Journal articles on the topic 'Gaming web application'
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Ibrahim, Amalina, Wan Noorshahida Mohd-Isa, Sin-Ban Ho, Suraya Nurain Kalid, Khairul Akhyar Khairul Annuar, and Razi Razaleigh. "Optimizing Gaming Experiences with a Web-Based Marketplace Peripherals." International Journal of Membrane Science and Technology 10, no. 2 (2023): 1631–49. http://dx.doi.org/10.15379/ijmst.v10i2.1838.
Full textAjith, Anagha. "GESTURE CONTROLLED SMART GLOVE WITH WEB APPLICATION." International Scientific Journal of Engineering and Management 03, no. 04 (2024): 1–9. http://dx.doi.org/10.55041/isjem01615.
Full textLatubessy, Anastasya, and Ahmad Jazuli. "Web application to measure level of addictive game." International Journal of Engineering & Technology 7, no. 3 (2018): 1791. http://dx.doi.org/10.14419/ijet.v7i3.16097.
Full textToporetska, Z. M., C. V. Aymedov, T. V. Synitska, and O. P. Oliinyk. "A socio-psychological portrait of a pathological gambler as a prerequisite for preventing gambling addiction (gambling disorder)." Medicni perspektivi 29, no. 1 (2024): 143–50. http://dx.doi.org/10.26641/2307-0404.2024.1.301141.
Full textToporetska, Z.M., C.V. Aymedov, T.V. Synitska, and O.P. Oliinyk. "A socio-psychological portrait of a pathological gambler as a prerequisite for preventing gambling addiction (gambling disorder)." Medicni perspektivi 29, no. 1 (2024): 143–50. https://doi.org/10.26641/2307-0404.2024.1.301141.
Full textSingh, Rakesh Kumar, and Ranjan Singh. "Cloud computing-A scientific review." Anusandhaan - Vigyaan Shodh Patrika 3, no. 01 (2015): 88–94. https://doi.org/10.22445/avsp.v3i01.8582.
Full textIndra, Evta, Steffanily, and Tamarai Dinesh. "Designing Android Gaming News & Information Application Using Java-Based Web Scraping Technique." Journal of Physics: Conference Series 1230 (July 2019): 012069. http://dx.doi.org/10.1088/1742-6596/1230/1/012069.
Full textWaworuntu, Alexander. "Leveraging Content-Based Filtering for Personalized Game Recommendations: A Flutter-Based Mobile Application Development." Ultimatics : Jurnal Teknik Informatika 16, no. 2 (2025): 149–54. https://doi.org/10.31937/ti.v16i2.3936.
Full textAkbulut, Yavuz. "Predictors of inconsistent responding in web surveys." Internet Research 25, no. 1 (2015): 131–47. http://dx.doi.org/10.1108/intr-01-2014-0017.
Full textOktaviana R, Shinta, and Rifqi Avriyansyah Prayudha. "ANALISA KEPUASAN PENGGUNA WEBSITE TOP UP VOUCHER GAMES ONLINE MENGGUNAKAN WEBQUAL 4.0." INTI Nusa Mandiri 18, no. 2 (2024): 147–56. http://dx.doi.org/10.33480/inti.v18i2.5036.
Full textRUPADEVI, B. "PLAYER BEHAVIOUR PREDICTION IN GAME PURCHASE USING ML." International Scientific Journal of Engineering and Management 04, no. 06 (2025): 1–9. https://doi.org/10.55041/isjem03917.
Full textPrasetyadi, Gottfried Christophorus, and Mahfudin Mahfudin. "Web-based Expert System Application to Recommend Computer Specifications for Gaming Using Backward Chaining Inference Method." Jurnal Sistem Informasi 13, no. 2 (2017): 110. http://dx.doi.org/10.21609/jsi.v13i2.546.
Full textCordero-Brito, Staling, and Juanjo Mena. "Gamification and Its Application in the Social Environment." Journal of Information Technology Research 13, no. 3 (2020): 58–79. http://dx.doi.org/10.4018/jitr.2020070104.
