Academic literature on the topic 'Gamified flipped classroom'
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Journal articles on the topic "Gamified flipped classroom"
Ng, Lui-Kwan, and Chung-Kwan Lo. "Flipped Classroom and Gamification Approach: Its Impact on Performance and Academic Commitment on Sustainable Learning in Education." Sustainability 14, no. 9 (2022): 5428. http://dx.doi.org/10.3390/su14095428.
Full textHusain, Anas, Abdelhafez Qasem Al-Shayeb, and Fayez Saleem Khazalah. "Students’ Achievement in a Flipped Database Management Course: The Impact of Flow Theory Gamification Elements." Journal of Information Technology Education: Research 22 (2023): 409–28. http://dx.doi.org/10.28945/5206.
Full textNuriyah Musyafa, Wigi, Rizki Hikmawan, and Suprih Widodo. "Gamified Flipped Classroom: Solusi Untuk Mendukung Stundent’s Emotional Engagement." Jurnal Pendidikan 34, no. 1 (2025): 11–20. https://doi.org/10.32585/jp.v34i1.5998.
Full textOfril, Mary Gold, and Amelton Ofril. "Translating Knowledge into Innovative Teaching: A Systematic Mixed-Method Review of Gamified Flipped Classrooms." International Multidisciplinary Journal of Research for Innovation, Sustainability and Excellece (IMJRISE) 2, no. 1 (2025): 37–49. https://doi.org/10.5281/zenodo.14607140.
Full textMatsumoto, Tae. "The Flipped Classroom Experience of Gamified." Creative Education 07, no. 10 (2016): 1475–79. http://dx.doi.org/10.4236/ce.2016.710152.
Full textMajid, Wan Masitah Wan, Farah Mohamed Zain, and Siti Noor Ismail. "Gamified flipped classroom in education: a systematic review." International Journal of Evaluation and Research in Education (IJERE) 13, no. 3 (2024): 1610–22. https://doi.org/10.11591/ijere.v13i3.26721.
Full textHadihabibi, Moh, Punaji Setyosari, and Yerry Soepriyanto. "Pengaruh Flipped Classroom Beraktivitas Gamifikasi Tradisional Terhadap Self Regulated Learning Pada Pembelajaran Pemrograman Visual." JKTP: Jurnal Kajian Teknologi Pendidikan 6, no. 1 (2023): 026. http://dx.doi.org/10.17977/um038v6i12023p026.
Full textMajid, Wan Masitah Wan, Farah Mohamed Zain, and Siti Noor Ismail. "Gamified flipped classroom in education: a systematic review." International Journal of Evaluation and Research in Education (IJERE) 13, no. 3 (2024): 1610. http://dx.doi.org/10.11591/ijere.v13i3.26721.
Full textNg, Lui-Kwan, and Chung-Kwan Lo. "Online Flipped and Gamification Classroom: Risks and Opportunities for the Academic Achievement of Adult Sustainable Learning during COVID-19 Pandemic." Sustainability 14, no. 19 (2022): 12396. http://dx.doi.org/10.3390/su141912396.
Full textGuerrero-Quiñonez, Anghelo Josué, Olga Quiñónez Guagua, and Rosa Graciela Barrera-Proaño. "Gamified flipped classroom as a pedagogical strategy in higher education: From a systematic vision." Ibero-American Journal of Education & Society Research 3, no. 1 (2023): 238–43. http://dx.doi.org/10.56183/iberoeds.v3i1.622.
Full textBook chapters on the topic "Gamified flipped classroom"
Larsari, Vahid Norouzi. "Traditional, Flipped Learning, or Blended Learning Classroom: Which Method Improves Students’ Engagement in Gamified Digital Storytelling Environment?" In Communications in Computer and Information Science. Springer Nature Switzerland, 2025. https://doi.org/10.1007/978-3-031-81706-9_7.
Full textLiman-Kaban, Ayşegül. "The Effect of Gamified Flipped Classroom on Vocabulary Learning of Primary School Students in a Private School in Turkey: Students and Teachers’ Experiences." In Communications in Computer and Information Science. Springer International Publishing, 2022. http://dx.doi.org/10.1007/978-3-031-20518-7_7.
