Academic literature on the topic 'Gamle'

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Journal articles on the topic "Gamle"

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Kolstrup, Else, and Tage Thyrsted. "Gamle vindaflejinger." Varv 1987, no. 4 (1987): 116–17. https://doi.org/10.7146/varv.v1987i4.152133.

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Ursin, Holger. "De gamle er eldst, men er de for gamle?" Tidsskrift for Den norske legeforening 131, no. 18 (2011): 1812. http://dx.doi.org/10.4045/tidsskr.11.0727.

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Hammersvik, Eirik. "Gjengangerprosjektene – bruk av gamle ideer på gamle problemer." Kritisk juss 34, no. 04 (2017): 207–26. http://dx.doi.org/10.18261/issn2387-4546-2008-04-05.

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Nielsen, Kirsten. "Den fortærende ild: Claude Lévi-Strauss og den strukturelle myteanalyse." Religionsvidenskabelig Skriftrække 1 (June 9, 2022): 121–26. http://dx.doi.org/10.7146/rvs.v1i.132810.

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Kirsten Nielsen, tidligere professor i Gammel Testamente i Aarhus, præsenterer i sit essay to af Hans Jørgen Lundager Jensens vigtige strukturelle analyser af gammeltestamentlige tekster i form af hans kapitel “Den strukturelle myteanalyse og Det Gamle Testamente” i Myter i Det Gamle Testamente (1990) og disputatsen Den fortærende ild. Strukturelle analyser af narrative og rituelle tekster i Det Gamle Testamente (2000). Hans Jørgen var den første i Danmark, som introducerede Claude Lévi-Strauss' myteanalyser og påviste betydningen af hans metoder for studiet af Det Gamle Testamente. Hans Jørge
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Barthes, Roland. "Den gamle retorik." K&K - Kultur og Klasse 25, no. 84 (1997): 21–88. http://dx.doi.org/10.7146/kok.v25i84.21373.

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Straand, Jørund. "Gamle som faller." Tidsskrift for Den norske legeforening 134, no. 1 (2014): 56. http://dx.doi.org/10.4045/tidsskr.13.1130.

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Nielsen, Erling Fuglsang. "Salthavets gamle kyst." Varv 1987, no. 3 (1987): 67–73. https://doi.org/10.7146/varv.v1987i3.152137.

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Degn, Ole. "Ribes gamle rådhus." By, marsk og geest - Kulturhistorisk tidsskrift for Sydvestjylland 8, no. 1 (1996): 9–15. https://doi.org/10.7146/bmg.v8i1.134678.

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Engqvist, Hans Henrik. "Ribe gamle Rådhus." By, marsk og geest - Kulturhistorisk tidsskrift for Sydvestjylland 8, no. 1 (1996): 3–8. https://doi.org/10.7146/bmg.v8i1.134676.

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De to sammenbyggede stenboder, som idag kendes under navnet Ribes gamle Rådhus, blev bygget omkring år 1500. I artiklen gennemgås husets historie og bygningshistorie frem til starten af 1700-tallet, hvor det blev til byens Rådhus.
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Røys, Statsråd Heidi Grande. "FORNYING OG GAMLE DYDAR." Stat & Styring 17, no. 03 (2007): 4–5. http://dx.doi.org/10.18261/issn0809-750x-2007-03-03.

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Dissertations / Theses on the topic "Gamle"

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Haugerø, Kai Rune. "Transformasjon av den gamle røde låven ved Reins Kloster." Thesis, Norges teknisk-naturvitenskapelige universitet, Fakultet for arkitektur og billedkunst, 2014. http://urn.kb.se/resolve?urn=urn:nbn:no:ntnu:diva-26718.

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Wehmer, Kathrine. "Oral helse i Gamle Lödöse : En osteologisk undersøkelse av det humane materiale." Thesis, Stockholms universitet, Osteoarkeologiska forskningslaboratoriet, 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:su:diva-190929.