Full textAlLouzia, Adel Salem, Khaled Mohammad Alomari, and Safwan Maghaydah. "Enhancing game classification systems with machine learning: A comparative study on techniques and legal implications." International Journal of Data and Network Science 8, no. 4 (2024): 2319–32. http://dx.doi.org/10.5267/j.ijdns.2024.5.024.
Full textKhan, M. N. A., A. M. Mirza, R. A. Wagan, M. Shahid, and I. Saleem. "A Literature Review on Software Testing Techniques for Smartphone Applications." Engineering, Technology & Applied Science Research 10, no. 6 (2020): 6578–83. http://dx.doi.org/10.48084/etasr.3844.
Full textKhan, M. N. A., A. M. Mirza, R. A. Wagan, M. Shahid, and I. Saleem. "A Literature Review on Software Testing Techniques for Smartphone Applications." Engineering, Technology & Applied Science Research 10, no. 6 (2020): 6578–83. https://doi.org/10.48084/etasr.3844.
Full textGivan, Muhammad, and Andi Wafiah. "Aplikasi Game Checkers Menggunakan Metode Alpha Beta Dan Minimax." Jurnal Sintaks Logika 5, no. 1 (2025): 58–69. https://doi.org/10.31850/jsilog.v5i1.3602.
Full textIlmawati. "Metode Forward Chaining Dan Certainty Factor Untuk Antisipasi Kecanduan Game Online Berbasis Web." Jurnal Sains Informatika Terapan 1, no. 3 (2022): 149–54. http://dx.doi.org/10.62357/jsit.v1i3.109.
Full textWang, Huayi, and Xiangrui Li. "Challenges and Solutions of the Application of Data-Driven Technology in Network 3D Game Design." Mobile Information Systems 2023 (April 13, 2023): 1–13. http://dx.doi.org/10.1155/2023/9105763.
Full textAziz, Nian, Justin Champion, and Ibrahim Hamarash. "Evaluation of Smartphone’s Embedded Sensors Through Applications: A Case Study of Gyroscope and Accelerometer." UKH Journal of Science and Engineering 5, no. 2 (2021): 10–17. http://dx.doi.org/10.25079/ukhjse.v5n2y2021.pp10-17.
Full textChandiramani, Ashish. "Management of Django Web Development in Python." Journal of Management and Service Science (JMSS) 1, no. 2 (2021): 1–17. http://dx.doi.org/10.54060/jmss/001.02.005.
Full textGomes, Jorge, and Mário Romão. "Information and Communication Technologies in the Healthcare." International Journal of Privacy and Health Information Management 6, no. 2 (2018): 72–83. http://dx.doi.org/10.4018/ijphim.2018070105.
Full textBao, Bing-Kun, Yefei Sheng, Jie Wang, Yaning Li, and Sisi You. "InstantPainting: Expanding GANs for Efficient Text-Conditioned Image Generation Platform." Proceedings of the AAAI Conference on Artificial Intelligence 39, no. 28 (2025): 29619–21. https://doi.org/10.1609/aaai.v39i28.35345.
Full textYusup, Maulana, and Titin Kristiana. "Perancangan Sistem Pakar Diagnosis Kerusakan Playstation 3™ Berbasis Web dengan Metode Forward Chaining." Jurnal Telematika 14, no. 2 (2020): 87–94. http://dx.doi.org/10.61769/telematika.v14i2.274.
Full textVidal-Balea, Aida, Óscar Blanco-Novoa, Paula Fraga-Lamas, and Tiago M. Fernández-Caramés. "Developing the Next Generation of Augmented Reality Games for Pediatric Healthcare: An Open-Source Collaborative Framework Based on ARCore for Implementing Teaching, Training and Monitoring Applications." Sensors 21, no. 5 (2021): 1865. http://dx.doi.org/10.3390/s21051865.
Full textAl Fansyah, Fajar, and Tri Widodo. "Deploying SMS Gateway in the Design and Development of Web and Mobile Academic Information Systems using the Waterfall Method." International Journal Software Engineering and Computer Science (IJSECS) 3, no. 3 (2023): 293–99. http://dx.doi.org/10.35870/ijsecs.v3i3.1770.
