Academic literature on the topic 'Gaming web application'
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Journal articles on the topic "Gaming web application"
Ibrahim, Amalina, Wan Noorshahida Mohd-Isa, Sin-Ban Ho, Suraya Nurain Kalid, Khairul Akhyar Khairul Annuar, and Razi Razaleigh. "Optimizing Gaming Experiences with a Web-Based Marketplace Peripherals." International Journal of Membrane Science and Technology 10, no. 2 (2023): 1631–49. http://dx.doi.org/10.15379/ijmst.v10i2.1838.
Full textAjith, Anagha. "GESTURE CONTROLLED SMART GLOVE WITH WEB APPLICATION." International Scientific Journal of Engineering and Management 03, no. 04 (2024): 1–9. http://dx.doi.org/10.55041/isjem01615.
Full textLatubessy, Anastasya, and Ahmad Jazuli. "Web application to measure level of addictive game." International Journal of Engineering & Technology 7, no. 3 (2018): 1791. http://dx.doi.org/10.14419/ijet.v7i3.16097.
Full textToporetska, Z. M., C. V. Aymedov, T. V. Synitska, and O. P. Oliinyk. "A socio-psychological portrait of a pathological gambler as a prerequisite for preventing gambling addiction (gambling disorder)." Medicni perspektivi 29, no. 1 (2024): 143–50. http://dx.doi.org/10.26641/2307-0404.2024.1.301141.
Full textToporetska, Z.M., C.V. Aymedov, T.V. Synitska, and O.P. Oliinyk. "A socio-psychological portrait of a pathological gambler as a prerequisite for preventing gambling addiction (gambling disorder)." Medicni perspektivi 29, no. 1 (2024): 143–50. https://doi.org/10.26641/2307-0404.2024.1.301141.
Full textSingh, Rakesh Kumar, and Ranjan Singh. "Cloud computing-A scientific review." Anusandhaan - Vigyaan Shodh Patrika 3, no. 01 (2015): 88–94. https://doi.org/10.22445/avsp.v3i01.8582.
Full textIndra, Evta, Steffanily, and Tamarai Dinesh. "Designing Android Gaming News & Information Application Using Java-Based Web Scraping Technique." Journal of Physics: Conference Series 1230 (July 2019): 012069. http://dx.doi.org/10.1088/1742-6596/1230/1/012069.
Full textWaworuntu, Alexander. "Leveraging Content-Based Filtering for Personalized Game Recommendations: A Flutter-Based Mobile Application Development." Ultimatics : Jurnal Teknik Informatika 16, no. 2 (2025): 149–54. https://doi.org/10.31937/ti.v16i2.3936.
Full textAkbulut, Yavuz. "Predictors of inconsistent responding in web surveys." Internet Research 25, no. 1 (2015): 131–47. http://dx.doi.org/10.1108/intr-01-2014-0017.
Full textOktaviana R, Shinta, and Rifqi Avriyansyah Prayudha. "ANALISA KEPUASAN PENGGUNA WEBSITE TOP UP VOUCHER GAMES ONLINE MENGGUNAKAN WEBQUAL 4.0." INTI Nusa Mandiri 18, no. 2 (2024): 147–56. http://dx.doi.org/10.33480/inti.v18i2.5036.
Full textDissertations / Theses on the topic "Gaming web application"
Письменний, Є. І., Юлія Вікторівна Парфененко, Юлия Викторовна Парфененко та Yuliia Viktorivna Parfenenko. "Архітектура серверної частини адміністратора ігрового веб-додатку". Thesis, Сумський державний університет, 2017. http://essuir.sumdu.edu.ua/handle/123456789/64945.
Full textBooks on the topic "Gaming web application"
La Hera, Teresa, Jeroen Jansz, Joost Raessens, and Ben Schouten, eds. Persuasive Gaming in Context. Amsterdam University Press, 2021. http://dx.doi.org/10.5117/9789463728805.
Full textKrishna, P. Venkata. Emerging Technologies and Applications for Cloud-Based Gaming. IGI Global, 2016.
Find full textBallester, Belén Rubio. Neurorehabilitation. Oxford University Press, 2018. http://dx.doi.org/10.1093/oso/9780199674923.003.0059.
Full textSnart, Jason Allen. Hybrid Learning. ABC-CLIO, LLC, 2010. http://dx.doi.org/10.5040/9798400667701.
Full textBook chapters on the topic "Gaming web application"
Tempesta, Stefano. "Decentralized Gaming and Fan Clubs." In Application Architecture Patterns for Web 3.0. Productivity Press, 2024. http://dx.doi.org/10.4324/9781003491934-7.
Full textPortugal, Carlos, David Vaz, Miguel Sales Dias, Pedro Trocado, Alcina Prata, and Fernando Brito e. Abreu. "Enhancing the Visitor Experience with Immersive Technologies and Gaming: The Monserrate Use Case." In Smart Life and Smart Life Engineering. Springer Nature Switzerland, 2025. https://doi.org/10.1007/978-3-031-75887-4_13.
Full textMahilraj, Jenifer, Josephine Sahaya Vergin, Vidhyavathi Ramasamy, Nooriya Begam, Joseph Sahayarayan, and Sivaram Ponnusamy. "Advanced Method of MOB-I App Used for Medical and Agriculture." In Advances in Web Technologies and Engineering. IGI Global, 2023. http://dx.doi.org/10.4018/978-1-6684-8306-0.ch004.
Full textTarannum, Tasnim, Hamida Mosharraf Moniea, and Mohammad Khasro Miah. "The Impact of the World Wide Web on Tertiary Education." In Advances in Educational Technologies and Instructional Design. IGI Global, 2024. http://dx.doi.org/10.4018/979-8-3693-1854-6.ch008.
