Dissertations / Theses on the topic 'Gaze Pattern'
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Carlin, Johan D. "Pattern codes for perceived gaze direction revealed by functional MRI." Thesis, University of Cambridge, 2012. https://www.repository.cam.ac.uk/handle/1810/243495.
Full textTao, Man-wai Angelina, and 堵敏慧. "Clinical and cognitive correlate of gaze pattern in early psychosis." Thesis, The University of Hong Kong (Pokfulam, Hong Kong), 2013. http://hdl.handle.net/10722/192974.
Full textLustig, Joakim. "Identifying dyslectic gaze pattern : Comparison of methods for identifying dyslectic readers based on eye movement patterns." Thesis, KTH, Skolan för datavetenskap och kommunikation (CSC), 2016. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-191233.
Full textMaddox, Brenna Burns. "Eye-Gaze Pattern Analysis as a Key to Understanding Co-occurring Social Anxiety within Autism Spectrum Disorder." Diss., Virginia Tech, 2014. http://hdl.handle.net/10919/65150.
Full textChoi, Woo Young. "Activity pattern on the map of the monkey superior colliculus during head-unrestrained and head-perturbed gaze shifts." Thesis, McGill University, 2007. http://digitool.Library.McGill.CA:80/R/?func=dbin-jump-full&object_id=111919.
Full textErhard, Matthew John. "Visual intent recognition in a multiple camera environment /." Online version of thesis, 2006. http://hdl.handle.net/1850/3365.
Full textDi, Francesco Fabio. "Wind pattern analysis applied Tokyo 2020 Olympic Game." Master's thesis, Alma Mater Studiorum - Università di Bologna, 2019. http://amslaurea.unibo.it/18715/.
Full textSareen, Aman. "Reconfigurable design for pattern recognition using field programmable gate arrays." Ohio : Ohio University, 1999. http://www.ohiolink.edu/etd/view.cgi?ohiou1175625525.
Full textKelle, Sebastian [Verfasser]. "Game Design Patterns for Learning / Sebastian Kelle." Aachen : Shaker, 2012. http://d-nb.info/1066197598/34.
Full textCao, David. "Game Design Patterns in Endless Mobile Minigames." Thesis, Malmö högskola, Fakulteten för teknik och samhälle (TS), 2016. http://urn.kb.se/resolve?urn=urn:nbn:se:mau:diva-20038.
Full textHedenskog, Jens. "Exploring Game Design Pitfalls through patterns : Experiences when making our first game." Thesis, Högskolan på Gotland, Institutionen för speldesign, teknik och lärande, 2012. http://urn.kb.se/resolve?urn=urn:nbn:se:hgo:diva-1618.
Full textAstahovs, Ilja. "Use of design patterns for mobile game development." Thesis, Umeå universitet, Institutionen för datavetenskap, 2012. http://urn.kb.se/resolve?urn=urn:nbn:se:umu:diva-58055.
Full textBontes, Johan. "Searching for patterns in Conway's Game of Life." Master's thesis, Faculty of Science, 2019. http://hdl.handle.net/11427/31573.
Full textHu, Mengchen. "Game Design Patterns for Designing Stealth Computer Games." Thesis, Malmö högskola, Fakulteten för teknik och samhälle (TS), 2014. http://urn.kb.se/resolve?urn=urn:nbn:se:mau:diva-20294.
Full textHamim, Hamza. "MAPPING BETWEEN REHABILITATION REQUIREMENTS AND GAME DESIGN PATTERNS IN A GAME FOR PHYSICAL REHABILITATION." Thesis, Högskolan i Skövde, Institutionen för kommunikation och information, 2012. http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-6092.
Full textAndblom, Robin, and Carl Sjöberg. "A Comparison of Parallel Design Patterns for Game Development." Thesis, Malmö universitet, Fakulteten för teknik och samhälle (TS), 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:mau:diva-20691.
Full textClark, Christopher R. "A Unified Model of Pattern-Matching Circuits for Field-Programmable Gate Arrays." Diss., Georgia Institute of Technology, 2006. http://hdl.handle.net/1853/14138.
Full textMcBride, Barbara L. "Joseph Knecht's pattern of awakening in Hermann Hesse's The glass bead game." Scholarly Commons, 1995. https://scholarlycommons.pacific.edu/uop_etds/2284.