Full textAbdul Molok, Nurul Nuha, Nur Aiena Hajeerah Abdul Hakim, and Nur Syazwani Jamaludin. "SmartParents: Empowering Parents to Protect Children from Cyber Threats." International Journal on Perceptive and Cognitive Computing 9, no. 2 (2023): 73–79. http://dx.doi.org/10.31436/ijpcc.v9i2.406.
Full textBlaney, Aileen. "Farming on Facebook, Camera-less Food Photography and a New Indian Pastoral." International Journal of E-Politics 10, no. 2 (2019): 1–12. http://dx.doi.org/10.4018/ijep.2019070101.
Full textSardana, Dhanraj. "Stream Rider: A Developer\'s Perspective on Live Streaming." International Journal for Research in Applied Science and Engineering Technology 13, no. 1 (2025): 2076–80. https://doi.org/10.22214/ijraset.2025.66742.
Full textKhoshahval, S., M. Farnaghi, and M. Taleai. "SPATIO-TEMPORAL PATTERN MINING ON TRAJECTORY DATA USING ARM." ISPRS - International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences XLII-4/W4 (September 27, 2017): 395–99. http://dx.doi.org/10.5194/isprs-archives-xlii-4-w4-395-2017.
Full textIsmail, Nashwa, David Sherlock, Rebecca Rylance-Graham, Stephen McKinnell, and Mark Pountney. "The Impact of Language and Social Communication on the Sense of Belonging among International Students Using ScLINGO Application." European Conference on Games Based Learning 18, no. 1 (2024): 414–25. http://dx.doi.org/10.34190/ecgbl.18.1.3068.
Full textVollstädt-Klein, Sabine, Philip Mildner, Jan Malte Bumb, et al. "The training game SALIENCE for the therapy of alcohol use disorder." Health Informatics Journal 26, no. 1 (2019): 499–512. http://dx.doi.org/10.1177/1460458219839612.
Full textVanderkruik, Rachel C., Craig Ferguson, Lauren A. Kobylski, et al. "Testing a Behavioral Activation Gaming App for Depression During Pregnancy: Multimethod Pilot Study." JMIR Formative Research 8 (January 26, 2024): e44029. http://dx.doi.org/10.2196/44029.
Full textMercier, Julien, Nicolas Chabloz, Gregory Dozot, Olivier Ertz, Erwan Bocher, and Daniel Rappo. "BiodivAR: A Cartographic Authoring Tool for the Visualization of Geolocated Media in Augmented Reality." ISPRS International Journal of Geo-Information 12, no. 2 (2023): 61. http://dx.doi.org/10.3390/ijgi12020061.
Full textKisch, Mark, and Anders Håkansson. "Associations Between Addictive Behaviors, Individual Characteristics, and the Use of Gambling Services Within the World of Gaming: Cross-sectional Survey Study." JMIR Serious Games 10, no. 2 (2022): e29077. http://dx.doi.org/10.2196/29077.
Full textKumar, Dr R. G. Suresh. "V-Campus Experience." International Journal for Research in Applied Science and Engineering Technology 13, no. 5 (2025): 2698–704. https://doi.org/10.22214/ijraset.2025.70635.
Full textScianna, A., G. F. Gaglio, and M. La Guardia. "DIGITAL PHOTOGRAMMETRY, TLS SURVEY AND 3D MODELLING FOR VR AND AR APPLICATIONS IN CH." ISPRS - International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences XLIII-B2-2020 (August 12, 2020): 901–9. http://dx.doi.org/10.5194/isprs-archives-xliii-b2-2020-901-2020.
Full textNoyons, Ed. "Measuring Societal Impact Is as Complex as ABC." Journal of Data and Information Science 4, no. 3 (2019): 6–21. http://dx.doi.org/10.2478/jdis-2019-0012.
