Academic literature on the topic 'Gaming Industry in India'
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Journal articles on the topic "Gaming Industry in India"
Dey, Kushal. "An Analysis of Gaming Industry in India." International Journal of Science and Research (IJSR) 10, no. 5 (2021): 863–72. https://doi.org/10.21275/sr21520124120.
Full textSingh, Sahibpreet, and Aditya Talwar. "Freewheeling Fantasy Gaming in India." International Journal for Legal Research & Analysis 2, no. 7 (2024): 1–15. https://doi.org/10.5281/zenodo.12187387.
Full textDubey, Ayur, and Dr Amit Kumar. "Review on the online gaming industry in India." Journal of University of Shanghai for Science and Technology 23, no. 07 (2021): 1006–13. http://dx.doi.org/10.51201/jusst/21/07252.
Full textGarima Dhaka. "An Ellustrative Research on Challenges and Opportunities Faced Due To Evolving Legal Landscape of Online Gaming in India." Communications on Applied Nonlinear Analysis 32, no. 4s (2024): 332–43. https://doi.org/10.52783/cana.v32.2824.
Full textChandrakant Morye, Pranay, and Flavia Gonsalves. "Gaming And Esports in India." Journal of Big Data Technology and Business Analytics 1, no. 2 (2022): 18–24. http://dx.doi.org/10.46610/jbdtba.2022.v01i02.003.
Full textKUMAR, KHUSHI. "GROWTH TRENDS IN THE GAMING INDUSTRY OF INDIA ." International Journal of Social Science and Economic Research 6, no. 7 (2021): 2500–2510. http://dx.doi.org/10.46609/ijsser.2021.v06i07.033.
Full textShandilya, Gaurav Kumar. "Exploring the Impact and Concerns of Online Gaming: A Survey-Based Study of Dhanbad, India." International Journal for Research in Applied Science and Engineering Technology 11, no. 7 (2023): 574–81. http://dx.doi.org/10.22214/ijraset.2023.54712.
Full textSaprykin, Andrei. "Improving business process efficiency in gaming industry companies using the cmmi (capability maturity model integration) methodology." American Journal of Engineering and Technology 07, no. 01 (2025): 25–34. https://doi.org/10.37547/tajet/volume07issue01-05.
Full textChattopadhyay, Subrata, Subhajit Bhattacharya, and Arijit Bhattacharya. "Rethinking the Business Strategy in the Gaming Industry in India: The Case of Virtual Infocom." FIIB Business Review 7, no. 3 (2018): 176–83. http://dx.doi.org/10.1177/2319714518799423.
Full textKalyani, Pawan. "An Empirical Study on Gaming Industry in India with Special Reference to the SmartPhone Games & Smart Generation Players of School and College." Journal of Management Engineering and Information Technology (JMEIT) 4, no. 3 (2017): 19–29. https://doi.org/10.5281/zenodo.821242.
Full textDissertations / Theses on the topic "Gaming Industry in India"
Wingo, Rebecca Shirley. "Indian Gaming the Montana stalemate /." Thesis, Montana State University, 2009. http://etd.lib.montana.edu/etd/2009/wingo/WingoR0509.pdf.
Full textChhina, Gagun S. "Video gaming parlours : the emergence of video gaming in India." Thesis, University of Manchester, 2016. https://www.research.manchester.ac.uk/portal/en/theses/video-gaming-parlours-the-emergence-of-video-gaming-in-india(75217f0f-c060-4c68-b708-ed496b3988e1).html.
Full textJiang, Hua. "Money laundering control in Macau gaming industry." Thesis, University of Macau, 2010. http://umaclib3.umac.mo/record=b2147560.
Full textHyder, Mo T. "Wireless handheld solution for the gaming industry." [Denver, Colo.] : Regis University, 2008. http://165.236.235.140/lib/MHyder2008.pdf.
Full textLarsen, Christer-Andre. "Financial Aspects of the Online Gaming Service Industry." Thesis, Norges teknisk-naturvitenskapelige universitet, Institutt for telematikk, 2011. http://urn.kb.se/resolve?urn=urn:nbn:no:ntnu:diva-13492.
Full textErshov, Igor. "Blockchain gaming: An analysis of the use of blockchain technology in the video gaming industry." Bachelor's thesis, Alma Mater Studiorum - Università di Bologna, 2020. http://amslaurea.unibo.it/20533/.
Full textSimpson, Victoria Louise. "Social change within the gaming industry : a sociological investigation." Thesis, Manchester Metropolitan University, 2004. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.399854.
Full textRelvas, António Miguel da Silva Reis de Miranda. "The impact of cloud gaming in the videogame industry." Master's thesis, Instituto Superior de Economia e Gestão, 2021. http://hdl.handle.net/10400.5/23447.