Full textHolopainen, Jussi. "Foundations of Gameplay." Doctoral thesis, Karlskrona : Blekinge Institute of Technology, 2011. http://urn.kb.se/resolve?urn=urn:nbn:se:bth-00484.
Full textDžigurski, Saša, and Jesper Karbing. "Dark Design Patterns in Coin Master : An In-Depth Game Analysis." Thesis, Uppsala universitet, Institutionen för speldesign, 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-416662.
Full textBridges, Seth. "Low-power visual pattern classification in analog VLSI /." Thesis, Connect to this title online; UW restricted, 2006. http://hdl.handle.net/1773/6984.
Full textHe, Qian. "Spatio-Temporal Patterns, Correlations, and Disorder in Evolutionary Game Theory." Diss., Virginia Tech, 2011. http://hdl.handle.net/10919/40296.
Full textBaldwin, Alexander, and Johan Holmberg. "Mixed-Initiative Procedural Generation of Dungeons Using Game Design Patterns." Thesis, Malmö högskola, Fakulteten för teknik och samhälle (TS), 2017. http://urn.kb.se/resolve?urn=urn:nbn:se:mau:diva-20477.
Full textIanni, Antonella. "Interaction patterns, learning processes and equilibria in population games." Thesis, University College London (University of London), 1996. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.244508.
Full textHannah, Jason. "Design pattern usage in designing web services for a video game inventory application /." View PDF document on the Internet, 2005. http://library.athabascau.ca/drr/download.php?filename=scis/JasonHannah.PDF.
Full textRaffan, Ryan Phillip. "Gaze behaviour patterns of under 19 level Rugby union players during one-on-one defensive play." Thesis, Nelson Mandela Metropolitan University, 2012. http://hdl.handle.net/10948/8372.
Full textMahdi, Ali Majeed. "VISUAL SALIENCY ANALYSIS, PREDICTION, AND VISUALIZATION: A DEEP LEARNING PERSPECTIVE." OpenSIUC, 2019. https://opensiuc.lib.siu.edu/dissertations/1715.
Full textÖhrn, Meit. "Geographic Profiling: A scientific tool or merely a guessing game?" Thesis, Malmö högskola, Fakulteten för hälsa och samhälle (HS), 2016. http://urn.kb.se/resolve?urn=urn:nbn:se:mau:diva-25431.
Full textAl-aqeeli, Abdulqadir. "Reconfigurable wavelet-based architecture for pattern recognition applications using a field programmable gate array." Ohio : Ohio University, 1998. http://www.ohiolink.edu/etd/view.cgi?ohiou1177008904.
Full textAl-aqeeli, Abulqadir. "Reconfigurable wavelet-based architecture for pattern recognition applications using a field programmable gate array." Ohio University / OhioLINK, 1998. http://rave.ohiolink.edu/etdc/view?acc_num=ohiou1177008904.
Full textKhomich, Andrei. "Using FPGA Co-processors for Improving the execution Speed of Pattern Recognition Algorithms in ATLAS LVL2 Trigger." [S.l. : s.n.], 2006. http://nbn-resolving.de/urn:nbn:de:bsz:180-madoc-13332.
Full textWang, Ping. "Social game retrieval from unstructured videos." Diss., Georgia Institute of Technology, 2010. http://hdl.handle.net/1853/34673.
Full textDavies, Sam J. C. "Prediction of human gaze patterns for variable quality video coding and its application to open sign language." Thesis, University of Bristol, 2009. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.503925.
Full textBerg, Jens, and Tony Högye. "Reifying Game Design Patterns : A Quantitative Study of Real Time Strategy Games." Thesis, Uppsala universitet, Institutionen för speldesign, 2017. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-324158.
Full textAreizaga, Ander. "Programming learning games : Identification of game design patterns in programming learning games." Thesis, Högskolan i Skövde, Institutionen för informationsteknologi, 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-17230.
Full textVenugopal, Sharmila. "Role of inhibition and hyperpolarization-activated membrane properties in a lick/gape central pattern generator." Columbus, Ohio : Ohio State University, 2008. http://rave.ohiolink.edu/etdc/view?acc%5Fnum=osu1218566830.
