Academic literature on the topic 'Gamle'
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Journal articles on the topic "Gamle"
Kolstrup, Else, and Tage Thyrsted. "Gamle vindaflejinger." Varv 1987, no. 4 (1987): 116–17. https://doi.org/10.7146/varv.v1987i4.152133.
Full textUrsin, Holger. "De gamle er eldst, men er de for gamle?" Tidsskrift for Den norske legeforening 131, no. 18 (2011): 1812. http://dx.doi.org/10.4045/tidsskr.11.0727.
Full textHammersvik, Eirik. "Gjengangerprosjektene – bruk av gamle ideer på gamle problemer." Kritisk juss 34, no. 04 (2017): 207–26. http://dx.doi.org/10.18261/issn2387-4546-2008-04-05.
Full textNielsen, Kirsten. "Den fortærende ild: Claude Lévi-Strauss og den strukturelle myteanalyse." Religionsvidenskabelig Skriftrække 1 (June 9, 2022): 121–26. http://dx.doi.org/10.7146/rvs.v1i.132810.
Full textBarthes, Roland. "Den gamle retorik." K&K - Kultur og Klasse 25, no. 84 (1997): 21–88. http://dx.doi.org/10.7146/kok.v25i84.21373.
Full textStraand, Jørund. "Gamle som faller." Tidsskrift for Den norske legeforening 134, no. 1 (2014): 56. http://dx.doi.org/10.4045/tidsskr.13.1130.
Full textNielsen, Erling Fuglsang. "Salthavets gamle kyst." Varv 1987, no. 3 (1987): 67–73. https://doi.org/10.7146/varv.v1987i3.152137.
Full textDegn, Ole. "Ribes gamle rådhus." By, marsk og geest - Kulturhistorisk tidsskrift for Sydvestjylland 8, no. 1 (1996): 9–15. https://doi.org/10.7146/bmg.v8i1.134678.
Full textEngqvist, Hans Henrik. "Ribe gamle Rådhus." By, marsk og geest - Kulturhistorisk tidsskrift for Sydvestjylland 8, no. 1 (1996): 3–8. https://doi.org/10.7146/bmg.v8i1.134676.
Full textRøys, Statsråd Heidi Grande. "FORNYING OG GAMLE DYDAR." Stat & Styring 17, no. 03 (2007): 4–5. http://dx.doi.org/10.18261/issn0809-750x-2007-03-03.
Full textDissertations / Theses on the topic "Gamle"
Haugerø, Kai Rune. "Transformasjon av den gamle røde låven ved Reins Kloster." Thesis, Norges teknisk-naturvitenskapelige universitet, Fakultet for arkitektur og billedkunst, 2014. http://urn.kb.se/resolve?urn=urn:nbn:no:ntnu:diva-26718.
Full textWehmer, Kathrine. "Oral helse i Gamle Lödöse : En osteologisk undersøkelse av det humane materiale." Thesis, Stockholms universitet, Osteoarkeologiska forskningslaboratoriet, 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:su:diva-190929.
Full textPaulsen, Frida Helen. "I Seppalas spor : Å prosjektere nytt med inspirasjon fra det gamle." Thesis, Norges teknisk-naturvitenskapelige universitet, Fakultet for arkitektur og billedkunst, 2013. http://urn.kb.se/resolve?urn=urn:nbn:no:ntnu:diva-26379.
Full textKvaerndrup, Sigurd. "Den østnordiske ballade, oral teori og tekstanalyse : studier i Danmarks gamle folkeviser /." København : Museum Tusculanums forlag, 2006. http://catalogue.bnf.fr/ark:/12148/cb41005706t.
Full textPersson, Gunnel. ""Min gamle vän Elin" : En sociolingvistisk studie av bruket av adjektivets e-form." Thesis, Linnéuniversitetet, Institutionen för svenska språket (SV), 2017. http://urn.kb.se/resolve?urn=urn:nbn:se:lnu:diva-68258.
Full textSkotnes, Liv Heidi. "Forstyrrelser i de nedre urinveier hos gamle på sykehejm : urininkontinens, residualurin, urinveisinfeksjon, samt inkontinenspleie." Doctoral thesis, Mittuniversitetet, Institutionen för hälsovetenskap, 2012. http://urn.kb.se/resolve?urn=urn:nbn:se:miun:diva-16337.
Full textMahler, Marianne. "At holde balance Betingelser for og perspektiver i forhold tilforebyggelse af fald blandt gamle mennesker." Doctoral thesis, Nordic School of Public Health NHV, 2012. http://urn.kb.se/resolve?urn=urn:nbn:se:norden:org:diva-3768.
