Academic literature on the topic 'GATE, Python'
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Journal articles on the topic "GATE, Python"
Malhotra, Kritika, and Amit Prakash Singh. "Implementation of decision tree algorithm on FPGA devices." IAES International Journal of Artificial Intelligence (IJ-AI) 10, no. 1 (March 1, 2021): 131. http://dx.doi.org/10.11591/ijai.v10.i1.pp131-138.
Full textHolik, Martin, Tomas Horvath, Vaclav Oujezsky, Petr Munster, Adrian Tomasov, and Sobeslav Valach. "MongoDB Database as Storage for GPON Frames." Sensors 20, no. 21 (October 30, 2020): 6208. http://dx.doi.org/10.3390/s20216208.
Full textBhat K, Mahesh, and Namita Palecha. "Implementation of a Parallel Fault Simulation System using PODEM in a Hardware Accelerator using Python." Journal of University of Shanghai for Science and Technology 23, no. 06 (June 17, 2021): 530–36. http://dx.doi.org/10.51201/jusst/21/05296.
Full textSteiger, Damian S., Thomas Häner, and Matthias Troyer. "ProjectQ: an open source software framework for quantum computing." Quantum 2 (January 31, 2018): 49. http://dx.doi.org/10.22331/q-2018-01-31-49.
Full textSanngoen, Wanayuth, Watcharin Po-Ngaen, Chirot Charitkhuan, and Kitsada Doungjitjaroen. "Development of Parallel Delta Robot System Controller Based on Raspberry Pi and FPGA." Applied Mechanics and Materials 835 (May 2016): 698–704. http://dx.doi.org/10.4028/www.scientific.net/amm.835.698.
Full textBocci, Andrea, David Dagenhart, Vincenzo Innocente, Christopher Jones, Matti Kortelainen, Felice Pantaleo, and Marco Rovere. "Bringing heterogeneity to the CMS software framework." EPJ Web of Conferences 245 (2020): 05009. http://dx.doi.org/10.1051/epjconf/202024505009.
Full textShinde, Piyush N. "Pygame: Develop Games using Python." International Journal for Research in Applied Science and Engineering Technology 9, no. VI (June 30, 2021): 4442–47. http://dx.doi.org/10.22214/ijraset.2021.35735.
Full textGlynatsi, Nikoleta, and Vincent Knight. "Game Theory and Python: An educational tutorial to game theory and repeated games using Python." Journal of Open Source Education 4, no. 39 (May 24, 2021): 78. http://dx.doi.org/10.21105/jose.00078.
Full textBandura, K., A. N. Bender, J. F. Cliche, T. de Haan, M. A. Dobbs, A. J. Gilbert, S. Griffin, et al. "ICE: A Scalable, Low-Cost FPGA-Based Telescope Signal Processing and Networking System." Journal of Astronomical Instrumentation 05, no. 04 (December 2016): 1641005. http://dx.doi.org/10.1142/s2251171716410051.
Full textABBAS, Yasir M. O., and Kenichi Asami. "Design of Software-Defined Radio-Based Adaptable Packet Communication System for Small Satellites." Aerospace 8, no. 6 (June 4, 2021): 159. http://dx.doi.org/10.3390/aerospace8060159.
Full textDissertations / Theses on the topic "GATE, Python"
Vieira, Igor Fagner. "Desenvolvimento de um software para modelagem de tomógrafos por emissão de pósitrons." Universidade Federal de Pernambuco, 2013. https://repositorio.ufpe.br/handle/123456789/10121.