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This Master ́s thesis focused on the oral health of people who lived in Old Lödöse, Sweden during the Middle Ages. Old Lödöse is approximately 4 miles northeast of Gothenburg. The town existed between 1100 and 1646, and within it you can find St. Peder ́s church, St. Olov ́s church and a monastery. The analyzed material was from these three places and consisted of 58 individuals affected by various oral pathology. From St. Peder ́s church there were 33 individuals, from St. Olov ́s there were 4 individuals and from the monastery there were 19 individuals. They were mostly young adults (20
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Paulsen, Frida Helen. "I Seppalas spor : Å prosjektere nytt med inspirasjon fra det gamle." Thesis, Norges teknisk-naturvitenskapelige universitet, Fakultet for arkitektur og billedkunst, 2013. http://urn.kb.se/resolve?urn=urn:nbn:no:ntnu:diva-26379.

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Kvaerndrup, Sigurd. "Den østnordiske ballade, oral teori og tekstanalyse : studier i Danmarks gamle folkeviser /." København : Museum Tusculanums forlag, 2006. http://catalogue.bnf.fr/ark:/12148/cb41005706t.

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Persson, Gunnel. ""Min gamle vän Elin" : En sociolingvistisk studie av bruket av adjektivets e-form." Thesis, Linnéuniversitetet, Institutionen för svenska språket (SV), 2017. http://urn.kb.se/resolve?urn=urn:nbn:se:lnu:diva-68258.

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In the definite form an adjective in Swedish can end in either -a or -e, with the e-form being used in writing especially with masculine reference together with nouns of the n-gender. For a long time, however, there has been some variation in usage, so that the e-form is sometimes also employed with female reference or together with nouns of t-gender. Widmark shows in a study from 1992 that there is uncertainty among Swedish speakers about how the forms should be used. The aim of the present study is to investigate the extent to which speakers accept different uses in writing of the e-form of
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Skotnes, Liv Heidi. "Forstyrrelser i de nedre urinveier hos gamle på sykehejm : urininkontinens, residualurin, urinveisinfeksjon, samt inkontinenspleie." Doctoral thesis, Mittuniversitetet, Institutionen för hälsovetenskap, 2012. http://urn.kb.se/resolve?urn=urn:nbn:se:miun:diva-16337.

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Det overordnede målet med denne avhandling var å få en oversikt over ulike forstyrrelser i de nedre urinveier hos gamle. Dernest var målet å beskrive oppfatninger og barrierer som influerte på personalets muligheter for å gi riktig inkontinenspleie til beboere i sykehjem. Avhandlingen består av en kvantitativ studie (artikkel I, II, III), og en kvalitativ studie (artikkel IV). Artikkel I var en tverrsnittstudie. Artikkel II og III var en prospektiv tidsdesignstudie med en oppfølgingsperiode på ett år. 183 beboere fra seks sykehjem deltok i den kvantitative studien. I artikkel I ble prevalensen
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Mahler, Marianne. "At holde balance Betingelser for og perspektiver i forhold tilforebyggelse af fald blandt gamle mennesker." Doctoral thesis, Nordic School of Public Health NHV, 2012. http://urn.kb.se/resolve?urn=urn:nbn:se:norden:org:diva-3768.

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Baggrund. Faldulykker blandt gamle mennesker er et folkesundhedsproblem i Danmark, Norden såvel som i den vestlige verden. Forebyggelse af fald har været grebet an i en befolkningsorienteret adfærdsmotiverendeog –regulerende modus. Denne faldforebyggelsestankegang er i opbrud. Formål. At beskrive hvorledes fald,faldhændelser og at miste balanceopleves og håndteres af gamle mennesker, der bor i selvstændig bolig. Studiet har ligeledes fokus på at undersøge sammenhænge i den faldforebyggende indsats med udgangspunkt i hvad de, der er faldet, har oplevet. Studiet bidragertil udvikling af sundheds
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Kristiansen, Heidi. "Gamle Sandvik båtbyggeri på Bankløkka : Er båtbyggeriet på Bankløkka viktig og i så fall for hvem?" Thesis, Uppsala universitet, Institutionen för kulturantropologi och etnologi, 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-412410.