Full textIrving, Stephanie [Verfasser], and Andreas [Akademischer Betreuer] Zwergal. "Gaze behaviour and brain activation patterns during real-space navigation in hippocampal dysfunction / Stephanie Irving ; Betreuer: Andreas Zwergal." München : Universitätsbibliothek der Ludwig-Maximilians-Universität, 2019. http://d-nb.info/1198111895/34.
Full textChristofer, Malmberg, and Phan Henrik. "Lindenmayer’s Defense: Generating projectile patterns in a video game environment using L-Systems." Thesis, Malmö högskola, Fakulteten för teknik och samhälle (TS), 2017. http://urn.kb.se/resolve?urn=urn:nbn:se:mau:diva-20003.
Full textHelmisaari, Marc. "Det beroendeframkallande klicket : Engagerande och emotionella icke-spel." Thesis, Uppsala universitet, Institutionen för speldesign, 2015. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-256285.
Full textDrǎghici, Mihai. "In-plane gate transistors fabricated by focused ion beam implantation in negative and positive pattern definition." [S.l.] : [s.n.], 2006. http://deposit.ddb.de/cgi-bin/dokserv?idn=983711526.
Full textBurgos, D. "Digital anthropology and educational eGames : learning through behavioural patterns in digital, game-based contexts." Thesis, University of Westminster, 2015. https://westminsterresearch.westminster.ac.uk/item/9x1qq/digital-anthropology-and-educational-egames-learning-through-behavioural-patterns-in-digital-game-based-contexts.
Full textFoxberg, Evelina. "Visby Treasure Haunt : An Evaluation of Impactful Design Patterns in a Pervasive Horror Game." Thesis, Uppsala universitet, Institutionen för speldesign, 2017. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-333466.
Full textReichart, Barbara [Verfasser], Bernd [Akademischer Betreuer] Brügge, Bernd [Gutachter] Brügge, and Gudrun J. [Gutachter] Klinker. "Serious Game Patterns / Barbara Reichart ; Gutachter: Bernd Brügge, Gudrun J. Klinker ; Betreuer: Bernd Brügge." München : Universitätsbibliothek der TU München, 2018. http://d-nb.info/1163013390/34.
Full textSmith, Tynan S. "Unsupervised discovery of human behavior and dialogue patterns in data from an online game." Thesis, Massachusetts Institute of Technology, 2011. http://hdl.handle.net/1721.1/76999.
Full textReichart, Barbara Verfasser], Bernd [Akademischer Betreuer] [Brügge, Bernd [Gutachter] Brügge, and Gudrun J. [Gutachter] Klinker. "Serious Game Patterns / Barbara Reichart ; Gutachter: Bernd Brügge, Gudrun J. Klinker ; Betreuer: Bernd Brügge." München : Universitätsbibliothek der TU München, 2018. http://d-nb.info/1163013390/34.
Full textIntoy, Ben Frederick Martir. "Pure and Mixed Strategies in Cyclic Competition: Extinction, Coexistence, and Patterns." Diss., Virginia Tech, 2015. http://hdl.handle.net/10919/51999.
Full textSmoot, Senia I. "Effect of an Acute Sensory Integration Therapy on the Postural Stability and Gaze Patterns of Children with Autism Spectrum Disorder." University of Dayton / OhioLINK, 2013. http://rave.ohiolink.edu/etdc/view?acc_num=dayton1386151416.
Full textWinterbach, Hanlie Evelyn Kathleen. "Habitat utilisation, activity patterns and management of Cape buffalo in the Willem Pretorius game reserve." Diss., University of Pretoria, 1999. http://hdl.handle.net/2263/30186.
Full textWinterbach, Hanlie Evelyn Kathleen. "Habitat utilisation, activity patterns and management of Cape buffalo in the Willem Pretorius game reserve." Pretoria : [s.n.], 2006. http://upetd.up.ac.za/thesis/available/etd-12072006-100249.
Full textLee, Hoon-Kyeu. "An automatic test pattern generation in the logic gate level circuits and MOS transistor circuits at Ohio University." Ohio : Ohio University, 1986. http://www.ohiolink.edu/etd/view.cgi?ohiou1183139647.
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