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1

Nigel, Pope, Kuhn Kerri-Ann L, and Forster John 1946-, eds. Digital sport for performance enhancement and competitive evolution: Intelligent gaming technologies. Information Science Reference, 2009.

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2

California. Office of Planning and Research., ed. California and Nevada: Subsidy, monopoly, and competitive effects of legalized gambling. The Office, 1992.

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3

Chiping, Yuan, ed. Bo cai ye shi du gui mo yu chan ye jie gou duo yuan hua yan jiu: Yi Aomen wei li = A study on the moderate scale of gambling industry and the diversification of industrial structure : a case study of Macau. She hui ke xue wen xian chu ban she, 2017.

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4

Florida. Legislature. Senate. Committee on Regulated Industries. Legalized gambling in Florida, the competition in the marketplace. Florida Senate, 2004.

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5

New, Jersey Legislature Senate Wagering Tourism and Historic Preservation Committee. Committee meeting of Senate Wagering, Tourism and Historic Preservation Committee: Testimony on the potential impact on Atlantic City of emergent competition from slot machines in New York and Pennsylvania, and how Atlantic City has responded and will respond to this competitive challenge [August 2, 2004, Atlantic City, New Jersey]. The Unit, 2004.

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6

Anthony, Parish, ed. Case studies in coaching: Dilemmas and ethics in competitive school sports. Holcomb Hathaway Publishers, 2010.

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7

Wolff, Rick. Good sports: A concerned parent's guide to Little League and other competitive youth sports. Dell Pub., 1993.

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8

Jamee. AJ's Gaming Competition. Black Lyfe Publications, 2022.

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9

Zhouxiang, Lu. History of Competitive Gaming. Taylor & Francis Group, 2022.

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10

History of Competitive Gaming. Taylor & Francis Group, 2022.

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11

Lu, Zhouxiang. History of Competitive Gaming. Taylor & Francis Group, 2022.

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12

Lu, Zhouxiang. History of Competitive Gaming. Routledge, 2022.

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13

Zhouxiang, Lu. History of Competitive Gaming. Taylor & Francis Group, 2022.

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14

Meredith, Tami M. Women’s Use of Computer Games to Practice Intrasexual Competition. Edited by Maryanne L. Fisher. Oxford University Press, 2015. http://dx.doi.org/10.1093/oxfordhb/9780199376377.013.47.

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Digital gaming, whether performed using a game console, cellular telephone, or desktop computer, is now a popular entertainment activity. While men still dominate among game developers and players, this disparity has been reduced as game designers shift their views and develop games that support women’s style of play. In particular, women desire to practice and perform the competitive styles they use when performing real-world intrasexual competition: self-promotion, competitor derogation and manipulation, target manipulation, and the building of social hierarchies to obtain allies or spread i
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15

Bode, Heather L. E-Sports and the World of Competitive Gaming. Referencepoint Pr Inc, 2019.

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16

Jin, Dal Yong. Global ESports: Transformation of Cultural Perceptions of Competitive Gaming. Bloomsbury Publishing Plc, 2021.

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17

Jin, Dal Yong. Global ESports: Transformation of Cultural Perceptions of Competitive Gaming. Bloomsbury Academic & Professional, 2022.

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18

Coallier, Julien. Competition Gambling - 4 Player / 4 Team Score Sheets Book - Sports and Recreation Competitive Tables. Independently Published, 2020.

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19

Scholz, Tobias M. eSports is Business: Management in the World of Competitive Gaming. Palgrave Pivot, 2019.

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20

DO, Lindsey Migliore, McGee PT, DPT, MS, Caitlin, and Melita N. Moore. Handbook of Esports Medicine: Clinical Aspects of Competitive Video Gaming. Springer International Publishing AG, 2021.

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21

Scholz, Tobias. eSports is Business: Management in the World of Competitive Gaming. Palgrave Pivot, 2019.

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22

Mauleon, Daniel. Athletic Esports: The Competitive Gaming World of Basketball, Football, Soccer, and More! Capstone, 2019.

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23

Athletic Esports: The Competitive Gaming World of Basketball, Football, Soccer, and More! Capstone, 2019.

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24

Mauleón, Daniel. Athletic Esports: The Competitive Gaming World of Basketball, Football, Soccer, and More! Capstone, 2019.