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This essay examines the old Sandvik boat factory at Bankløkka in Horten in Vestfold County, Norway, through conceptions of a place based on pictures. The essay examines the culture of everyday life, what is around us, local identity, and local community and investigates what is disappearing. The essay is about our experiences and what the pictures should convey and what they convey today. The purpose is based on the questions: What do the pictures show and what do the pictures convey? Is the boat factory at Bankløkka important and if so for whom? Is there a repeating similarity between the ima
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Skou, Nielsen Lone. "Bruger ”gamle ”ældre flere og /eller andre hjælpemidler end ”unge” ældre? : En kortlægning af forbruget af kommunalt bevilgede hjælpemidler til 65+-årige i en dansk kommune, og en vurdering af forskellen i forbrug hos ”gamle ” og ”unge” ældre." Thesis, Nordic School of Public Health NHV, 2007. http://urn.kb.se/resolve?urn=urn:nbn:se:norden:org:diva-3229.

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Ældre udgør en stigende del af befolkningen. En del ældre får funktionsnedsættelser, både på grund af de naturlige aldersforandringer og på grund af kroniske sygdomme, der ofte forstærkes med alderen. Derved øges antallet af mennesker, der får behov for hjælpemidler. Formålet med undersøgelsen var, at kortlægge forbruget af hjælpemidler hos den ældre del af befolkningen i en dansk kommune, med henblik på at undersøge om der var forskel i antal og typer af hjælpemidler hos de yngste og de ældste af befolkningen over 65 år. Data blev indsamlet via registre i kommunen og blev inddelt i aldersgrup
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Seberg, Peter. "Den Litterära Hemligheten i Havet : Ett uppmärksammande av konventioner i läsningen av The Old Man and the Sea för att främja elevers litterära kompetensutveckling." Thesis, Mälardalens högskola, Akademin för utbildning, kultur och kommunikation, 2012. http://urn.kb.se/resolve?urn=urn:nbn:se:mdh:diva-15054.

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Syftet med det här arbetet var att ta reda på vad jag som lärare kan lyfta fram i exempeltexten The Old Man and the Sea för att främja elevers förmåga att tolka innehållet i en text. Detta har jag framfört i en analys av romanen med hjälp av Peter J. Rabinowitz teori om konventionella regler i hans bok Before Reading (1997) genom att tydliggöra hur romanen kan förstås med hjälp av de konventioner som Hemingway såväl som hans läsare har att förhålla sig till. Vad jag visat är hur dessa konventioner som jag framlagt i analysen, till exempel avvikande detaljer i texten, förhåller sig till ett mer
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Books on the topic "Gamle"

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Andersen, Hjalmar. Den gode, gamle, gale istida. Det Norske samlaget, 1989.

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Gardåsen, Tor Kjetil. Gamle Telemark. Fylkesmuseet for Telemark og Grenland, 1994.

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Lorentzen, Birgitte. Gamle Hansen. People's Press, 2012.

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Borgersen, Vidar Skaar. Gamle Kongsberg. Forlaget for historie, Langs Lågen, 1991.

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Brunstad, Sissel. Den gamle sunnmørsjula. Vind forlag, 2007.

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owner, Child Julia former, ed. Gode, gamle oppskrifter. Gyldendal Norsk, 1991.

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Østbø, Egil. Gamle Tjensvoll skole. Stokka kultur- og historielag, 2006.

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Bodil, Gad, ed. Den gamle digter. C.A. Reitzel, 1986.

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Ankarfeldt, Bent. Det gamle Rørvig. Bevaringsforeningen for Rørvig sogn, 1985.

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Alsvik, Marit Karin. Torvastad: Gamle glimt. Hafrsfjord forlag, 2000.

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Book chapters on the topic "Gamle"

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Imer, Lisbeth M. "Gamle fund – nye opdagelser." In Die Faszination des Verborgenen und seine Entschlüsselung – Rāđi sa¿ kunni, edited by Jana Krüger, Vivian Busch, Katharina Seidel, Christiane Zimmermann, and Ute Zimmermann. De Gruyter, 2017. http://dx.doi.org/10.1515/9783110548136-014.