Full textMade available in DSpace on 2015-03-03T13:37:46Z (GMT). No. of bitstreams: 2 Dissertacao Igor Fagner Vieira.pdf: 11971580 bytes, checksum: 9b20669e6b9542d3990f183c304ff233 (MD5) license_rdf: 1232 bytes, checksum: 66e71c371cc565284e70f40736c94386 (MD5) Previous issue date: 2013
CRCN-NE,CNEN e FACEPE
Há uma tendência cada vez mais crescente na comunidade cientifica, ou mesmo dentro das grandes empresas da área médica, de utilizar códigos de transporte das radiações para validar resultados experimentais ou mesmo para projetar novos experimentos e/ou equipamentos. Neste trabalho, um método para modelagem de tomógrafo por emissão de pósitrons utilizando o GATE (Geant4 Application for Tomographic Emission) foi proposto e inicialmente validado. O GATE é uma plataforma internacionalmente reconhecida e utilizada para desenvolvimento de Modelos Computacionais de Exposição (MCE) no contexto da Medicina Nuclear, embora atualmente hajam módulos dedicados para aplicações em Radioterapia e Tomografia Computadorizada (TC). O GATE usa métodos Monte Carlo (MC) e tem uma linguagem de script própria. A escrita dos scripts para simulação de um PET scanner no GATE envolve um conjunto de passos interligados, sendo a acurácia da simulação dependente do arranjo correto das geometrias envolvidas, já que os processos físicos dependem destas, bem como da modelagem da eletrônica dos detectores no módulo Digitizer, por exemplo. A realização manual desse setup pode ser fonte de erros, sobretudo para usuários que não tenham experiência alguma no campo das simulações ou familiaridade prévia com uma linguagem de programação, considerando também o fato de todo este processo de modelagem no GATE ainda permanecer vinculado ao terminal do LINUX/UNIX, um ambiente familiar apenas para poucos. Isso se torna um obstáculo para iniciantes e inviabiliza o uso do GATE por uma gama maior de usuários, interessados em otimizar seus experimentos e/ou protocolos clínicos por meio de um modo mais acessível, rápido e amigável. O objetivo deste trabalho consiste, portanto, em desenvolver um software amigável para modelagens de Tomógrafos por Emissão de Pósitrons, chamado GUIGATE (Graphical User Interface for GATE), com módulos específicos e dedicados a controle de qualidade em PET scanners. Os resultados obtidos exibem os recursos disponíveis no GUIGATE, presentes em um conjunto de janelas que permitem ao usuário criar seus arquivos de entrada (os inputs), executar e visualizar em tempo real o seu modelo, bem como analisar seus arquivo de saída (os outputs) em um único ambiente, viabilizando assim de modo intuitivo o acesso a toda a arquitetura de simulação do GATE e ao analisador de dados do CERN, o ROOT.
Johnsen, Andreas Lyngstad, and Georgy Ushakov. "[Lecture Games] Python programming game." Thesis, Norges teknisk-naturvitenskapelige universitet, Institutt for datateknikk og informasjonsvitenskap, 2011. http://urn.kb.se/resolve?urn=urn:nbn:no:ntnu:diva-13582.
Full textLaskemoen, Kristian. "Pyception : Teaching Python with a Serious Game." Thesis, Norges teknisk-naturvitenskapelige universitet, Institutt for datateknikk og informasjonsvitenskap, 2013. http://urn.kb.se/resolve?urn=urn:nbn:no:ntnu:diva-23906.
Full textPelini, Nicholas Michael. "Netlist Security Algorithm Acceleration Using OpenCL on FPGAs." University of Dayton / OhioLINK, 2017. http://rave.ohiolink.edu/etdc/view?acc_num=dayton1501861339318045.
Full textKovařík, Viktor. "IoT systém pro domácnost." Master's thesis, Vysoké učení technické v Brně. Fakulta informačních technologií, 2020. http://www.nusl.cz/ntk/nusl-417285.
Full textGardini, Lorenzo. "Studio e Sperimentazione di Algoritmi di Reinforcement Learning Applicati a Video Game." Bachelor's thesis, Alma Mater Studiorum - Università di Bologna, 2020. http://amslaurea.unibo.it/21847/.
Full textVeselá, Cindy. "Terapeutická hra pro měření reakční doby s využitím platformy BITalino." Master's thesis, Vysoké učení technické v Brně. Fakulta elektrotechniky a komunikačních technologií, 2020. http://www.nusl.cz/ntk/nusl-413174.
Full textOrazi, Gabriele. "Progettazione e sviluppo di un bot automatico per giochi di strategia su device mobili." Bachelor's thesis, Alma Mater Studiorum - Università di Bologna, 2018. http://amslaurea.unibo.it/15430/.