Full textJohn, Joshua, and Egba Anwaitu Fraser. "DDoS Attacks on Cloud Computing and IoT Devices: Strategies for Mitigation." Kasu Journal of Computer Science 1, no. 4 (2024): 778–95. https://doi.org/10.47514/kjcs/2024.1.4.006.
Full textStock, Christiane, Satayesh Lavasani Kjær, Birthe Rasmussen, and Lotte Vallentin-Holbech. "Youth Experiences with Social Norms Feedback: Qualitative Findings from The Drug Prevention Trial the GOOD Life." International Journal of Environmental Research and Public Health 17, no. 9 (2020): 3200. http://dx.doi.org/10.3390/ijerph17093200.
Full textMahdi, Hussain, Baidaa Al-Bander, Mohammed Hasan Alwan, Mohammed Salah Abood, and Mustafa Maad Hamdi. "Vehicular Networks Performance Evaluation Based on Downlink Scheduling Algorithms for High-Speed Long Term Evolution – Vehicle." International Journal of Interactive Mobile Technologies (iJIM) 15, no. 21 (2021): 52. http://dx.doi.org/10.3991/ijim.v15i21.22475.
Full textSchilt, Thelma, Elvira Sharine Ruijter, Nikky Godeschalk, Marit van Haaster, and Anna E. Goudriaan. "The Use of Smartphone Serious Gaming Apps in the Treatment of Substance Use Disorders: Observational Study on Feasibility and Acceptability." JMIR Formative Research 6, no. 9 (2022): e34159. http://dx.doi.org/10.2196/34159.
Full textClaesdotter-Knutsson, Emma, Frida André, and Anders Håkansson. "Gaming Activity and Possible Changes in Gaming Behavior Among Young People During the COVID-19 Pandemic: Cross-sectional Online Survey Study." JMIR Serious Games 10, no. 1 (2022): e33059. http://dx.doi.org/10.2196/33059.
Full textNurrohman, Muhammad Yusuf, Tikaridha Hardiani, and Danur Wijayanto. "SISTEM INFORMASI TRANSFUSI DARAH BERBASIS WEB MENGGUNAKAN METODE RAPID APPLICATION DEVELOPMENT." Networking Engineering Research Operation 9, no. 1 (2024): 69–84. https://doi.org/10.21107/nero.v9i1.28032.
Full textAhamer, Gilbert. "Joyfully Map Social Dynamics when Designing Web-Based Courses." International Journal of Web-Based Learning and Teaching Technologies 8, no. 2 (2013): 19–57. http://dx.doi.org/10.4018/jwltt.2013040102.
Full textSunil Kumar Kushwaha, Dr. Suresh K. Jain, and Sourabh Dave. "Performance Evaluation of Congestion Control Algorithm in TCP/IP Differentiated Services During COVID-19 Pandemic Due to Heavy Surge in Real-Time Traffic." International Research Journal on Advanced Engineering Hub (IRJAEH) 2, no. 04 (2024): 715–33. http://dx.doi.org/10.47392/irjaeh.2024.0102.
Full textAljader, Huda Khurshed Shawkat. "GPU based Image Compression with Scaling-Hard-Threshold Using HWT (Haar-Wavelet-Transform) + RL (Run-Length) Pair Encoding." Webology 18, Special Issue 04 (2021): 341–53. http://dx.doi.org/10.14704/web/v18si04/web18133.
Full textRotter, Elisabeth, Philipp Achenbach, Birgit Ziegler, and Stefan Göbel. "Finding Appropriate Serious Games in Vocational Education and Training: A Conceptual Approach." European Conference on Games Based Learning 16, no. 1 (2022): 473–81. http://dx.doi.org/10.34190/ecgbl.16.1.577.
Full textHahn, Sukwon, and Young Mi Ryu. "A Bibliometric Analysis of Studies applying Escape Room as an Innovative Teaching Method." Korean Association For Learner-Centered Curriculum And Instruction 25, no. 7 (2025): 177–91. https://doi.org/10.22251/jlcci.2025.25.7.177.
Full textYetim, Adem. "Mentoring." ITNOW 64, no. 3 (2022): 36. http://dx.doi.org/10.1093/combul/bwac087.
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