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Rehm, Matthias, and Michael Wissner. "Gamble — A Multiuser Game with an Embodied Conversational Agent." In Entertainment Computing - ICEC 2005. Springer Berlin Heidelberg, 2005. http://dx.doi.org/10.1007/11558651_18.

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Gressner, A. M., and O. A. Gressner. "Galle." In Lexikon der Medizinischen Laboratoriumsdiagnostik. Springer Berlin Heidelberg, 2017. http://dx.doi.org/10.1007/978-3-662-49054-9_1193-1.

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Gressner, A. M., and O. A. Gressner. "Galle." In Springer Reference Medizin. Springer Berlin Heidelberg, 2019. http://dx.doi.org/10.1007/978-3-662-48986-4_1193.

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Gooch, Jan W. "Gable." In Encyclopedic Dictionary of Polymers. Springer New York, 2011. http://dx.doi.org/10.1007/978-1-4419-6247-8_5384.

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Bährle-Rapp, Marina. "Galle." In Springer Lexikon Kosmetik und Körperpflege. Springer Berlin Heidelberg, 2007. http://dx.doi.org/10.1007/978-3-540-71095-0_4152.

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Bährle-Rapp, Marina. "gamme." In Springer Lexikon Kosmetik und Körperpflege. Springer Berlin Heidelberg, 2007. http://dx.doi.org/10.1007/978-3-540-71095-0_4162.

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Reinhardt, Jonathon. "Game." In Gameful Second and Foreign Language Teaching and Learning. Springer International Publishing, 2018. http://dx.doi.org/10.1007/978-3-030-04729-0_4.

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Izadkhah, Habib, and Rashid Behzadidoost. "Game." In Challenging Programming in Python: A Problem Solving Perspective. Springer Nature Switzerland, 2023. http://dx.doi.org/10.1007/978-3-031-39999-2_6.

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Cracknell, H. L., and G. Nobis. "Game." In The New Catering Repertoire. Macmillan Education UK, 1989. http://dx.doi.org/10.1007/978-1-349-20391-8_9.

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Conference papers on the topic "Gamle"

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Putri, Ratu Ayu Asih Kusuma, Jurike V. Moniaga, and Yangky Wijaya. "A design model for digital game-based learning in the study of international relations: Developing an innovative learning method for a defense strategy course at Bina Nusantara University." In 2016 1st International Conference on Game, Game Art, and Gamification (ICGGAG). IEEE, 2016. http://dx.doi.org/10.1109/icggag.2016.8052636.

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Ohira, Shigeki, Natsumi Maeda, and Katashi Nagao. "Player type classification based on activity logs in a gamified seminar setting." In 2016 1st International Conference on Game, Game Art, and Gamification (ICGGAG). IEEE, 2016. http://dx.doi.org/10.1109/icggag.2016.8052637.

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Manuaba, Ida Bagus Kerthyayana. "The evaluation of queue and adaptation response models for telerobotic supervisory control in gaming environment." In 2016 1st International Conference on Game, Game Art, and Gamification (ICGGAG). IEEE, 2016. http://dx.doi.org/10.1109/icggag.2016.8052638.

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Oscario, Angela, and Laura Christina Luzar. "Review of mobile games icons designs: A study based on graphic designer knowledge." In 2016 1st International Conference on Game, Game Art, and Gamification (ICGGAG). IEEE, 2016. http://dx.doi.org/10.1109/icggag.2016.8052641.

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Adrianto, Dennise, Monica Hidajat, and Violitta Yesmaya. "Augmented reality using Vuforia for marketing residence." In 2016 1st International Conference on Game, Game Art, and Gamification (ICGGAG). IEEE, 2016. http://dx.doi.org/10.1109/icggag.2016.8052642.

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Heryadi, Yaya, Ahmad Zakky Robbany, and Hantze Sudarma. "User experience evaluation of virtual reality-based cultural gamification using GameFlow approach." In 2016 1st International Conference on Game, Game Art, and Gamification (ICGGAG). IEEE, 2016. http://dx.doi.org/10.1109/icggag.2016.8052644.