Full textJileček, Jan. "Analýza a klasifikace dat ze snímače mozkové aktivity." Master's thesis, Vysoké učení technické v Brně. Fakulta informačních technologií, 2019. http://www.nusl.cz/ntk/nusl-403817.
Full textTalevi, Luca, and Luca Talevi. "“Decodifica di intenzioni di movimento dalla corteccia parietale posteriore di macaco attraverso il paradigma Deep Learning”." Master's thesis, Alma Mater Studiorum - Università di Bologna, 2019. http://amslaurea.unibo.it/17846/.
Full textBooks on the topic "GATE, Python"
Kelly, Sloan. Python, PyGame and Raspberry Pi Game Development. Berkeley, CA: Apress, 2016. http://dx.doi.org/10.1007/978-1-4842-2517-2.
Full textKelly, Sloan. Python, PyGame, and Raspberry Pi Game Development. Berkeley, CA: Apress, 2019. http://dx.doi.org/10.1007/978-1-4842-4533-0.
Full textKoivunen-Niemi, Laura. Learn to Create a Waterfall Chart Using Python With Data From Bill and Melinda Gates Foundation (2020). 1 Oliver’s Yard, 55 City Road, London EC1Y 1SP United Kingdom: SAGE Publications, Ltd., 2021. http://dx.doi.org/10.4135/9781529777680.
Full textAhlquist, John. Game development essentials: Game artificial intelligence. Clifton Park, NY: Thomson/Delmar Learning, 2008.
Find full textRiley, Sean. Game Programming With Python (Game Development Series). Charles River Media, 2003.
Find full textGame Programming with Python, Lua, and Ruby (Game Development). Course Technology PTR, 2003.
Find full textBeginning Game Development with Python and Pygame. Berkeley, CA: Apress, 2007. http://dx.doi.org/10.1007/978-1-4302-0325-4.
Full textBook chapters on the topic "GATE, Python"
Kelly, Sloan. "Introducing Python." In Python, PyGame and Raspberry Pi Game Development, 7–21. Berkeley, CA: Apress, 2016. http://dx.doi.org/10.1007/978-1-4842-2517-2_3.
Full textKelly, Sloan. "Introducing Python." In Python, PyGame, and Raspberry Pi Game Development, 11–31. Berkeley, CA: Apress, 2019. http://dx.doi.org/10.1007/978-1-4842-4533-0_3.
Full textKelly, Sloan. "What Is Python?" In Python, PyGame and Raspberry Pi Game Development, 3–5. Berkeley, CA: Apress, 2016. http://dx.doi.org/10.1007/978-1-4842-2517-2_2.
Full textKelly, Sloan. "What Is Python?" In Python, PyGame, and Raspberry Pi Game Development, 5–9. Berkeley, CA: Apress, 2019. http://dx.doi.org/10.1007/978-1-4842-4533-0_2.
Full textWatkiss, Stewart. "Getting Started with Python." In Beginning Game Programming with Pygame Zero, 11–49. Berkeley, CA: Apress, 2020. http://dx.doi.org/10.1007/978-1-4842-5650-3_2.
Full textHetland, Magnus Lie. "Project 10: Do-It-Yourself Arcade Game." In Beginning Python, 547–67. Berkeley, CA: Apress, 2008. http://dx.doi.org/10.1007/978-1-4302-0634-7_29.
Full textHetland, Magnus Lie. "Project 10: Do-It-Yourself Arcade Game." In Beginning Python, 475–93. Berkeley, CA: Apress, 2017. http://dx.doi.org/10.1007/978-1-4842-0028-5_29.
Full textKinsley, Harrison, and Will McGugan. "Game Object Reference." In Beginning Python Games Development, 265–71. Berkeley, CA: Apress, 2015. http://dx.doi.org/10.1007/978-1-4842-0970-7_13.
Full textKinsley, Harrison, and Will McGugan. "Packaging Your Game." In Beginning Python Games Development, 273–75. Berkeley, CA: Apress, 2015. http://dx.doi.org/10.1007/978-1-4842-0970-7_14.