Full textKristiansen, Heidi. "Gamle Sandvik båtbyggeri på Bankløkka : Er båtbyggeriet på Bankløkka viktig og i så fall for hvem?" Thesis, Uppsala universitet, Institutionen för kulturantropologi och etnologi, 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-412410.
Full textSkou, Nielsen Lone. "Bruger ”gamle ”ældre flere og /eller andre hjælpemidler end ”unge” ældre? : En kortlægning af forbruget af kommunalt bevilgede hjælpemidler til 65+-årige i en dansk kommune, og en vurdering af forskellen i forbrug hos ”gamle ” og ”unge” ældre." Thesis, Nordic School of Public Health NHV, 2007. http://urn.kb.se/resolve?urn=urn:nbn:se:norden:org:diva-3229.
Full textSeberg, Peter. "Den Litterära Hemligheten i Havet : Ett uppmärksammande av konventioner i läsningen av The Old Man and the Sea för att främja elevers litterära kompetensutveckling." Thesis, Mälardalens högskola, Akademin för utbildning, kultur och kommunikation, 2012. http://urn.kb.se/resolve?urn=urn:nbn:se:mdh:diva-15054.
Full textBooks on the topic "Gamle"
Borgersen, Vidar Skaar. Gamle Kongsberg. Forlaget for historie, Langs Lågen, 1991.
Find full textBook chapters on the topic "Gamle"
Imer, Lisbeth M. "Gamle fund – nye opdagelser." In Die Faszination des Verborgenen und seine Entschlüsselung – Rāđi sa¿ kunni, edited by Jana Krüger, Vivian Busch, Katharina Seidel, Christiane Zimmermann, and Ute Zimmermann. De Gruyter, 2017. http://dx.doi.org/10.1515/9783110548136-014.
Full textRehm, Matthias, and Michael Wissner. "Gamble — A Multiuser Game with an Embodied Conversational Agent." In Entertainment Computing - ICEC 2005. Springer Berlin Heidelberg, 2005. http://dx.doi.org/10.1007/11558651_18.
Full textGressner, A. M., and O. A. Gressner. "Galle." In Lexikon der Medizinischen Laboratoriumsdiagnostik. Springer Berlin Heidelberg, 2017. http://dx.doi.org/10.1007/978-3-662-49054-9_1193-1.
Full textGressner, A. M., and O. A. Gressner. "Galle." In Springer Reference Medizin. Springer Berlin Heidelberg, 2019. http://dx.doi.org/10.1007/978-3-662-48986-4_1193.
Full textGooch, Jan W. "Gable." In Encyclopedic Dictionary of Polymers. Springer New York, 2011. http://dx.doi.org/10.1007/978-1-4419-6247-8_5384.
Full textBährle-Rapp, Marina. "Galle." In Springer Lexikon Kosmetik und Körperpflege. Springer Berlin Heidelberg, 2007. http://dx.doi.org/10.1007/978-3-540-71095-0_4152.
Full textBährle-Rapp, Marina. "gamme." In Springer Lexikon Kosmetik und Körperpflege. Springer Berlin Heidelberg, 2007. http://dx.doi.org/10.1007/978-3-540-71095-0_4162.
Full textReinhardt, Jonathon. "Game." In Gameful Second and Foreign Language Teaching and Learning. Springer International Publishing, 2018. http://dx.doi.org/10.1007/978-3-030-04729-0_4.
Full textIzadkhah, Habib, and Rashid Behzadidoost. "Game." In Challenging Programming in Python: A Problem Solving Perspective. Springer Nature Switzerland, 2023. http://dx.doi.org/10.1007/978-3-031-39999-2_6.
Full textCracknell, H. L., and G. Nobis. "Game." In The New Catering Repertoire. Macmillan Education UK, 1989. http://dx.doi.org/10.1007/978-1-349-20391-8_9.
Full textConference papers on the topic "Gamle"
Putri, Ratu Ayu Asih Kusuma, Jurike V. Moniaga, and Yangky Wijaya. "A design model for digital game-based learning in the study of international relations: Developing an innovative learning method for a defense strategy course at Bina Nusantara University." In 2016 1st International Conference on Game, Game Art, and Gamification (ICGGAG). IEEE, 2016. http://dx.doi.org/10.1109/icggag.2016.8052636.
Full textOhira, Shigeki, Natsumi Maeda, and Katashi Nagao. "Player type classification based on activity logs in a gamified seminar setting." In 2016 1st International Conference on Game, Game Art, and Gamification (ICGGAG). IEEE, 2016. http://dx.doi.org/10.1109/icggag.2016.8052637.
