil, Stefan. Gamification Design. Springer Berlin Heidelberg, 2025. https://doi.org/10.1007/978-3-662-69842-6.
Full textGupta, Sahil, Razia Nagina, Mandakini Paruthi, and Gaurav Gupta. Marketing and Gamification. Routledge, 2024. http://dx.doi.org/10.4324/9781032694238.
Full textSavignac, Emmanuelle. The Gamification of Work. John Wiley & Sons, Inc., 2017. http://dx.doi.org/10.1002/9781119384564.
Full textStrahringer, Susanne, and Christian Leyh, eds. Gamification und Serious Games. Springer Fachmedien Wiesbaden, 2017. http://dx.doi.org/10.1007/978-3-658-16742-4.
Full textGatautis, Rimantas, Jūratė Banytė, and Elena Vitkauskaitė, eds. Gamification and Consumer Engagement. Springer International Publishing, 2021. http://dx.doi.org/10.1007/978-3-030-54205-4.
Full textNiman, Neil B. The Gamification of Higher Education. Palgrave Macmillan US, 2014. http://dx.doi.org/10.1057/9781137331465.
Full textKim, Sangkyun, Kibong Song, Barbara Lockee, and John Burton. Gamification in Learning and Education. Springer International Publishing, 2018. http://dx.doi.org/10.1007/978-3-319-47283-6.
Full textReiners, Torsten, and Lincoln C. Wood, eds. Gamification in Education and Business. Springer International Publishing, 2015. http://dx.doi.org/10.1007/978-3-319-10208-5.
Full textBook chapters on the topic "Gamification"
Khanna, Pooja. "Dark Gamification." In Advances in Human Resources Management and Organizational Development. IGI Global, 2024. http://dx.doi.org/10.4018/979-8-3693-0724-3.ch008.
Full textMarache-Francisco, Cathie, and Eric Brangier. "The Gamification Experience." In Gamification. IGI Global, 2015. http://dx.doi.org/10.4018/978-1-4666-8200-9.ch001.
Full textPugh, Vachon M. C. "Lessons from the STEM Sector." In Gamification. IGI Global, 2015. http://dx.doi.org/10.4018/978-1-4666-8200-9.ch002.
Full textRapp, Amon. "A Qualitative Investigation of Gamification." In Gamification. IGI Global, 2015. http://dx.doi.org/10.4018/978-1-4666-8200-9.ch003.
Full textRockenberger, Annika. "Video Game Framings." In Gamification. IGI Global, 2015. http://dx.doi.org/10.4018/978-1-4666-8200-9.ch004.
Full textNinaus, Manuel, Matthias Witte, Silvia E. Kober, et al. "Neurofeedback and Serious Games." In Gamification. IGI Global, 2015. http://dx.doi.org/10.4018/978-1-4666-8200-9.ch005.
Full textBommarito, Concetta, and Kathryn Dunlap. "Dream Lucidity." In Gamification. IGI Global, 2015. http://dx.doi.org/10.4018/978-1-4666-8200-9.ch006.
Full textMcCreery, Michael P., S. Kathleen Krach, and Amanda Nolen. "The Protagonist and Their Avatar." In Gamification. IGI Global, 2015. http://dx.doi.org/10.4018/978-1-4666-8200-9.ch007.
Full textFerholt, Beth, Monica Nilsson, Anders Jansson, and Karin Alnervik. "Creativity in Education." In Gamification. IGI Global, 2015. http://dx.doi.org/10.4018/978-1-4666-8200-9.ch008.
Full textGomez, Jorge. "A Match Made in “Outer Heaven:”." In Gamification. IGI Global, 2015. http://dx.doi.org/10.4018/978-1-4666-8200-9.ch009.
Full textConference papers on the topic "Gamification"
Božić, Ana Vrcelj, Nataša Hoić-Božić, Martina Holenko Dlab, Kristian Stančin, and Tomislav Jagušt. "Analysis of the Gamification Aspects of Digital Educational Tools Using Gamification Classification." In 2024 International Conference on Software, Telecommunications and Computer Networks (SoftCOM). IEEE, 2024. http://dx.doi.org/10.23919/softcom62040.2024.10721650.
Full textRodrigues, Luís Filipe, Carlos J. Costa, and Abílio Oliveira. "Gamification." In the International Conference. ACM Press, 2014. http://dx.doi.org/10.1145/2618168.2618173.
Full textTondello, Gustavo F., and Lennart E. Nacke. "Gamification." In CHI '18: CHI Conference on Human Factors in Computing Systems. ACM, 2018. http://dx.doi.org/10.1145/3170427.3170662.