Full textCordero-Brito, Staling, and Juanjo Mena. "Gamification and Its Application in the Social Environment." In Research Anthology on Game Design, Development, Usage, and Social Impact. IGI Global, 2022. http://dx.doi.org/10.4018/978-1-6684-7589-8.ch035.
Full textGomes, Jorge Vareda, and Mário Romão Romão. "Information and Communication Systems and Technologies in Health." In Advances in Civil and Industrial Engineering. IGI Global, 2023. http://dx.doi.org/10.4018/978-1-6684-7874-5.ch012.
Full textGomes, Jorge, and Mário Romão. "Information and Communication Technologies in the Healthcare." In Data Analytics in Medicine. IGI Global, 2020. http://dx.doi.org/10.4018/978-1-7998-1204-3.ch101.
Full textMoses J., Sharon, Dhinesh Babu L. D., Nirmala M., M. Rajasekhara Babu, and P. Venkata Krishna. "A Survey on Strategies, Trends, Economics, and Prospects of Cloud-Based Gaming." In Emerging Technologies and Applications for Cloud-Based Gaming. IGI Global, 2017. http://dx.doi.org/10.4018/978-1-5225-0546-4.ch001.
Full textJackson, Lorraine D., and Joe Grimes. "The Hybrid Course; Facilitating Learning through Social Interaction Technologies." In Web-Based Education. IGI Global, 2010. http://dx.doi.org/10.4018/978-1-61520-963-7.ch038.
Full textBorchert, Otto, Lisa Brandt, Eric J. Gutierrez, Guy Hokanson, Brian M. Slator, and Bradley Vender. "Principles and Signatures in Serious Games for Science Education." In Gaming and Cognition. IGI Global, 2010. http://dx.doi.org/10.4018/978-1-61520-717-6.ch014.
Full textConference papers on the topic "Gaming web application"
Clarke, Stephen. "Raising Interest in Statistics through Sporting Predictions on the Internet." In Statistics and the Internet. International Association for Statistical Education, 2003. http://dx.doi.org/10.52041/srap.03102.
Full textStefan, Ioana andreea, Harald jan gerrit Warmelink, Sylvester Arnab, Francesca Dagnino, Julia Lo, and Jane Mooney. "ACCESSIBILITY, REUSABILITY AND INTEROPERABILITY IN THE EUROPEAN SERIOUS GAME COMMUNITY." In eLSE 2013. Carol I National Defence University Publishing House, 2013. http://dx.doi.org/10.12753/2066-026x-13-116.
Full textBouras, Christos, Vassilis Poulopoulos, Ioannis Sengounis, and Vassilis Tsogkas. "Networking Aspects for Gaming Systems." In 2008 3rd International Conference on internet and Web Applications and Services (ICIW). IEEE, 2008. http://dx.doi.org/10.1109/iciw.2008.70.
Full text"Session 3C Network issues for multimedia, web and gaming applications II." In Proceedings. 2004 12th IEEE International Conference on Networks (ICON 2004). IEEE, 2004. http://dx.doi.org/10.1109/icon.2004.1409137.
Full textMadeira, Rui Neves, André Antunes, and Octavian Postolache. "Web applications and web services support therapists in a multi-sensor platform for therapeutic gaming." In iiWAS2017: The 19th International Conference on Information Integration and Web-based Applications & Services. ACM, 2017. http://dx.doi.org/10.1145/3151759.3151839.
Full text"Session 2 C Network issues for multimedia, web and gaming applications I." In Proceedings. 2004 12th IEEE International Conference on Networks (ICON 2004). IEEE, 2004. http://dx.doi.org/10.1109/icon.2004.1409112.
Full textFayyad, Mohamed Y., Amr Kamel, and Akram Salah. "ACUAI framework for automatic composition of web services using gaming AI." In 2015 Fifth International Conference on Digital Information and Communication Technology and its Applications (DICTAP). IEEE, 2015. http://dx.doi.org/10.1109/dictap.2015.7113161.
Full textSantiago, José Marcelo Silva, Monck Charles Nunes De Albuquerque, Fernanda Kécia De Almeida, Francisco Ranulfo Freitas Martins, and Yuri Soares De Oliveira. "MathQuiz: A Game App for M-Learning." In XXIV Simpósio Brasileiro de Sistemas Multimídia e Web. Sociedade Brasileira de Computação - SBC, 2018. http://dx.doi.org/10.5753/webmedia.2018.4569.
Full textGradinaru, Alexandru, Alin Moldoveanu, and Florica Moldoveanu. "DESIGNING A VIRTUAL REALITY LEARNING MANAGEMENT SYSTEM." In eLSE 2018. Carol I National Defence University Publishing House, 2018. http://dx.doi.org/10.12753/2066-026x-18-072.
Full textBoboc, Andreealarisa, Ivona Stoica, Cristina Niculescuciocan, and Gheorghe Orzan. "GAMIFICATION AND GAME-BASED LEARNING - A SOLUTION FOR ROMANIAN EDUCATION SYSTEM?" In eLSE 2018. ADL Romania, 2018. http://dx.doi.org/10.12753/2066-026x-18-033.
Full textReports on the topic "Gaming web application"
Prokhorov, Оleksandr V., Vladyslav O. Lisovichenko, Mariia S. Mazorchuk, and Olena H. Kuzminska. Developing a 3D quest game for career guidance to estimate students’ digital competences. [б. в.], 2020. http://dx.doi.org/10.31812/123456789/4416.
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