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1

Krishnan, Murugappa. "Entry game with resalable capacity". INSEAD, 1986.

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2

Pakes, Ariel. Simple estimators for the parameters of discrete dynamic games (with entry/exit samples). National Bureau of Economic Research, 2004.

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3

Vázquez, Carmen Freire. La cocina de la caza en Galicia: Un recetario entre la tradición y la innovación. Ediciones Trea, 2009.

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4

Vázquez, Carmen Freire. La cocina de la caza en Galicia: Un recetario entre la tradición y la innovación. Ediciones Trea, 2009.

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5

Vázquez, Carmen Freire. La cocina de la caza en Galicia: Un recetario entre la tradición y la innovación. Ediciones Trea, 2009.

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6

Vázquez, Carmen Freire. La cocina de la caza en Galicia: Un recetario entre la tradición y la innovación. Ediciones Trea, 2009.

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7

Wilde, Lori. Rules of the game: A Stardust, Texas novel. Avon Books, an imprint of HarperCollins Publishers, 2015.

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8

Vázquez, Carmen Freire. La cocina de la caza en Galicia: Un recetario entre la tradición y la innovación. Ediciones Trea, 2009.

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9

Greenberg, Judith E. Getting into the game: Women and sports. F. Watts, 1997.

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10

Regan, Pamela C. The mating game: A primer on love, sex, and marriage. Sage Publications, 2003.

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11

Protection, United States Bureau of Customs and Border. Environmental assessment for Gamma Imaging Inspection System: Port of San Francisco, San Francisco County, California : draft report. U. S. Customs and Border Protection, Technology Solutions Program Office, 2006.

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12

United States. Bureau of Customs and Border Protection. Environmental assessment for Gamma Imaging Inspection System: Port of San Francisco, San Francisco County, California : final report. U. S. Customs and Border Protection, Technology Solutions Program Office, 2007.

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13

Hemingway, Ernest. Lao ren yü hai. Xiang yi chu ban she, 1998.

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14

Hemingway, Ernest. The Old Man & The Sea. Creative Books, 2015.

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15

Hemingway, Ernest. Le vieil homme et la mer: Roman. Gallimard, 1987.

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16

Hemingway, Ernest. Lao ren yu hai: The old man and the sea. Da xia chu ban she, 1996.

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17

Hemingway, Ernest. El viejo y el mar. Editores Mexicanos Unidos, 2006.

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18

Hemingway, Ernest. Lao ren yü hai. Shu Hua chu ban shi yeh yu xian gong si, 1986.

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19

Hemingway, Ernest. The old man and the sea. Simon & Schuster, 1995.

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20

Hemingway, Ernest. Lao ren yü hai. Lin yü wen hua shi yeh yu xian gong si, 1992.

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21

Hemingway, Ernest. The old man and the sea. Macmillan, 1987.

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22

Hemingway, Ernest. al-Shaykh wa-al-baḥr. Al Ahlia, 2001.

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23

Hemingway, Ernest. El viejo y el mar. Debolsillo, 2005.

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24

Hemingway, Ernest. Lao ren yu hai: The old man and the sea. Shanghai yi wen chu ban she, 2004.

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25

Hemingway, Ernest. El viejo y el mar. Planeta, 1997.

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26

Hemingway, Ernest. The old man and the sea. G.K. Hall, 1994.

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27

Hemingway, Ernest. The Old Man and the Sea. Atour Publications, 2011.

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28

HobbyPRESS, HobbyPRESS. Entry Level 3D Game Creation using Reality Factory Volume ONE. Lulu Press, Inc., 2010.

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29

HobbyPRESS, HobbyPRESS. FPS Creator Entry Level Muliplayer 3D Game Creation IPAD Edition. Lulu Press, Inc., 2010.

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30

HobbyPRESS, HobbyPRESS. Entry Level 3D Action Shooter Game Creation using 3DRAD Volume ONE. Lulu Press, Inc., 2010.

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31

Regan, Pamela C. Mating Game. SAGE Publications, Incorporated, 2008.