Full textKaakandikar, Rishikaysh Marotrao, Apurva Anil Sakhare, and Nandika Prasad. "Innovative Approaches to Teaching and Learning in the 21st Century." In New Technological Applications in the Flipped Learning Model. IGI Global, 2025. https://doi.org/10.4018/979-8-3373-0437-3.ch002.
Full textLeón, Ana Manzano, and José M. Rodríguez Ferrer. "PROMOTING THE ENGAGEMENT OF UNIVERSITY STUDENTS THROUGH GAMIFIED FLIPPED CLASSROOM." In Tendencias educativas en el siglo XXI: perspectivas de todos los miembros de la comunidad educativa. Dykinson, 2023. https://doi.org/10.2307/jj.11102946.54.
Full textLottering, Nicolene, Iris Lim, and Suzanne Gough. "Re-Imagining Health and Medicine Education." In Supporting Self-Regulated Learning and Student Success in Online Courses. IGI Global, 2023. http://dx.doi.org/10.4018/978-1-6684-6500-4.ch009.
Full textBabacan, Tugba, and Ezgi Aydemir Altaş. "Embracing Lifelong Learning Through Gamified Flipped Learning." In Embracing Technological Advancements for Lifelong Learning. IGI Global, 2024. http://dx.doi.org/10.4018/979-8-3693-1410-4.ch007.
Full textConference papers on the topic "Gamified flipped classroom"
Rodríguez-Henche, Nieves, Irene Dolores Román, Laura Muñoz-Moreno, et al. "GAMIFIED FLIPPED CLASSROOM AS A MOTIVATIONAL STRATEGY IN BIOCHEMISTRY." In 17th International Conference on Education and New Learning Technologies. IATED, 2025. https://doi.org/10.21125/edulearn.2025.1354.
Full textSalama, Waed, and Yousef Daraghmi. "ENHANCING STUDENT ENGAGEMENT AND LEARNING OUTCOMES THROUGH GAMIFIED FLIPPED CLASSROOMS: A STUDY ON MOTIVATION, PERFORMANCE, AND RETENTION IN HIGHER EDUCATION." In 17th International Conference on Education and New Learning Technologies. IATED, 2025. https://doi.org/10.21125/edulearn.2025.2207.
Full textShrouty, Vinita, and Narendra Deshmukh. "Online Gamified Flipped Classroom as a Strategy for Performance Improvement in Solving Equations in One Variable." In Tenth Pan-Commonwealth Forum on Open Learning. Commonwealth of Learning, 2022. http://dx.doi.org/10.56059/pcf10.6945.
Full textSmith, Annique, Daniel Fernández Galeote, Nikoletta-Zampeta Legaki, and Juho Hamari. "Gamified metacognitive prompts in a higher education flipped classroom." In Mindtrek '23: 26th International Academic Mindtrek Conference. ACM, 2023. http://dx.doi.org/10.1145/3616961.3616990.
Full textDurrani, Usman. "Gamified Flipped Classroom Learning Approach: A Case Study of AJ University." In 2019 IEEE International Conference on Engineering, Technology and Education (TALE). IEEE, 2019. http://dx.doi.org/10.1109/tale48000.2019.9225919.
Full textOrero-Blat, Maria, Virginia Simón-Moya, and Javier Sendra. "GAMIFIED FLIPPED CLASSROOM AND ITS EVALUATION: BENEFITS OF THE ESCAPE ROOM METHOD." In 12th International Conference on Education and New Learning Technologies. IATED, 2020. http://dx.doi.org/10.21125/edulearn.2020.1459.
Full textDurrani, Usman, Mohammed Saleh, Rula Azzawi, Osama Hosam, Rasha Abousamra, and Samer Aoudi. "Revolutionizing Higher Education: Enhancing Student Learning with CrossQuestion’s Gamified Flipped Classroom Approach." In 2023 9th International Conference on Information Technology Trends (ITT). IEEE, 2023. http://dx.doi.org/10.1109/itt59889.2023.10184273.
Full textWang, Yanwen, Minghui Luo, Mingjie Du, and Fu Xie. "Gamified Flipped Classrooms." In Proceedings of the 4th International Conference on Modern Education and Information Management, ICMEIM 2023, September 8–10, 2023, Wuhan, China. EAI, 2023. http://dx.doi.org/10.4108/eai.8-9-2023.2340009.
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