Full textManuaba, Ida Bagus Kerthyayana. "The evaluation of queue and adaptation response models for telerobotic supervisory control in gaming environment." In 2016 1st International Conference on Game, Game Art, and Gamification (ICGGAG). IEEE, 2016. http://dx.doi.org/10.1109/icggag.2016.8052638.
Full textOscario, Angela, and Laura Christina Luzar. "Review of mobile games icons designs: A study based on graphic designer knowledge." In 2016 1st International Conference on Game, Game Art, and Gamification (ICGGAG). IEEE, 2016. http://dx.doi.org/10.1109/icggag.2016.8052641.
Full textAdrianto, Dennise, Monica Hidajat, and Violitta Yesmaya. "Augmented reality using Vuforia for marketing residence." In 2016 1st International Conference on Game, Game Art, and Gamification (ICGGAG). IEEE, 2016. http://dx.doi.org/10.1109/icggag.2016.8052642.
Full textHeryadi, Yaya, Ahmad Zakky Robbany, and Hantze Sudarma. "User experience evaluation of virtual reality-based cultural gamification using GameFlow approach." In 2016 1st International Conference on Game, Game Art, and Gamification (ICGGAG). IEEE, 2016. http://dx.doi.org/10.1109/icggag.2016.8052644.
Full textHeryadi, Yaya, and Kelvin Muliamin. "Gamification of M-learning Mandarin as second language." In 2016 1st International Conference on Game, Game Art, and Gamification (ICGGAG). IEEE, 2016. http://dx.doi.org/10.1109/icggag.2016.8052645.
Full textZufri, Tubagus, Dodi Hilman, and Wahyudi Pratama. "Character design as bridging tools of ideological message in game." In 2016 1st International Conference on Game, Game Art, and Gamification (ICGGAG). IEEE, 2016. http://dx.doi.org/10.1109/icggag.2016.8052646.
Full textMahmood, Alaa Ibrahim, Shafiz Affendi Mohd Yusof, and Muhammad Ikhwan Jambak. "The impact of online social games on E-learning usage among female students." In 2016 1st International Conference on Game, Game Art, and Gamification (ICGGAG). IEEE, 2016. http://dx.doi.org/10.1109/icggag.2016.8052647.
Full textWulandari, Sari, and Lenny. "Safari rangers board game as a campaign media for endangered animal conservation." In 2016 1st International Conference on Game, Game Art, and Gamification (ICGGAG). IEEE, 2016. http://dx.doi.org/10.1109/icggag.2016.8052649.
Full textReports on the topic "Gamle"
Brandt Djupdræt, Martin, and Louise Ejgod Hansen. Hvem er museumsbrugerne? Og hvilke forskelle er der på hyppige, mindre hyppige og sjældne museumsbrugeres brug og holdning til museer? Aarhus University, 2024. http://dx.doi.org/10.7146/aul.528.
Full textGray, Christopher, Leif Bergey, and Walter A. Berbrick. Fleet Arctic Operations Game: Game Report. Defense Technical Information Center, 2011. http://dx.doi.org/10.21236/ada591588.
Full textBall, Laurence, Douglas Elmendorf, and N. Gregory Mankiw. The Deficit Gamble. National Bureau of Economic Research, 1995. http://dx.doi.org/10.3386/w5015.
Full textDimitriou, Panagiotis. CARTEL: a board game for teaching game theory. The Economics Network, 2018. http://dx.doi.org/10.53593/n3132a.
Full textMargolius, Barbara. Derivative Matching Game. The MAA Mathematical Sciences Digital Library, 2008. http://dx.doi.org/10.4169/loci002651.
Full textArmenta, Mikaela, Laura Epifanovskaya, Joshua Letchford, et al. SIGNAL Game Manual. Office of Scientific and Technical Information (OSTI), 2020. http://dx.doi.org/10.2172/1643226.
Full textHypes, Victoria, Kimberly Pestovich, and Gabriel Levine. SWESST Jeopardy Game. Office of Scientific and Technical Information (OSTI), 2020. http://dx.doi.org/10.2172/1657083.
Full textRipplinger, K. Tactile Game System. Office of Scientific and Technical Information (OSTI), 2024. https://doi.org/10.2172/2480617.
Full textLow, Hamish, Sarah Smith, and Thomas F. Crossley. Do consumers gamble to convexify? The IFS, 2010. http://dx.doi.org/10.1920/ps.ifs.2024.0252.
Full textLow, Hamish, Sarah Smith, and Thomas F. Crossley. Do consumers gamble to convexify? The IFS, 2010. http://dx.doi.org/10.1920/ps.ifs.2024.0186.
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