Full textElumalai, Aarthi. "Project: Snake Game with Turtle." In Introduction to Python for Kids, 413–44. Berkeley, CA: Apress, 2021. http://dx.doi.org/10.1007/978-1-4842-6812-4_19.
Full textConference papers on the topic "GATE, Python"
Huang, Sitao, Kun Wu, Hyunmin Jeong, Chengyue Wang, Deming Chen, and Wen-mei Hwu. "PyLog: An Algorithm-Centric Python-Based FPGA Programming and Synthesis Flow." In FPGA '21: The 2021 ACM/SIGDA International Symposium on Field Programmable Gate Arrays. New York, NY, USA: ACM, 2021. http://dx.doi.org/10.1145/3431920.3439478.
Full textGiounanlis, Panagiotis, Elena Blokhina, Imran Bashir, Dirk Leipold, Mike Asker, and Robert Bogdan Staszewski. "A Python-Verilog Toolbox for Modeling of a Hadamard Gate Based on Position-Based CMOS Qubits." In 2019 26th IEEE International Conference on Electronics, Circuits and Systems (ICECS). IEEE, 2019. http://dx.doi.org/10.1109/icecs46596.2019.8965149.
Full textWang, Hong, and Sio-Iong Ao. "Teaching CS1 with Python GUI Game Programming." In IAENG TRANSACTIONS ON ENGINEERING TECHNOLOGIES: Volume 4: Special Edition of the World Congress on Engineering and Computer Science-2009. AIP, 2010. http://dx.doi.org/10.1063/1.3460234.
Full textHuang, Li-Wen, Li-Wei Chen, and Po-Hsun Cheng. "Board Game Design for Python Programming Education." In 2019 IEEE International Conference on Engineering, Technology and Education (TALE). IEEE, 2019. http://dx.doi.org/10.1109/tale48000.2019.9225988.
Full textHuang, Li-Wen, Po-Hsun Cheng, and Li-Wei Chen. "Web-based Board Game for Learning Python." In 2021 IEEE World Conference on Engineering Education (EDUNINE). IEEE, 2021. http://dx.doi.org/10.1109/edunine51952.2021.9429144.
Full textAugusto Ueno Otto, Vítor, Alisson Reinaldo Flores, Manuela Helena Weidmann, Kauan Claudio Elias, Ricardo De la Rocha Ladeira, Aldelir Fernando Luiz, and Adriano Pessini. "Apresentação das Mecânicas de um Jogo Desenvolvido com Arcade." In Computer on the Beach. Itajaí: Universidade do Vale do Itajaí, 2020. http://dx.doi.org/10.14210/cotb.v11n1.p600-603.
Full textMadrid S., A. "Implementation of quantum game theory simulations using Python." In SPIE Defense, Security, and Sensing, edited by Eric Donkor, Andrew R. Pirich, and Howard E. Brandt. SPIE, 2013. http://dx.doi.org/10.1117/12.2015266.
Full textAycock, John, Etienne Pitout, and Sarah Storteboom. "A Game Engine in Pure Python for CS1." In ITICSE '15: Innovation and Technology in Computer Science Education Conference 2015. New York, NY, USA: ACM, 2015. http://dx.doi.org/10.1145/2729094.2742590.
Full textTheethum, Thirada, Attawut Arpornrat, and Sirion Vittayakorn. "Thinkercise: An educational VR game for Python programming." In 2021 18th International Conference on Electrical Engineering/Electronics, Computer, Telecommunications and Information Technology (ECTI-CON). IEEE, 2021. http://dx.doi.org/10.1109/ecti-con51831.2021.9454730.
Full textD. Yang, Cheer-Sun, and Jonathan W. Yu. "Using Incremental Worked Examples for Teaching Python and Game Programming Teaching Python with Tkinter and Pygame Modules." In Annual International Conferences on Computer Science Education: Innovation and Technology. Global Science & Technology Forum (GSTF), 2011. http://dx.doi.org/10.5176/2251-2195_cseit11.
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