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25

Ltd, ICON Group. ANCHOR GAMING: International Competitive Benchmarks and Financial Gap Analysis (Financial Performance Series). 2nd ed. Icon Group International, 2000.

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26

Mauleon, Daniel. Athletic Esports: The Competitive Gaming World of Basketball, Football, Soccer, and More! Capstone, 2019.

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27

Mauleón, Daniel. Athletic Esports: The Competitive Gaming World of Basketball, Football, Soccer, and More! Capstone, 2020.

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28

Athletic Esports: The Competitive Gaming World of Basketball, Football, Soccer, and More! Capstone, 2019.

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29

Ltd, ICON Group, and ICON Group International Inc. MIKOHN GAMING CORP.: International Competitive Benchmarks and Financial Gap Analysis (Financial Performance Series). 2nd ed. Icon Group International, 2000.

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30

Ltd, ICON Group. BOYD GAMING CORP.: International Competitive Benchmarks and Financial Gap Analysis (Financial Performance Series). 2nd ed. Icon Group International, 2000.

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31

Ltd, ICON Group. SILICON GAMING, INC.: International Competitive Benchmarks and Financial Gap Analysis (Financial Performance Series). 2nd ed. Icon Group International, Inc., 2000.

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32

Ltd, ICON Group. CONCORDE GAMING CORP.: International Competitive Benchmarks and Financial Gap Analysis (Financial Performance Series). 2nd ed. Icon Group International, 2000.

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33

Cravens, Glenn. Evo Moment 37: One of the most famous moments in competitive gaming history. Glenn Cravens, 2014.

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34

Ltd, ICON Group. FITZGERALDS GAMING CORP.: International Competitive Benchmarks and Financial Gap Analysis (Financial Performance Series). 2nd ed. Icon Group International, 2000.

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35

Hyun, Baro. Demystifying Esports: A Personal Guide to the History and Future of Competitive Gaming. Scribe Media, 2020.

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36

Ltd, ICON Group. SODAK GAMING, INC.: International Competitive Benchmarks and Financial Gap Analysis (Financial Performance Series). 2nd ed. Icon Group International, Inc., 2000.

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37

Ltd, ICON Group. ALLIANCE GAMING CORP.: International Competitive Benchmarks and Financial Gap Analysis (Financial Performance Series). 2nd ed. Icon Group International, 2000.

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38

Ltd, ICON Group. LAKES GAMING, INC.: International Competitive Benchmarks and Financial Gap Analysis (Financial Performance Series). 2nd ed. Icon Group International, Inc., 2000.

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39

Ltd, ICON Group. FLORIDA GAMING CORP.: International Competitive Benchmarks and Financial Gap Analysis (Financial Performance Series). 2nd ed. Icon Group International, 2000.

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40

Ltd, ICON Group. GAMING INTERNET PLC: International Competitive Benchmarks and Financial Gap Analysis (Financial Performance Series). 2nd ed. Icon Group International, Inc., 2000.

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41

Ltd, ICON Group. ACRES GAMING INC.: International Competitive Benchmarks and Financial Gap Analysis (Financial Performance Series). 2nd ed. Icon Group International, 2000.

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42

Ltd, ICON Group. ARGOSY GAMING COMPANY: International Competitive Benchmarks and Financial Gap Analysis (Financial Performance Series). 2nd ed. Icon Group International, 2000.

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43

Cravens, Glenn. Evo Moment 37: One of the most famous moments in competitive gaming history. Glenn Cravens, 2014.

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44

Hyun, Baro. Demystifying Esports: A Personal Guide to the History and Future of Competitive Gaming. Lioncrest Publishing, 2020.

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45

Hyun, Baro. Demystifying Esports: A Personal Guide to the History and Future of Competitive Gaming. Lioncrest Publishing, 2020.

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46

Taylor, T. L. Raising the Stakes: E-Sports and the Professionalization of Computer Gaming. MIT Press, 2012.

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47

Taylor, T. L. Raising the Stakes: E-Sports and the Professionalization of Computer Gaming. MIT Press, 2012.

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48

Troupe, Thomas Kingsley. First-Person Action Esports: The Competitive Gaming World of Overwatch, Counter-Strike, and More! Capstone, 2019.

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49

First-Person Action Esports: The Competitive Gaming World of Overwatch, Counter-Strike, and More! Capstone, 2019.

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50

First-Person Action Esports: The Competitive Gaming World of Overwatch, Counter-Strike, and More! Capstone, 2019.

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