Full textCoronado Escobar, Jesús Eduardo, and Angela Rocio Vasquez Urriago. "Gamification." In ICEGOV2014: 8th International Conference on Theory and Practice of Electronic Governance. ACM, 2014. http://dx.doi.org/10.1145/2691195.2691307.
Full textTitania, Fani Nabila. "Gamifying EFL classrooms: Unveiling teacher perspectives and practices in a digital age." In XXnd International CALL Research Conference. Castledown Publishers, 2024. http://dx.doi.org/10.29140/9780648184485-43.
Full textRodrigues, Luiz, Daniel Arndt, Paula Palomino, et al. "Affective Memory in Gamified Learning: A Usability Study." In Simpósio Brasileiro de Informática na Educação. Sociedade Brasileira de Computação - SBC, 2022. http://dx.doi.org/10.5753/sbie.2022.225748.
Full textThomas, Alischa, Frederik Bader, Jörg Thomaschewski, and Maria Rauschenberger. "Integrating Gamification: The Human-Centered Gamification Process." In 17th International Conference on Web Information Systems and Technologies. SCITEPRESS - Science and Technology Publications, 2021. http://dx.doi.org/10.5220/0010712500003058.
Full textMinović, Miroslav, and Miloš Milovanović. "Gamification ecosystems." In the Second International Conference. ACM Press, 2014. http://dx.doi.org/10.1145/2669711.2669895.
Full textMinović, Miroslav, Miloš Milovanović, and Francisco Gallego. "Gamification ecosystems." In TEEM'16: 4th International Conference on Technological Ecosystems for Enhancing Multiculturality. ACM, 2016. http://dx.doi.org/10.1145/3012430.3012600.
Full textDiTommaso, Dustin, and Ciara Taylor. "Beyond gamification." In CHI PLAY '14: The annual symposium on Computer-Human Interaction in Play. ACM, 2014. http://dx.doi.org/10.1145/2658537.2662410.
Full textReports on the topic "Gamification"
Prasad, Rajeev Ram. Physiotherapy, Gamification and Digital Therapeutics. Iowa State University, 2024. http://dx.doi.org/10.31274/cc-20240624-1123.
Full textVoloshynov, Serhii A., Halyna V. Popova, Alona Y. Yurzhenko, and Ekaterina O. Shmeltser. The use of digital escape room in educational electronic environment of maritime higher education institutions. [б. в.], 2020. http://dx.doi.org/10.31812/123456789/3869.
Full textPinchuk, O. P., V. A. Tkachenko, and O. Yu Burov. AV and VR as Gamification of Cognitive Tasks. CEUR Workshop Proceedings, 2019. http://dx.doi.org/10.33407/lib.naes.718697.
Full textBuzko, Viktoriia L., Alla V. Bonk, and Vitaliy V. Tron. Implementation of Gamification and Elements of Augmented Reality During the Binary Lessons in a Secondary School. [б. в.], 2018. http://dx.doi.org/10.31812/123456789/2663.
Full textAndersson, Jacob, Marie Gustafsson Friberger, Jessica Lindholm, and Julian Togelius. Gamification of publication metadata : to playfully explore our data. Malmö University Library, 2015. http://dx.doi.org/10.24834/2043/20256.
Full textAraya, Roberto, Elena Arias Ortiz, Nicolás L. Bottan, and Julian P. Cristia. Does Gamification in Education Work?: Experimental Evidence from Chile. Inter-American Development Bank, 2019. http://dx.doi.org/10.18235/0001721.
Full textAraya, Roberto, Elena Arias Ortiz, Nicolas L. Bottan, and Julian P. Cristia. Does Gamification in Education Work?: Experimental Evidence from Chile. Inter-American Development Bank, 2019. http://dx.doi.org/10.18235/0001777.
Full textVoutilainen, M. Mariah, and Crystal Green. Spotlight on Gamified Curricula. HundrED, 2024. http://dx.doi.org/10.58261/ikck1648.
Full textFedorenko, Elena G., Nataliia V. Kaidan, Vladyslav Ye Velychko, and Vladimir N. Soloviev. Gamification when studying logical operators on the Minecraft EDU platform. [б. в.], 2021. http://dx.doi.org/10.31812/123456789/4624.
Full textRamachandran, Sivananth. Fun and Games: Investment Gamification and Implications for Capital Markets. CFA Institute, 2022. http://dx.doi.org/10.56227/22.1.17.
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