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Academic literature on the topic 'Gaussian splatting'
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Journal articles on the topic "Gaussian splatting"
Radl, Lukas, Michael Steiner, Mathias Parger, Alexander Weinrauch, Bernhard Kerbl, and Markus Steinberger. "StopThePop: Sorted Gaussian Splatting for View-Consistent Real-time Rendering." ACM Transactions on Graphics 43, no. 4 (2024): 1–17. http://dx.doi.org/10.1145/3658187.
Full textSMIRNOV, A. O. "Camera Pose Estimation Using a 3D Gaussian Splatting Radiance Field." Kibernetika i vyčislitelʹnaâ tehnika 216, no. 2(216) (2024): 15–25. http://dx.doi.org/10.15407/kvt216.02.015.
Full textGao, Lin, Jie Yang, Bo-Tao Zhang, et al. "Real-time Large-scale Deformation of Gaussian Splatting." ACM Transactions on Graphics 43, no. 6 (2024): 1–17. http://dx.doi.org/10.1145/3687756.
Full textJäger, Miriam, Theodor Kapler, Michael Feßenbecker, Felix Birkelbach, Markus Hillemann, and Boris Jutzi. "HoloGS: Instant Depth-based 3D Gaussian Splatting with Microsoft HoloLens 2." International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences XLVIII-2-2024 (June 11, 2024): 159–66. http://dx.doi.org/10.5194/isprs-archives-xlviii-2-2024-159-2024.
Full textChen, Meida, Devashish Lal, Zifan Yu, et al. "Large-Scale 3D Terrain Reconstruction Using 3D Gaussian Splatting for Visualization and Simulation." International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences XLVIII-2-2024 (June 11, 2024): 49–54. http://dx.doi.org/10.5194/isprs-archives-xlviii-2-2024-49-2024.
Full textDu, Yu, Zhisheng Zhang, Peng Zhang, Fuchun Sun, and Xiao Lv. "UDR-GS: Enhancing Underwater Dynamic Scene Reconstruction with Depth Regularization." Symmetry 16, no. 8 (2024): 1010. http://dx.doi.org/10.3390/sym16081010.
Full textLyu, Xiaoyang, Yang-Tian Sun, Yi-Hua Huang, et al. "3DGSR: Implicit Surface Reconstruction with 3D Gaussian Splatting." ACM Transactions on Graphics 43, no. 6 (2024): 1–12. http://dx.doi.org/10.1145/3687952.
Full textSmirnov, Anton О. "Dynamic map management for Gaussian Splatting SLAM." Control Systems and Computers, no. 2 (306) (July 2024): 3–9. http://dx.doi.org/10.15407/csc.2024.02.003.
Full textKerbl, Bernhard, Andreas Meuleman, Georgios Kopanas, Michael Wimmer, Alexandre Lanvin, and George Drettakis. "A Hierarchical 3D Gaussian Representation for Real-Time Rendering of Very Large Datasets." ACM Transactions on Graphics 43, no. 4 (2024): 1–15. http://dx.doi.org/10.1145/3658160.
Full textDong, Zheng, Ke Xu, Yaoan Gao, Hujun Bao, Weiwei Xu, and Rynson W. H. Lau. "Gaussian Surfel Splatting for Live Human Performance Capture." ACM Transactions on Graphics 43, no. 6 (2024): 1–17. http://dx.doi.org/10.1145/3687993.
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