Full textAncikevics, Zigmunds, and Nelly Chemutai Lagat. "Talent attraction in Swedish Gaming Industry : An exploratory study." Thesis, Uppsala universitet, Företagsekonomiska institutionen, 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-388634.
Full textLin, Guan Yn. "Globalization strategies of India pharmaceutical industry." Thesis, University of Macau, 2007. http://umaclib3.umac.mo/record=b1676654.
Full textBooks on the topic "Gaming Industry in India"
1959-, Staudenmaier Heidi McNeil, and Practising Law Institute, eds. The gaming industry on American Indian lands. Practising Law Institute, 1994.
Find full textOffice, General Accounting. Tax policy: A profile of the Indian gaming industry : report to the Chairman, Committee on Ways and Means, House of Representatives. The Office, 1997.
Find full textDasgupta, Lovely, and Shameek Sen. Online Gaming in India. Chapman and Hall/CRC, 2024. http://dx.doi.org/10.1201/9781032624204.
Full textGroup, ICC Information, ed. The Betting & gaming industry. 9th ed. ICC Information Group, 1995.
Find full textLtd, ICC Business Publications, and ICC Information Group, eds. The Betting & gaming industry. ICC Business Publications, 1996.
Find full textLtd, ICC Business Publications, ed. The Betting & gaming industry. ICC Business Publications, 1998.
Find full textGroup, ICC Information, ed. The betting and gaming industry. 8th ed. ICC Information Group, 1994.
Find full textRatios, ICC Business, ed. The betting and gaming industry. 7th ed. ICC Business Ratios, 1993.
Find full textBook chapters on the topic "Gaming Industry in India"
Gigimon, V. S., and Narayana Sharma. "Dark Patterns in the Gaming Industry." In Online Gaming in India. Chapman and Hall/CRC, 2024. http://dx.doi.org/10.1201/9781032624204-16.
Full textShaw, Adrienne. "How Do You Say Gamer in Hindi?: Exploratory Research on the Indian Digital Game Industry and Culture." In Gaming Globally. Palgrave Macmillan US, 2013. http://dx.doi.org/10.1057/9781137006332_13.
Full textPalayoor, Benyne Jos, and Sanju George. "Gambling in India: Industry, Social Issues, and Future Directions." In The Global Gambling Industry. Springer Fachmedien Wiesbaden, 2022. http://dx.doi.org/10.1007/978-3-658-35635-4_16.
Full textUpadhya, Ananya Giri, and Gyan Tripathi. "Regulating Online Gaming." In Online Gaming in India. Chapman and Hall/CRC, 2024. http://dx.doi.org/10.1201/9781032624204-8.
Full textSen, Shameek. "Fantasy Gaming in India." In Sport in Contemporary India. Routledge, 2025. https://doi.org/10.4324/9781003389194-7.
Full textHuang, Jerry, and Ken Huang. "ChatGPT in Gaming Industry." In Beyond AI. Springer Nature Switzerland, 2023. http://dx.doi.org/10.1007/978-3-031-45282-6_9.
Full textChanda, Subhrajit, and Ashiv Choudhary. "Blockchain in Online Gaming." In Online Gaming in India. Chapman and Hall/CRC, 2024. http://dx.doi.org/10.1201/9781032624204-13.
Full textSrivastav, V. J. S. "Online Games in India." In Online Gaming in India. Chapman and Hall/CRC, 2024. http://dx.doi.org/10.1201/9781032624204-2.
Full textMcCrea, Christian. "Australian Video Games: The Collapse and Reconstruction of an Industry." In Gaming Globally. Palgrave Macmillan US, 2013. http://dx.doi.org/10.1057/9781137006332_14.
Full textShrivastava, Saloni Tyagi. "Cyber-Security and Data Privacy Challenges in Online Gaming." In Online Gaming in India. Chapman and Hall/CRC, 2024. http://dx.doi.org/10.1201/9781032624204-12.
Full textConference papers on the topic "Gaming Industry in India"
Bhatia, Anshika, Palaniappan Sellappan, Kavitha Shanmugam, and Varun Sarda. "Decoding The Financial Dynamics of Indian Gaming Industry." In 2024 Second International Conference on Advances in Information Technology (ICAIT). IEEE, 2024. http://dx.doi.org/10.1109/icait61638.2024.10690524.
Full textMokshith, P., and Phani Kumar Pullela. "Cloud Gaming: Revolutionizing the Video Gaming Industry." In 2023 IEEE International Conference on Cloud Computing in Emerging Markets (CCEM). IEEE, 2023. http://dx.doi.org/10.1109/ccem60455.2023.00033.
Full textSzatmáry, Kornélia Sára. "Cybersecurity of the Gaming Industry." In 2024 IEEE 22nd Jubilee International Symposium on Intelligent Systems and Informatics (SISY). IEEE, 2024. http://dx.doi.org/10.1109/sisy62279.2024.10737510.