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32

Game. Canongate Books, 2006.

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33

HobbyPRESS. Entry Level 3D Action Shooter Game Creation using 3DRAD: Volume 1 Practical Tips & Techniques. CreateSpace Independent Publishing Platform, 2010.

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34

The Game. imusti, 2016.

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35

RIDL. Udexia: Livre Escape Game Interactif - Jeu d'Enigmes en Famille, Entre Amis Ou Seul. Independently Published, 2022.

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36

McWilliams, David. Generation Game. M.H. Gill & Co. U. C., 2008.

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37

McWilliams, David. Generation Game. M.H. Gill & Co. U. C., 2012.

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38

McWilliams, David. Generation Game. M.H. Gill & Co. U. C., 2012.

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39

Case, Julialicia, Eric Freeze, and Salvatore Pane. Story Mode. Bloomsbury Publishing Plc, 2024. http://dx.doi.org/10.5040/9781350301405.

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Against the backdrop of a hyper-competitive AAA industry and the perception that it is a world reserved for top programmers and hard-core ‘gamers’, Story Mode offers an accessible entry-point for all into writing and designing complex and emotionally affecting narrative video games. The first textbook to combine game design with creative writing techniques, this much-needed resource makes the skills necessary to consume and create digital and multi-modal stories attainable and fun. Appealing to the growing calls for greater inclusivity and access to this important contemporary apparatus of expression, this book offers low-cost, accessible tools and instruction that bridge the knowledge gap for creative writers, showing them how they can merge their skill-set with the fundamentals of game creation and empowering them to produce their own games which push stories beyond the page and the written word. Broken down into 4 sections to best orientate writers from any technological background to the strategies of game production, this book offers: - Contextual and introductory chapters exploring the history and variety of various game genres. - Discussions of how traditional creative writing approaches to character, plot, world-building and dialogue can be utilised in game writing. - An in-depth overview of game studies concepts such as game construction, interactivity, audience engagement, empathy, real-world change and representation that orientate writers to approach games from the perspective of a designer. - A whole section on the practical elements of work-shopping, tools, collaborative writing as well as extended exercises guiding readers through long-term, collaborative, game-centred projects using suites and tools like Twine, Audacity, Bitsy, and GameMaker. Featuring detailed craft lessons, hands-on exercises and case studies, this is the ultimate guide for creative writers wanting to diversify into writing for interactive, digital and contemporary modes of storytelling. Designed not to lay out a roadmap to a successful career in the games industry but to empower writers to experiment in a medium previously regarded as exclusive, this book demystifies the process behind creating video games, orienting readers to a wide range of new possible forms and inspiring them to challenge mainstream notions of what video games can be and become.
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40

Howard, Linda. Jeopardy: A Game of Chance / Loving Evangeline. Harlequin Mills & Boon, Limited, 2016.

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41

Howard, Linda. Jeopardy: A Game of Chance Loving Evangeline. Harlequin Enterprises, Limited, 2016.

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42

Regan, Pamela C. Mating Game: A Primer on Love, Sex, and Marriage. SAGE Publications, Incorporated, 2016.

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43

Regan, Pamela C. Mating Game: A Primer on Love, Sex, and Marriage. SAGE Publications, Incorporated, 2013.

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44

Regan, Pamela C. The Mating Game: A Primer on Love, Sex, and Marriage. Sage Publications, Inc, 2002.

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45

Game: Penetrating the Secret Society of Pickup Artists. HarperCollins Publishers, 2012.

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46

The Game: Penetrating The Secret Society Of Pickup Artists. Regan Books, 2007.

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47

The Game: Penetrating the Secret Society of Pickup Artists. Harper, 2006.

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48

The Game: Penetrating the Secret Society of Pickup Artists. William Morrow, 2005.

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49

What Part Of The Game Is This? CreateSpace Independent Publishing Platform, 2017.

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50

Chan, Shiu Wong. The Chinese Cook Book: The Classic of Oriental Cuisine; Soups, Entr?es and Dishes of Meat, Seafood and Game. Lulu.com, 2019.

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