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Heryadi, Yaya, and Kelvin Muliamin. "Gamification of M-learning Mandarin as second language." In 2016 1st International Conference on Game, Game Art, and Gamification (ICGGAG). IEEE, 2016. http://dx.doi.org/10.1109/icggag.2016.8052645.

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Zufri, Tubagus, Dodi Hilman, and Wahyudi Pratama. "Character design as bridging tools of ideological message in game." In 2016 1st International Conference on Game, Game Art, and Gamification (ICGGAG). IEEE, 2016. http://dx.doi.org/10.1109/icggag.2016.8052646.

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Mahmood, Alaa Ibrahim, Shafiz Affendi Mohd Yusof, and Muhammad Ikhwan Jambak. "The impact of online social games on E-learning usage among female students." In 2016 1st International Conference on Game, Game Art, and Gamification (ICGGAG). IEEE, 2016. http://dx.doi.org/10.1109/icggag.2016.8052647.

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Wulandari, Sari, and Lenny. "Safari rangers board game as a campaign media for endangered animal conservation." In 2016 1st International Conference on Game, Game Art, and Gamification (ICGGAG). IEEE, 2016. http://dx.doi.org/10.1109/icggag.2016.8052649.

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Reports on the topic "Gamle"

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Brandt Djupdræt, Martin, and Louise Ejgod Hansen. Hvem er museumsbrugerne? Og hvilke forskelle er der på hyppige, mindre hyppige og sjældne museumsbrugeres brug og holdning til museer? Aarhus University, 2024. http://dx.doi.org/10.7146/aul.528.

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Museer er en meget brugt fritidsaktivitet, og der har i de sidste 20 år været et øget fokus på at udvikle museernes tilbud. I samme periode har antallet af besøgende på danske museer også været jævnt stigende. Men vi ved stadig ikke helt, hvorfor nogen går mere på museum end andre. Denne rapport handler om brugen af museer, og om der i brugen er forskelle i forhold til, om man er en flittig gæst, eller om det er lang tid siden, turen er gået til et museum. Bag projektet står Den Gamle By i samarbejde med Moesgaard Museum, ARoS, KØN – Museum for kønnenes kulturhistorie og Naturhistorisk Museum
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Gray, Christopher, Leif Bergey, and Walter A. Berbrick. Fleet Arctic Operations Game: Game Report. Defense Technical Information Center, 2011. http://dx.doi.org/10.21236/ada591588.

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Ball, Laurence, Douglas Elmendorf, and N. Gregory Mankiw. The Deficit Gamble. National Bureau of Economic Research, 1995. http://dx.doi.org/10.3386/w5015.

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Dimitriou, Panagiotis. CARTEL: a board game for teaching game theory. The Economics Network, 2018. http://dx.doi.org/10.53593/n3132a.

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Margolius, Barbara. Derivative Matching Game. The MAA Mathematical Sciences Digital Library, 2008. http://dx.doi.org/10.4169/loci002651.

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Armenta, Mikaela, Laura Epifanovskaya, Joshua Letchford, et al. SIGNAL Game Manual. Office of Scientific and Technical Information (OSTI), 2020. http://dx.doi.org/10.2172/1643226.

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Hypes, Victoria, Kimberly Pestovich, and Gabriel Levine. SWESST Jeopardy Game. Office of Scientific and Technical Information (OSTI), 2020. http://dx.doi.org/10.2172/1657083.

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Ripplinger, K. Tactile Game System. Office of Scientific and Technical Information (OSTI), 2024. https://doi.org/10.2172/2480617.

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Low, Hamish, Sarah Smith, and Thomas F. Crossley. Do consumers gamble to convexify? The IFS, 2010. http://dx.doi.org/10.1920/ps.ifs.2024.0252.

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Low, Hamish, Sarah Smith, and Thomas F. Crossley. Do consumers gamble to convexify? The IFS, 2010. http://dx.doi.org/10.1920/ps.ifs.2024.0186.

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