Full textRamezani, Darya, Golshid Jaferian, and Michael G. Wagner. "Metaverse potentials for the gaming industry." In 2024 6th International Conference on Blockchain Computing and Applications (BCCA). IEEE, 2024. https://doi.org/10.1109/bcca62388.2024.10844488.
Full textXu, Zixuan. "Parallel Technology and Development in the Gaming Industry." In International Conference on Data Analysis and Machine Learning. SCITEPRESS - Science and Technology Publications, 2024. https://doi.org/10.5220/0013514900004619.
Full textKohli, Dhruv, Devang Khurana, Barinder Singh, Amanpreet Kaur, and Paras Sachdeva. "Exploring the Capabilities of Unity 3D Gaming Software." In 2024 OPJU International Technology Conference (OTCON) on Smart Computing for Innovation and Advancement in Industry 4.0. IEEE, 2024. http://dx.doi.org/10.1109/otcon60325.2024.10687984.
Full textWaghale, Atharva, Nayan Potdukhe, and Rajendra Rewatkar. "AI in Gaming: From Simple Algorithms to Complex Agents." In 2024 2nd DMIHER International Conference on Artificial Intelligence in Healthcare, Education and Industry (IDICAIEI). IEEE, 2024. https://doi.org/10.1109/idicaiei61867.2024.10842756.
Full textKapse, Arvind S., Santhosh Krishna B V, Shrishti Jaiswal, Sujeet Kumar, Shruti Sameer Hosur, and Sneha Verma. "IndiTranslate: Bridging Language Barriers in India." In 2024 IEEE 4th International Conference on ICT in Business Industry & Government (ICTBIG). IEEE, 2024. https://doi.org/10.1109/ictbig64922.2024.10911108.
Full textBlancaflor, Dr Eric, and Jan Martin Gomez San Miguel. "Analyzing Digital Game Distribution in Gaming Industry: A Case Study." In 2nd Indian International Conference on Industrial Engineering and Operations Management. IEOM Society International, 2022. http://dx.doi.org/10.46254/in02.20220232.
Full textMariano, Bryce, and Simon G. M. Koo. "Is cloud gaming the future of the gaming industry?" In 2015 Seventh International Conference on Ubiquitous and Future Networks (ICUFN). IEEE, 2015. http://dx.doi.org/10.1109/icufn.2015.7182690.
Full textReports on the topic "Gaming Industry in India"
Liu, Tingting. China’s gaming industry comes of age. East Asia Forum, 2024. http://dx.doi.org/10.59425/eabc.1731794400.
Full textAnand, Harsheen, Lakshay Kumar, and Diane-Laure Arjalies. Blockchain, Cryptos and NFTs in the gaming industry: A tale of two worlds. Richard Ivey School of Business, 2023. http://dx.doi.org/10.5206/iveypub.64.2023.
Full textDoo, Johnny. Beyond Aviation: Embedded Gaming, Artificial Intelligence, Training, and Recruitment for the Advanced Air Mobility Industry. SAE International, 2024. https://doi.org/10.4271/epr2024028.
Full textAllcott, Hunt, Allan Collard-Wexler, and Stephen O'Connell. How Do Electricity Shortages Affect Industry? Evidence from India. National Bureau of Economic Research, 2014. http://dx.doi.org/10.3386/w19977.
Full textSathaye, Jayant, Stephane de la Rue du Can, Maithili Iyer, et al. Strategies for Low Carbon Growth In India: Industry and Non Residential Sectors. Office of Scientific and Technical Information (OSTI), 2011. http://dx.doi.org/10.2172/1016369.
Full textPohl, Erik, and Killian McKenna. Planning Roadmap for DER Integration in India: Industry Best Practices and Resource Guide. Office of Scientific and Technical Information (OSTI), 2024. http://dx.doi.org/10.2172/2474838.
Full textPlaisier, C., F. van Rijn, H. van der Ende, and T. Koster. Towards a sustainable sugarcane industry in India : baseline results on Solidaridad’s programme: Increasing water use efficiency in sugarcane growing in India. Wageningen Economic Research, 2017. http://dx.doi.org/10.18174/413767.
Full textPlaisier, C., V. Janssen, and F. van Rijn. Towards a sustainable sugarcane industry in India appendices : Mid-term results on Solidaridad’s programme: Increasing water use efficiency in sugarcane growing in India. Wageningen Economic Research, 2019. http://dx.doi.org/10.18174/475710.
Full textRobertson, Barbara. Open Source in Entertainment: How the Academy Software Foundation Creates Shared Value. The Linux Foundation, 2022. https://doi.org/10.70828/cysw3767.
Full textKhann, Tarun, and Krishna Palepu. The Evolution of Concentrated Ownership in India Broad patterns and a History of the Indian Software Industry. National Bureau of Economic Research, 2004. http://dx.doi.org/10.3386/w10613.
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